Update - this pack is semi-cancelled in it's current form. I have decided to work on a smaller, more focused packs. The levels (or at least the best of them) that I've done so far aren't going anywhere and will be released as part of a small pack (which may or may not be called aqualems
) in the future!Hello everybody

I've had fun lurking and playing packs since I found out about this forum late last year and started to work on my own pack for the past couple of months.
The pack will be released for neolemmix and will use only the original skillsets, tilesets & features for now though (I really want to make a my first pack with the skills I am most familiar with and like the constraint of working with the original graphics set). I'm aiming for 4 difficulty rankings of 20 levels which are as follows: Coastal, Bathyal, Abysal, Hadal. These ratings will be similar to the L1 difficulty rating, except shifted up by about half a rank or so - though this is still subject to change given that I only have around 30% of the levels made so far.
Coastal: Large Polyhedron ColliderProgress so farCoastal: 5/20
Bathyal: 3/20
Abyssal: 7/20
Hadal: 10/20
OtherI'm not sure how to handle asking for testers and such here - is it better for me to release an early version of the pack and let anyone give feedback or do a more ask for 1 or 2 testers thing? If it is the former I was thinking of releasing an early version of 40 levels (10 of each ranking), though I'm little undecided as the rankings would have a wonky difficulty curve (especially the latter ratings, as I have the start and ends of those rankings filling up, but the middle areas lacking).