Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kaywhyn

Pages: [1] 2 3 ... 124
1
General Discussion / Re: Lemmings Forums on Youtube
« on: April 17, 2024, 06:30:25 AM »
Decided to hold another Q&A:

https://youtu.be/HWTXfQijVZM

Can't believe it's been two years since the last and only Q&A I've done :laugh:

Same as how I did the last one: You can drop off your questions in a comment in the comments section of the video. Anyone is welcome to participate, even if you participated in the previous one! :thumbsup:

2
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Heritage Release Thread
« on: April 04, 2024, 08:31:24 PM »
Congratulations on the release! :thumbsup: And no problem on giving you a helping hand in the entire process! :) Thanks again for the nice scroller credit :thumbsup: Everything loads fine on my end, so nice job on packing the level pack correctly! :)

One thing though: Did you intend to include a logo? The one you PMed me looks great, by the way! :thumbsup: If you did want to include it, then that would go in the same place where all the rank folders of your pack are, i.e, same location as the levels.nxmi and info.nxmi files. Simply save your image file as "logo.png" and put in the location I mentioned :) No problem if you don't include one. The important thing is that all levels load correctly, and so far so good! :thumbsup:

3
Stream is over, a short stream of 1.5 hours.

Recording will remain for 14 days at:
https://www.twitch.tv/simonnaaar

-- Simon

The link doesn't work. I always get a "content is unavailable" error

4
Contests / Re: Level of the Year: 2023!
« on: March 31, 2024, 06:58:12 PM »
@Icho

PMed you my nominations list and also made an edit to the post in the LOTY2023 Nominations topic to include mine, but I still wanted to PM my list to you just so you have them! :)

5
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Halloween 2023
« on: March 31, 2024, 10:17:44 AM »
Hi Armani,

Finally solved the entire pack. Attached are my replays and of course some feedback! Also, you already know, but for anyone who wants to watch, I have an LP of the pack:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJuqXqjQrqimOqe5GJAznICi Enjoy! :P

Thank you for watching, all the feedback on my solutions, and the generous words! :thumbsup:

General Feedback

Lemmings Halloween 2023 is Armani's third level pack, after Lemmings Uncharted and Xmas Lemmings 2021, in that order. Uncharted is the hardest of all his packs, while the other two packs of his are somewhat easier than it. Even then, I still found these two packs after Uncharted quite challenging in many places, but they don't reach the nasty and extreme difficulty that Uncharted does. Still, don't expect them to be quick solves, because they aren't! Having now made 3 packs and been on the Forums for at least 4-5 years, Armani is very well-known for challenging levels! In general, I personally tend to struggle far more with Armanis' levels than I do with Ichos', and that's saying a lot! Needless to say, I think we both agree that Armani has managed to top Icho in the difficulty of levels at times, though I personally still consider them far better level solvers than me. It's nice knowing that this community considers me up there with them and some other top solvers, but again I personally don't think I'm as good as any of them when it comes to solving Lemmings levels.

I struggled far more with this pack than I thought I would. I asked Icho on Discord what he thought the difficulty tag can be put for this pack, and he probably thinks Medium-Hard. I agree with Medium for the lower end for the difficulty, but after solving all of the pack, I would have to say that the high end goes up to "Very Hard" instead and therefore my difficulty classification for the pack is Medium-Very Hard ;) At least this I consider true for the Festival rank, it definitely goes up to Very Hard in a few places IMO, but especially near the very end. For the Funeral rank, it in general felt easier than the Festival rank, and Armani intentionally made it so, but it probably does or comes super close to hitting "Very Hard" difficulty. Very true with Funeral 14, which I agree with Armani is the hardest level of the pack. However, as has been said many times, difficulty is very subjective. This seems to suggest that Icho didn't struggle anywhere near as much as I did with this pack, therefore reinforcing the fact that he's a far better level solver than I am!

Festival Rank Feedback

The first rank of the pack and the one where there are no zombie levels (that's for the second rank, Funeral). I would note that right out the gate the pack already starts more difficult than usual, around Medium difficulty. I guess that was the biggest sign that this wouldn't be a pack that would be completely breezed through so quickly! :laugh:

Spoiler (click to show/hide)

Funeral Rank Feedback

The next rank and an entire rank of zombie levels. As Armani has said on Discord, these are intentionally easier than the Festival rank levels, save for Funeral 14, where that is the hardest level of the entire pack.

Spoiler (click to show/hide)

Overall, I must repeat what both Armani and Icho (but especially the latter!) have said about the pack's quality, and that is I too was quite amazed and impressed! :laugh: I definitely can recommend players give this pack a go, but do be warned that I don't find it that much easier than either of Armani's previous two packs. Probably about the same as Xmas Lemmings 2021 difficulty-wise. I struggled far more than I thought I would here. More with the Festival rank than the Funeral rank, though just like in my personal experiences I did struggle with some zombie levels as I usually do.

