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Messages - kaywhyn

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Contests / Re: Level of the Year 2020: Playing Phase
« on: April 13, 2021, 09:20:15 PM »
Yea, you're right, Turrican. Once again, I forgot to redownload the pack and overwrite the contents in my NL directory before I solved/recorded my solutions. Thought I had the newest version of all levels. Apparently I missed yours. I see the change that was made going from the old version I had to v1.04 and know exactly which part of my solution was blocked. I will look at the newest version at a later time and see if I can resolve it. If anything, I think it'll simply be a slight tweak to a few parts of my solution while avoiding the unnecessary long waiting game I used in my solution. I will likely rerecord the LP videos with my updated solutions, although in this case I will likely simply show off the new solutions to the changed levels only, as there isn't really a point if a lot of them are unchanged anyway. Not to mention the structure I used the videos ended up being nearly an hour long :P

Contests / Re: Level of the Year 2020: Playing Phase
« on: April 13, 2021, 10:17:09 AM »
Solved all of the LOTY2020 contest nominated levels. My entire LOTY 2020 replay collection is attached. The replays are by level title rather than the rank/level position name, as it's just a hassle to remember which level was which, especially the level pack they came from.

Also links to the LP videos where I show off my solutions to the LOTY 2020 levels.

Part 1:

Part 2:

Part 3:

Fortunately, I have already played almost all of these levels. Besides the 4 Gigalem's and Nessy's levels from the Festival Millas 2020 pack in the previous post that I haven't played until last week, I haven't played two of Armani's levels, both of which are previous LDC levels, with Secretly, Greatly! (single level that Armani originally wanted to be a contest level but he submitted another level in its place) I have played before, just didn't resolve the most recent version, as well as DireKrow's Shoestring Operation and Turrican's level, so really only 6 levels that I haven't played before and hence needed to solve, plus a resolve.

Out of the levels that I haven't played and solved, I think Armani's Breaking the Cycle will need a bit of a fix, as I checked his intended solution after solving and mine is very different, although quite fiddly and messy. Possibly Turrican's level as well, although my solution uses the waiting game to get the right spacing/timing. It was quite a difficult level for me.

Armani's The Gaema Plateau took me the longest to solve. I kept being a skill short, and I can definitely understand why Icho was stuck on this one too. Luckily, I just kept coming back and persevering and finally realized something that would help me solve the level. This is also one of my favorites! :thumbsup:

Spoiler (click to show/hide)

Finally, I absolutely liked DireKrow's Shoestring Operation level. I can certainly see why this was a LDC winner. Really good 1-of-everything level that uses a lot of really neat tricks. Even though this level ended up taking me longer than it needed to, a lot of the parts were quite easy to figure out.

Spoiler (click to show/hide)

All in all, great levels these LOTY2020 are ;) Nice work to everyone whose levels from 2020 got nominated.

NeoLemmix Styles / Re: Chalkboard Lemmings
« on: April 12, 2021, 05:52:40 AM »
@WillLem See quoted material below, which is referring to the method you spoiler tagged in your post for level 2 :P

As for Kaywhyn's replays...

Spoiler (click to show/hide)

NeoLemmix Styles / Re: Chalkboard Lemmings
« on: April 09, 2021, 08:09:50 PM »
∫tan x dx,

Yea, level 3 was definitely my favorite out of all just because I love math myself and recognized everything in it :) Yup, happens all the time, especially when I notice certain students not paying attention and when I call on him/her they least expect it :P Even more amusing are the answers they give sometimes which makes it very clear the student wasn't paying attention at all :laugh:

NeoLemmix Levels / Re: Renaissance Lemmings
« on: April 09, 2021, 07:49:53 PM »
Hi ∫tan x dx,

Thanks for the feedback on my solutions :thumbsup: No worries on just getting to my replays, I understand both you and your brother are busy people. The wait seems to have been worth it, as I'm already loving what I see in the LemRunner pack screenshots of the levels inside the NL player ;)

You've got a real talent for solving levels!

