Author Topic: [Lemmini/Lemmix] Revenge of the Lemmings!  (Read 22004 times)

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Offline mobius

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[Lemmini/Lemmix] Revenge of the Lemmings!
« on: November 12, 2013, 01:56:28 am »
---I greatly apologize for the huge delay. But it is now finally here!---

Hello Lemmings fans and Lemmini players. Below is a huge levelpack, playable in Lemmini; The Lemmings Community Compilation Levelpack, otherwise known as "Revenge of the Lemmings"

This pack consists of 210 levels in 7 ratings! It is recommended you the read the READ ME file that comes with it; this contains a lot of info and a list of all the authors who contributed to the pack.

downloads

see this post: https://www.lemmingsforums.net/index.php?topic=1676.msg68483#msg68483



<strong>How to Install Lemmini version</strong>

note: the pack is separated in two parts (first four ratings in one, last three in the second) this is to allow passwords for every level, they don't work otherwise with more than 130 levels. There are two folders.

 - close Lemmini before doing this
 - Put the "Revenge of the Lemmings" folders into the "levels" folder of Lemmini. You must put EACH folder (part 1 and part 2) into your Lemmini/levels/ folder.  [Don't put one inside the other]
 - start Lemmini and look under "Level > select level > Revenge of the Lemmings" to select your level and begin the game!

-to add the custom music: unzip the contents of the music zipfolder into your music folder in Lemmini.

-enter 0xdeadbeef as a code to disable all passwords and gain access to any level.


<strong>How to Install Lemmix version</strong>

-unzip contents and double-click on LemmixPlayerRevenge.exe. That's it!

Enter "CHEATCODES", or in the INI file, set CheatCodes to 1. Then you can instantly win a level by pressing 5.


<strong>IMPORTANT STUFF:</strong>

who is in charge of compiling the levels: mobius and Akseli.
compiled and created the Lemmix DOS version: namida.
We want to thank each and everyone of all the authors who created all the levels and everyone who helped prepare the pack by nominating levels, testing and etc.

While we went through each level and made sure it is playable and solvable with as few backroutes as possible we're not perfect. If you've found a problem, a backroute or have any questions or comments please let us know here or you can PM me. Also; Feel free to discuss the pack here and offer your thoughts and opinions.

-----------------------

<strong>Ratings:</strong>

-PICNIC-

<img src="https://dl.dropboxusercontent.com/u/72760678/Preview1Countree.jpg" alt="" class="bbc_img" />

"Remember how to play?"
This is the first rating and a warm up to the ordeal you're about to face. It's a good place to brush up on your skills and remember all of the many facets and tricks to the Lemmings world. Some levels give you plenty of skills, others have few but make it obvious what to do. It starts out easy but by the end of Picnic, the game already becomes a challenge.

-HOOTENANNY-

<img src="https://dl.dropboxusercontent.com/u/72760678/Preview2Think.jpg" alt="" class="bbc_img" />

"More fun than a pair of pants filled with Lemmings"
Like Picnic, but harder. It's time to start thinking. You're faced with an assortment of challenges: skill allotment, time issues, multitasking,
and some tricks that may be new to you, if you're new to Lemmings

-FRENZY-

<img src="https://dl.dropboxusercontent.com/u/72760678/Preview1Betcha.jpg" alt="" class="bbc_img" />

"Use the Grey Matter here"
Things are heating up, but the real test is just beginning. You're in the third rating, so there's no more fooling around. Learn from the trials you already passed. Learn from the levels you play here.

-PAIN-

<img src="https://dl.dropboxusercontent.com/u/72760678/behind bars.png" alt="" class="bbc_img" />

"In the fun way; not like the Chips Challenge level of the same name"
Now we kick it up a notch. Be prepared for out-of-the-box thinking and stretching your Lemmings knowledge beyond new limits. Don't expect to play the same old game of Taxing and Mayhem, but do not lose hope. As a wise man once said; “It is easier for a camel to go through the eye of a needle, than for an arrogant man to enter the kingdom of Lemmings"

-CARNAGE-

<img src="https://dl.dropboxusercontent.com/u/72760678/Preview5Crevasse.jpg" alt="" class="bbc_img" />

"Honey, I shrunk the Lemmings..."
If you've learned anything so far, it's to never make quick assumptions. Of course I guess that's advice useful in any part of life. Just know that there are some truly unique creations here. You need to utilize every single aspect of this game.

