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Topics - kaywhyn

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1
Steps to reproduce:

  • Load a pack that has pre-text, eg, Neolemmix Tutorial Pack
  • Enter the level, and here you can either press the esc key to exit out, solve the level, or load a successful replay and let it play out
  • On the post-results screen, click on "select level"
  • Load another level in the same pack that you know that has pre-text.
  • On the preview screen of the new level, click to enter the level. Instead of the pre-text loading, it just goes into the level.

Once you exit out of NL and then load the player again, then the pre-texts will work fine. This seems to happen only when you click on "select level." If you load a level with pre-text and exit out while on the pre-text screen before entering the level or just exit the level on the post-results screen, but if you load the next level when you're on the main menu, the future pre-texts load fine. It's only when you load new levels via "select level" on the post-results screen then this bug occurs of pre-texts not loading for the rest of the session until you exit out of NL.

Also, if you load up a different pack from the initial one that has levels with pre-text, they will load fine, until you select another level in the same pack via "select level."

2
SuperLemmini / [Superlemmini] Deceit's Lemmings
« on: April 01, 2021, 09:12:20 PM »
All rightie, I have converted Deceit's pack Deceit's Lemmings to Superlemmini, and so the pack is now available for Superlemmini. The pack originally started out as a Lemmix pack, had an Old Formats NL version, and finally got converted to New Formats NL by Nepster. This means that the pack only uses the OL/ONML tilesets, and so it was a very easy pack to convert to Superlemmini. Also this is just a really great pack that I absolutely enjoy and thought it should receive a Superlemmini treatment. Luckily, the Old Formats NL version is still available for download from the New Formats NL level pack topic. Here I simply used the nxp extractor to get .lvl files and was able to mass convert them to SL. Also, most levels didn't need any editing and could be left as is after mass converting to SL. However, there were still a couple of things I needed to fix on some levels.

Tricky 9 - Stairway Garden According to the preview image of the level in the OP of the NL level pack topic, the sky background missing from the exit is intentional, but I decided to add it in for the SL version just because it looks better with it. The level still worked before I added it in, but IMO it looks really weird without it.

Tricky 13 - And, take a little guess Superlemmini complains when there's a comma in the level title, and so this level has the same title, just without the comma. No changes to the level itself were made.

Taxing 3 - I My Me Mine Miner The steel near the exit wasn't working and hence the level was impossible. I have corrected this so that it's non-destructible.

Taxing 4 - Symmetrical Structure System The exit trigger is either too high or too low and hence the lemmings couldn't exit. I have fixed this by lowering the exit.

Taxing 14 - Bubble Trouble Same as Taxing 4, I needed to lower the exit so the lemmings can exit.

Mayhem 21 - Enter at your own risk... This was the most problematic to fix in terms of what should be the intended solution, as it doesn't work as is. I tried many things to get the intended solution working, and the closest I can get to make it work is by increasing the number of climbers and floaters. Everything else has stayed the same, including number of lemmings, save requirement, and the RR that is the equivalent of New Formats NL's. The solution is just very iconic, and so I wanted to preserve it, even if it means making changes to the skillset to get it to work. Also for some very strange reason when I first solved the level I saved the requirement exactly, but when I ran the replay it now shows me as saving 1 over the requirement ???

Mayhem 22 - It appears that the level originally intended to have the Superlemming gimmick enabled. Indeed, this took me by surprise when I loaded the level in Superlemmini. I think I remember the Lemmix version having the gimmick enabled, so I decided to leave it in for the level. Even then, the level's still very easy... if you pause! For those who want a challenge, you can try and solve it without using pause, which should still theoretically be possible. Indeed, according to the gimmicks list for the level, it had Superlemming, Frenzy (no pause), backwards walkers, lazy lemmings (builders and destructive skills only happen for a few bricks/strokes), non-permanent skills, disobedience, rising water, and clock gimmick enabled. However, in Superlemmini only the Superlemming one is supported. Maybe one of these days I will try it out in very Old Formats and see how very challenging it is. It makes sense, as otherwise it's an extremely easy level in both Old Formats and New Formats NL.

Also note that Mayhem 22 doesn't have a level title. I don't know if it ever had a title, or if it was always blank. The Lemmix version of the pack might have had a title for Mayhem 22, but I'm not sure. I don't know if I still have it somewhere on my laptop, but I could always look around for it. Then again, it appears that the Old Formats NL version didn't have a title for the level, and so this would indicate that it being untitled is intentional.

Some levels have steel that doesn't function, although they can be solved without interacting with them. Some examples like Mayhem 1 and Mayhem 19, where in the latter I tried using the solution I used in my LP of the New Formats NL version. Thus, no changes were made to them. Most glaring, however, is Mayhem 17, where the solution I used in my LP should work, but it doesn't because the steel doesn't function properly to stop the basher. Nevertheless, the level can still be solved with the given skillset, hence no changes were made. In any case, I tried everything to try and make the steel destructible, but it doesn't seem to work? It might even be tied to tileset, where perhaps the Dirt steel doesn't work? Or maybe I'm just not doing the settings right. In any case, it's quite a hassle to fix, as selecting pieces in the NL v1.43nc editor is very annoying, but if any SL people want to fix the steel, be my guest. There might be far more levels with broken steel, as I haven't checked all of them.

Also, the fall distance was doubled the default in all of the .ini level files when I used the mass converter feature of the NL 1.43nc editor. The fall distance should be correct in all of the levels now.

Since the pack just uses the same ranking names as OL, this made it very easy for me to write up the levelpack.ini file, as I could simply use the one for OL and replace all the level names with that of the Deceit's Lemmings pack.

Download the pack and music here: https://www.dropbox.com/s/ceklhfuhczjbm7v/Deceit%27s%20Lemmings.rar?dl=1. I would attach the pack here, but it along with the music was only slightly over the limit. Therefore, I had to make it a Dropbox link. It contains the level pack and the music. Here, I simply followed the music sequence that plays whenever I loaded up my physical copy of the CD version of the game. My CD bundled both OL and ONML games, but ONML used the first 6 OL soundtracks only. So, I decided to use the 6 Dos ONML soundtracks for this pack in addition to the OL ones. Also, the OL tracks are Icho's copy from his Canadian CD soundtrack. My CD has the exact same soundtracks, but each track has several seconds of silence at the beginning before it plays. Here, I think he said he trimmed out the silence at the start. Thanks again for it :)

Simply extract the folders to your Superlemmini base directory. Everything should fall into place. Load up Superlemmini, select Deceit's Lemmings, and enjoy!

I went through every level, and yes, all levels are possible. I have working replays for all of them. However, I'm not going to post my solutions at this time, especially since there aren't any intended solutions anywhere, and hence these are just my solutions I found to the levels. I might post them in a few weeks or so. If I ever end up making a pack later on, don't expect me to post replays along with the pack's release :P My goal is to help people improve their level solving ;)

edit: Reattached download link, as I needed to fix something. Redownload the pack if you already have.   

