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Messages - kaywhyn

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1
NeoLemmix Levels / Re: Festival Millas 2022 - Release Thread
« on: March 23, 2024, 11:12:18 PM »
Hello GigaLem,

I have played and solved all of the levels of the pack. My replays are attached. Also, link to my LP: https://www.youtube.com/playlist?list=PLbp2m4KlFpJt9rSz7I7zTJl3t6K-jQmhl. Enjoy! :P

General Feedback

As mentioned on the menu title, Festival Millas 2022 is the fifth volume of the FM level pack series. It is another Christmas holiday-themed pack by GigaLem and Plom510, although the latter didn't make any levels for the pack but instead did the graphical designs and other behind-the-scenes work for the pack. Instead, except for 2 Pluto levels, all levels are by GigaLem. Some of these levels originally came from very early Christmas packs of GigaLem's, from the 2017 pack or earlier and were remade for inclusion in FM2022. I can't quite remember, but I believe some of those were ones I suggested to GigaLem to do a remake, as sometime ago I combed through all of GigaLem's packs and found plenty that would be great for a potential remake. Happy to see some of them in this pack! Most of the later ones did feel harder than where they originally came from, but as usual I love a challenge in Lemmings! :thumbsup:

The rank names are all the gas giant planets of our Solar System. Pluto is the final rank but is the exception as it's not a gas giant. In addition, as of 2007 it is no longer classified as a planet but rather a "dwarf planet." Hence, there are now only 8 planets in our Solar System instead of 9.

Also happy to see that I'm in the credits even though I didn't really contribute much for the pack! :laugh: Always nice to be honored this way in writing :thumbsup:

Jupiter Rank Feedback

The first rank of the pack, these were pretty nice levels overall. Even at the very end of the rank it doesn't get very difficult. However, there are some that suffer from repeated skill assignments being a little on the excessive side and hence are a bit of a personal dislike for me. 10 isn't that excessive, but it's kind of pushing it a bit. In some cases, I can understand why the level wouldn't work if they were preassigned the athlete skills at the start, but if it can work, then that's preferable so that the player doesn't have to assign those skills.

Spoiler (click to show/hide)

Saturn Rank Feedback

The 2nd rank and the next planet after Jupiter in the Solar System, these levels are much harder than the Jupiter levels. It already starts getting difficult in this rank! The justification here is that because there are less levels per rank, the difficulty climbs faster than the previous pack in the series did.

Spoiler (click to show/hide)


Uranus Rank Feedback

The levels here continue to be hard, though they still don't quite reach their highest point in difficulty. They're still high up in the difficulty, though!

Spoiler (click to show/hide)


Neptune Rank Feedback

The penultimate rank of the pack, even harder levels still

Spoiler (click to show/hide)

Pluto Rank Feedback

The final rank of the pack, the hardest levels are all here. Indeed, I found the entire rank to be slow going and Pluto 3 to be the only real breather of the rank.

Spoiler (click to show/hide)

With this, many thanks to GigaLem for this pack, as except for the few levels that I sadly raged on due to finding a really fiddly and overcomplicated solution, I really enjoyed it from start to finish. Definitely harder than the previous pack in the series, FM2021. So, I would rate this pack Medium - Very Hard difficulty-wise.

Now all caught up again and just one pack currently in the series until FM2024 gets released, which I'm thinking won't be released at the end of this year but at the beginning of next year. However, I think I'll be completely caught up before that happens, as I will probably give 3-4 months before I take on FM2023. Definitely looking forward to it and hopefully some of the points I critiqued here won't be as frequent there!

Right, onto the next pack to round off the month of March and then I'm ready to send in my nominations for LOTY2023 ;)

2
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 22, 2024, 07:21:58 PM »
@David

Yes, Piquant 3 is solvable but the only way I know of is the super fiddly and timing heavy thing in the spoiler.

Spoiler (click to show/hide)

3
Lemmings Main / Re: I (finally!) played Lemmings Revolution
« on: March 21, 2024, 09:41:18 AM »
Lemmings Revolution is a really good game, I'm currently playing lemmings 3d, I'm on level 76 of 80 which is not bad going. :thumbsup:

All the lemmings games I've played are really good.

Good luck with the remaining 5 levels of L3D! :thumbsup: Of these, Mayhem 76 is the hardest IMO, as that one gave me the most trouble. Mayhem 79 was another one that I had trouble with.

Also, I don't know if you ever tried it, but namida developed an engine for L3D and custom packs for the game. It's called Loap, and is essentially like NL in that it's a great alternative to playing L3D on Dos/PS3 and has plenty of the same features as NL, such as framestepping, time skips, rewinding, etc.

You can download it here:

https://www.lemmingsforums.net/index.php?topic=5907.0


Now, I didn't grow up playing L3D. I played the game for the very first time two summers ago on Dos. I struggled a lot with the controls at first, but I eventually got the hang of it and was able to finish the game to the end. I definitely enjoyed it as I played it more ;) To be honest, after giving Loap a try for both Lemmings 3D Winterland and namida's Lemmings Plus 3D pack, it's going to be really difficult to go back to playing the game on Dos.  Loap is great, and namida did an excellent job with developing the engine.