Thank you for your kind words! :thumbsup: I still need to take a look at your Integral Lemmings and All Hallow's Eve packs as well at some point. Perhaps I will also agree why your level was worthy of a LOTY win once I do play through the former. So many packs to play through, so little time :XD: I also plan to LP these two packs ;) The only reason I didn't do it for Renaissance Lemmings is because I feel 10 levels is too little to do an LP. I consider any pack with at least 20 levels worthy of an LP, and both Integral and All Hallow's Eve fit the bill :)

NeoLemmix Levels / Re: New Level pack: LemRunner
« on: April 09, 2021, 07:29:06 PM »
I would absolutely love to see you do a lets play of our levels! That would be so cool. I should warn you though, some of the later levels are seriously tricky! :thumbsup::thumbsup:

I believe this. Both Chalkboard and Renaissance Lemmings had a lot of bite to them, with a lot of deceivingly tough levels :laugh: I eventually solved both after much struggling, so I expect my struggles will continue with LemRunner too. I don't mind difficult levels, though. I pretty much play levels of any difficulty.

Looking forward to playing through this pack in the upcoming days! :thumbsup:

NeoLemmix Levels / Re: New Level pack: LemRunner
« on: April 09, 2021, 07:07:14 PM »
Hi Dexter,

I just downloaded the pack, and wow, these levels look great! :thumbsup: I really liked your Chalkboard and Renaissance style levels, so I know both your brother and you have great artistic taste. That continues to hold true with the LemRunner pack :) I'm sure you noticed that I recently posted my replays for both Chalkboard and Renaissance Lemmings, though I have yet to get any feedback on my solutions. I especially love your brother's username, as I love calculus myself and am a math teacher ;)

I would love to LP (let's play) this pack, meaning record myself solving these levels in real time, and when I do, I'll link you and your brother to my YT ;)

SuperLemmini / Re: Superlemmini's Lemmings Reunion (Finished)
« on: April 09, 2021, 01:32:10 AM »
Yes, sometimes that's the way it goes. Due to backroute fixing, sometimes you give up visual quality as a result. I'm glad we're in agreement with the backroute fix. Also, you're right about it not looking that bad at all. It looks great, actually. I guess it's different once you load it in Superlemmini because of the innate high-res graphics.

I will LP this in the upcoming days! ;)

SuperLemmini / Re: Superlemmini's Lemmings Reunion (Finished)
« on: April 09, 2021, 12:57:49 AM »
Hey eric, actually, you can still stop the backroute for UltraViolence 1. Remember that OWAs act like steel if you go against it. Even though SL doesn't have up OWAs, you can still stop it with steel. You just add them near the top corners. See attached. Although, I'm not sure if there's a way to make it look prettier and hence not sure if the fix is worth it. The steel blocks are also far bigger than I thought they be.

4 8 resolved. This should be intended now, and if so, very nice solution! :thumbsup:

Resolved the levels that broke my replays: 4 1, 4 8, 4 12, 5 12, 5 21, and 5 27. How are these new solutions? I still don't use one of the climber pickups for 5 27. Seems that it's optional just to finish the level faster. I also save 1 over the requirement.

Contests / Re: Level of the Year 2020: Playing Phase
« on: April 07, 2021, 02:40:14 PM »
Hello Gigalem/Nessy,

I have solved the four Festival Millas 2020 levels that were nominated for LOTY2020. Replays attached.

GigaLem and Nessy 1 - Ayearinruin Wow, this one looks quite intimidating and difficult. Still, I persevered and was finally able to solve it after much struggling. It looks open-ended from the skillset, but it's not! Ended up using all the skills save for a few climbers.

GigaLem and Nessy 2 - mircaleonianave Nowhere near as difficult as the previous level, but it's still somewhat challenging. Probably my favorite level in this set. I think I did a few parts unintended, especially one of the stacker usages. Probably slightly overcomplicated the solution as well.

GigaLem and Nessy 3 - All the Right Moves The biggest backroute ever :P Surely it's not supposed to be THIS easy, considering these levels come from the final two ranks of Festival Millas 2020. Didn't use any shimmiers.