-ARMAGEDDON-

<img src="https://dl.dropboxusercontent.com/u/72760678/Preview6Duality.jpg" alt="" class="bbc_img" />

"This ain't your Parent's Lemmings"
Still think you're a Lemmings' Master? Think Again.
ENTER ONLY IF YE BE MEN OF VALOR... FOR THE LEVELS THAT LIE WITHIN ARE SO FOUL, SO CRUEL... THAT NO MAN HAS YET ATTEMPTED THEM AND LIVED! BONES OF MEN LAY STREWN ABOUT IN FRONT OF IDLING COMPUTERS.
SO BRAVE GAMERS, IF YOU DO DOUBT YER COURAGE, OR YER STRENGTH, COME NO FURTHER FOR DEATH AWAITS YOU ALL! ...with a nasty, big, red tongue of the chameleon, coming to swallow up your lemmings.

-BONUS-

<img src="https://dl.dropboxusercontent.com/u/72760678/Preview7Glitch.jpg" alt="" class="bbc_img" />

Up until now, all the levels you have played have been fair. Some of these are not. Here are levels of the strange and bizarre, levels that use glitches or behavior that is specific to Lemmini (and no other console or clone of Lemmings). If you are not familiar with all the mechanics and glitches of Lemmini, it might be best to visit the forum and find a topic called "glitches in Lemmini". Be prepared to exercise many unusual methods to defeat these levels.

------

BIG thanks to:

Akseli, Gronkling, Clam Spammer, geoo, Crane, Proxima;
(for playtesting, suggestions, thoughts, and other help)

Pieuw (for technical help)
namida (for compiling the Lemmix version)
Crane (for custom Lemmini music)
ccexplore (for coding and technical help)
Mindless (for upkeeping the database where many levels are stored)
Eric Lang (who created Lemmix, a Lemmings level editor)
Volker Oth (who created Lemmini)
DMA design for creating Lemmings way back in 1991
AND every single person who made a level in this pack of course <img src="http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Without these people the pack would not have been possible. If I forgot to mention anybody please let me know.
« Last Edit: December 26, 2017, 12:39:31 am by mobius »
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Offline Simon

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Re: Revenge of the Lemmings!
« Reply #1 on: November 12, 2013, 07:00:56 am »
Lots of work and love put into this compilation.

I've played a couple from the first two ratings, enjoyed the mix really well, except for lots of time limits, but that was expected due to age and source of the levels. :-)

Great choice of first screenshot in the original post, I love the trees!

-- Simon

Online namida

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Re: Revenge of the Lemmings!
« Reply #2 on: November 12, 2013, 08:58:32 am »
Do you want a Lemmix version of this made? I can put together a player for you. I PM'ed you with details.

There's no limit on how many levels a Lemmix player can have. While the vanilla source code is limited (like the original game) to 10 VGASPECs and 10 standard graphic sets, I can't imagine it'd be very hard to work around that limit if nessecary. The most difficult part is the 7 (or 6, since you'd probably want to drop Bonus due to Lemmini-specific mechanics being used) difficutly ranks - while Lemmix would have no problem handling this, MAIN.DAT only has room for 5 difficulty rank graphics for the main menu. But, I should be able to get around this - either by using external BMPs for the graphics (like LPDOS does) or possibly by adding an extra section in MAIN.DAT solely for these graphics, and re-coding Lemmix to refer to that for them instead of the usual location.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Minim

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Re: Revenge of the Lemmings!
« Reply #3 on: November 12, 2013, 10:24:54 am »
As the general public say, "I'm excited. Can't wait to play it!" I say the exact same thing here.

PS: That BONUS level reminds me of a term that I made up which means that terrain pieces are placed randomly. I called it a WTF level. There's lots of crazy #hit there if you're interested!
The user formerly known as minimac

Offline mobius

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Re: Revenge of the Lemmings!
« Reply #4 on: November 12, 2013, 09:15:56 pm »
thanks. :) "I've been in the compilation pack work for so long, now that it's over... I don't know what to do with my life"  :D

I added to the top: passwords only work up to level 130.
I don't have a list of passwords. Hopefully at some point I will. It depends on if I ever feel like taking the time to do that. (you have to play through every single level and write it down... and after already playing all of them at least once or twice, I'm kind of tired of that right now  :P )

the third screenshot is old; taken before a backroute was fixed by adding a small piece of steel next to the one exit.