Also, I have an LP of L3D on Dos if you like to check it out and compare your solutions with mine:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJuJwy0hXSuM-vucom5aK78M

I too can agree with the other Lemmings games being great, though to me L2 is so-so. It's not a bad game but it's also not a really good game IMO. I like Lemmings Revolution way more. The only official games I haven't played are L3 and Paintball. I would like to give the former a try sometime, after getting some clarification from Icho about the game, while the latter I might not even bother at all :XD:

4
Best of luck, Simon! Do us all here at the Lemmings Forums proud ;)

Surprised you missed this one considering how very vocal both you and geoo are in your dislike of them: Avoid unnecessary time limits. Standard for levels these days to not have a time limit unless it's for backroute prevention or is the main challenge of the level, eg, "It's hero time" from L1. Levels can still have them even if it's for neither reason, as there are still some diehard traditionalists here, but if a level should have one then usually set it arbitrarily high so it isn't a problem at all. Otherwise, just get rid of it and give infinite time.

Though perhaps you're intending to mention in the podcast that your creation Lix in newer versions got rid of time limits completely and similarly no way to change the spawn interval during Lix play.

Maybe also how there's different types of Lemmings too : neutrals/zombies. Your list is already quite huge though and therefore chances of missing some topics during the podcast is increased. Just throwing some suggestions out here, really, in case you want to discuss them for the podcast ;)

Avoiding unnecessarily sharp time limits ties well into the general high-level advice: Don't make the level restrictive unless you need it to enforce a core idea. I'll see if it finds its place in the podcast.

After all, the custom level culture and game/software design is my personal background, and it's fine if personal backgrounds make it in. It's not supposed to be a purely objective review. But yes, mainly it will be about DOS L1.

-- Simon

Right, these were merely suggestions I threw around :P It's up to you if you want to bring them up and discuss them. It would be cool if you did use at least one suggestion from each person who posted here, though ;) Looking forward to listening to it myself when it's ready!

That reminds me: I still need to fix the problem of not having yet watched all of the 30th anniversary of Lemmings documentary! I started watching it not long after it was released but I only watched like about 20 mins of it. I'm going to try and rectify that this weekend and if not sometime next week or weekend!

5
As mentioned, I'll definitely be watching, as I was one of the pre-testers :thumbsup: I know Strato will be too when he gets the opportunity and is able to. This will probably give him good reason to check my Lemmings: Hall of Fame replays for the final two ranks, as the plan is for me to do a few more rounds of resolving before he releases the pack sometime later in the year. It's nearly been half a year since I PMed my solutions to him, but that's because he's currently in the middle of moving house, which unfortunately means no time to check my solutions for backroutes and hence explains why there hasn't been an update for a while. He should almost be done with the housing stuff, but I've already told him no rush and just whenever he is ready to send me a new version ;)

Anyway, I will be watching your solutions and of course reading your feedback! :thumbsup:

6
NeoLemmix Levels / Re: Casualemmings 2.0
« on: March 17, 2024, 06:04:18 PM »
Congratulations on completing all of what you could! :thumbsup: Also thanks for the credit on my 3 Troll solutions! ;) It's like you said, the Troll rank can pretty much be considered a Bonus rank, one in which the levels were intentionally designed to be really bad. To some, they just aren't worth playing, and for them that's perfectly fine! The only reason I did the entire rank is due to how I'm a completist :laugh: Not to mention I did the whole rank with nin10doadict as my co-commentator, which was a lot of fun and hence I can forgive him for the torture that he puts the player through here! :P

Anyway, see you for Lemmings Open Air, the one I've been for you to get to for a while! :thumbsup:

7
Best of luck, Simon! Do us all here at the Lemmings Forums proud ;)

Surprised you missed this one considering how very vocal both you and geoo are in your dislike of them: Avoid unnecessary time limits. Standard for levels these days to not have a time limit unless it's for backroute prevention or is the main challenge of the level, eg, "It's hero time" from L1. Levels can still have them even if it's for neither reason, as there are still some diehard traditionalists here, but if a level should have one then usually set it arbitrarily high so it isn't a problem at all. Otherwise, just get rid of it and give infinite time.

Though perhaps you're intending to mention in the podcast that your creation Lix in newer versions got rid of time limits completely and similarly no way to change the spawn interval during Lix play.

Maybe also how there's different types of Lemmings too : neutrals/zombies. Your list is already quite huge though and therefore chances of missing some topics during the podcast is increased. Just throwing some suggestions out here, really, in case you want to discuss them for the podcast ;)

8
General Discussion / Re: Birthdays
« on: March 15, 2024, 07:18:52 AM »
A happy belated birthday from me as well. I hope you had a nice celebration. You're officially nine years younger than me now again - until July  ;).

