Lemmings Forums

NeoLemmix => NeoLemmix Levels => In Development => Topic started by: Apjjm on February 11, 2016, 11:24:05 pm

Title: Aqualems - Develoment topic
Post by: Apjjm on February 11, 2016, 11:24:05 pm
Hello everybody :)

I've had fun lurking and playing packs since I found out about this forum late last year and started to work on my own pack for the past couple of months.
The pack will be released for neolemmix and will use only the original skillsets, tilesets & features for now though (I really want to make a my first pack with the skills I am most familiar with and like the constraint of working with the original graphics set).  I'm aiming for 4 difficulty rankings of 20 levels which are as follows: Coastal, Bathyal, Abysal, Hadal. These ratings will be similar to the L1 difficulty rating, except shifted up by about half a rank or so - though this is still subject to change given that I only have around 30% of the levels made so far.

(http://i.imgur.com/i8uhwXn.png)
Coastal: Large Polyhedron Collider

Progress so far
Coastal: 5/20
Bathyal: 3/20
Abyssal: 7/20
Hadal: 10/20

Other
I'm not sure how to handle asking for testers and such here - is it better for me to release an early version of the pack and let anyone give feedback or do a more ask for 1 or 2 testers thing? If it is the former I was thinking of releasing an early version of 40 levels (10 of each ranking), though I'm little undecided as the rankings would have a wonky difficulty curve (especially the latter ratings, as I have the start and ends of those rankings filling up, but the middle areas lacking).
Title: Re: Aqualems - Develoment topic
Post by: namida on February 11, 2016, 11:32:08 pm
Most packs - even those from people who haven't released packs before - tend to go through private pre-release testing these days; but of course it's up to you how you want to handle your pack. I might offer to do some testing, but I'll have to give you a decision on that closer to the time.

I really like the look of that level by the way - very neat use of the tileset!
Title: Re: Aqualems - Develoment topic
Post by: Simon on February 12, 2016, 02:29:31 pm
Most Neolemmix packs are tested privately first.

By experience, other people won't play your pack all at once. Even though the community is small, everybody is busy with something. Some look deeper at your pack only after weeks or months.

So, rather than hand-picking your testers, you can treat as testers your early players. With this strategy, be honest that your first uploads are yet-untested, and that you need feedback. Some strong, adventurous players are guaranteed to come and take a look. This is how open-source software is built.

Some consider this anti-climatic. I can't prove that it's any better than private testing. Older rambling by me on this choice. (http://www.lemmingsforums.net/index.php?topic=2288.msg53902#msg53902)

-- Simon
Title: Re: Aqualems - Develoment topic
Post by: Apjjm on March 06, 2016, 10:38:25 pm
So it's been a bit of radio silence here on my end so I figured I'd post an update showing a couple of levels to show that I'm still working on this:

(http://i.imgur.com/sIRVnRI.png)
Abyssal - Primordial Land

(http://i.imgur.com/ClKstJH.png)
Hadal - Give Me A Place To Stand

When I reach 40 levels (which is not too far away) I'm thinking of releasing a quick demo of 5-10 levels, rather than everything.
Title: Re: Aqualems - Develoment topic
Post by: IchoTolot on March 06, 2016, 10:58:06 pm
This looks really promising! :thumbsup::thumbsup:
Title: Re: Aqualems - Develoment topic
Post by: LJLPM on March 06, 2016, 11:54:45 pm
These are neat, and very creative! Well done!!! :thumbsup:
Title: Re: Aqualems - Develoment topic
Post by: RubiX on March 07, 2016, 12:13:48 am
Nice, really like the volcano erruption effect with the terrain
Title: Re: Aqualems - Develoment topic
Post by: Apjjm on March 20, 2016, 02:26:45 am
Happy you are liking what you've seen so far :), I really hope I can get the time to reach my level goal within the next two weeks and can release a few levels for a demo soon. Though this week has been pretty slow progress on the creation front, as i've only managed to get one level done (and that level was a redesign of an existing level I was not happy with). But I'm quite pleased with how that level has turned out now, so here is picture of it:

(http://i.imgur.com/HB5MZpR.png)
Abyssal - No Brakes On The Bash Train
Title: Re: Aqualems - Develoment topic
Post by: mobius on March 20, 2016, 02:30:18 am
wow, that's truly a work of art!

8-)
Title: Re: Aqualems - Develoment topic
Post by: IchoTolot on March 20, 2016, 09:52:41 am
Hands down this is one of the best if not the best artistic levels if've seen so far :thumbsup::thumbsup:

If all of the pack looks like this it is good from the start on even if I don't know the solutions yet!

Now if they have interesting and nice solutions on the top of it, this pack can be one of the best out there! :thumbsup:
Title: Re: Aqualems - Develoment topic
Post by: 607 on March 20, 2016, 03:43:47 pm
Oh, wow! Incredible use of the original tilesets! These are the most artistic Lemmings levels I've ever seen! :thumbsup:
Title: Re: Aqualems - Develoment topic
Post by: RubiX on March 20, 2016, 09:35:58 pm
woooo woooo /train
Title: Re: Aqualems - Develoment topic
Post by: NaOH on March 22, 2016, 07:03:42 pm
The way the light on those shards of rock reflects the heat below, it's just beautiful. I wonder if there's a genre for this, art made from video game level editors...
Title: Re: Aqualems - Develoment topic
Post by: Colorful Arty on March 24, 2016, 07:25:12 pm
That volcano level is one of the coolest things I have ever seen!

Also, that train level makes my train level look like a joke. Mad props!:D
Title: Re: Aqualems - Develoment topic
Post by: Pieuw on March 25, 2016, 09:51:03 am
These levels look awesome Apjjm :)