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Messages - kaywhyn

#1
Lemmini / Re: [RetroLemmini] Lemmings Stampede
May 19, 2026, 09:02:04 AM
@hrb264

I've managed to find and fix the issue. The error is complaining about there being an extra character after the final "e" in the Lemmings Stampede pack name in the levelpack.ini file. At the top where it says name =, there's a space after the final "e," which throws the error in the image you posted. I've removed that space and resaved the levelpack.ini and now everything is fine again. There's also a space after the final "e" in the # line at the top, but I'm sure that doesn't matter, as any line indicated by the # symbol is a comment, similar to how computer programming languages work. In any case, I went ahead and removed that space in the # line as well. Just goes to show you how very picky RetroLemmini is, where even a single mistyped letter and/or a single extra character is enough for it throw a fit and complain! :P

I've reattached the fixed levelpack in the OP. Alternatively, you can just download the levelpack.ini file I've attached here and simply put it in the resources/levels/Lemmings Stampede folder and overwrite it when prompted.
#2
@Guigui

I checked by downloading the latest pack version of 1.3 and indeed it has the hatch over water. I did some investigating and have found that redownloading the ray_snow graphic set from the NL website works and fixes the problem. I've attached the style to this post. Just extract to the styles folder of your NL directory. Try this and see if it fixes the problem for you.

Ryemanni updated their ray_snow style in 2024 when they released RayLems Refurbished. If using the style from their pack download, then the hatch on Bonus 6 will be over water. The one that's from the NL website is an older version of the style that "fixes" the issue you're seeing on Bonus 6. Upon closer inspection, in their style update the hatch is smaller, while the one from the NL website the hatch is bigger, and furthermore the trigger coordinates of the entrance are different. They apparently never got around to submitting their style updates to namida for NL inclusion.

Also, that's not my replay in the link above, that's Swerdis' :P For comparison, I've attached a level image of the one you see in Swerdis' video you linked to. This is before Ryemanni's style update. See the difference in the hatch size and also the slightly different colors and shading? That's just cosmetic differences, so that isn't the problem. The issue is from the entrance being smaller in their style update and the entrance theme file configuration adjusted to account for it.

@Armani

See Guigui's post above regarding Bonus 6. Seems a level update is needed to fix the hatch being over water if using Ryemanni's style update from RayLems Refurbished!
#3
Quote from: namida on May 16, 2026, 01:20:32 AMIt's not necesserially a case of "less than 5 posts = always needs approval".

If the user has 5 or more posts, their posts are approved. CleanTalk doesn't even get involved.

If they have less than 5, their post is checked by CleanTalk, which may still approve it. If not, it will usually flag it for mod review. I have seen occasions where it outright blocks the posts; these show up in a log that I can access. I can't "undo" the rejection but I can whitelist the author.

Ah, thanks for the explanation! :)
#4
Ok, the user's post in the 2006-2014 Lemmings games era topic from yesterday (May 14, 2026) in the Lemmings Main board went through just fine without needing approval. It's their 5th post, and so looks like only 3 posts from new users need approval? Indeed, re-reading namida's post in reply #1 in this thread, what matters is reaching the 5th post, at which point approval won't be needed anymore for the new user. Thus, there's no problem or issue here and that all seems to be working as intended here ;) 
#5
Quote from: namida on November 05, 2025, 09:25:29 PMOn further investigation, applying option #2 seems very simple indeed - so I've gone ahead and done that for now.

At this point in time, if I've understood the options and configured everything correctly, spam checking should now apply to registrations, as well as posts from users who have not yet made 5 approved posts. Once you've hit 5 posts, your posts should just go through without being checked (as it's probably a safe assumption - and we can change the settings if this turns out wrong - that if your first 5 posts either were approved by CleanTalk, or flagged but then approved by a moderator, you're probably not a spambot).

Just reporting that this seems indeed to be in effect, as I've recently approved two of the user's posts in this topic:

https://www.lemmingsforums.net/index.php?topic=7447.0

Another of their post was approved by a mod, but in any case, their first post didn't need approval, only their 3 posts after it.

Similarly, another user posted for the first time on May 7 but from the moderation log it seems that it didn't require approval, similar to the OP in the topic not needing approval linked above:

https://www.lemmingsforums.net/index.php?topic=5349.msg108748#msg108748

In any case, let's see if the approval thing stops for the first user after they make 3 more posts and the first two get approved, while for the second user, the next post they make should need approval.
#6
Hello @Erickk64, welcome to the Forums! :thumbsup: Out of curiosity, would you happen to be the same Erickk that I sometimes see at some of The Tomato Watcher's streams? ???

