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Messages - zanzindorf

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Ah, gotcha. Yeah, it's my scaling, but I can't really set it at 100% because text is unreadably small on that setting. I could change my resolution to 1920x1080 w/ 100% scaling, but that's a pain to do every time I load NeoLemmix.

I poked around for a bit and found a fix for me:

Right click the NeoLemmix exe
Click "Properties"
Click the "Compatibility" Tab
Click "Change high DPI settings"
Check "Override high DPI scaling behavior"
Select "System or System (Enhanced)" from the dropdown right under the above option.
Click Ok, then Apply, Launch the exe

This makes the text less crisp because I assume it disables the High DPI font in game, but I think I prefer that over changing my res.

Thanks for linking that post! I figured this was probably a Windows issue rather than a NeoLemmix issue. This isn't the first time an app has given me issues because my 4K screen. Windows handles that stuff very poorly IMO :P I basically can't use my old version of photoshop on my laptop (on high rez) because of stuff like this lol. Thanks Microsoft.

Hmmm... I just did some more clicking. I still can't get the arrows to do anything, but I discovered clicking on the lines to the right of the arrows which connect to the group names actually does unfurl the group. However, even clicking the lines is very difficult. I have to be very specific with my cursor placement compared to previous versions.

I'm not sure why my installation is acting different lol. Does NeoLemmix have some sort of dependency that might be out of date on my system? Something like DirectX, XNA, or some C++/# redistributable? Also just updated my Windows to see if that was a problem.

Here's a video that hopefully shows what I'm looking at. In it, I try clicking the arrows for a bit, then I click on the lines. When I click on the arrows, the list flashes a bit like it's trying to refresh, but nothing changes.

The arrows that are collapsed look greyed out if that helps any. The arrows for the group that is open is noticeably darker compared to the collapsed groups.

Sorry if this is a duplicate or already known:

I've just downloaded the V12.12.4 player. I've ran into an issue with the Level Select window. In the hierarchy view of the various packs and subgroups, the little arrows that usually unfurl the groups do not seem to work. I used to be able to click on the little arrows and the group unfurls. Now, I have to select the group in the hierarchy, close the level select window, open the level select window again, and the group I selected will be unfurled. I have to repeat this process every time I want to see the levels within another group.

Attached is a picture of what my hierarchy looks like. It doesn't look any different, beyond the new high DPI font, which maybe makes the arrows a bit smaller? Maybe the hitbox has changed, making them unclickable?

I'm trying this on my Windows 10 laptop, which has a 4K display. I don't have access to my desktop right now, so I can't test on that until this weekend. I tried changing my resolution and UI scaling to see if that fixes the issues, but it behaves the same.

NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3.3
« on: March 13, 2022, 05:10:25 PM »
Version 3.4 is uploaded. This version is bug fixes only. If you've downloaded and installed the patch in my previous post, you basically have version 3.4. There were no more additional changes.

Change log:

Backroute fixes:
1-5 The Story of One Pick Lemmy
2-2 Think Vertical Thoughts
3-3 Fort Nimbus
3-8 The Vood Mirror

All of these changes are very subtle, but close off various back routes. Thanks to Apjjm and kaywhyn for their feedback!

A note on kaywhyn's solution for the patched 2-2 in their LP:
Spoiler (click to show/hide)

NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3.3
« on: March 12, 2022, 06:11:50 PM »

Spoiler (click to show/hide)

Regarding Apjjm's Notes:
Spoiler (click to show/hide)

With Apjjm and kaywhyn's feedback, there will likely be another updated version to fix some issues. However, I'm going to wait to update the downloads until after kaywhyn has finished their playthrough (Which can be viewed here:

However, if you want to see the updates I'm planning, attached is a WIP patch. It affects 5 levels. Here are the changes so far:
Spoiler (click to show/hide)

NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
« on: October 17, 2021, 05:35:49 PM »

Update: Version 1.4 - For NeoLemmix V12.12.1 and up


* All changes should not effect existing levels.
* Removed compression artifacting from exit animation.
* Refined water (blue fire) animation, fixing a downscaling error.
* Refined trap animation (Same trigger, same frame count, see attachment).
* Added locked exit.
* Added buttons.
* Added 1 background (See attachment).

