Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - kaywhyn

#1
@Proxima

Bumping this topic for a few reasons. First off, I 100% support this project of converting all of the levels/packs to New Formats NL! :thumbsup: As I've been going through a lot of old packs lately, I'm more than happy to either assist and/or possibly take charge of the project, with some assistance of course. It's definitely something I wouldn't do alone, given the huge amount of levels/packs. In particular, I'm currently handling the rest of the cLemmings series with the cONML and cHoliday packs, and they're nearly complete, just a few more things that I need to decide on and then they'll be ready.

Second, and the main point I want to get to, and that is I wanted to ask if you still have all of the work you did for this project. If so, would you be all right and willing to send what you have to me? It's all right if you don't have them or don't want to, I just figure I ask. In this way, I would be able to get an idea of how you been handling making the various packs and also so that I wouldn't be wasting my time on levels/packs that you already did.

In any case, I wouldn't want to see this project abandoned or go to waste and am more than happy to help finish up what Nepster and Wafflem started by first bringing them to Old Formats and now with you porting them to New Formats! :)
   
#2
Quote from: Guigui on April 17, 2025, 09:00:44 PM@kaywhyn

At first I thought your answer was off-topic, but this was not counting the advanced Leemings attitude where things that look impossible do actually work : the "select walker" function you side-mentionned did the trick. Just hold "select walker" and those blockers do not get selected at all, frame skip until walkers are facing right and it's done. Thank you.

The hotkey for selecting walking Lemmings is also mentioned in the pre-text for the level. The reason why it doesn't mention a specific hotkey is because it depends on what layout the player selected, and also whether he/she customized it.


QuoteStill not sure how I could do it with the "directionnal select right" function here ?

Simply hold down the hotkey for selecting walking Lemmings and the right arrow key at the same time. This can be difficult to do, since you also need to make sure you have a spare hand to click with the mouse as well. However, there's the highlight feature which eliminates this problem.

QuoteAlso about "highlight lemming" function : how does that work ?

The highlight feature works by marking a Lemming with a pointing down arrow, which on the traditional layout is done by right-clicking the Lemming. You then assign a skill to the highlighted Lemming by right-clicking the appropriate skill in the skill panel. Thus, this achieves the same thing as holding down the hotkey for a walking Lemming and a specific arrow key at the same time, just a lot easier to do because you don't need to hold down any key at all, at least when using the traditional layout. All you have to do is highlight the Lemming by right-clicking on a Lemming, make sure the Lemming with the down pointing arrow is facing the correct direction, and then right-click the skill to assign it to the highlighted Lemming.

Conversely, to get rid of the highlight arrow, right-click on empty air.
#3
@Guigui

The hotkeys for selecting a walker and highlight depend on the layout you selected when setting up NeoLemmix for the first time. For example, I use the traditional keyboard layout, and for me the default hotkeys for selecting a walker and highlight are Ctrl and right-click, respectively. You can check the hotkey mapping and select the layout you want by going to settings/F3 => General => Configure Hotkeys. Find highlight function and select walking lemming and check what keys those are mapped to. In addition, if you don't like the keys they're mapped to, you can customize them, but I've left them all at their defaults for the traditional layout.

Hope this helps! :) 
#4
Just a friendly reminder that if you record and post a YouTube video solution with no audio commentary to a Lemmings level using a replay that isn't yours, to give credit where credit is due. Always, always credit the person of the replay/solution that you're using and posting somewhere in the video, either in the video title or video description. Unless the author says otherwise, posting the video solutions themselves of course is fine, and I'm sure the author(s) of the levels appreciate people posting solutions to the levels to be available to view online regardless of whose solution it is! :thumbsup: However, to do so without crediting the owner of the replay/solution somewhere in the video is dishonest and disrespectful, as this pretty much means you're making it look like you're passing off the replays/solutions as your own, when in fact you've recorded a video of someone else's solution.

