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NeoLemmix Main / Re: Crane's ideas about porting NL to Unix-likes
« on: June 02, 2024, 02:40:59 AM »
I'll be happy enough if NL compiles as 32-bit, which runs fine on x64_64.
-- Simon
-- Simon
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"Inside Your Router," I wasn't sure what the cyan rectangles where the arrows in the upper corners were. Doesn't matter, since the Lixes can't even get into those corners, but yea, I'm not sure what those cyan rectangles mean there.
Same thing with the rewind to previous skill assignment feature, though admittedly I was negligent on the feedback on testing it before it was in stable Lix. In all honesty, I do miss the way NL implemented it, though interestingly enough namida's implementation of it for Loap is the exact same as Lix's current implementation of the feature. So, I guess I could live with this, but I'm definitely used to NL's manner of the feature's implementation, only because in this way I don't have to press the hotkey to step back a frame too.
I show my solutions to your guys' nominated levels here as well
https://youtu.be/woKK3hjwjJc
Quote from: SimonFix #427: Reveal trigger areas during play: When you activate the splat ruler, you also see trigger areas of gadgets (goals, traps, flingers, water, ...) as cyan hollow rectangles.names of the objects/traps to appear when you mouse over them while the splat ruler is activated, similar to how it is when you mouse over objects and traps in NL while CPM is activated.
rewind to previous skill assignment feature, though admittedly I was negligent on the feedback on testing it before it was in stable Lix. In all honesty, I do miss the way NL implemented it
I can't run V12.13.0 RC both on my pc and laptop.
This is the error message I got: