Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - zanzindorf

#121
RE Wafflem

Good find! I never would have thought of that, even though it seems so simple now.

RE BulletRide

Spoiler

Glad you like them! On level four, I stumbled across the second backroute as I was uploading version 2 lol. The first backroute you found was a surprise. That one's really cool. I might leave that in. The solution that only uses two builders I'll have to fix.

On level seven, I'm surprised I didn't think about that :XD: Nice job finding that :thumbsup:

I'm glad everyone's loving the music! It's from an old collection of mods from the MegaZeux community. Here's the link if you want to explore the whole pack. (You'll need a music player that plays .mod files)

http://vault.digitalmzx.net/show.php?id=1540

#122
NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
September 26, 2016, 02:06:40 PM
Fixed the exit issue in version 1.2. The download link's been updated in the main post.

About the sound issue, I'm not sure how to fix this. ???

In the GS Tool, the freeze trap is set to play the fire trap noise, which I think is the one I want. That should be the same sound as the fire pit on the fire levels, right? Although, when I play the level, it sounds like a crank, kinda like the wheel from the brick levels as Wafflem said.
#123
NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
September 26, 2016, 01:49:37 PM
Mobius, I think that's a good idea. I was planning on making another tileset, but didn't know what to do, I think I'll do this. That contest set is based on a game I've been making, and there's a lot more graphics from the game that I could add to the lemmings tileset which aren't in the contest level.

About the exit trigger and the sounds, I'll get to work on that. I've been preoccupied with another project.
#124
Yay, that's more like it! Wafflem, your solution's a bit different from IchoTolot's, but I like both solutions. It doesn't look like it's possible to skip half the level anymore :thumbsup: Thank you for replaying the patched version.

I'll get to work on updating the Glacier tileset topic.

I'll have to think about what I want to do for volume 2. I was thinking about making another tileset and make each volume feature a new tileset. Not sure yet.

Thanks for your feedback everyone!
#125
Just posted version 2.0. Download link in main post. The main differences are:


  • Level 8 has been change to fix a bad backroute.
  • Level 3 has a more fair time limit.
  • The exit's collision has been adjusted.
#126
Thanks IchoTolot, glad you like it! Yeah, the exit is a little off. I play tested on an old version. I'll correct that for the new version. Thanks for the tip on the trigger areas. Didn't know that.

RE: your solutions

Spoiler

Level 4: There's two way of solving this one. That's one of them :thumbsup:
Level 6: Glad you liked it! This is probably the one I spent the most time on.
Level 7: This is very, very close to my solution. Nice work! There's a few ways to do this one. So far, none of the backroutes seem too game-breaking.
Level 8: :XD: Yup, that's a backroute. This one is pretty bad. I'll have to fix that one.
#127
Thanks for the feedback Wafflem! Glad you liked it.

Spoiler

About the time limits, most of the levels have time limits to prevent certain backroutes. However, on Tendrils, I think you're right, the time limit is kinda unfair. Your solution is perfectly legitimate. I'll fix that.

Those are definitely backroutes on March of the Millipedes and The Frozen Section :laugh:
However, the Millipedes backroute is inventive enough, I'm fine with it being in the level. I might have to patch The Frozen Section though. Attached are my solutions for levels 7 and 8.

On Ice Going, I was test playing on an old version of Neo Lemmix. I'm guessing that's what's messing with the exit. You're right, that's not supposed to happen. I'll Fix that.


#128
[About]
Hey! Here's an eight level pack featuring levels I made with my Glacier tile set. The first two levels are the demo levels that came with the Glacier tile set download, but the other six are all new. The demo levels fall into the 'Fun' category while the others fall somewhere into 'Tricky' or 'Taxing'. There's a download link for both Super Lemmini and Neo Lemmix. Feedback is very much appreciated :thumbsup:

[Version 2.0 Downloads]
Super Lemmini https://drive.google.com/open?id=0B3xWIYE9dsVlR1BnZFRIOW0wZE0
Neo Lemmix (V 2018-01-21 Full): https://drive.google.com/file/d/1_UIhCrFksc_ZpxpO8DULOEyMbsCEwIFt/view?usp=sharing