3
General Discussion / kaywhyn's Blog
« on: January 06, 2021, 10:54:45 PM »
All rightie, I'm doing it. Joining some of the others here who already have blogs. Actually, I did at one point maintain a blog on Wordpress, but as I have left it untouched for the last several years, I'm pretty much deprecating it. Also, my very first forum post for 2021 :P

To start off, my family trip to Vietnam last year from February 2020 to March 2020. I stayed for 3.5 weeks, almost a month long. As you may or may not remember, in my introduction post I mentioned that I was born to Vietnamese parents, but I was born here in the USA, since they moved here almost 10 years before I was born in the 1980s. Thus, this makes me Vietnamese-American. This was the very first time I have ever gone to my parents' former native home land. So glad that I finally got to go after almost 31 years. Because I loved my stay, I would definitely love to come back to visit again sometime in the future.

I finally got to visit some never-met-before relatives of mine. Before this trip, I had corresponded with some of them via Facebook. However, I haven't met most of them in person until this trip. Even with 3.5 weeks in Vietnam, there's still many I have yet to meet. I have a lot of family still in Vietnam, although I have many here in California as well. In particular, one of my uncles on my dad's side that I finally got to meet in Vietnam is the only one who still hasn't visited the USA. I have an aunt on my dad's side whose husband lost his struggle with cancer and passed over the summer. I have never met him before this trip, but I'm so glad I finally got to meet him, even if my total meeting time with him was only 15-20 minutes before we parted. It's even more romantic with how he was one of my dad's high school friends who ended up marrying my dad's sister. This means he eventually became my dad's brother-in-law. Aww. 

Regarding the climate, every day it was 90+ degrees in Saigon, Vietnam, This is in February 2020. Way too hot for my liking. Even worse, it's super humid, so you're constantly sweating. There was some comfort from the heat at nighttime, but not much. So, I feel the next time I come back to visit Vietnam that I would visit some other time, just not February. Then again, had we gone to the north, I heard it was raining a lot and nowhere near as hot. Unfortunately, due to Covid and time, we couldn't visit Hanoi this time. 

The crazy thing is that my family and I went at just the right time during the midst of the Covid pandemic. Had we gone a week later, we would had been stuck in the country for who knows how long and not been able to return back home to the USA. In particular, my dad returned home 2 days before everything shut down on March 18, 2020. In this case, he was very fortunate to have returned home safely. During our vacation, we were unfortunate that some of the places we wanted to visit were shut down due to Covid, but I think we still did a fairly great job of being able to see plenty. We weren't able to go visit the north this time, but hopefully we'll get to the next time we come back in the future. I was really looking forward to visiting Hanoi. In particular, I wanted to see Ha Long Bay, which is pretty much a very highly recommended place to visit if you're ever in Vietnam. I have seen pictures of it online and in some online videos, and the place looks extremely nice.
     
All rightie, now the photos themselves, as well as short descriptions. I stayed in Saigon the entire time I was in Vietnam. These first several photos of the city at nighttime is my very first night in Vietnam. And yes, that is a picture of me holding my milk tea drink. Photo credit goes to my brother. Thus, everyone now knows what I look like. Don't let my youthful appearance fool you, though. I'm apparently older than a lot of the registered forum members here. Or, if you're subscribed to my Youtube channel, my profile pic is a picture of me from back in either 2008 or 2009, when I was in my early years of college. Not sure if any of my YT subscribers figured that's me in the picture.

My brother and I also explored the night market in Ben Thanh. As you can see, plenty of things are in English, which is fortunate for the both of us, since we don't know how to speak the Vietnamese language too well. Or, at least not as well as we used to. We lost a lot of the language growing up, as we learned English and switched to it completely. Even then, a lot of the people in Vietnam know English as well, so if you ever go visit, don't be afraid to speak in English. They're quite friendly for the most part, although watch out for pickpockets.

February 10, 2020: First day in Vietnam/Saigon 


















You can think of these next two photos as like the city hall of Saigon. Quite lovely at night. Both dated 2-11-2020.






This is Bui Vien street in the city of Saigon. It's pretty much the go-to place for the nightlife in the city, where plenty of tourists/visitors go to hang out and live music entertainment. The second photo is of a bar on Bui Vien street where some of my cousins took me to hang out. Great and fun night, although I definitely had too much to drink that night, as I was quite hammered :crylaugh: First photo dated 2-10-2020, while the second one is dated 2-18-2020.






February 23, 2020

These photos were from during our tour of Saigon. This is our first night in the city of Hoi An. In case you're wondering about the lanterns, that's because at the time we came it wasn't too far off the Vietnamese New Year, Tet, for 2020. Hence, why the place is still highly decorated at that time of year. Even then, it was still a great time when we came, as it's just so lovely at night. I got to go on a boat ride in the river where we released the lanterns in it. I think what I would like to do at some point is to visit Vietnam during the actual Vietnamese New Year, so that I can compare how different it is in the country than from how my family celebrates it in the USA. It's only 3 days long in the USA, but in Vietnam it goes on for at least a week. Also, students are generally off during the holiday, but no such thing in the USA. They still go to school during Tet.








February 24, 2020

These last set of photos are in the city of Da Nang/Ba Na Hills. This is where the Golden Bridge is located, which is the bridge that looks like it's held up by the marble hand.








Later in the day, back in the city of Hoi An, we met our tour guide and had a nice ride on a basket boat. I believe the photos of me were taken by our tour guide. The tour guide and I rode in the same boat. Regarding my shirt, UCLA is the name of the 4-year university that I attended in southern California for college from 2007-2011. It is part of the UC system and is an extremely prestigious university. It is currently ranked #1 among public schools in US News and World Report magazine. It wasn't always #1, though. My school has only recently achieved the top spot in the last 3-4 years. Before that, it was second, behind UC Berkeley. 








Well, hope everyone enjoys the photos. Definitely go visit sometime. I of course will be posting about other stuff or whatever I would like to reflect on from time to time here. Keep checking this space.

4
Steps to Reproduce:

  • Make sure both Online Features and Update Check is Enabled
  • Click on empty space on the title screen to go to level preview screen, load a different level pack from the F2 menu, or click on Style Manager from the F3 menu

When doing any of these three actions in Step 2 with both settings enabled, there is an extremely long pause (easily seen because the scroller text stops scrolling) of at least 10-15 seconds. Once the game does unpause, doing these same actions in the same session, i.e, if you haven't yet exited out of NL, will be fine, loading after only a second. After you exit NL, the long pause problem returns. IIRC, the NL player didn't have this problem before the most recent server move when both were enabled, only happening not long after the move was complete, so it might be related to it, but I'm not certain. v12.9.4 and below are not affected, so you can have both settings enabled and there will be no long pause.

A temporary workaround appears to be to have one or both settings disabled. Then there won't be the long pause problem. I have already tried doing an antivirus scan and adding a firewall exception and/or whitelist NL, but these didn't fix the problem. I think before the server move I never had the long pause problem when both settings were enabled on v12.10 or beyond, and I prefer to have them both enabled. In the meantime, one of the settings disabled will do for now.

update: If online features is enabled, the long pause only occurs when clicking style manager or when prompt to download missing styles when trying to load a level with missing styles. The other two occurrences of clicking to go to the preview screen or loading a different level pack will not have the long pause problem when online features is enabled.

5
Just like my topic listing packs that I have completed, currently playing, and thinking of playing, I have decided to keep a similar list of my completed LPs of Lemmings packs and upcoming LPs of packs and will be keeping track of all of them in the OP here. As this topic is currently, links to my LPs are scattered everywhere, so it can make it quite difficult to find them.