I've sent a PM to the user who I noticed hasn't been crediting the owner of the replay(s) in their videos they been posting to fix that. Other than the user I PMed, I've seen everyone else do the proper thing of crediting the person of the solution in their videos! Thank you for doing so, your honesty, and giving credit where credit is due and keep up the great work! :thumbsup:
#5
Contests / Re: Level Design Contest #32
April 12, 2025, 12:14:51 PM
As this is Colorful Arty's rule, ultimately it's his call to make here and to clarify. Seems to be a nice borderline edge case here you found, but my guess and interpretation is that it's fine, since you haven't changed anything appearance-wise of the levels except for where the teleporters lead to, as long as the solutions to the two levels are different and that a solution to one level isn't possible in the other. Again, this is just my guess and interpretation to Colorful Arty's rule and shouldn't be taken as an official ruling from me in any way! In the end, Colorful Arty gets the final say and that Icho ok's it.

edit: Strikethrough the "it's fine" part of my post, as Icho has added his own interpretation for R1 and yea, it makes complete sense to have them paired the same way in both levels for Arty's ruleset! :)

Also something I meant to do a while ago, but once more, it's likely not necessary since this is a smart community, but just in case for those who might not be aware of it, I expanded Icho's last point in the R1 to explain the easiest way to give the second level a different level ID from the first is by clicking on the "random ID" button in the editor. You know me, I like being super detailed and giving as much details as possible when explaining things! ;)   
#6
Hi @Guigui,

Welcome to the Forums! :thumbsup: The music pack download is in the Holiday Lemmings 2024 topic, near the bottom of the first post there (there's three download links, the music pack is the second link):

https://www.lemmingsforums.net/index.php?topic=6954.0
#7
Per GigaLem's request and with how I think I've seen enough now and hence felt the need to step in and intervene, I'm going to go ahead and lock this topic now. @Silken I don't know what your problem is, but please stop picking on GigaLem and leave him alone. He's done nothing but express his personal views on the matter. It's fine that your views are different from his, but you have no right to be rude and disrespectful by responding to him with the tone you used to convey your thoughts just because they're different from his. You really don't understand him as well as a lot of us do who have been here for a long time. You were already told once to maybe be more civil and respectful in your posts, and honestly

QuoteHating on Fandom is completley childish behaviour.

This IMO goes too far, and I felt you've crossed the line here. Especially when combined with your latest post that really seems insulting to anyone else who might not be a fan of Fandom. Let's stop now before things get further out of hand.       
#8
Hi @WillLem,

I have completed both Reverse Lemmings editions for L1 and ONML for The Complete Reverse Lemmings series! :thumbsup: My replays are attached.

Also, links to my LPs:

Reverse Lemmings Classic Edition (L1) - Kaywhyn's LP of Reverse Lemmings Classic Edition

Oh No! More Reverse Lemmings (ONML) - Kaywhyn's LP of Oh No! More Reverse Lemmings

Enjoy! :P

I have pretty much already played Reverse Lemmings Classic Edition before, as I played through Colorful Arty's SuperLemmini Reverse Lemmings pack a really long time ago. The Classic Edition is essential a direct conversion of the SuperLemmini pack to NL, and as mentioned in the OP Colorful Arty has since released his own version of Reverse Lemmings for NL, and it is a completely different and separate pack from WillLem's. As such, WillLem's version is titled Reverse Lemmings Classic Edition in order to distinguish it from Colorful Arty's Reverse Lemmings edition for NL.

While it is pretty much a direct conversion of the SuperLemmini pack, the Classic Edition does have some changes to some of the levels for NL so that some are different from the corresponding level in SuperLemmini, as WillLem has detailed in the changelog in the OP. Most of the changes are subtle and hence aren't very different from the SuperLemmini version, so most solutions that work on SuperLemmini should also work for the Classic Edition, though some of the changes still allow multiple, alternative solutions.

