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Messages - zanzindorf

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106
Quote
Since the new version will no longer be a "pick one pack each time you run" structure, but rather have level selection more akin to that of Lemmini or Lix,

Yay! This is one of my favorite features of Lemmini and Lix. Glad to hear it's coming to NeoLemmix.

107
Contests / Re: Autumn 2016 LD Contest [Discussion]
« on: December 06, 2016, 11:47:00 PM »
Played some of the updated levels

Great Scott! V2 - Colorful Arty

Spoiler (click to show/hide)

Slaughterhouse V2 - Mobius

Spoiler (click to show/hide)

The Doubly-Hard-For-Flopsy Level V3 - Namida

Spoiler (click to show/hide)

108
Contests / Re: Autumn 2016 LD Contest [Discussion]
« on: December 03, 2016, 09:14:51 PM »
Rule 1:

On The Dancefloor - Flopsy

Spoiler (click to show/hide)

Sugar Honey Ice Tea - GigaLem

Spoiler (click to show/hide)

Rule 2

Tunnel Trouble - BulletRide

Spoiler (click to show/hide)

Great Scott - Colorful Arty

Spoiler (click to show/hide)

What A Bonnie Wee Level! - Flopsy

Spoiler (click to show/hide)

Slaughterhouse - Mobius

Spoiler (click to show/hide)

The Doubly-Hard-For-Flopsy Level - Level 7 (Author field was blank)

Spoiler (click to show/hide)

I Get Around - Roundthewheel

Spoiler (click to show/hide)

Rule 3

Return of the Beast - Colorful Arty

Spoiler (click to show/hide)

It's turbo Time - Mobius

Spoiler (click to show/hide)

Not All Heroes Wear Capes - Roundthewheel

Spoiler (click to show/hide)

So far, this has been a really fun contest! I'll keep trying the levels I couldn't beat, like Hardhats Required. Man that one's hard. :'(

My replays:

109
Live Event Scheduling / Re: Arty's streams
« on: November 17, 2016, 09:54:13 PM »
I plan on being there :thumbsup: I might send you a level from my new pack if you have time for it. Not sure yet.

I too will be playing Pokemon :D

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NeoLemmix Styles / Re: Kiwi Knight Tileset
« on: October 28, 2016, 10:46:48 PM »
Oooo nice! Those look really fancy :thumbsup:

Thanks for the heads up on the livestream. I might put something together real quick. I'll also look forward to seeing Arty play your level :laugh:

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NeoLemmix Styles / Re: Kiwi Knight Tileset
« on: October 27, 2016, 04:14:51 PM »
Thanks GigaLem! I think I'll probably start working on another level pack next, but I would love to do more tilesets in the future. I've been wanting to make a tileset using graphics from other Psygnosis games, similar to Gronkling's tilesets for Menacing and Shadow of the Beast. I think it'd be fun to have a tileset for Awesome and Agony. Both are really pretty games. However, that's probably a project for a distant day.


112
Contests / Re: Lemmings Forums Level Contest #11 - Results
« on: October 26, 2016, 05:09:57 PM »
Thank you! I'm glad everyone enjoyed playing my level.

Can I reserve picking the next contest rules as my prize? I'm at work right now. I should have them decided on by the end of the day. Should I PM them to you, Namida?

113
Yay :D Thanks everyone for submitting and playing the levels! This was a really fun contest. I'm looking forward to the next one.

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NeoLemmix Styles / Re: Kiwi Knight Tileset
« on: October 20, 2016, 11:31:09 PM »
Just uploaded version 2. The links in the original post have been updated.

Change log:
  • Fixed hand trap sprite - Hair is now correct color.
  • Fixed "No-effect" on pre-placed lemmings. (Neolemmix Only)
  • Added one-way down arrows. (Neolemmix Only)

Thanks for your feedback! If you find anything else, let me know :thumbsup:

115
NeoLemmix Styles / Re: Kiwi Knight Tileset
« on: October 20, 2016, 01:36:32 AM »
Thanks for the feedback Wafflem! I'll check out that auto-download list. I didn't know that was a thing. Thanks!

I'll jump on those typos soon. For the lemming hair color, I think I just used the wrong lemming spritesheet as a reference. Should be an easy fix.

In my game, the arrows, numbers, and smiley faces are used to direct the player towards certain things, drop subtle hints on what to do, or act as landmarks. For lemmings, they're pretty much just decoration.

116
NeoLemmix Styles / Kiwi Knight Tileset
« on: October 20, 2016, 12:02:33 AM »
Preview:
Quote

Here's a new tileset. These graphics are from a game I've been working on. I thought it'd be fun to turn it into a Lemmings tileset. If you have feedback, I'd love to hear it. I try to patch out errors as quick as possible. If you see something that's off, let me know. This pack includes:
  • 97 Terrain Objects
  • Three traps: a spinning fan, a spike pit, and a grabby hand monster.
  • Example level (Pictured above).

Current Version: v2.0

Downloads:
For NeoLemmix (v1.47n) https://drive.google.com/open?id=0B3xWIYE9dsVlaTkzdC1oZGZ4c2c
For Super Lemmini https://drive.google.com/open?id=0B3xWIYE9dsVlU09za3hqRVpxTVU

Current Version for experimental release: v2.1
For NeoLemmix (Experiential Version) - https://drive.google.com/open?id=0B3xWIYE9dsVlOFU4NXR0Zy1BaG8
Thanks to Nepster for doing the conversion for me! Thanks Nepster :thumbsup:

117
NeoLemmix Levels / Re: [NeoLemmix] [SuperLemmini] Zemmings Vol 1
« on: October 13, 2016, 01:45:44 AM »
Thanks GigaLem! Glad you like the tile set. I do plan on releasing more tile sets. I'm working on one right now actually. I thought it'd be done last week, but I took a break from that to build my new computer. Now I finally have everything installed again and can get back to work :thumbsup:

Below is what my tileset is base on. It's a game I've been working on for a while.

Spoiler (click to show/hide)

118
NeoLemmix Levels / Re: [NeoLemmix] [SuperLemmini] Zemmings Vol 1
« on: September 27, 2016, 11:16:07 PM »
RE Wafflem

Good find! I never would have thought of that, even though it seems so simple now.

RE BulletRide

Spoiler (click to show/hide)

I'm glad everyone's loving the music! It's from an old collection of mods from the MegaZeux community. Here's the link if you want to explore the whole pack. (You'll need a music player that plays .mod files)

http://vault.digitalmzx.net/show.php?id=1540


119
NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
« on: September 26, 2016, 02:06:40 PM »
Fixed the exit issue in version 1.2. The download link's been updated in the main post.

About the sound issue, I'm not sure how to fix this. ???

In the GS Tool, the freeze trap is set to play the fire trap noise, which I think is the one I want. That should be the same sound as the fire pit on the fire levels, right? Although, when I play the level, it sounds like a crank, kinda like the wheel from the brick levels as Wafflem said.

120
NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
« on: September 26, 2016, 01:49:37 PM »
Mobius, I think that's a good idea. I was planning on making another tileset, but didn't know what to do, I think I'll do this. That contest set is based on a game I've been making, and there's a lot more graphics from the game that I could add to the lemmings tileset which aren't in the contest level.

About the exit trigger and the sounds, I'll get to work on that. I've been preoccupied with another project.

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