Links to my Completed LPs of Lemmings Packs
  • Lemmings Migration (thanks to both Proxima and Strato for the recommendation): Kaywhyn's LP of Nessy's Lemmings Migration (11 videos)
  • Doomsday Lemmings (suggested by kaywhyn [i.e, me :P]): Kaywhyn's LP of namida's Doomsday Lemmings (11 videos)
  • Yippee! More Lemmings (suggested by kaywhyn again): Kaywhyn's LP of Niesch's Yippee! More Lemmings (8 videos)
  • Sammings 1 (suggested by kaywhyn again): Kaywhyn's LP of mantha16's Sammings 1 (2 videos)
  • Lemminas (thanks to WillLem for the recommendation :)): Kaywhyn's LP of WillLem's Lemminas (11 videos)
  • Sublems (New Formats NL, thanks to Strato and Swerdis for the recommendation): Kaywhyn's LP of Colorful Arty's Sublems (13 videos)
  • Lemmings Plus 1 (New Formats NL, suggested by kaywhyn): Kaywhyn's LP of namida's Lemmings Plus 1 for New Formats NL (13 videos)
  • Clammings (New Formats NL, suggested by Turrican, added to list 12/19/20): Kaywhyn's LP of Clam's Clammings (17 videos)
  • Nuked Lems (suggested by grams88, added to list 12/24/20): Kaywhyn's LP of grams88's Nuked Lems (9 videos)
  • SEB Lems NL New Formats: Kaywhyn's LP of Flopsy's SEB Lems for NL New Formats (75 videos, although it's technically 76 since there's supposed to be an additional video on Murder 5 but I foolishly didn't have OBS open :forehead:)
  • Artlems v1.3: Kaywhyn's LP of Arty's Artlems (16 videos)
  • Lemmings Plus 2: Kaywhyn's LP of namida's LPII (14 videos)


    Upcoming Lemmings Packs to LP
    • Clammings (suggested by Turrican)
    • Nuked Lemmings (suggested by grams88)
    • SEB Lems New Formats NL (personal decision)
    • Insane Steve's World (suggested by Proxima)
    • Artlems v1.3 (personal decision)
    • Deceit Lemmings (suggested by Swerdis)
    • Angry Lemmings (returning the favor to eric and I want to show his pack some loving ;))
    • Lemmings Plus 2 (personal decision)
    • Inverse Lemmings (personal decision)


    Suggestions/recommendations for packs to LP are always welcomed, as usual. Seems like everyone here is enjoying my LPs so much and as a result they're garnering so much positive reception, so it makes me all the more glad that I got into LPing Lemmings packs :) No one suggested to me that I should do it. Instead, I made the personal decision to get into doing LPs. You all are awesome! ;)


    Original Post before heavy modification:

    Now that I've gotten into recording Lemmings videos with OBS and have joined the wagon in uploading them to my Youtube, and so far it seems that my post-commentary video series on Lemmings United is getting quite the positive reception, I figured that I should get into LPing level packs just for the fun and experience. Also, I figured this community could always use more LPers. This is where I would like your help: What level pack(s) would you like to see me LP? Most importantly, what's a good first pack to LP? Would any of you watch them? I prefer to do level packs that I haven't played yet, since I'll be doing a blind playthrough this way and it should be a more authentic experience, given that I don't know any of the solutions, but I'm also open to doing any packs that I have already played and completed. For the former, see this list of mine that I have compiled of packs that I've sorted into completed, currently playing, and thinking of playing: Kaywhyn's list of packs completed, currently playing, and thinking of playing. In particular, the packs listed under the red list are preferable, but again I'm open to any pack that is suggested. I'm also open to doing either Old Formats or New Formats. Don't worry about difficulty. If anything, I could always do a post-commentary video on levels that I get stuck on if I think I won't be able to get it solved in a reasonable amount of time.

    End of original post   

6
General Discussion / New Laptop Has 2 M.2 NVMe SSD Slots
« on: October 24, 2020, 09:14:49 PM »
My new laptop arrived today, and I wanted to get some help regarding putting 2 SSDs in it, as I've been unable to find guides online that explain what and what shouldn't be done. My laptop has two M.2 SSD slots, and according to the manual they can support either 2230 or 2280. I don't have problems doing the installation itself, as I've done hard drive upgrades before, just never ever used a machine with two hard drives installed. Right now, it has one M.2 SSD in it, and I plan to stick another M.2 SSD in it that's much faster than the first one where I plan to install Windows 10 on it. If I do this, is it recommended that I wipe out Windows 10 that's pre-installed on the stock SSD? I haven't opened the box yet, and it should be fine to simply stick in the second SSD from the getgo, right? Also, I think I have seen plenty of guides that say that it's recommended to remove the first SSD before installing Windows 10 on the second one to avoid issues during and after installation. In a way, I'm kind of reluctant to do so, since the first SSD is in a heat sink. Do I need to reformat either of the SSDs? Or would you say let the Windows 10 installation handle the partition making? So far, I've always deleted the partitions using the Windows installation, never the disk manager after logging onto Windows.

I'm quite excited to be using my new laptop soon, as it's a newer model of the one I'm currently using that's no longer being produced, and hopefully won't have any prominent issues that the first batch released earlier this year had. I just want to make sure I don't run into any technical issues with two internal SSDs while setting it up out of the box. Until this laptop, I have used laptops with only 1 internal SSD slot for the past 13 years, so I don't have any experience with multiple internal SSDs.   

7
Hi all,

I've been contemplating a lot recently about recording and uploading Lemmings videos to my Youtube, so I decided to check out OBS. This wasn't recommended to me by anyone. Rather, from what I can gather in the forums, most seem to be using OBS to record, hence why I know about it. Initially, I had problems with a black screen for the display capture, but thank goodness for video tutorials on how to fix this. It's just like the person in the tutorial said, the problem is that my laptop is choosing my NVIDIA GPU rather than the Intel GPU to render it. Once I followed the steps to fix it, I was able to get my laptop display to show in OBS. I did a couple of video recording test runs with OBS, and it works swell! :) It was much easier to setup than I thought it would be, so I absolutely agree, OBS is very easy to set up, only takes a few minutes. I did have a problem figuring out how to start recording when I'm in NL and how to stop it after a level is solved, but that's an easy fix thanks to another OBS tutorial I saw, which is simply assigning a hotkey to them. I currently have start recording to F1 and stop recording to F2. Only thing I don't like is that F2 is also the key to bring up the level select menu. So, what would you suggest as hotkeys for starting/stopping recording?

With this, I may be jumping on the wagon of recording/uploading videos of Lemmings to my Youtube soon. For one thing, my Youtube channel can certainly use more content. All that's currently on there are about 10 videos, most from way back in 2008. However, don't expect me to record videos of any other games, as my channel will mostly be limited to Lemmings videos. For another, since this community seems to think that I'm one of the better solvers of Lemmings level packs (not trying to toot my own horn here, just simply what I gathered from the feedback and praise from others I've gotten on my own My Solving Abilities topic), I'm sure this will be much appreciated, not only by the community, but also for pack authors of packs that I'm covering. Not to mention another forum member covering packs via video ;)

This is where I would like your input: the format my Lemmings videos should take. In order of preference, I can do 1) silent ones, where I simply upload my solution of the level, 2) post-commentary, where I upload my solutions, as well as give my thoughts/feedback on the level, or 3) blind playthrough of a level pack, either with or without commentary. Since I currently live with my elder folks, #1 is the easiest for me, since both #2 and #3 will be quite difficult for me to do in peace. The only way I can get around that is by recording late in the evenings. Of course, I could video edit, but as I'm not very good at it and prefer to avoid doing it, that's pretty much out of the question. At the same time, I love giving feedback, as you can tell by the huge posts that accompany when I post my replays, so I can certainly do #2 or #3. If I decide to go the audio commentary route, do expect a lot of fumbling and a lot of pausing in between voicing my thoughts, as I'm not very good at quickly thinking on my feet, but I don't mind, as I've seen from the other videos of LPers that we all get stuck in articulating our thoughts from time to time. Obviously, some are naturals at it, but we all seem to run into a block in our thoughts every now and then.

