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Messages - zanzindorf

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76
Thanks everyone for the feedback!

Nepster, I made some edits to the trees with your feed back. I think your right about the leaves.



Now the leaves are more solid, and I used a darker color to blend them together, so you really can't tell the difference.

Right now, I think I'd like to add a few more smaller terrain pieces to make it easier to work with. Right now, I have a lot of large objects, which makes level building a little tricky.

77
Version 2.0 Released!

Credits:

Features:

  • Lots of terrain pieces!
  • Lightning trap with animated wizard!
  • Head traps that eat Lemmings!
  • A Fancy owl friend who doesn't do anything but looks really cool!
  • Three backgrounds for different times of the day.
  • A messy impailing trap.

Preview:






This is for NeoLemmix V12.00.01 and newer. The new format's still kinda new to me, so if I've messed something up, let me know.

78
NeoLemmix Main / Re: Lemmings Paintball MIDIs
« on: January 27, 2018, 03:34:04 AM »
That was a good game :)

I have some OGG recordings, should be 100% accurate to the game. Pretty sure OGG's compatible with NeoLemmix.

Link: https://drive.google.com/open?id=1xOTqTaZ-OWwuJMlwEgRHBaVEc-RmoYHg

79
NeoLemmix Styles / Re: Kiwi Knight Tileset
« on: September 08, 2017, 09:38:46 PM »
Version 2.1

Nepster converted my set to the new NeoLemmix Format. Thanks Nepster :thumbsup: I added a download link in the top post.

80
NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
« on: September 08, 2017, 09:32:52 PM »
Version 1.3

Just posted a link to Nepster's conversion of my set to the new NeoLemmix graphics format. Thanks Nepster!

81
Contests / Re: Lemmings Forums Level Contest #12 - Results
« on: August 10, 2017, 01:54:38 AM »
Congrats Arty! Good work.

Icho, sorry there wasn't much feedback. For me, I wouldn't say any the levels were boring. However, many of them were outside my skill level (that's not a bad thing though). I'm very stubborn; I refused to look at the replays because I was so confident I was going to figure it out. I'd play for a few hours one night, fail many times, try again the next night. I wanted to reply to everyone, but wanted to figure it out on my own first. Unfortunately, instead, I ran out of time. Looking back, I probably should have left feedback on what I was able to experience and revise later if need be. Sorry about that. That being said, I still had a lot of fun playing your levels.

For the next contest, I'll try not to be so stubborn :D

Thanks for the submissions everyone! Hopefully the rules I picked were fun. I especially enjoyed the special graphics levels :thumbsup:



82
More Levels:

Colorful Arty's Just a Minute... You wish!
Spoiler (click to show/hide)

Mobius's The Floor is Lava!
Spoiler (click to show/hide)

Raymanni's Claustrophobic Bricks
Spoiler (click to show/hide)

Ran Stard's Lover of Mine
Spoiler (click to show/hide)

83
Updated my level. Fixed the mini map color hopefully. I didn't realize it was broken because I had the detailed map option turned on. Oops. Thanks for pointing that out Icho. Tried to improve the level a bit too.

Gronkling's Cat Astrophe:
Spoiler (click to show/hide)

Namida's The Fart Gallery:
Spoiler (click to show/hide)

Ran Stard's The Freedom Man:
Spoiler (click to show/hide)

Everyone's levels are looking great so far. Looking forward to finishing more of them :D

84
Updated Fish - Rule 3

Now on version 2. There are changes to the style and the level. The song is unchanged.

Thank you!

85
Contests / Re: Lemmings Forums Level Contest #12
« on: April 20, 2017, 02:43:40 PM »
I just messaged Namida, less than a minute is fine :D

86
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Vol. 2
« on: March 14, 2017, 02:27:49 AM »
Sorry Mobius for such a late reply, I've been busy with something. I got the music from a Megazeux community. I think everything I've used so far is from CJA's Old mod pack.

http://vault.digitalmzx.net/show.php?id=1540

It's a collection of songs made by various users of that site. It's a fun site to browse if you like ASCII style games like Dwarf Fortress and ZZT. I used to make games with this engine, even posted a little demo game seven years ago (lol, I feel old).

87
Live Event Scheduling / Re: Arty's streams
« on: February 04, 2017, 10:14:10 PM »
My thing is a weekly thing, every Saturday at 7est. I'm free anytime before that, or 9est and after. Any time Friday or Sundays are also good for me.

88
Live Event Scheduling / Re: Arty's streams
« on: February 04, 2017, 09:11:38 PM »
Yay! I hope you enjoy it. Version 3 is the newest revision, however, there's a known backroute on level 7. Unfortunately, I've got a thing at the same time, so I'll probably end up missing it :'( You don't happen to save past broadcasts do you?

89
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Vol. 2
« on: January 30, 2017, 03:50:38 AM »
Nice work Wafflem! There's a few ways to solve levels 4 and 8, your solutions are pretty much spot on. You managed to bypass a certain roadblock on level 8, but I think it's fine. I like your solution. Your right about level 7 though, that's another backroute. I'll try to fix that later.

90
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Vol. 2
« on: January 26, 2017, 02:42:28 AM »
Wafflem, I just uploaded version 3 to fix that backroute on Doomdoria (Level 4). That was a bad one. Thanks for catching that. Glad you like the music! I need to hunt down some more like it.

Spoiler (click to show/hide)

GigaLem, it will be a new tileset, but I'm still working out the details. I'm trying to focus on terrain pieces that lend to interesting level design and aren't just for looks. At first, I was thinking of ripping some graphics from an existing game, but I think I'll make another set from scratch.

Arty, thanks! Glad you like them. I look forward to the stream. :thumbsup:

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