Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - mobius

#31
:thumbsup::thumbsup: thank you for.finally adressing amd fixing this. This plagued me sooo much way back. I think thats the best option as well.
#32
I understand the arguments but IMO these are all corner cases that don't warrant over-complicating what should be a very simple tool.

And it's not like I'm totally against complicated design. For example, I find the "instert-replay mode"  to be very complicated and also probably problematic for new users, yet I've stated else where that it really is a god-send for use on certain situations, and not uncommonly so.
#33
Also never even knew about these options despite being on this forum for 10+ years now. Guess it never was really *that* big of a problem for me to think to look around for more options.
#34
Just to be clear my post may have been misunderstood slightly. I wasnt saying "i couldnt be bothered to figure out how the splat ruler works." I meant I honestly never needed it for any of these more precise things people are complaining about so it was never really an issue. I just used the one line and ignored everything else.

More pointedly; why is there such a difference between dangerous fall distance bewtween walker/climbers etc? And if im playing a level that relys on such precision, im very likely to stop playing said level or pack. Thats bad level design imo
#35
I second this. Im even surprised no one or myself pointed this out sooner.
#36
Lix Main / Re: Who is "Mr. Wilson"?
February 20, 2024, 03:43:29 AM
People ignore eachother on the internet all the time, Ive come to terms with this is just how it is. Dont ask me why but i do as well now, as i get ignored, Ill do the same.

Anuways, as I said before, Home Improvement is the only Mr. Wilson I know of. *shrug*
#37
Quote from: Simon on February 17, 2024, 02:36:10 AM
I remember that the inside markings (C in the image) are for walkers, and I don't use the outside markings. I assume both outside markings (A, B) are for climbers.

I don't know if the red bars (C, D) at the ends are inclusive or exclusive. I use the ruler for rough measurement, and if a single pixel counts, I experiment. (= I let one splat and rewind.)

-- Simon

same I use it for rough measurement, if its close I experiment anyway. Can't be bothered with those lines. IMO they should be gone. All we should need is one simple stick/line. When the feature that's supposed to make the game less complex becomes more complex than the thing you were trying to do in the first place = bad design. (imo)
#38
thus confirming what I posted about numerous times in the past; the UI is too complex in general. What seems commonplace to us is only cause we're used to it and we've been around it when it was developed. There's no simple solution; the QOL features are almost necessary for us veteran players but in the way for new comers.  in game text may be the best, or at least easiest option here.
#39
I've said numerous times I wasn't interested anymore, but now after watching Simon's stream I want to play again, so I'll try to join in this time. I may only be available for the first half of the session however.
#40
Lix Levels / Re: Eye of the Needle
February 11, 2024, 03:50:22 PM
Quote from: Simon on February 05, 2024, 08:33:40 PM
Quote from: mobius on December 07, 2023, 04:44:47 PM
Spoiler
the platform the exit is on should be steel to the right at least somewhat past where the overhang is.

See attachment for how Eye of the Needle would then look.

But now, it will be even easier to turn a worker near the exit. In Lix, when you're walking on steel, you can be assigned miner without further preparation and immediately turn.

Second attachment: An exit platform that is too thin to turn with mining, even if you cancel the miner with a platformer. Is that better?

-- Simon

:forehead: I forgot turning on steel worked in Lix. Good thing I'm not actively doing this myself anymore. Second attachment should be fine. Off the top of my head I don't know how saving 1 more is possibly without changing the solution.
#41
will watch this recent one in the coming days. I was watching some of the multiplayer streams and it's made me want to play again. Perhaps I'll try to join next time. :thumbsup:

https://clips.twitch.tv/InnocentMotionlessDunlinDatSheffy-TZDhVrM3Iu0VzqxG :laugh:
(clip from one of the recent sessions)
#42
Completely agree! It's good to spread positivity. :thumbsup:

Great to hear you're making new material! I'm anxious to see it. I've also recently gotten back into level creation. I also like going back to old packs now and then and trying to beat stuff I never did before. I can usually get at least a little bit further.
#43
Lix Levels / Re: Eye of the Needle
December 07, 2023, 04:44:47 PM
Ill let it up to someone else to decide about Eye of the Needle. Im okay with leaving it as is, Simon seemd to enjoy the level so thats important to me.

But to remove those routes simply;

Spoiler
the platform the exit is on should be steel to the right at least somewhat past where the overhang is. Also; per Simon's comment; the whole level can be shorted horizontally a bit. The upper platform doesn't need to be that long.
#44
Lix Levels / Re: Eye of the Needle
December 07, 2023, 02:20:53 AM
I was sadly too busy that day to watch. I'll have it a look over soon.

I'll wait until I watch Simon's replay to comment but having designed Eye of the Needle but finding the solution to be quite precise and fiddly, I'll likely be open to other solutions or variants, but we'll see.
#45
Lix Levels / Re: Simon will stream Lix, Sun 2023-11-26
November 25, 2023, 01:05:38 AM
nice! thanks for the heads-up.

By chance, I've recently been feeling like puzzle solving again, so I might try some myself.