Also, for recording audio, do any of you use anything else in addition to OBS? Or do you just use OBS? From what I can gather, most seem to say that the audio recording is not so good with OBS. If that's the case, what software do you recommend for recording audio? At the same time, in my own video recording tests, the audio with OBS isn't too shabby, so I might just use OBS only for the audio too.

In regards to streaming, I think that's pretty much out of the question, since I prefer to solve levels in peace, as well as figure out the solutions on my own. Nevertheless, I might give it a try just for the experience. Now, I do have a question, and that is are Youtube and Twitch streams the same in that only the person recording can be heard, while the rest can only interact via chat? Are there advantages/disadvantages of Youtube vs Twitch? The other problem, of course, is finding a good time for people to make the stream, but of course I would announce the date and time in advance. I'm just not sure if late evenings are fine for people, since that tends to be the best time for me to record.

Along the same line, I wonder if I would be a welcome addition to joining a Lemmings stream and providing help if the person is stuck on a level. The problem I see with this are with packs that I haven't myself played yet. In this case, I can probably just not join, since nothing will be spoiled for me this way. It won't be a problem if it's a pack I already played, since nothing will be spoiled for me anyway.

Finally, as to when I announce that I have videos up, I might just wait until I have a full rank of a pack uploaded first before providing my link. I might also wait until I get a newer laptop in about a month or so before recording and uploading videos. My laptop has a problem in that it's pretty much a nose cam due to the awkward placement of the integrated webcam on the bezel of the laptop. With the newest Dell XPS model, the webcam placement is finally in the right location, and so with that I might also do webcam capture videos as well in the future. Also, the audio quality might be much better as well, given that the speakers will be in a better location and supposedly the speakers are higher quality than they are in the current Dell XPS laptop I have.

Looking forward to doing this soon! ;)

8
Let me start off by saying how very awesome I think you all are here! :) Ever since I started posting on this forum earlier this year back in March, I have received nothing but a positive and warm reception from everybody in this community, especially from those who welcomed and responded to my Introduction and Lemmings History topic. This is my very first online forum ever outside of schoolwork, and I must say that I'm glad to be part of such a wonderful community discussing a very awesome and iconic game I grew up with: Lemmings! ;) Just want to thank everyone for all the custom level pack content available and especially the creators and maintainers of the various engines and just for keeping this symbolic game alive for current and future generations to come.

I have now been posting for about 6 months total, and I'm curious about something: How is this community viewing me in terms of my level solving abilities? As you may all been aware, I recently finished United, one of the most difficult packs there currently is, and am now just going back to resolve the (I recently solved one of them, so there was 7, but now it's just 6) updated versions of 6 backroute patched levels. The fact that 5 members total extended their congratulations out to me for beating all of United (thank you again Armani, eric, WillLem, Minim, and Icho, the pack author), must be saying a lot about my solving abilities despite the fact that the only people I have given extensive feedback to during these 6 months are Strato for his Lemmicks pack and Icho for his United pack. A few days ago, I completed Lemmings Plus Alpha, another very difficult pack, and gave namida extensive feedback for his pack. Currently, I'm playing Nepsterlems and have been giving Nepster some feedback for his pack as well. So, I might be doing this topic a bit too early, since Strato and Icho are really the only people who have extensively seen my solving abilities through all the many replays I have sent them, while other pack authors, like namida and Nessy, haven't had much of a chance to see my solving in action, although I'll certainly get to their other packs at some point, as they're on my to-play list. So really, it's only been 6 months, and already this community seems to know about my solving prowess. It's still quite common for me to get stuck on levels, but if given enough time and I really put my effort into it, I can eventually solve the roadblock levels.

Most importantly, a week ago, I felt quite honored when I was reached out to and asked if I wanted to backroute test some contest #21 levels, which I gladly accepted the offer of course. This right here probably says quite a lot as to how I'm seen regarding my level solving abilities! :thumbsup: And don't worry, I'll definitely be giving level designing a try despite how I have said in the past that I won't be making any levels because of how I think I'm no good at it. The thing is I won't know if I'm truly bad at level designing unless I try, right? I have Icho's Bonus rank from United to thank for providing me the motivation and inspiration to give level designing a try :)

Along with this, for those pack authors who have received feedback from me regarding their packs, are you finding my feedback helpful? I certainly think I can be a bit more insightful with my feedback, but I'm still hoping that anyone who reads my feedback is finding it helpful. I also know that some have said that due to my level solving prowess, that pack authors will surely appreciate my feedback. I want to know if that's been true of the feedback I've given so far. Once again, might be too early, since it's only been 6 months I've been posting and Icho's United pack is the only major pack in New Formats NL that I have played extensively and spent the most time on for the past several months, as well as Icho and Strato are really the only members I've given extensive feedback to, with mine to namida and nepster not as much so far.

Can't wait to hear people's thoughts! :thumbsup:

9
Closed / [Bug] Mass Replay Check: Results File Has Wrong Level Pack Name
« on: August 15, 2020, 08:36:36 AM »
See attached. It doesn't matter what level pack I run the mass replay check on. For some reason, it always saves the results with the file name Lemmings United Replay Results. I've ran it on the NL Tutorial Pack, Mazulems, etc. They all save with the Lemmings United file name. In this particular file I attached, the rank names are those from Icho's NL Tutorial Pack. For me, why is it saving with the name Lemmings United instead of saving with the file name NL Tutorial Pack? I'm probably the only one with this problem, as I think this would had already been reported otherwise. If no one else has this problem, how can I fix this?

10
This is something that just came up in my mind while I was writing my post in the United topic, and I thought it would make a great discussion. The title says it all: What skills do you generally place first when you're solving a level? As an extension, what skills do you find easiest to place? Hardest to place?

In my reply, I stated that I generally first place skills which are obvious in the solution. For the most part, if a level provides platformers and builders, I'm very likely to start with these two skills first. Most of the time, these two skills can obviously be placed right away because they're the easiest to determine where they go in a level, but if given the choice, sometimes it's not obvious which skill you should use if both work equally well for a particular gap. The terrain is usually what decides whether you should use a platformer or a builder, but sometimes you just have to use trial and error to determine which one to use. I guess the quantity of platformers/builders provided can also be a deciding factor, where the skill with the higher count is generally the correct one to use.

Other skills are much harder to place because it's not always obvious where they should go in the level. For me, I say stackers and blockers are generally the most difficult to determine. The former because it's generally not obvious if they should be used to hold back lemmings or can be used to ascend the level in short bursts, or even a combination of both. The latter because they can be assigned almost anywhere in a level, but where they're placed is often very crucial and so they can't always just be placed anywhere you like. Most importantly, since they can both hold back the crowd, this fact alone can make it very difficult to determine whether you should use a stacker or a blocker instead.