On the other hand, Oh No! More Reverse Lemmings is completely new to me and therefore the solutions are new for me. I did play Minim's Reverse Lemmings for ONML on Lemmix a really long time ago, and if my memory serves me correctly I stopped somewhere in late Crazy, when there were a few I couldn't solve. I recently went through the thread again, and it seems my suspicion that some require glitches to solve is right. Of course, no need to worry about them when playing this pack, since it is for NL :P So, as I pretty much don't really remember the levels from playing Minim's version of Reverse Lemmings for ONML, I may as well treat Oh No! More Reverse Lemmings as a completely different pack from Minim's and hence a complete blind playthrough :P

Minim's Reverse Lemmings for ONML topic here:

https://www.lemmingsforums.net/index.php?topic=1727.0

For both packs, I used the PC Canadian version of the music tracks, as honestly I can't stand to listen to the Amiga tracks anymore and IMHO the Dos and PC Canadian versions of the L1/ONML music tracks are far superior :P To be fair, I grew up with the Dos port of the games and hence I listened to the Dos tracks first, though I heard the PC Canadian version of the music tracks far more due to spending more time playing L1/ONML on the Cd that bundles both games together. It wouldn't be for many years later when I learned there were so many other ports for L1. So, sorry to any fans of the Amiga tracks!

For fun, I decided to simulate the former SuperLemming gimmick on Wicked 2 by playing the entire level with FF on. At the same time, I kind of had to play it without pausing, as I forgot that pausing and then unpausing turns FF off! :lem-shocked: I decided to leave my multiple failures in the video, as they should still serve to be good for a laugh :laugh: I think you can clearly tell I was enjoying myself! ;) I did realize too late that I kind of cheated before I solved the level the first time, as I forgot to cancel the replaying back my actions. So, I went back to redo the level with FF engaged right from the start and making sure to frantically click empty air to cancel the replay ;) After a few tries, I gave up trying to use the mouse to select the skill, so I just resorted to pressing the Z key. Things probably would had been easier if I had use both the Z and Y keys in conjunction with each other, but well, you can tell that I don't play with those hotkeys, so this was more or less new to me even though I've used them on some levels of Strato's Lemmicks! :P     

Even though both of these packs were on the easy side for me, I still enjoyed them very much! :thumbsup: I don't think I ever downloaded the original Oh No! More Reverse Lemmings, and so I wouldn't be able to compare the v1.04 version to earlier versions of the pack. Even then, I take WillLem's word that this is significantly improved from all of the earlier versions of the pack ;) If anything, playing through Lemmings Redux, Colorful Arty's Reverse Lemmings for NL, and both packs of the Complete Reverse Lemmings by WillLem, one for L1 and the other for ONML, all within the past week have given me some level ideas of my own for my upcoming pack Lemmings Memories! :thumbsup:

Hardest levels for Reverse Lemmings Classic Edition IMO:

Taxing 17 and Taxing 23

Hardest levels of Oh No! More Reverse Lemmings IMO:

Wild 17, Wicked 16 (more due to finishing on time instead of the puzzle), Wicked 17, Havoc 8, and Havoc 17

Favorites of Mine:

Wicked 20, Havoc 5, and Havoc 8

Thanks again for Reverse Lemmings for both L1 and ONML, @WillLem! :thumbsup:
     
#9
Lemmings Main / Re: Arranged Lemmings BGM
April 03, 2025, 06:41:19 PM
Hey @ssam1221, welcome back after so long! :thumbsup: Even if we have formally met a few months ago when I reached out to you via PM for a tiny request/favor of getting a hold of a level of yours I was missing ;)

Wow, this is great stuff you made for the ONML 5th track! :thumbsup: I really like how the track sounds so soothing which can serve to better ease the frustration with many of the ONML levels, since the game is far harder than L1. Thanks for sharing! :thumbsup:

Also no problem on the video uploads to your three old packs. I remember them being really good when I played them from back in the days on Dos. Wow, according to this topic https://www.lemmingsforums.net/index.php?topic=1954.msg48508#msg48508, your last post was from almost 11 years ago! :lem-mindblown:

edit: Another topic of yours: https://www.lemmingsforums.net/index.php?topic=1625.0

