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Messages - zanzindorf

#106
In Development / Re: Zemmings Vol. 2
December 23, 2016, 05:24:16 AM
Thanks for the feedback BulletRide :) Here's an updated version with small changes to levels 1, 3, and 4.

Spoiler

Yup, those are back routes in 1 and 3. Your second replay for 1 is spot on though. I just added a bit of steel to block the back route.

Glad you liked 2! I had Arty playtest this a little on one of his livestreams. He seemed to like it too.

For 3, after rearranging some things, I figured I had to get rid of the blocker.

I really liked your solution for 4, but an important part of the level was skipped. I thought about leaving in your solution cause I liked it so much, but I really like that skipped part too. If you play version 2, let me know which version was more fun. For the newer version, crowd control shouldn't be as annoying, but if it still proves too irritating, I'll decrease the number of lemmings.
#107
In Development / Zemmings Vol. 2
December 23, 2016, 12:02:39 AM
Hello! I'm working on another pack, this time using my Kiwi tileset. I aim to have about 16 levels in the final version, with four levels per a difficulty. Right now, I just have four finished levels, but I could use some help with the level testing. If you have some time to spare, I'd love the forums' help. Attached is the NXP of my four finished levels ready to play. While testing, I'm looking for feedback specifically on:

  • Backroutes which ruin the level.
  • Fairness.
  • Fun.
  • Where the levels place difficulty-wise.

Also note there's no music, so you'll just get the default music when you play. :thumbsup: That will change, but I'm not quite there yet.
Also, I built this in NeoLemmix V10.011.011-B (should work in newer versions, might need to update if you have an older version).

Previews:
Spoiler









Thanks!

EDIT: See version 5 for newest update!
#108
Contests / Re: Autumn 2016 LD Contest [Discussion]
December 09, 2016, 04:43:02 AM
Woo! Played "Great Scott! V3" and "The Doubly-Hard-For-Flopsy Level V4". Fairly confidant my solutions are not backroutes, these solutions feel pretty intentional. Hopefully that's the case. Both are really fun levels :laugh:

Also, I played Muddy Stairs by Dullstar!

Spoiler
Really cool level, I like the style. There's something really cool about this color palette. I feel like there's probably a smarter, more efficient solution than mine, but my brute force attempt is the only solution I could think of at the time. This is a nice compact and fun little level. Nice work :thumbsup:
#109
QuoteSince the new version will no longer be a "pick one pack each time you run" structure, but rather have level selection more akin to that of Lemmini or Lix,

Yay! This is one of my favorite features of Lemmini and Lix. Glad to hear it's coming to NeoLemmix.
#110
Contests / Re: Autumn 2016 LD Contest [Discussion]
December 06, 2016, 11:47:00 PM
Played some of the updated levels

Great Scott! V2 - Colorful Arty

Spoiler
I like the change you made with the blocker location, being able to block at the start seemed a little too easy. However, I may have found another backroute. I don't think I'm supposed to be able to go over the castle (I'm guessing the intended solution is to go under), and I didn't need the blocker pickup.

Slaughterhouse V2 - Mobius

Spoiler
Nice! I like the change you made with the arrows. Much better. I like this solution better, I used my floaters this time.

The Doubly-Hard-For-Flopsy Level V3 - Namida

Spoiler
I like the update. Were the duplicators part of the puzzle, or were they a red herring? I used them to meet goal, but they weren't really part of my solution. That aside, I really like the changes. I used the air current this time :thumbsup:
#111
Contests / Re: Autumn 2016 LD Contest [Discussion]
December 03, 2016, 09:14:51 PM
Rule 1:

On The Dancefloor - Flopsy

Spoiler
Weee :D I like the colors on this one. It's especially mesmerizing when you have x2 speed on. The one way walls were a perfect tool for a single-skill level with builders. Nice level.

Sugar Honey Ice Tea - GigaLem

Spoiler
This level is probably my favorite. Even though I stumbled across the solution on my first try, I wouldn't call this an easy level. I'd say this is tricky to early taxing, which is my favorite range of difficulty. I had to stare at the level on pause for quite a while before I had a plan just because there's so much to soak in. I really like large levels with numerous entrances because they seem more fast paced. I like fast paced. Nice level.

Rule 2

Tunnel Trouble - BulletRide

Spoiler
This was a really cool level. My solution took me quite a while to figure out. Of the levels I was able to beat, this one is probably the hardest. But it's not too hard. It doesn't feel frustrating or too strict, it feels like a really well made Mayhem level. There's probably a few ways to solve it, I'm interested to see everyone else's solutions.

Great Scott - Colorful Arty

Spoiler
I'll have to revisit this one. I see you did an update. I took advantage of the blocker at the start. I'll play it again to see what other solution I can come up with.

What A Bonnie Wee Level! - Flopsy

Spoiler
This was a really fun level which had me thinking I solved the level only to find another pitfall directly in front of me :laugh: I'm not entirely sure I found the intended solution cause I had a lot of skills left over. A climber, swimmer, glider, and three bashers. Regardless, I thought it was a lot of fun.

Slaughterhouse - Mobius

Spoiler
This was a great level which I feel really captures the spirit of the flopsy rule. It was one of the easier levels in the pack, but the solution was still challenging to find. I may have found a backroute, since I didn't end up using my floaters and a few other skills. In terms of aesthetic, I love the tile set. I don't see this one often.