I guess cloners can be difficult too. Most of the time, they're used to clone a lemming performing a skill, but sometimes it's not always obvious which performing skill you should clone. Should you clone a miner? Glider? Not to mention you can just clone a walking lemming, but you almost always don't ever use a cloner for that purpose, although it's always available as an option when solving a level. Generally, if provided for a level, cloning a walking lemming is used just to meet the save requirement to replace any losses.

Even though the walker skill is quite powerful, perhaps walkers are also difficult. The most obvious use for walkers is to release blockers, but they can also be used to turn a lemming around or to interrupt a basher/miner midstroke. Most of the time, though, they're generally not used to turn a lemming around and is used more for the latter purpose. Because of the multiple uses, it's not always obvious for what purpose the walker should be used when a level provides them, especially in the case of releasing blockers when destructive skills are also provided to release a blocker.

Along a similar line, do you generally place the skills that have a greater skill count first, or the skills that have a lower skill count first? For example, if a level gives 2 bashers and 5 miners, do you generally place the bashers first because there's less of them, or do you start with the miners because there's more of them? In this case, does skill count take precedence over skills that are generally easiest to place? If bashers are easier to place because of the quantity, even though platformers/builders are generally the easiest to place IMO, do you start with the bashers instead or still prefer placing skills that generally are easiest to place first? Now that I think about it, I'm not exactly sure which I generally start with, the skills that have a lower quantity count, or the skills with a higher quantity count. I think for the most part I generally start with the skills that have a lower skill count, because they're usually easier to place. The ones with a higher quantity are usually skills that you're given way more than you need anyway, and so they're generally not problematic in determining placement in a level. Of course, they can still be surprisingly all be used up in the intended solution and thus aren't in excess. Then again, skills with a lower quantity count might be harder to place, and so maybe the skills with larger quantities are easier to place and one should start with them first. Of course, everyone has different methods of solving levels, and which skills are placed first depending on quantity is no exception.

Thoughts? Looking forward to hear other people's methods of which skills they generally place first. In particular, it should be interesting to hear from the level solving experts, but any input is appreciated from anyone.

11
Closed / [Engine][Suggestion] Display version of level pack
« on: June 17, 2020, 12:00:39 AM »
I have intended this to be a new topic under the engine suggestion child board, but there's no "new topic" button for me to click on after clicking "engine suggestion." As the title suggests, would it be possible to display the version number of level packs somewhere on the title screen like it already shows the Neolemmix player version, or maybe even in the level select screen? Some level packs already do this in the scroller at the bottom, but not all. Often times I'm left wondering what version of the level pack I'm playing, so I think this would be helpful.

Thoughts?

12
As a follow-up to my lemmings history post, this post will keep track of three separate level pack lists: packs I have beaten (green), packs I'm currently playing through (blue), and packs I haven't played yet (red). The number in parenthesis after the name of each list indicates the total number of packs I have listed. For the lists, I'm simply going through Wafflem's stickied list of level packs he made on the list of levels in the Neolemmix board. Obviously there's way more packs out there than just the ones on his list, but if I list every single one I'll never be done. I'm only going to be making lists for Lemmini, Superlemmini, Dos, and Neolemmix, as I have no intention to play any packs on any other platform. For each engine, the number in parenthesis after the name of the engine indicates the number of packs I have listed for the engine. Each engine first lists the author followed by the name of the pack. The number in parenthesis after the author's name indicates the number of packs by the author I have listed, not necessarily the total number of packs the author has released. The number of packs for each engine for each of the three lists is then added to get a total number for each list. Keeping lists is a personal thing of mine that I like to do, and I think this is also me, but I like seeing things crossed out on a list as they're completed. Given there's so many level packs, I think these lists are a great way for me to personally see how much overall progress I have made, as well as a great way for record bookkeeping and to keep organized. For packs I'm currently playing and eventually beat, I'll either strike them out or move them to the completed list. I haven't decided what I'll do with that yet.

edit: For now, for in-progress packs I complete, I'm going to do both a strikethrough of the level pack name in the in-progress list and move the beaten pack to the "completed" list.

Level Packs I Have 100% Completed (83)

Dos (5)

Mazu (1) - Mazulems

ssam1221 (3) - KillerMaster's ver. 1, KillerMaster's ver. 2, and ssam1221's Lemmings (although I recall one of the levels in I think ver. 2 freezing completely during play and so I haven't completed it, perhaps due to hidden steel around the marble exits

namida (1) - Lemmings Plus Dos (mostly completed, 148/150, only two levels I haven't solved, one of which was replaced by a different level in later versions because it was way too difficult to execute. I know the solutions to the two levels, just couldn't bother to execute them)


Lemmini (15)

Icho (1) - Lemmings Reunion

Dodochacalo (4) - Dovelems, Cachapack, Dodopack, and Franlems

Pieuw (1) - Pimolems

Mobius (1) - Mobilems

Pacguy765 (6) - Lemmings 2: The Tribes Classic Remakes, ONML Extra rank, and Pacguy765's Challenge Packs (Pack 1, 2, 3, and 4)

Tim (1) - Fox Lemmings

Mikau (1) - Mikau's Pack 1
 

Superlemmini (8)

Colorful Arty (2) - Reverse Lemmings and Sublems

exit (2) - Exit's Superlemmini Pack 1 and Pack 2

Prince Jamie (2) - Prince Jamie's Super Challenge Set 1 and Set 2

Zanzindorf (2) - Zanzindorf's Special Pack 1 and Zanzindorf's Vol 1


In short, I have pretty much completed all packs made for Superlemmini.


Lemmix (6)

Deceit (1) - Deceit's Lemmings

exit (4) cLemmings, ONMcLemmings, Holiday cLemmings, and cLUE (cLemmings Ultimate Edition)

Minim (1) - Holiday Lemmings 1995


Neolemmix v1.43 (8)

Giga (4) - Resident Gigalems (came back to play on 11/15/20 to get replays since I didn't have any last time), Resident Gigalems 0 (came back to play on 11/18/20 for the same reason, for replays), Gigalems (came back to play on 11/21/20 for the same reason, for replays), and Holiday Gigalems 2015 (v1.43 started 12/10/20, completed and added to "completed" list 12/11/20, FlexiTool version started and completed 12/11/20, but I count both v1.43 and FlexiTool versions as just 1 pack since they're the exact same, just in different formats)

Essman (1) - Copycat (came back to this pack 11/13/20 to play it again so that I have my own set of replays which I didn't have the last time I played months ago due to not having the setting to automatically save successful replays enabled [complete replay set 11/14/20])

Strato (1) - Lemmicks

namida (1) - namida's Recycle Bin pack (started playing 11/27/20, finished 12/2/20 and added to "completed" list 12/2/20)

Gigalem (1) Gigalem's Holiday 2015 (started playing 12/10/20, finished 12/11/20 and added to "completed" list 12/22/20)


Neolemmix v1.47D (1)

AlbirdVampprince (1) - AlbirdVampprince's Pack


Neolemmix v10.12.12-C (1)

Gigalem (1) - Gigalem's Holiday 2016 (note this is for v10.12.12-C, thanks to eric who had this NL player. Pack loads fine in 10.13.18, but two levels crash due to complaining that it can't load kiwi.dat, which probably means the tileset wasn't updated to the latest Old Formats NL version; started 12/20/20, completed 12/21/20, added to "completed" list 12/21/20)


