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Messages - mobius

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31
Help & Guides / Re: How To Run Lemmings Revolution in Windows 10
« on: November 20, 2023, 10:28:56 PM »
Hello, new user that's tried to install Lemmings Revolution here, but it gives me this error:

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Fatal application error
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No suitable 3D accelerator detected
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OK   
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What can I do? I've Googled for solutions but got nowhere. Thanks in advance!

I don't think it's the graphics card; I've gotten this error many times. Have you tried download  jkapp76's edited version (first download link in the first post). I'm currently on Windows 10 and I think this was the only version I managed to get to work myself. Try running it in administrator mode.

32
Lix Multiplayer Dates / Re: Multiplayer Lix players, we need to talk!
« on: November 20, 2023, 10:24:01 PM »
I haven't joined in a quite a while because I basically lost interest in the game. I was never real fond of the more complicated maps to begin with and preferred the simpler ones but now I realize its more just I'm not motivated to spend the time needed to get good at the game to really have fun. I hope those who want to keep playing can find a way to make it work!

33
I plan on joining this time.

34
SuperLemmix / Re: Tomb Rodents - Featuring Lemmina Croft
« on: August 28, 2023, 01:18:13 AM »
I've been playing this occasionally for a bit now. While it is very fun, I find it a bit more difficult than "for everyone". Unless this is just me being dumb or not adjusted to the new skills or engine yet. Any hints on the levels would be appreciated! I only beat the first level so far.

35
:thumbsup:

my personal biggest concern is that this arbitrarily allows for you to cancels other skills with a fencer; in a way you can't necessarily do with most other skills of its kind. It reminds me of the Lemmini bug/feature of canceling miners with a blocker, which always felt kind of hackish to me.

36
I volunteer to play test. Please PM or ping me on discord to remind me and give me any instructions you want.

37
[not solved] 12-3 All-in comes so close. Only one spot where my solution requires a lemming to use two skills, I can't atm see a way to get any other non-workers over on that side to bash this pillar or to somehow turn the other around without building or assigning any skills.

38
Lix Levels / Re: Simon streamed Lix, Sun 2023-06-18
« on: June 22, 2023, 10:52:10 PM »
Good job on Lix lies down; intended. :thumbsup:

Devil's right hand; somehow shocked yet not really that's there's more solutions.. :XD: :XD: Still one of the hardest, if not the hardest level I've ever solved, and I no longer remember my solution. Could not solve it last time I tried some months ago after an hour or so.

39
11-3 Bash Street Kids

screen cap indicates all the important parts. Not super challenging; but a lot of precise time bombing. This saves exactly enough!

Spoiler (click to show/hide)


my last post was in 2014! Indeed last post of any kind in this topic! Feels good to get back to it.

40
Tech & Research / Re: Artificial Intelligence
« on: June 13, 2023, 11:58:03 PM »
I've been looking into if it's possible to get Chat GPT or something of similar caliber to play a game like Lemmings. As of yet, I've not gotten very far but saw this article recently so its seems at least remotely possible;

https://www.wired.com/story/fast-forward-gpt-4-minecraft-chatgpt/

41
An even better solution imo is to have decorative terrain specifically made for and only for steel. This should look at least subtly different from ordinary terrain.

Or to take this idea even further except this is outside the scope of this topic sort of; you could have a class of terrain that's entirely decorative and can or doesn't necessarily have to be used over steel. So that it essentially has no physical effect in game; is purely decorative. Outside of steel Lemmings would pass right through it.

[everybody's angry response at this idea so they don't have to]:
That would lead to lots of confusion and angry ranting; what's walk-able terrain and what's not??? I don't want to play guessing games! The game should be always clear what's terrain and what's not. This would just add clutter and unnecessary complexity.

Just as an aside; NL currently has lots of graphical content, imo that is VERY confusing, to the point of me completely losing interest in playing. When I see certain tilesets or graphics used I simply pass without even attempting said level. And this is with the "optimal" steel features NL has and all the other stuff "true physics mode" and what not.

IMO steel should always be on top of terrain or else clear that it's steel somehow. If I was making a game I might just be tempted to enforce that steel is always on top at the sacrifice of being able to make "misshapen steel".

42
Tech & Research / Re: Re: Simon blogs
« on: June 07, 2023, 10:05:17 PM »
you may very well already be aware of this but I thought you might find it interesting; https://youtu.be/uTxRF5ag27A
interview with Bjarne Stroustrup, creator of C++. I found it quite interesting even though I as of yet know very little about C++.

Correct me if I'm wrong but memory tells me you told me years ago in some chat that you used a command line to compile your code exclusively? Is this still the case; was it with Lix? Why don't you use an IDE? If not; which do you use and why?

43
It's already too late but I would appreciate the saving of the whole thing as I didn't even know about this session until now.

44
Other Projects / Re: Lemming Revolution clone, anyone?
« on: June 06, 2023, 12:03:57 AM »
I'm not doing this. My patience for learning to code has completely run out. I do find it fun at all, in fact is nothing but painful. I don't really know how anybody does it.

45
SuperLemmix Bugs & Suggestions / Re: [SUG] Level top and sides
« on: May 17, 2023, 12:43:43 AM »
imo this is a decision up to the game designer. Good arguments could be (and have been) made for all cases. Particularly with the jumpers and throwers, this is a case imo where the ceiling being open or deadly makes equal sense to me, so I would have no strong opinion in the matter at present.

Also Idk if I ever said this elsewhere but I always found the "lets design our game in such a way to discourage bad level design" frankly a bit of a weak argument for anything. Only to a point does this work. People will and can always find a way to make bad content. People aren't forced to play their content. Content makers should not be the major deciding factor for how the game is designed imo.

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