Of the games that you mentioned in the 2006-2012 era in the OP, I've only played PSP Lemmings. On the release day back in 2006, I walked down to my local Game Stop and purchased the game and played it on a PSP I had at the time. It's great, the new graphics and music are wonderful. The 36 Special levels are somewhat lame for the most part, but there's still some pretty good ones in there. I think my only criticism here is that the 4 special graphics levels were remade in the PSP tilesets. In particular, both Beast1 and AWESOME are remade in the PSP Dirt/Earth set, while MENACING and Beast2 are remade in the PSP Fire/Hell set. Other than that, PSP Lemmings is a great remastered version of the game and I can absolutely recommend to play through it :)

As for Lemmings PS3, I actually set that up on an emulator last night, and I'm looking forward to playing it for the very first time even though it's quite similar to the PSP port in plenty of ways.

In terms of the official Lemmings games, as of sometime mid-2025, I've played them all except for Lemmings Paintball. I'm not sure if I'll bother myself with it, though seeing as I have a playthrough of all the official games except for this one, I may. We'll see! :P     
#7
Ah, thanks for the info. Indeed, inspiration for solutions/level ideas can come in many ways and forms!

Anyway, it's quite surprising to me that this Wicked 16 SYCLW improvement hasn't been found until very recently! That your 1 bomber and 1 builder result (page 9 of this thread) stood for the level for a really long time is amazing (September 2009, so almost 17 years)! But yea, Amiga result is the same as I have confirmed in my previous post. I'll be posting the actual video footage of my Amiga ONML LP of the Wicked 16 SYCLW result to my YouTube channel in about a week or so! :P   
#8
Quote from: LemSteven on May 04, 2026, 04:29:12 AMWicked 16 is possible without the bomber.  Still 5/6, though, as one of the lemmings ends up splatting, and there's no extra skills to prevent it.  This brings the level down to just 1 Builder.

Wicked 16 No Bomber
The first lemming mines from a precise location so that he breaks through above one of the chains.  Lemmings 2 and 3 float.  #4 also walks out of the miner's tunnel and ends up splatting, the one allowable loss.  #5 builds to delay him, and #6 turns off the miner's tunnel and climbs to the left.  The miner should finish just before #5 reaches him.

Nice! :thumbsup: Interestingly enough, I tried this on the Amiga ONML version last night when I was recording my LP and can confirm this solution of yours, and of course I have given you a shout-out for this! :)
#9
Quote from: Armani on May 04, 2026, 09:18:45 PMI've had a lot going on in real life lately and I've also got some big news.

My girlfriend is expecting, so we're kind of rushing to plan a wedding... probably before the end of the year (she's about two months in now)
Definitely not something I had in my roadmap for this stage of life but hey, it is what it is. :evil:  It looks like I've unlocked a new life quest too soon. :crylaugh:

"You've unlocked an achievement." :laugh:

Seriously though, this is awesome news for you and Yuna. Congratulations! :thumbsup: So in about 7 months you both will be parents to a newborn child. Still quite some ways, but especially as she gets closer to being due the doctor visits will be more frequent. I myself became an uncle almost two months ago when my baby sister gave birth to a baby boy. My nephew's absolutely adorable :)     

QuoteSo... I'll probably be less active this year and maybe next year too. That said, the original release date by the end of 2026 doesn't look realistic anymore. This project is still happening 100%. I'm planning to finish it for myself and for everyone who's been waiting. Things are pretty hectic for me right now, but once everything settles down, I'll be back at it, hopefully with better time management stats. ;)
As most of you know already, I'm really passionate about making and playing custom lemmings levels, so there's no way I'm abandoning this level pack! 8-)

I'll let you know if anything new about this level pack comes up 8-)

I wish I could say the same about having made some further progress on my Lemmings Memories pack, but I sadly haven't yet this year :( In any case, same situation as you, that it isn't cancelled in any way and that I'll keep working on it for as long as I can until it's finally done and released whenever it's ready ;) I of course will keep this community posted!
#10
NeoLemmix Levels / Re: NotaLems Level pack
May 02, 2026, 10:34:58 PM
Tough 11 resolved. My solution looks less backroutish but it probably still is just slightly ???
#11
Lemmini / Re: [RetroLemmini] GigaLems
May 01, 2026, 07:24:15 AM
Part 4 of the GigaLems music
#12
Lemmini / Re: [RetroLemmini] GigaLems
May 01, 2026, 07:23:37 AM
Part 3 of the GigaLems music
#13
Lemmini / Re: [RetroLemmini] GigaLems
May 01, 2026, 07:22:08 AM
Part 2 of the GigaLems music
#14
Lemmini / Re: [RetroLemmini] GigaLems
May 01, 2026, 07:20:18 AM
Ok good news, I was able to extract the music from the music pack GigaLem used for the Very Old Formats NL version of GigaLems. I'm attaching them in case you want to use these as was intended. Since they're too big to put in one post, I'll attach them in four separate posts.

Here's part 1
#15
NeoLemmix Levels / Re: Integral Lemmings
April 30, 2026, 09:14:56 PM
Hi @Guigui,

I'm happy to see that you're continuing to play packs that I've suggested for you and congrats on clearing the pack! :thumbsup: Here's my talisman solution for Epsilon 8 for comparison :)

The Alpha rank levels are very easy if you don't bother with the talismans, as they're all intended to be open-ended. And yea, some of the talismans there are tough! :P