Neolemmix v10.13 (16)

Duuddu (2) - A Master's Degree in Lemmings and An Unnamed Level Pack

bsmith (1) - B Smith Level Pack One

nin10doadict (1) - Lemmings Squared

Raymanni (1) - Raylems 

SQron188 (1) - Snack Pack

Yung (1) - Yung's First Level Pack

bulletride (1) - Lemmings Stampede (added to "completed" list 5/31/20)

Flopsy & Wafflem (1) - MegSEBytes (started playing 6/6/20, added to "completed" list 6/10/20)

Wafflems (1) - Lemmingbytes (started playing 6/17/20, added to "completed" list 6/23/20)

Geoffster (1) - GeoffLems (started playing 10/29/20, added to "completed" list 11/3/20)

strato (3) - Paralems (added to "completed" list on 9/24/20), Pit Lems (added to "completed" list on 9/30/20), LWT Old Formats (added to "completed" list 11/24/20)
Note: I just realized I had this under the wrong NL version on the completed list, so of course I moved it. Now it's under NL Old Formats (v10.13.8)

Colorful Arty (1) - Sublems Old Formats version (started and completed 12/10/20, added to "completed" list 12/10/20)

Crane (1) Holiday 2016 (started and completed 12/22/20, added to "completed" list 12/22/20) 


Neolemmix v12.8.2 (1)

WillLem (1) - Tame Gone Wild


Neolemmix v12.9.3 (22)

Icho (1) - Lemmings United (added to "completed" list on 9/7/20, pack 100% resolved with all solutions accepted 10/12/20)

namida's (4) - Lemmings Alpha Plus (added to "completed" list on 9/20/20), Doomsday Lemmings (started playing 11/9/20, completed 11/12/20 and added to "completed" list 11/13/20), Lemmings Plus 1 (started playing 12/12/20, completed and added to "completed" list 12/14/20), and Lemmings Plus 2 (started playing 2/26/21, completed and added to "completed" list 3/1/21)

Geoffster (1) - GeoffLems (just used my Old Formats replays and updated 7 of the replays that didn't work for New Formats - I might do brand new solutions down the road, but this is good enough for the time being)

Nessy (1) - Lemmings Migration (started playing 11/4/20, completed and added to "completed" list 11/8/20)

Niesch (1) - Yippee! More Lemmings (started playing 12/2/20, completed and added to "completed" list 12/4/20)

mantha16 (1) - Sammings 1 (started playing 12/4/20, completed and added to "completed" list 12/4/20)

WillLem (1) - Lemminas (started playing 12/5/20, completed and added to "completed" list 12/7/20)

Colorful Arty (2) - Sublems New Formats NL version (started playing 12/7/20, completed and added to "completed" list 12/10/20), and Artlems v1.3 (started playing 2/15/21, completed and added to "completed" list 2/18/21)

Clam (1) - Clammings (converted to New Formats NL by mobius and Wafflem, started playing 12/15/20, completed and added to "completed" list 12/18/20)

grams88 (1) - Nuked Lems (started 12/22/20, completed and added to "completed" list 12/24/20)

Flopsy (2) - SEB Lems NL New Formats (started 12/24/20, completed and added to "completed" list 1/22/21) and Modular Lems (started 3/6/21, completed 3/7/21 and added to "completed" list 3/10/21)

integral of tan x dx (1) - Renaissance Lemmings (started 9/14/20, completed 3/7/21 and added to "completed" list 3/10/21)

Gronkling (1) - GAP 1: Rodents (started 3/3/21, completed 3/9/21 and added to "completed" list 3/10/21)

David (1) - The Lemmings Have Grown (started 3/15/21, completed and added to "completed" list 3/23/21)

Duuddu (1) - Godlems (started 3/11/21 (my 32nd birthday, completed 3/21/21, added to "completed" list 3/23/21)

Deceit (1) - Deceit's Lemmings (started 3/26/21, completed 3/27/21, added to "completed" list 3/31/21)

SQron188 (1) - Assorted Gubbins (started 3/28/21, completed 3/29/21, added to "completed" list 3/31/21)


Packs I'm Currently Playing (3)

Neolemmix v10.13 (1)

bulletride - Lemmings Stampede

nin10doadict (1) - Casualemmings (finished Perky rank 1/27/21 and haven't continued since)

Wafflem - Lemmingbytes

Strato (1) - Paralems (added to list 9/22/20), Pit Lems (added to list 9/24/20), LWT (Old Formats, added to list 9/30/20)


Lemmini (1)

various authors (1) - Revenge of the Lemmings (finally solved Bonus 25 a few months ago, now stuck on Bonus 26)


In short, except for RotL, I have pretty much completed all packs made for Lemmini.


Neolemmix v12.9.2 (2)

Icho (1) - Lemmings United (currently on Genocide 37)

Nepster (1) - Nepsterlems (currently stuck on Black Hole 1)

namida's (1) - Lemmings Alpha Plus

tan x dx (1) - Renaissance Lemmings (currently stuck on level 3 - Bombing Run)



Packs I'm Thinking of Playing (14)

Neolemmix v10.13 (0)

Flopsy and Wafflem - MegSEBytes

Strato (3) - Paralems, Pitlems, and Lemmings World Tour


Neolemmix v12.9.2 (14)

Flopsy (1) - SEB Lems

Flopsy and Wafflem (1) - MegSEGAbytes

Wafflem (1) - Wafflems(?) 

mobius (2) - Mobilems 2 and mobilems 3

namida (9) -  Lemmings Plus series starting at 2, Lemmings Omega series, Holiday Plus, and Lemmings Alpha

Strato (1) - Lemmings World Tour


I'll probably eventually play the other packs not on Wafflem's list that are on the level boards that I didn't list, but the ones listed here are the ones that I'm certain that I will play.   


Also, suggestions are welcome for how I could maybe make the lists better looking. I initially did the level packs in spoilers, with only the name of the engine visible, but I later discarded that, as I really want everyone here to be able to see the level pack names without them being hidden in spoiler tags. Especially with how I have plenty of engines listed it's annoying to click through all of them to reveal the level packs I have listed under each one. This is the best I've managed to come up with for the time being.

13
Lemmings Main / My Introduction and my Lemmings History
« on: March 30, 2020, 05:46:34 AM »
I am kaywhyn. I just turned 31 earlier this month, and I hail from the USA in sunny California, where I have lived my entire life, to Vietnamese parents who are originally from Vietnam. This would be the very first forum I have ever joined. According to my profile, I apparently registered for this forum back in June 2017 but have not posted anywhere on this site... until now! Instead, I've been in the background and simply been reading posts made by various forum members in the various topics for the past 3 years. This seems like a great, friendly community for a wonderful game that I have known since childhood, and I'm glad to see a forum dedicated to this game discussing all its ins and outs!