[Solutions]
https://youtu.be/_J2OW3MV-a8

[Preview]
Quote












EDIT: Added a new download link. Same everything, but I've updated it for the new NeoLemmix file format. It's still kinda new to me, so if you notice something broken, let me know. The SuperLemmini link is still the same. Thanks!
#129
NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
September 06, 2016, 11:51:40 PM
I just added the NeoLemmix version in the original post. I think I'll worry about the background color when the experimental features come to the full release. For now, it can just be black. Also, I mistakenly labeled terrain number 49 as steel, which is wrong. It's fixed now in v1.1.
#130
NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
September 05, 2016, 09:09:34 PM
I just released the full pack if you want to mess around with it. I updated the original post with the download link.

Proxima, I just changed the background color again. Now it's very dark blue instead of straight up black. Now I think it complements the terrain while not being too bright. Let me know what you think.

Thanks LJLPM :laugh: I used Photoshop for most of this project, although I usually use Graphics Gale for 2D stuff. Maybe I'll check out ProMotion, I don't think I've ever heard of that one.

Right now I just have the Super Lemmini download, but I'll probably release a NeoLemmix version tomorrow. I don't have time to do it today.
#131
NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
September 05, 2016, 05:10:47 PM
Changed the coloring a bit. Black background, lighter terrain. Also added wisp and blue fire traps.

Quote
#132
NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
September 04, 2016, 11:00:10 PM
Ah, good point Nepster.

The black pixels around the terrain are solid. I'll play with the colors a bit to see if I can make it better.

Thanks for the feedback everyone! Glad you like the work-in-progress.
#133
Thanks for the feedback on my level. I just posted a V3 that will hopefully help with the background issues. The background is now much darker, and the terrain is a little lighter. I previewed it on a few other monitors for testing, and it looks alright. My monitor's kinda off, so it sometimes makes art-making difficult :XD:
#134
Here's my third reversion. The level is the same, but the style has been tweaked. The background's darker and the terrain is lighter in select places.

NeoLemmix V3 (Main Entry)
https://drive.google.com/open?id=0B3xWIYE9dsVlMm9nWjd3YW9UZGc

Super Lemmini V3
https://drive.google.com/open?id=0B3xWIYE9dsVlNW5SUWFsUzdhMG8

Level Preview:
Spoiler

#135
NeoLemmix Styles / Glacier Tile Set by Zanzindorf
September 04, 2016, 09:26:05 PM
Downloads:
(V1.1) Super Lemmini - https://drive.google.com/open?id=0B3xWIYE9dsVlbWFaZEpCbVphMUk
(V1.2) NeoLemmix - https://drive.google.com/open?id=0B3xWIYE9dsVlOGw4dS1pcm9vTG8
(V1.3) For the experimental version of NeoLemmix only. Thanks to Nepster for updating this set to the new NeoLemmix format! -  https://drive.google.com/open?id=0B3xWIYE9dsVlOUlKNVMweWxoWms
(V1.4) NeoLemmix V12.12.1 and up https://drive.google.com/file/d/1ZnMmSnSnvHq2uv9K3FfGreq8MtTn63wX/view?usp=sharing
:lemming: IMPORTANT: Update styles through the Style Manager when possible :lemming:

Video Test:
https://www.youtube.com/watch?v=2Ut5oJG9RdE

Description:
This is an ice themed tile set I made. Let me know if you run across any issues. This set is currently only for Super Lemmini.

Demo Levels:
Quote
Quote

Original Post
Spoiler

I've been working on a tile set. It's not quite finished yet. I was hoping to get some feedback on it before I finish it off. I'm still working on the graphics for traps, one-way-walls, and a few other things.

Quote

Quote

I'm concerned about it being too dark, but by comparison, it's a lot lighter than the Shadow set from Tribes. Just don't know. It might look darker/lighter on different monitors.
If you've got any feedback, I'd love to hear it.