Thank you kindly, @Swerdis sir! :thumbsup: Yikes, you old. Not really :P

The three of us are now 35, we can run for president if we want to.  Interesting that we are around the same age maybe apart from Swerdis who is nine years older than us.  Jkapp76 might indeed be the oldest active member on the forum. 

Yup, I'm 35 like you and Pieuw, and so since Monday earlier this week and for the time being I'm the same age as the both of you until you both turn another year older later this year and then I'll need to catch up to the both of you again next year :laugh:

9
General Discussion / Re: Birthdays
« on: March 14, 2024, 03:23:48 PM »
@Pieuw and @grams88

Thanks a bunch for the birthday wishes, gentlemen! :thumbsup: As of 3 days ago, I can now officially and legally run for office for the USA :laugh: So, if you know some USA history regarding the minimum qualifications to be President, then you'll know my age. However, even better: I believe all 3 of us are the same age again! :lem-shocked: :laugh: :thumbsup:

10
In Development / Re: Lemmings Heritage Demo WIP
« on: March 14, 2024, 01:31:15 AM »
Excellent kaywhyn, this is all so very helpful to me. I will surely like to post screenshots eventually, that would be plenty of fun and I keep wanting to do a demo release, but at this point I may wait until it's all completed and playtested. If you don't mind being a playtester at that point, it would be highly appreciated. As well as anyone else who would like to playtest it.

Everything seems very good, thank you! New levels get made every day from my side having not much to do since losing my job from staff cuts.

Hi @Mobiethian,

Thank you for thinking and considering me to be a pre-tester for your pack. Yea, I think I should be more able to do some actual pre-testing at that time when it is ready, so sure, you can put me down on the pre-testers list and reach out to me again when it is :thumbsup:

11
In Development / Re: Lemmings Heritage Demo WIP
« on: March 13, 2024, 11:33:38 PM »
All good with me, thank you so much! The name of this pack is basically what it is. A collection of Lemmings levels, new ones made by myself, that are like a mix of Lemmings 1 - 3 tilesets. But keeping the classic feel, more so like the first Lemmings flow although new abilities will be included. So now, instead of going with just two ranks, I will be adding a third - more difficult rank which would make it 60 levels total.

This is going to be great! Thanks to all for the advice mentioned above and the topic sharing. The name may stick, but for now I think it's okay as a working title.

Thanks for letting me know! :thumbsup: I changed the title of your latest post to match that of the OP's. In this way, it will more accurately reflect why it's now in the NeoLemmix Levels board => In Development. Before, on the home page it would show up as a new post with the original title "How does NeoLemmix decide which order the levels go?" on that board. The reason why it did that was because you quoted and replied to my post which had the original title, therefore the Re: "former title." No problem, I'm able to change the level title of my post, which I should had done when I moved it before you made your reply. That's my mistake :forehead: In addition, the person posting can change his/her own post's title too before clicking "post," but don't worry if you forget to. That's why there's the staff to help out with the organization :)

Now replies from this point should have the new title on the home page :) Also made an edit to the OP which just mentions that I changed the topic title :)

Excellent! I'm really looking forward to the finished product now, especially now with the new plans to expand the total number of levels! :thumbsup: Feel free to post screenshots of select levels during the pack's creation phase if you like, which will surely hype up people's excitement of your upcoming pack even more, especially if they like what they see in the pics :) Imgur is a site you can use to get the code to copy/paste in order to insert photos, and I believe there's some here that use it to present their work/pack.

12
@Simon

Correct, that is a very bad backroute for my R3 - Fun Teleportation Race in Space as you have guessed. Good find! :thumbsup: I'll need to think of a fix for the level. I will release an update when the LOTY2023 playing phase starts in a few weeks or so.

14
In Development / Re: Lemmings Heritage Demo WIP
« on: March 13, 2024, 09:21:37 PM »
I wonder whether it might be appropriate to rename this topic (to the title of the proposed level pack, or a working title?) and move it over to NeoLemmix Levels > In Development, as it sounds like Mobiethian is making significant progress with his pack! :lemcat:

Good catch, thanks! :thumbsup: I agree completely.

@Mobiethian

If it's all right would you, I can probably change your topic's title to "Lemmings Heritage Demo" and move this entire thread to the In Development child board of the NeoLemmix Levels board :) Or, did you have another topic title in mind that might work better?

15
Smooth and Bumpy are the ranks, has anyone else used those ones yet? If so, I could change mine up, no worries. I understand that I came into the door much later than a lot of users. :D

Yup, Lemmings Plus IV by namida, where they're the first two ranks out of four :laugh: Regarding repeating rank names, nothing wrong with that. There's plenty of level packs where rank names have been repeated. Another would be Insane which is a rank name found in both Clammings by Clam Spammer and, once again, Lemmings Plus IV by namida. In both cases, Insane is the final rank of each of those packs. I'm sure there's many more examples of packs that have repeated rank names, but can't think of further ones at the moment. Just know that repeating rank names isn't uncommon at all. However, if you still feel like changing the rank names after being told they have already been used, feel free.

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