Well one thing I've noticed already is "Wild 13 Onward and Upwards" is both in Rank 3 and Rank 5 so it appears on the list twice (I feel that level is better in Rank 5 with the 3:00 time limit intact otherwise it is a Rank 3 with an increased or no time limit)
BTW I discovered that one entry in the downloadable spreadsheet has been mentioned twice. "Creature Discomforts". So that means we're down to 195 levels.
Damnit. I thought I caught all cases of those. >_>
Why the hurry? I said I was going to disagree with some of the suggestions as well as making others. And that will drastically affect what the list looks like, which will affect decisions about the number. Do I not have a voice in this any more?
Of course you do. I'm not looking at this of a matter of "gather levels once, sort it once, bam, product finished", but rather an ongoing matter of the two. The reason being that, while obviously we need an initial list before we can sort anything at all, having a sorted list of some kind would be beneficial to see if we're lacking anywhere. We can probably see quite easily if we're lacking in really-easy or really-hard levels, but what if the weak spot is somewhere near the middle? Having a rough list also allows us to more comfortably pick a target - we may not have our final list, but we're close enough to it to start giving that consideration.
<IchoTolot>I just wanted to stop the 30+ level per rank thing before it gets too clumsy. With the current implementation it is hard to go through 30+ level batches. That why a rank-levels-list at the side of the screen will be nessesary
And such a thing is planned for NeoLemmix in the future. Probably the not-too-distant future.
PS: And I still wonder why the vote counts are kept secret while being logged in, but can be viewed after logging out. That doesn't make any sense at all.
It should be possible to view them, without voting, even when logged in. I'll pop onto the test account and check.
EDIT: Confirmed, I can view the results when logged in on the test account. Just click the "View Results" button underneath the poll.
I'm just wondering in a similar sort of fashion with a similar type of question, why there are still half of the Tame levels left? If we compare those with the tutorial levels and Fun 11 then these ones are just pointless to include.
Because we're quite lacking in easy levels otherwise. Even with the current list, there are some levels that don't fit too well into a first rank; but they're there because they're the easiest of the levels that would fit well into a second rank. A 30 or 35 levels per rank structure may help remedy this.
If we want to keep the list of 196 as is then 7x28 is an option. As long as there are no objections to the current list I would be happy with this division.
The list is nowhere near finalized.
If you go 150+ do more ranks with fewer levels instead of the 30+ ranks.
Hm, we would have to include the other special graphics levels (Covox and Prima's ones) if we wanted to keep a once per rank thing for them going here. In fact, most of them only got in at all (at least initially; perhaps they would've been specifically mentioned later) on the "let's have one of them per rank" ticket.