There you see a post from namida who wrote to you in Korean. Needless to say, your Dos/Lemmix levels/packs were big hits with the Lemmings community! :thumbsup:

Links to my playlists of video solutions to ssam1221s' packs:

Ver.1 - https://www.youtube.com/playlist?list=PLbp2m4KlFpJueZsMIqW2fckv8DcPAdJ75

Ver.2 - https://www.youtube.com/playlist?list=PLbp2m4KlFpJvKNKunFROD8jodxR42IrIw

Ver.3 - https://www.youtube.com/playlist?list=PLbp2m4KlFpJvcsykNwe1onU4uNS-P-gAt

Please note that I recorded these solutions through CustLemmix.

Thanks again for watching, the likes, and the nice comments on some of my solutions, as well as supplying me the missing Havoc 3 level for your Ver.3 pack! :thumbsup: As mentioned before, in the upcoming weeks/months, I will be working on porting your levels over to NL. Except for one level in the first pack and any levels that require glitches to solve, pretty much Ver.1 and Ver.2 should be very easy to convert, while Ver.3 will take some time, due to a lot of levels needing glitches to solve. As a matter of fact, I started to convert these packs to SuperLemmini a while back and IIRC I believe I finished the first two packs but stopped somewhere in the Wild ranking for the third pack. I'll need to resume on this at some point! :laugh: 

For anyone who wants to play ssam1221s' levels on the Lemmings Level Database site:

https://lldb.camanis.net/search?query=ssam1221

If it's not too much trouble, would you by any chance still have your special levels that didn't make it into any of your packs? No worries if not!

Finally, I want to link to the Deceit's Lemmings topic, as you do have a history with it. Even though it was a really long time ago, once again I want to congratulate you on the "win a pizza" prize for solving all of Deceit's pack :thumbsup: That prize sounds really cool (according to Deceit and namida's translation of the Korean readme file), and after I uploaded all of my solutions to the pack for Old Formats NL in the last few months, I quipped on Discord that "I have solved all of Deceit's Lemmings again and would like my pizza" :laugh: :P

As I have explained to you via PM a few months ago, I wasn't able to solve Mayhem 21 of Deceit's Lemmings from back in the days, but almost a year later, the solution suddenly came to me in my mind. I quickly loaded up the level on Lemmix, tried it out, and was pleasantly surprised to see that what I had in mind works! :thumbsup:

Not only that, there is another Korean member here which you can get in touch with, Armani. He was the one who found the missing Deceit's Lemmings levels, I believe from https://cafe.naver.com/LemmingsForever and so I decided to post them in the Deceit's Lemmings level pack topic I linked to above after he posted them on Discord. They're also available to play on the Lemmings Level Database.

https://lldb.camanis.net/levelpack/546/Deceits-Lemmings-Extras

Thus, if your site is where Armani got the levels from, he of course is able to read and understand all of the Korean. I'm not sure if you're both from the same part of South Korea, but if you guys are and not too far away from each other, consider meeting up with one another sometime in real life! :) Depending on your schedules, of course! ;)         
#10
The NL V12 list has now been updated to include Festival Millas 2024. The Excel spreadsheet in the OP has accordingly been updated to reflect that and is also attached! :thumbsup:
#11
Quote from: kaywhyn on January 13, 2025, 12:19:56 AMAttachments in PMs don't always seem to be working consistently. I have had a few cases with some members via PM who said they've sent me an attachment of a replay, level pack, etc, only for me to find nothing was posted in the attachments section at the bottom of the message. I tell the sender that I don't see anything, and then they tell me it's odd because they're very certain they did attach it before sending the message. It's only been a problem when others have sent me an attachment. I don't think my recipients ever had a problem when I send a PM attachment. They always went through and received them just fine.

Ok, I have noticed the following with hitting "preview" when I was testing something with PMs earlier: After putting attachments, for some reason the checkboxes are ticked, meaning when you send the PM the attachments won't send because ticking them means you don't want to attach the files anymore. When clicking preview a second time, the checkboxes are now unticked. Finally, clicking preview a third time removes the attachments completely. However, if you untick any of the checkboxes after clicking preview the first time, then the next time you click preview the attachment for which the tickbox is unchecked will not appear anymore. Meaning, it will only take two clicks of preview to remove an attachment if you manually untick the checkbox for the attachment after clicking preview the first time to have them appear.