The Doubly-Hard-For-Flopsy Level - Level 7 (Author field was blank)

Spoiler
Nice level! It took a few tries to get past the first part to hold back the crowd, and then the rest came to me pretty quickly. Nice work :thumbsup:

I Get Around - Roundthewheel

Spoiler
This was a nice looking, compact level that was a lot of fun to solve. My original solution was really complicated and sketchy, and eventually gave up, came back and tried a simpler approach. Not sure if this was the intended solution since I only utilized the first platform, but either way I think it's a good level.

Rule 3

Return of the Beast - Colorful Arty

Spoiler
Nice! This was one of my favorites from the original. At first I was like, "Look at all these skills, this will be a cake walk!" Then I got to the end right before the exit, and I was like, "Oh... I don't have any builders :'(" Nice level, I enjoyed playing it!

It's turbo Time - Mobius

Spoiler
This was a fun one, didn't take me too long to beat. These remake levels are fun because you can get tunnel vision trying to solve it the way it was originally, but you have to shift your perspective to look at it like a new level. Nice work!

Not All Heroes Wear Capes - Roundthewheel

Spoiler
I love the title on this one :thumbsup: It was really fun to solve. I got stuck trying to get the lemmings to break through the one-way barrier. Things went a lot smoother after I decided to skip that part completely. Nice work.

So far, this has been a really fun contest! I'll keep trying the levels I couldn't beat, like Hardhats Required. Man that one's hard. :'(

My replays:
#112
Live Event Scheduling / Re: Arty's streams
November 17, 2016, 09:54:13 PM
I plan on being there :thumbsup: I might send you a level from my new pack if you have time for it. Not sure yet.

I too will be playing Pokemon :D
#113
NeoLemmix Styles / Re: Kiwi Knight Tileset
October 28, 2016, 10:46:48 PM
Oooo nice! Those look really fancy :thumbsup:

Thanks for the heads up on the livestream. I might put something together real quick. I'll also look forward to seeing Arty play your level :laugh:
#114
NeoLemmix Styles / Re: Kiwi Knight Tileset
October 27, 2016, 04:14:51 PM
Thanks GigaLem! I think I'll probably start working on another level pack next, but I would love to do more tilesets in the future. I've been wanting to make a tileset using graphics from other Psygnosis games, similar to Gronkling's tilesets for Menacing and Shadow of the Beast. I think it'd be fun to have a tileset for Awesome and Agony. Both are really pretty games. However, that's probably a project for a distant day.

#115
Thank you! I'm glad everyone enjoyed playing my level.

Can I reserve picking the next contest rules as my prize? I'm at work right now. I should have them decided on by the end of the day. Should I PM them to you, Namida?
#116
Yay :D Thanks everyone for submitting and playing the levels! This was a really fun contest. I'm looking forward to the next one.
#117
NeoLemmix Styles / Re: Kiwi Knight Tileset
October 20, 2016, 11:31:09 PM
Just uploaded version 2. The links in the original post have been updated.

Change log:

  • Fixed hand trap sprite - Hair is now correct color.
  • Fixed "No-effect" on pre-placed lemmings. (Neolemmix Only)
  • Added one-way down arrows. (Neolemmix Only)

Thanks for your feedback! If you find anything else, let me know :thumbsup:
#118
NeoLemmix Styles / Re: Kiwi Knight Tileset
October 20, 2016, 01:36:32 AM
Thanks for the feedback Wafflem! I'll check out that auto-download list. I didn't know that was a thing. Thanks!

I'll jump on those typos soon. For the lemming hair color, I think I just used the wrong lemming spritesheet as a reference. Should be an easy fix.

In my game, the arrows, numbers, and smiley faces are used to direct the player towards certain things, drop subtle hints on what to do, or act as landmarks. For lemmings, they're pretty much just decoration.
#119
NeoLemmix Styles / Kiwi Knight Tileset
October 20, 2016, 12:02:33 AM
Preview:
Quote

Here's a new tileset. These graphics are from a game I've been working on. I thought it'd be fun to turn it into a Lemmings tileset. If you have feedback, I'd love to hear it. I try to patch out errors as quick as possible. If you see something that's off, let me know. This pack includes:

  • 97 Terrain Objects
  • Three traps: a spinning fan, a spike pit, and a grabby hand monster.
  • Example level (Pictured above).

Current Version: v2.0

Downloads:
For NeoLemmix (v1.47n) https://drive.google.com/open?id=0B3xWIYE9dsVlaTkzdC1oZGZ4c2c
For Super Lemmini https://drive.google.com/open?id=0B3xWIYE9dsVlU09za3hqRVpxTVU

Current Version for experimental release: v2.1
For NeoLemmix (Experiential Version) - https://drive.google.com/open?id=0B3xWIYE9dsVlOFU4NXR0Zy1BaG8
Thanks to Nepster for doing the conversion for me! Thanks Nepster :thumbsup:
#120
Thanks GigaLem! Glad you like the tile set. I do plan on releasing more tile sets. I'm working on one right now actually. I thought it'd be done last week, but I took a break from that to build my new computer. Now I finally have everything installed again and can get back to work :thumbsup:

Below is what my tileset is base on. It's a game I've been working on for a while.

Spoiler