:thumbsup: Download in top post, (But use the style manager when it's updated). :thumbsup:

NeoLemmix Styles / Re: Zanzindorf Cloud Style
« on: October 14, 2021, 10:25:40 PM »
Thanks everyone :) Can't wait to see what everyone does with it.

Version 1.1 Now Available


* Teleports now have indicator arrows to make their use more clear.
* Water collision box extended down by 1 px.
* Trap animation adjusted to make it stand out more.

Download in top post :thumbsup:

NeoLemmix Styles / Re: Zanzindorf Cloud Style
« on: October 14, 2021, 08:02:07 PM »
I have 3 little remarks:

Thanks for the feedback! How does this look for the teleports and the trap indicator? (See attached video and image)

For the teleports, I added a little bouncing arrow that points in and out. Thought about adding the text "In/Out" but I thought arrows might be more universal. For the trap, I added more verticality to the animation. Now it kinda pulses and arcs outwards.

NeoLemmix Styles / Zanzindorf Cloud Style
« on: October 12, 2021, 04:29:49 PM »

Zanzindorf Cloud Style Contents:

111 Terrain pieces
9 Custom objects
Includes buttons and locking doors
3 Backgrounds

v1.1 Downloads:

Google Drive:


This style is based on the vibe of one of my favorite picture books: "I Spy Fantasy". It has a cloud themed scene which I've always really liked. The clouds were generated using a program called KumoWorks. Everything else was drawn in Asesprite. If you notice any issues, feel free to post below!


Examples from:

NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3
« on: October 10, 2021, 07:16:40 PM »
I have now played through volumes 1 & 2 as well and have attached replays.

Spoiler (click to show/hide)

NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3
« on: October 10, 2021, 06:44:42 PM »
I play through the vol3 levels and I doubt any of them are intended :(

Thanks for playing! Lol you are correct :D (See spoilers).

Spoiler (click to show/hide)

:laugh: Just now uploaded: Version 3.1 :D

The pack is still in beta, but here's a newer version that incorporates feedback from Apjjm and Armani (Which was super helpful :thumbsup:)

Changes: Fixed back routes on Volume III, organized the Replay folder a bit, and that's about it.

NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3
« on: October 10, 2021, 12:41:34 AM »
I had a playthrough of volume 3 and have attached my replays. The cloud tileset looks incredible!

Thanks for playing! Glad you like the new style :thumbsup:

Spoiler (click to show/hide)

Thanks for the feedback! I will most likely upload an updated version of the levels to incorporate your feedback tomorrow. Though, I am still open to revisions if there's more bugs found :)

NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3
« on: October 08, 2021, 04:49:53 PM »
are you a graphic designer zanzidorf? you do create some stunning styles

Thank you :cute: I'm glad you like them.

I don't think I can call myself a graphic designer, I'm just a hobbyist artist and think stuff like this is really fun. Though, I studied game development and animation in college, and I've done a few paid commissions for pixel art. Maybe someday I'll turn this into a job :D

NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3
« on: October 07, 2021, 09:59:25 PM »
Version 3 is up, featuring 8 new levels using a new tileset, and 3 new agony levels. For now, I'm releasing these as a "beta", in case early players find game-breaking issues which I'll need to fix. So if you find anything wacky, let me know. I'll post the final release in about a week. New Level previews:

See top post for downloads :thumbsup:

For reference, I "xmas-ized" these a bit for Holiday Lemmings Plus. By no means the best job in the world, but feel free to use it as a prompt for ideas, maybe.

Nice! Thanks, I'll take a look at them.

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