I have a really interesting history with Lemmings. I was first introduced to this game when I was around 6 or 7 years old. I grew up with the Dos version of the game. I remember at some social occasion my family went to, my dad happened to have a floppy disk (be honest here, how many of you are old enough to remember floppy disks?) on him, and there was a computer that happened to have Lemmings installed on it. I guessed my dad copied the files onto it and thus began my journey into the world of Lemmings once we got home. I remember watching my older brother first play the game. At some point, I think either my brother gave up in frustration or just wasn't interested in the game anymore, so I took over and tried solving all the levels myself. I think even without watching my brother play I would had been able to solve the levels, with a lot of struggling of course, although watching him certainly helped. I should also mention that I beat the game with the CD Dos version, which has the higher splat height, which made the We All Fall Down levels trivial because you don't have to assign a single skill. However, I didn't know that at the time and probably just stumbled upon it by accident by simply doing nothing on that level and was surprised that the lemmings survive. This also made the entrance fall from Steel Works non-fatal, and again I didn't realize that until I happened to simply not assign a floater and seeing what would happen. Even then, it's still really easy to save them from splatting as it's only fatal by a single pixel.

Interestingly enough, I oddly remember Postcard From Lemmingsland wasn't a major roadblock for me. It only took me a few minutes to come up with digging then building to turn the lemming around to mine the others out. I think I had to adjust the position of mining a few times before it finally worked. From the Boundary Line gave me a lot of problems, although as a child I turned the first several into athletes, waited for them to climb, and then bashed. Nowadays, I don't turn any into athletes and just let the lemmings bash right from the start and it apparently works. For I have a Cunning Plan, I first used a blocker and had a lemming turn around and mine to free him, and then I kept building until he hit the thin wall on the left to turn around and walk to the exit. While this is much fiddlier and harder to execute due to no directional select, it was what I used as a child. I don't think I used a pass through blocker either. Nowadays, I simply delay a few lemmings with builders while having the lead lemming bash.

The rest of the game didn't give me any huge problems except for Upside Down World, King of the Castle, and POOR WEE CREATURES from Taxing and Poles Apart, the Just a Minute levels, and, of course, Save Me from Mayhem. UDW, ugh, there's that really huge steel area around the bear trap and so I often got frustrated whenever the worker lemming stopped bashing at that area. There was also the mining into right one-way arrows glitch where the lemming takes one stroke and then just stops and turns around that made the level very frustrating. For the last one in Taxing, I built from the bottom up as a child. For the first in Mayhem, I made the execution more difficult than it needed to be. I kept having a lemming coming back from the right dig and then build to contain the lemmings. Then there were two elements of luck. The first was building the lemmings out to the right in a crowd and second was a super precise assignment of digging the last pole so that the worker lemming can get over the last gap with just one builder because that's all I had left. This resulted in so many restarts for the level. Now, I make it a lot easier by having a lemming coming from the left dig instead so that only one builder needs to be used to get out of the pit and instead a pole is left intact to contain the lemmings so that once done I can simply bash it, as well as having a spare builder. For the first Just a Minute, I never dug down and used the pit at the bottom and simply started bashing straight away. I did have problems getting the solution right so that I would finish on time. Finally, I think I stopped for a while after reaching Save Me and didn't come back to the game for the next few years. I did finally beat the level and the final level of the game and thus the entire game when I was 10 or 11. I believe it was the summer of 2000 when I finally beat the whole game.

Oh No, More Lemmings has something similar in that I watched my brother play some of it and then he maybe either gave up in frustration or wasn't interested after some point and so I took it up to beat the game. I think I was introduced to this game when my dad bought a CD that contained both the original and Oh No together. This is the Dos version and I think I was either 7 or 8. I also remember playing this at one of my uncle's house at times. There was definitely way more troublesome levels for me here than the original Lemmings when I was a child. Rocky VI from Crazy would had been the first had it not been for the fact that on the CD Dos version you're able to bash OWWs the wrong way (same thing in Snow Joke from Wild), although I'm not sure if it was true for all levels except for the two levels I mentioned. Then again, I think it was only possible for ONML, I think in the original game the OWWS worked. I was able to do And Now, the End is Near from watching my brother beat it. Same thing with Dolly Dimple, although our solution was to dig until there's a thin layer of brick left, build a few steps, then dig so that the crowd can survive. Across the Gap I say would be the first one from Crazy to even give me problems. The hardest part for me was containing the lemmings and then being able to build out later.

For Wild, Lemming Rhythms would be the first, followed by Meeting Adjourned. For the former, I think I set two blockers and had a lot of trouble mining out in the right direction at the end. For the latter, I did some really weird stuff to contain the lemmings after digging down at the start. I built so that only one lemming went ahead below while the rest were contained above. I then had trouble releasing the crowd at the end due to trying to select a lemming going in the right direction. The biggest roadblock for me was ONWARD AND UPWARD. For some reason, it never occurred to me to mine the crowd out. I think I didn't come back to the game as a result for a few years. I think once I came back to the game a few years later and I did figure that out, the next biggest problem I had was I kept running out of time.

For Wicked, This Corrosion would be the first major roadblock, followed by A TOWERING PROBLEM. For the former, the first solution I found was by building into the chain on the left side and then dig the steel so that the lemmings can't get past it. I think this took several tries to get right. This would had easily been a level I would be stuck on for years had that solution not worked. For the latter, I made the level harder by having the lemmings climb over the top and then having to time the lemmings so that they would explode in the right place while falling and not taking out any of the thin floor. This took me so many tries, especially since you have to repeat it several times. Nowadays, I assign the bomber as the lemmings are coming up to the poles and thus finishing the level in less than a minute. Temple of Love was another roadblock. I think in Dos the lemmings are able to drop down from the starting platform without splatting, but because I used a builder to seal up the gap that left me with one builder that I had to place precisely to get to the exit. That took several tries to get right.

For Havoc, Madness in the Method was the first level to give me problems. It was easy to figure out the solution, just getting it correct took me several tries. I've had cases where the climber wouldn't turn around in the basher tunnel and often too many times I would mine in the wrong place so that the crowd can't be released. For Race Against the Cliches, I only took the bottom route. I think I dug down on the second pillar and the second to last one to make the falls survivable for the two lemmings that are non-floaters. However, as I later found out many years later, the non-floaters are supposed to go over the top, but at the same time, I tried the backroute of digging under all the pillars and bashing and find that it works, although it comes down to the wire for time. However, I consider Creature Discomforts my very first major roadblock of the difficulty rating. This was the level that stumped my brother and which he never was able to beat. He asked me to step in to beat it. I did something really weird by assigning a builder to the left entrance after bashing the first pillar to take the top route. I then delayed some lemmings by making them climbers after using another builder so that they could climb up the pillar at the end. Then, when I built to the exit, I would either be short one lemming or get the save requirement of 75% exactly. Obviously this is a very fiddly and strange solution, but since it solved the level that was good enough for me. Lemmings About Town was another problem. I think I kept trying to get over the gap at the top with just one builder, and even when I succeeded, building the crowd out in the right direction was the major problem I had. Once I got to Flow Control, I got stuck for at least a day. I remember the solution came to me one morning while I was lying awake in bed. I had an Aha moment where it occurred to me that the release rate needs to be adjusted in order to get past all the traps with a lemming. When I tried it and it worked perfectly, I felt really smart. At the time I beat this level, I think I was around 10.

