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Messages - zanzindorf

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91
NeoLemmix Styles / Re: Underwater tileset V1.0
« on: January 25, 2017, 03:02:43 AM »
Hmmm... I just tested a level in the editor, and it worked for me. No error that I can see. I'm running version V10.12.12-B. Could it be a version issue? What is everyone else using?

Set looks awesome by the way! :8():

92
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Vol. 2
« on: January 25, 2017, 12:51:55 AM »
Thanks for playing Wafflem! Glad you liked Melon Dungeon, that's probably my favorite of this pack.

Your solution for level 2 is close enough to intended. I was really generous with the skills. That is the most vertical thought I've ever seen :thumbsup: It's a really simple level, which probably should have been swapped with level 1.

You're right about Crumble Cake though. I'll jump on that.

This pack really is a lot harder. I'm trying some easier levels for Vol. 3., kinda in the style of "You Live and Lem" with large levels but lots of skills, allowing many solutions. This pack is hard though. :XD:

93
In Development / Re: New Lemmings Plus Project: Lemmings Plus Omega II
« on: January 11, 2017, 10:33:24 PM »
I'd be happy to help test. I have pretty good luck with stumbling onto backroutes.

94
NeoLemmix Levels / [NeoLemmix] Zemmings Vol. 2
« on: January 11, 2017, 06:37:08 AM »
Zemmings Vol. 2

This pack features eight new levels using the sKiwi graphics.
I also included my contest 11 entry as a bonus at the end since it sorta shares a theme.
If you have any issues, let me know. I'll try to fix it asap. Enjoy!

Made for NeoLemmix V 2018-01-21 Full and newer.

Quote


















Download (Includes Levels, styles, and music): https://drive.google.com/file/d/1Vt8kRP_O-5KgCYnAM-AoVCx_f2sp4S8u/view?usp=sharing

Edit: Just uploaded Version 2 to fix a backroute on level 7.
Edit: Just uploaded Version 3 to fix a backroute on level 4.
Edit: Just added new download link for compatibility with newer versions of NeoLemmix. Uses the new file format. Let me know if you find anything broken!

Older Versions

Music Download: https://drive.google.com/open?id=0B3xWIYE9dsVlSHAyTFhQaDhJYWs
(Download the music and copy the files into the "music" subfolder in the NeoLemmix directory.)

See attachment below for older NXP format.

95
Contests / Re: Level of the Year 2016: Playing Phase
« on: January 07, 2017, 02:01:50 AM »
Hello! Arty was playing my level during his livestream, and I noticed Bird Knight has an error. The collision for the door isn't working, so the level's impossible in the current NXP. I replayed the level with an old copy of NeoLemmix, and it worked fine. Something must have changed collision wise in NeoLemmix since that contest and this contest. Here's an update if it's not too late to amend (All I did was move the door down one pixel):

https://drive.google.com/open?id=0B3xWIYE9dsVlUGZvTGFwcDltTVE

96
General Discussion / Re: Humble GameDev Bundle
« on: January 06, 2017, 06:57:15 PM »
Has anyone called dibs on the Voxatron code? I'd like that one if it's up for grabs.

I bought the same bundle, but only got the lower two tiers, so I missed out on Voxatron. I've been using Pyxel Edit all morning and it's really nice :thumbsup: It's got some interesting features.

97
Lemmini / Re: Prince Jamie's Super Challenge Pack Set 1 + 2
« on: January 05, 2017, 09:32:43 PM »
Yay! Thanks for posting. I haven't completed all the levels yet, but I'm really enjoying these packs so far. The music's a lot of fun too :thumbsup:

98
Closed / Re: [PLAYER][DISCUSSION] Extra buttons on skill panel area
« on: January 05, 2017, 02:54:52 AM »
I like IchoTolot's idea of a toggle button. Attached is an idea I had on how it could look.

Image 1 shows the minimap (which I feel should show by default) and a new button to the right with a green plus (just a placeholder icon).
Image 2 shows the extra buttons which show after clicking the button.

In my example, the way the new buttons are split and arranged should be revised; I just wanted to throw something together quickly.

99
In Development / Re: Zemmings Vol. 2
« on: January 04, 2017, 12:50:19 AM »
Yes, level 4 need much love. So does Crumble Cake.

Release 5!

Changes:

  • Level 4 has a subtle change that hopefully fixes a back route.
  • Level 7 has lots of changes, mostly decorational.
  • Separated the music from the NXP since it makes the file so big.

Music Download: https://drive.google.com/open?id=0B3xWIYE9dsVlSHAyTFhQaDhJYWs

100
In Development / Re: Zemmings Vol. 2
« on: January 02, 2017, 11:24:34 PM »
Thanks for the replays BulletRide!

Spoiler (click to show/hide)

Release 4!

Changes:
  • Levels 4, and 6 have been updated to fix BulletRide's back routes.
  • Added music! Not sure if I'll stick with these tracks though. Not sure how fitting they are.
  • Added a new level: "Crumble Cake Dungeon"

Da Link: https://drive.google.com/open?id=0B3xWIYE9dsVlQUF5MGhLMTdoUG8

101
In Development / Re: Zemmings Vol. 2
« on: December 30, 2016, 09:11:19 PM »
I took a break from this for the holidays, but I'm back now. Here's version 3.

Changes:
  • Back route patch for level 3.
  • Back route patch for level 4, decreased amount of lemmings.
  • Two new Levels: "An Uphill Battle" and "It's All Downhill from Here."

102
In Development / Re: Zemmings Vol. 2
« on: December 24, 2016, 03:21:25 AM »
Lol, yep. Those levels have some issues. :D I'll see what I can do. I got some more levels to add in a few days.

103
In Development / Re: Zemmings Vol. 2
« on: December 23, 2016, 05:24:16 AM »
Thanks for the feedback BulletRide :) Here's an updated version with small changes to levels 1, 3, and 4.

Spoiler (click to show/hide)

104
In Development / Zemmings Vol. 2
« on: December 23, 2016, 12:02:39 AM »
Hello! I'm working on another pack, this time using my Kiwi tileset. I aim to have about 16 levels in the final version, with four levels per a difficulty. Right now, I just have four finished levels, but I could use some help with the level testing. If you have some time to spare, I'd love the forums' help. Attached is the NXP of my four finished levels ready to play. While testing, I'm looking for feedback specifically on:
  • Backroutes which ruin the level.
  • Fairness.
  • Fun.
  • Where the levels place difficulty-wise.

Also note there's no music, so you'll just get the default music when you play. :thumbsup: That will change, but I'm not quite there yet.
Also, I built this in NeoLemmix V10.011.011-B (should work in newer versions, might need to update if you have an older version).

Previews:
Spoiler (click to show/hide)

Thanks!

EDIT: See version 5 for newest update!

105
Contests / Re: Autumn 2016 LD Contest [Discussion]
« on: December 09, 2016, 04:43:02 AM »
Woo! Played "Great Scott! V3" and "The Doubly-Hard-For-Flopsy Level V4". Fairly confidant my solutions are not backroutes, these solutions feel pretty intentional. Hopefully that's the case. Both are really fun levels :laugh:

Also, I played Muddy Stairs by Dullstar!

Spoiler (click to show/hide)

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