I haven't confirmed with the users who had a problem with sending me an attachment via PM not appearing for me, but maybe this is why? I'll have to ask them how many times they have clicked preview before sending. In any case, I haven't heard a problem from my recipients not getting an attachment from me, it's always been me not receiving an attachment when people send me PMs in a few cases.

Forum posts don't suffer from this problem of attachments not being sent correctly, even when clicking preview, as I guess it's different due to clicking browse in PMs whereas for Forum posts you "click or drag files to attach them."
#12
Hello @Colorful Arty,

I have solved all of the pack :thumbsup: My replays are attached. Also link to my LP: Kaywhyn's LP of Colorful Arty's Reverse Lemmings (New Formats NL). Enjoy! :P

Even though this pack is all of the L1 official levels with all exit(s) and entrance(s) swapped, I absolutely enjoyed this pack from start to finish! :thumbsup: I would agree here that this version is harder but also many times better than the SuperLemmini version you released years prior to this one :) It's been a while since I played the latter, though I will try and get video solutions up to that sometime ;) It's clear why this pack is harder, due to being on NL and how there's more options for solutions than on SuperLemmini, as this pack uses NL skills too instead of being restricted to just the classic 8 skills which SuperLemmini only supports, for example. Indeed, the difficulty jumps all over the place in each rank throughout the entire pack. Hence, there are even tough levels in both the nuF and ykcirT ranks which definitely feel out of place for the rank as a result. At the same time, there are still breathers here and there mixed in between all the difficult levels in every rank. Needless to say, the pack can't seem to make up its mind on the difficulty and hence applies "schizophrenic difficulty" according to TV Tropes  :P

If you load up the pack in NL, you will see that not only are the rank names spelled backwards, but the reading order for level titles is now from right to left instead of the normal left to right. The exact same thing goes with both the post-results victory/fail text for the levels, as well as the DMA congratulations message you get when you beat mehyaM 30 successfully, though I missed my opportunity to read it in the forward direction! :forehead: As a matter of fact, for about the first half of the LP I didn't read the level titles in the forward direction :XD: I pretty much started doing that in about the second half of the LP! :laugh: :thumbsup:     

As usual, if not bothering with the talisman (if present) then the levels are not as difficult, but some are significantly harder if going for them! Even then, a lot of them were very satisfying to figure out! :thumbsup:

Hardest levels IMO:

nuF 10, nuF 12, nuF 29, ykcirT 5, ykcirT 14 (definitely fits the level title of MENACING!! better here! ^^), ykcirT 16, ykcirT 19, ykcirT 25, ykcirT 30, gnixaT 2, gnixaT 4, gnixaT 5, gnixaT 14 (not hard but a real time cruncher), gnixaT 17, gnixaT 23 (one of the easiest levels of the pack if you don't bother with the talisman, but is a significantly harder challenge if so!), gnixaT 29, mehyaM 6, mehyaM 15, mehyaM 21, mehyaM 22, mehyaM 23 (I would consider this the hardest level of the entire pack!), and mehyaM 27

Favorite Levels

nuf 10, nuF 14, ykcirT 4, ykcirT 7, ykcirT 15, ykcirT 20 (somewhat difficult), ykcirT 22, ykcirT 23, ykcirT 30, gnixaT 1, gnixaT 3, gnixaT 7, gnixaT 9, gnixaT 15 (though more for its graphics and that it plays my favorite version of the AWESOME track, but that's because I preassigned it the PC Canadian music track :P), gnixaT 29, mehyaM 2, mehyaM 8 (would be a lot better if it wasn't really tight on time, though I acknowledge that I might had made it far tighter than it needs to be. If there's a much easier solution that allows you to finish the level comfortably with more time to spare, I would love to see it! ;)), mehyaM 13, mehyaM 16, mehyaM 18, mehyaM 20, and mehyaM 25 (see spoiler for my favorite part!)