GigaLem and Nessy 4 - Send us an angel This one was quite a difficult one. In my unsuccessful attempts, I kept trying things and kept being a skill short. Seems like my solution is mostly intended, as I checked the replay after I solved this level. The only difference is because of the way I used the platformer I was able to save everyone rather than lose 1 :P Thus, blocker leftover. However, I must say that the miner/digger are super precise. Then again, since it's in the most difficult rank of the pack, perhaps that's to be expected.

Overall, nice job with these 4 levels and I definitely need to take a look at Festival Millas 2020 sometime. I still need to go through Festival Millas 2018 and FM2019 themselves, though ;)

Resolved 6 9. Now I use both tricks the level is meant to teach, so this should be intended now :thumbsup:

Steps to reproduce:

  • Load a pack that has pre-text, eg, Neolemmix Tutorial Pack
  • Enter the level, and here you can either press the esc key to exit out, solve the level, or load a successful replay and let it play out
  • On the post-results screen, click on "select level"
  • Load another level in the same pack that you know that has pre-text.
  • On the preview screen of the new level, click to enter the level. Instead of the pre-text loading, it just goes into the level.

Once you exit out of NL and then load the player again, then the pre-texts will work fine. This seems to happen only when you click on "select level." If you load a level with pre-text and exit out while on the pre-text screen before entering the level or just exit the level on the post-results screen, but if you load the next level when you're on the main menu, the future pre-texts load fine. It's only when you load new levels via "select level" on the post-results screen then this bug occurs of pre-texts not loading for the rest of the session until you exit out of NL.

Also, if you load up a different pack from the initial one that has levels with pre-text, they will load fine, until you select another level in the same pack via "select level."

Hello Icho,

I have solved the new levels and also resolved all levels where my replays broke. I have my entire replay collection attached.

Regarding the new levels:

3 22 - The Graveyard Wow, this was an unusually tough one for me but it's a great one. Demonstrates the three tricks needed to avoid further zombie infection well.

Spoiler (click to show/hide)

3 23 - Laboratory of Explosions Easier than the previous level, but it definitely helps that I'm already aware of both of these tricks mentioned in the pretext. Even then, they occasionally go over my head! :laugh: Still, that's great that a level that teaches this is made for the NL Tutorial pack ;) Interestingly enough, I beat this level without the pretext ever loading, but that's because I have discovered a bug and I'm able to reproduce it.

3 24 - Containment Breach Yet another level that I was able to mostly figure out without the pretext ever loading, although what was mentioned in the pretext for this level I had figured out on my own. Once again, I was a dummy and completely missed what I mentioned in the spoiler for 3 22 above and therefore I was short a skill :forehead: It's amazing how sometimes these things get overlooked :XD:

6 8 - Saving Two Lems with One Bomb O.o, this was my favorite new level! :thumbsup: Not only is Proxima's tileset really nice, I really love the puzzle here. I remember namida suggesting on Discord this trick be taught in this pack.

6 9 - Stack and Step This was an unusually difficult level for me, and that's because I found it quite odd that the pre-text never even loaded when I first played this level. Even then, while I was trying to figure out what tricks you intended to teach in this level, I still managed to solve it on my own :P I have mentioned in various places around here that levels that provide lots of stackers tend to be hard ones for me. You can pretty much say these are "hard for kaywhyn levels." :laugh: Even then, this should be a backroute, considering I don't even use one of the tricks mentioned in the pretext when I did find out later on what it said.

6 10 - Jump the Sausage! This was also a difficult level for me, but it's a nice one. I'm glad that you put these levels teaching some stacker tricks, especially since they can be some of the most difficult ones to do. Even then, that didn't stop me from being able to complete certain United levels that required these tricks :P This might be a good time to add some tricks to Strato's topic on the stacker skill:

Levels I needed to resolve:

6 4 - Walking Over Dead Bodies

6 7 - Checkerboard's Crossing Much easier now than it was before thanks to all the pickups.

6 12 - Shimmichanga Now the walker is relevant instead of optional.

6 17 - A Different Kind of Space   

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