I should've probably mentioned what those levels are:

In the Countree by Martin Z
Think Again by Weirdybeardy
Betcha Can't Save Just One! by InsaneSteve
Behind Bars by Proxima
Crevasse by Clam Spammer
Duality by Yawg
GLITCHSPACE by Gronkling
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Offline Akseli

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Re: Revenge of the Lemmings!
« Reply #5 on: November 12, 2013, 10:06:56 pm »
Wow, I find this style of presentation with pictures and all for a new level pack cool. :P Before PimoLems I guess that ssam1221 found out that he could present his level pack with some pictures. One time you möbius were talking about making a trailer video in YouTube, do I remember correctly? :D

Btw, opening a level in Lemmini and pressing “s” will create a screenshot of the whole level, and it’s stored in the resource directory and called “level.png”.

I am a perfectionist. I’d most likely have postponed the release million times if I had worked with the pack on my own. There surely is still lots and lots to improve, but I’m happy that möbius can settle down even some extent now that the pack is out. :D For example, putting about 200 levels in a neat difficulty curve is a thing that could be changed eternally...

So I was a bit afraid if this pack was made rushing and doing carelessly, but now that I look at it, it looks really impressive. I particularly love the later ratings, where every single level seem to be really awesome in my opinion. Well done, möbius!

Möbius did almost all of the job. I ordered the Bonus rating levels, and gave some tips of level difficulties in other ratings, but möbius decided the places of the levels in the other ratings, so for example, he determined which levels received the honour to be possibly memorable levels to start or finish the standard ratings. :P Möbius also decided in the end about every level he wanted to take to the pack.

It felt very heart-warming to read Simon’s comment. :) I also was the most worried about the first two difficulty ratings.
Möbius is the only one who knows how every level is solved. He included this pack some levels that remain still unsolved for me, and I’m willing to try to solve them now. :P

Some notes about the pack:
-   The steel areas are not perfect for Lemmini. There are likely cases where lemmings will dig into steel or stop digging already before hitting steel. This is quite a big task to fix for every level, I might go for it soon, but we didn’t find it to be so critical issue, that the release should have been postponed because of it.
-   We aimed to keep levels as original as possible. I think möbius centered only like two levels that were originally completely at the edge of the map (?).
-   Same issue with the screen starts, we didn’t touch them at all. The reason why some screen starts might look odd is that Lemmini shows bigger part of a level at once. The x-positions of the screen starts of the levels are original, but the screen start in Lemmini extends further to the right than in Lemmix. Ie. those levels that are originally made for Lemmix, have screen starts focused a bit to the right.
-   This level pack reflects the custom Lemmings scene in many different ways: For example, I feel that the difficulty gets mayhem-like already in the late Picnic in this level pack. Of course, custom levels in general tend to be challenging compared to the official games. Also, there’s for example very few Snow tileset levels in this pack (and for example lots of Marble levels), and that’s also the case in the whole custom level scene in general what I’ve seen.

Btw, ClamSpam05 was the only level pack from where EVERY LEVEL ended up to the compilation pack, any other pack wasn’t even close to it. Congratulations Clam, for creating an awesome and appreciated pack! :P (I myself liked all of the levels except “Works on so many levels…” but möbius liked that one, too.)

I’m starting to play this pack through now. :P Yeaeaeaeaaahhhh

Offline LJLPM

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Re: Revenge of the Lemmings!
« Reply #6 on: November 12, 2013, 10:50:31 pm »
Congratulations for the release of this pack!

Offline Clam

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Re: Revenge of the Lemmings!
« Reply #7 on: November 13, 2013, 08:26:19 am »
Congrats on seeing this through to completion! :thumbsup: I'm sure many other fan sites could learn a thing or two from this! And I love the write-up too :D

Btw, ClamSpam05 was the only level pack from where EVERY LEVEL ended up to the compilation pack, any other pack wasn’t even close to it. Congratulations Clam, for creating an awesome and appreciated pack! :P
What can I say but, wow, that's really neat. Thanks! 8)

Offline Martin Z

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Re: Revenge of the Lemmings!
« Reply #8 on: November 13, 2013, 07:34:16 pm »
Strictly OT: Is there a full screen mode in Lemmini? It's too damn small for precise gameplay, and it doesn't feel like the real thing either (imho).