Spoiler
That's especially a very nice added touch with using a miner to tank the steel in order to make the Lemming turn back towards the exit after bridging the final gap! :thumbsup:

Well done with this pack Colorful Arty, and thank you for porting it over to NL! :thumbsup:       
#13
NeoLemmix Levels / Re: Lemmings Plus Series
March 26, 2025, 08:51:52 PM
@namida

Since you've done it for all of your packs, would it be possible for you to list the LPVII music sources and add them to the second post of the topic under the "Music Sources" heading? In particular, I'm still not sure where crypt1 and dungeon1 come from. All the others I had some help in identifying, but for completeness let's list them for all 9 tracks :)

edit: It has been done. Thanks namida! :thumbsup: 
#14
NeoLemmix Levels / Re: Lemmings Redux [Easy-Medium]
March 26, 2025, 11:57:56 AM
I have finally played and solved all of the most recent version of Lemmings Redux, and so I just wanted to attach my entire replay collection! :thumbsup:

Also link to my LP of the pack in case anyone is interested: Kaywhyn's LP of Lemmings Redux Enjoy! :P

Many thanks for Lemmings Redux and job well done to the Lemmings community on a wonderfully put together pack! :thumbsup: This was a great trip down memory lane, and as it turns out I have played pretty much all of these levels before, with the only new ones I haven't seen or played before are the ones from the ZY Spectrum and NES/SNES ports, except for the SunSoft ones in the last one. So really, there were only like 2 or 3 levels in total in the entire pack I hadn't played before! :) At the same time, there were also a lot of Genesis and Special rank PSP levels I couldn't recall or remember well enough, as I have pretty much played through them only once, and that was a really long time ago. Same thing with Holiday Lemmings, though I think I might had played it a few times, but that was way back when I was in high school. However, I do remember the Holiday Lemmings levels that are in the pack, I just don't recall the ranks they're found in. Needless to say, I've played and spent far more time with L1 and ONML, to the point I remember all of the levels in these two games and which rank they're found in, at least for Dos, though not necessarily the level number memorized. At least for L1 I don't have the level numbers memorized as well as I do with ONML. The latter game I have pretty much all the levels in order memorized, while L1 not as well.

Because I'm pretty much familiar with practically all of the levels, I decided to rise to the challenge and go for all of the talismans even though I normally don't go for them ;) A lot of the challenge solutions are completely new to me and were huge struggles for me, and I must say they were very satisfying to figure out! :thumbsup: If anything, they have opened my eyes to new solutions that I haven't ever found or used before whenever I have played the level. Not sure why Manic 14's talisman took me a long time to figure out, though! :XD:

Of course, if I remembered anything interesting to tell regarding my history with certain levels of the pack, I made sure to do so in my LP! One very good example is with Zany 10, where I remember the solution came to me one summer morning when I was lying awake in bed. When I first reached Havoc 10 probably about a week(s)/months prior, I couldn't for the life of me figure out how to do it, so to have the solution come to me not too long afterwards was really a crowning moment for me. Yea, you can imagine the 10-year-old kid in me feeling really smart at the time with that level! :laugh: :thumbsup:

During my LP, I made the connection of how a lot of the level numbers match the number of the level from the game they're in. For example, going back to Zany 10, which is Flow Control, which is Havoc 10 in ONML. I really like this association with many of the other levels in the pack doing that a lot! :thumbsup: 

This trip going through Lemmings Redux will be super helpful for me in making further progress with new level ideas for my upcoming pack Lemmings Memories! :thumbsup: I haven't done any level making in a while now, so I'm hoping to get back into it soon ;) Stay tuned of course for when I post more future updates on it in my level pack topic!         
#15
Lemmini / Re: [RetroLemmini] Level Packs Index
March 24, 2025, 08:11:38 PM
Added Pacguy765's Challenge pack to the OP list, as that has finally been converted by eric ;)