After that, Have an Ice Day and the remaining levels after that were all huge problems for me. For the first one, I built to land past the steam blower trap and I also used a lemming to block at the end of a builder bridge to get up to the area where the exit is. I bashed to the left so that the crowd couldn't walk into the water. Scaling the Heights was a problem too. I used the bottom area to build back up. I also mined but stopped before he could break through by building so that there was still some wall to the left. Then I mined to the right and used a few builders to get up to the miner tunnel. Where Lemmings Dare was another problem. Avoiding the second lizard was really difficult for me. I took the bottom route through all the vine traps. I remember being very frustrated by so many of the well hidden vine traps leading up to the exit. For Lemmings in a Situation, instead of building up to the chain, I dug the brick wall on the ground and then build for both climber lemmings. The hard part was building at the right place with just one builder so that when I bashed the lemming would be able to do it without also bashing out the grey floor. I think the only way this could be achieved was building so that the lemming shrugs as the wall is reached with the very last brick. Looks a Bit Nippy Out There was a major roadblock. I built at the top, bashed to the left, then built to contain the crowd. I did something really weird by building up and then having a worker lemming at the top try and free the crowd after having one build to turn him around. Builders was the major problem here as a result of how I did my solution. I eventually got it to work but it's very fiddly. I remember first beating this level the summer of 1999. I gave up on the final level for about two years before finally beating it and the entire game the summer of 2001, which means this was a year after I beat the original game. 

When I was maybe a junior or senior in high school, I started having nostalgia when I remembered playing Lemmings as a kid. This was where I got into playing custom lemmings levels and level packs. I started with custlemm. I remember starting off with levelpacks I downloaded from the Garjen website. I haven't played all of them, but I have beaten several or possibly all of Ben Conway's, Garjen's, and ISteve's packs. I then stopped for the next several years before I came back to the lemmings scene. I think it was a few years after I finished college when I revisited Lemmings. One day on YouTube, I think I typed in something like "lemmings custom levels" and in the search results was a video of Dovelems by rtw (round the wheel). I remember watching the introduction video where he mentioned the features of Lemmini. Intrigued, I downloaded and set up Lemmini, followed by downloading the pack from I think Dodochacalo's channel. According to replay files I have, I apparently played and beat this pack back in 2014, as well as his two smaller packs Dodo and Cacha. I also did Franlems, but I remember I gave up on the pack when I got to the level Sur Pilotis. I eventually came back and finished the pack a few years later around the time when I started Pimolems (see below).

The next pack I played was Pimolems. This was where I discovered this forum, so my history with this forum goes back a few years earlier than when I registered. I was doing really well until I got to The Warehouse in the hurricane ranking. That's where I gave up and stopped playing for a few years. I don't remember if I skipped Let Them Eat Cake or if I was able to solve it before I started the Hurricane ranking. Once I did come back, probably either 2016 or 2017, I was able to finally solve The Warehouse. It's definitely a difficult rank, but eventually I was able to complete it and the entire pack.

The next pack I played was Lemmings Reunion by Icho. I believe I started the pack around March or April 2017 and completed the whole pack June 2017. This was due to how I worked a job which therefore limited the amount of time I had to play the pack each day. If you recall, this was around the time I registered for the forum.  The major stumping point for me was the level Another Brick in the Wall in the Nightmare ranking. It took me a few weeks before I finally did beat the level. I almost was tempted to look at Namida's playthrough for the level, but because I'm a person who likes to beat levels before watching other people's replays, I resisted. And yes, I completed Lemmings Reunion without consulting any playthrough. Lemtris X Version and the final level of the rank took me some time as well, although each one took me nowhere near as long as Another Brick in the Wall. However, my solution to the final level is definitely not intended, as I used the stuck climber glitch to get a lemming up to the top of the pyramid.

Shortly after beating Lemmings Reunion, I discovered Superlemmini and I set that up. As of now, I believe I have beaten all levelpacks made for this platform, including Arty's Sublems and Reverse Lemmings. The only one I haven't is the level The Snow Palace in the Blizzlem levelpack, but that's because I believe the level is impossible in its current state. I'm currently awaiting confirmation from someone in the Superlemmini topic.

In December 2017, I messaged Flopsy to let him know that the links to download Revenge of the Lemmings for Lemmini were broken and to ask if he had a copy of the pack anywhere. He also posted in the topic. There was no response until around Christmas time. As of now, I still have not beaten the pack on Lemmini, because I'm currently stuck on Mystery Machine in the Bonus rank. So, this level has apparently stumped me for at least 2 years and I'm still stumped. I honestly have no idea how it's possible for lemmings to climb into the pit coming from the right but then they're not able to scale and get out of it from the other side (is that the mystery referenced in the level title?). Also, since it's in the bonus rank, it uses a Lemmini glitch, but I have no idea which one. The only one I can see in that level is the stuck climber glitch, where a lemming repeatedly climbs inside terrain, but that's no good because then I don't have enough skills to save the other lemming. It's easy to save 1 lemming, but to save both I have no clue. I also don't know any other glitch to use. Again, I know there's a replay video of the level on YouTube, but I dare not watch it until I solve the level myself. With this, NO HINTS YET, PLEASE!

The latest pack I'm currently playing through is Icho's Lemmings United, which I started around September 2019. I honestly thought I would never get myself into Neolemmix and would just stuck to Lemmini and Superlemmini, but surprisingly it's not as bad as I thought. I think the biggest turnoff for me was the huge amount of features in Neolemmix, which was why it took me at least 5 years after I first used Lemmini. I'm currently stuck on the final level of Neutrality. I've been stumped since the beginning of December, so for almost 4 months. I know that I could just skip around to other levels in the pack, but I myself love playing levels in order, which pretty much means I refuse to proceed with the rest of the pack until I solve Neutrality 41. And yes, I got up to this point without reading solution spoilers in the levelpack topic or watching Icho's commentary videos on the Pacifism rank. Clearly I'm missing a trick that's preventing me from solving the level, but every possibility I come up with I'm always either a walker or a platformer short. I know Icho gave Armani a hint for the level, but I absolutely refuse to read it. So, Icho, if you're reading this, once I send you a replay on the levelpack's topic, just tell me if I have the beginning part wrong, for example, but no hints yet!

In the meantime, I've been playing through other packs. The most recent I've been playing is Nepsterlems. From the posts I've been reading, this is a difficult pack that's up there with Lemmings United, but probably not as difficult as the latter, as I know United is very, very hard. I'm currently stuck and been stuck for a few weeks on Planet 13. I just recently finished Gigalems featuring ghosts and currently playing the one featuring zombies, but a couple of broken levels unfortunately. The penultimate level of the second rank has steel that doesn't work and the exit trigger is non-functional, and the one level in the Thy Flesh Consumed rank with the direct drop doesn't work. This is for the 1.43n-f player, of course.

Well, I think I pretty much got all bases covered in regards to my Lemmings history. As you all can see, I'm super detailed. Don't ask me why I remember all this, especially with Lemmings and ONML. It's been about 20 years since I first beat those two games and I still remember every single detail regarding levels that gave me major problems. In regards to my Lemmings solving skills, I don't consider myself an expert, but let's just say I love puzzles and that my skills are apparently good enough that I was able to complete difficult packs like Pimolems and Lemmings Reunion on my own without consulting any videos. I would consider myself making great progress with United so far, especially since I've solved all of the first two ranks except for the Neutrality rank finisher, again all on my own. Finally, sorry to disappoint everyone here, but don't expect any levelpacks from me. Personally, I'm good at solving puzzles, but when it comes to making them, forget it. I just don't have the skill to make puzzles. I don't know if this is common, though, where there's people who are good at solving puzzles but not making them like me, or vice versa.

See you around, everyone!

Best,

Ky (pronounced like Kai)

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