Offline mobius

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Re: Revenge of the Lemmings!
« Reply #9 on: November 13, 2013, 09:07:55 pm »
Strictly OT: Is there a full screen mode in Lemmini? It's too damn small for precise gameplay, and it doesn't feel like the real thing either (imho).

not that I know of sorry. these are some drawbacks. This game is totally open source I believe so it can be modified. Though nobody with the knowledge seems inclined to do so lately (or at least has released anything)
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Online namida

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Re: Revenge of the Lemmings!
« Reply #10 on: November 13, 2013, 09:24:48 pm »
That'd be another advantage of getting it running on Lemmix, since Lemmix is natively full-screen. (Also the fact that it mimics the original game mechanics perfectly; which if I'm not mistaken is what most if not all of these levels were originally made for?)
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Proxima

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Re: Revenge of the Lemmings!
« Reply #11 on: November 14, 2013, 02:55:15 am »
Certainly not all, because I see Behind Bars there, which was originally made for Cheapo. (Well, all right, it originally came from my notebook levels, which weren't intended for any game mechanics in particular, but Mac Lemmings if anything. Anyway, the readme file tells me Rhapsody in Blue is in there, and that had no existence prior to Cheapo.)

I'm very glad a couple of my levels got in, and thank you for remaking them -- looks like you did an excellent job. I'd have liked to see more of my levels make the cut, but I know most of the old ones aren't very good (and many of the better ones would be ineligible, due to using custom objects, like The Hotel in Hell, or vertical scrolling, like Down Among the Dead Lemmings). So no complaints, and I look forward to the second volume  8)  If you do decide to include any of mine in the second volume then, again, I'm happy to put in the work to remake them if it's necessary, though it is difficult for me to find the time. Also, I don't know if you consider them eligible, but some of my Lix levels don't use the new skills and could be suitable, such as Thomas the Climber.

Offline geoo

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Re: Revenge of the Lemmings!
« Reply #12 on: November 14, 2013, 05:32:17 pm »
Do you want a Lemmix version of this made? I can put together a player for you. I PM'ed you with details.
I for one would greatly appreciate it. Lemmini is one of the factors why I haven't go that far into PimoLems yet.

Actually, I was wondering, how hard would it be to make a customizable version of Lemmix where you can freely replace most of the files? I mean, there's an .ini file that allows specifying which physics to use (maybe your bomber behaviour could be added to that, and the names and lengths of each stage, and maybe configurable keys bindings). Then you'd just have to replace the level files, add graphics files maybe if you want custom graphics (while the CustLemm assignment could be default), and the pictures containing the stage names on the title screen.
I'll gladly look into the code for this, I just can't compile it because I don't have Delphi 7 (and the torrents I found seem to be virus infested).

Online namida

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Re: Revenge of the Lemmings!
« Reply #13 on: November 14, 2013, 08:39:40 pm »
I did look into it at one point, but back then I couldn't work out how to make it look for an external file isntead of an internal one (I was working from the Lemmix Player; it sounds like you're working from the editor). I might try looking into it again at some point; my goal was basically to make a CustLemm Lemmix Player (which would look to external LEVELPAK.DAT file) - I guess now, it would also have to look for external ground/vgagr/vgaspec files.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline mobius

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Re: Revenge of the Lemmings!
« Reply #14 on: November 14, 2013, 09:14:42 pm »
I've already discovered or have been told about a number of issues. I will make an update in a few days perhaps. The download link will remain the same, just use that.
------------

I know this is most likely impossible but is there some way or program that could quickly convert all the ini files automatically? Anyway, some levels will need to be edited for working in Lemmix as well (and while you may be thinking it would easier in that vain to take them from their original packs, some had backroute in Lemmix in their original packs)

adding a batch process like this to a level editor might be a good idea (even though it might rarely get used)

-----------
these levels were not all designed for the same thing, some were for LemEdit, some Lemmix, some for Lemmini and some for Cheapo.

there are levels by Proxima, and some other people who I doubt are around from Cheapo that I liked and wanted for the second pack. And I'd like to get all the rest of the contest levels working for this too, it's just that some levels like Evacuating a retirement home and Stroke at Retirement Age, were so difficult to get working.
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