Thanks so much for this pack Armani, and I look forward to any future packs you might have planned! :thumbsup:

6
Loap / Re: [BUG] LShift + U crashes the game in fullscreen on Windows
« on: March 29, 2024, 04:22:28 PM »
Judging by your discussion in this thread I assume you can go fullscreen with Loap but I can't find any success with trying this. No settings or ALT+ENTER not working for me. Am I missing something here?

Love how easy it was to get going otherwise, having nostalgia overload right now.

The full screen option is in the Loap.ini file in your Loap directory under #Display options. Simply open with Notepad and change "False" to "True" and save. By doing this, it will completely override the window vertical and horizontal dimensions. Though, now that you mentioned it, it does make me wonder why it's only found there and not also in the options menu inside the Loap engine itself. Then again, not everything you see in the .ini file is in the options menu, eg, Vsync. I can't remember if namida intentionally decided not to include full screen as a toggleable option in-game or was going to implement it but hasn't yet.

7
NeoLemmix Levels / Re: Festival Millas 2022 - Release Thread
« on: March 23, 2024, 11:12:18 PM »
Hello GigaLem,

I have played and solved all of the levels of the pack. My replays are attached. Also, link to my LP: https://www.youtube.com/playlist?list=PLbp2m4KlFpJt9rSz7I7zTJl3t6K-jQmhl. Enjoy! :P

General Feedback

As mentioned on the menu title, Festival Millas 2022 is the fifth volume of the FM level pack series. It is another Christmas holiday-themed pack by GigaLem and Plom510, although the latter didn't make any levels for the pack but instead did the graphical designs and other behind-the-scenes work for the pack. Instead, except for 2 Pluto levels, all levels are by GigaLem. Some of these levels originally came from very early Christmas packs of GigaLem's, from the 2017 pack or earlier and were remade for inclusion in FM2022. I can't quite remember, but I believe some of those were ones I suggested to GigaLem to do a remake, as sometime ago I combed through all of GigaLem's packs and found plenty that would be great for a potential remake. Happy to see some of them in this pack! Most of the later ones did feel harder than where they originally came from, but as usual I love a challenge in Lemmings! :thumbsup:

The rank names are all the gas giant planets of our Solar System. Pluto is the final rank but is the exception as it's not a gas giant. In addition, as of 2007 it is no longer classified as a planet but rather a "dwarf planet." Hence, there are now only 8 planets in our Solar System instead of 9.

Also happy to see that I'm in the credits even though I didn't really contribute much for the pack! :laugh: Always nice to be honored this way in writing :thumbsup:

Jupiter Rank Feedback

The first rank of the pack, these were pretty nice levels overall. Even at the very end of the rank it doesn't get very difficult. However, there are some that suffer from repeated skill assignments being a little on the excessive side and hence are a bit of a personal dislike for me. 10 isn't that excessive, but it's kind of pushing it a bit. In some cases, I can understand why the level wouldn't work if they were preassigned the athlete skills at the start, but if it can work, then that's preferable so that the player doesn't have to assign those skills.

Spoiler (click to show/hide)

Saturn Rank Feedback

The 2nd rank and the next planet after Jupiter in the Solar System, these levels are much harder than the Jupiter levels. It already starts getting difficult in this rank! The justification here is that because there are less levels per rank, the difficulty climbs faster than the previous pack in the series did.

Spoiler (click to show/hide)


Uranus Rank Feedback

The levels here continue to be hard, though they still don't quite reach their highest point in difficulty. They're still high up in the difficulty, though!

Spoiler (click to show/hide)


Neptune Rank Feedback

The penultimate rank of the pack, even harder levels still

Spoiler (click to show/hide)

Pluto Rank Feedback

The final rank of the pack, the hardest levels are all here. Indeed, I found the entire rank to be slow going and Pluto 3 to be the only real breather of the rank.

Spoiler (click to show/hide)

With this, many thanks to GigaLem for this pack, as except for the few levels that I sadly raged on due to finding a really fiddly and overcomplicated solution, I really enjoyed it from start to finish. Definitely harder than the previous pack in the series, FM2021. So, I would rate this pack Medium - Very Hard difficulty-wise.

Now all caught up again and just one pack currently in the series until FM2024 gets released, which I'm thinking won't be released at the end of this year but at the beginning of next year. However, I think I'll be completely caught up before that happens, as I will probably give 3-4 months before I take on FM2023. Definitely looking forward to it and hopefully some of the points I critiqued here won't be as frequent there!

Right, onto the next pack to round off the month of March and then I'm ready to send in my nominations for LOTY2023 ;)

8
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 22, 2024, 07:21:58 PM »
@David

Yes, Piquant 3 is solvable but the only way I know of is the super fiddly and timing heavy thing in the spoiler.

Spoiler (click to show/hide)

9
Lemmings Main / Re: I (finally!) played Lemmings Revolution
« on: March 21, 2024, 09:41:18 AM »
Lemmings Revolution is a really good game, I'm currently playing lemmings 3d, I'm on level 76 of 80 which is not bad going. :thumbsup:

All the lemmings games I've played are really good.

Good luck with the remaining 5 levels of L3D! :thumbsup: Of these, Mayhem 76 is the hardest IMO, as that one gave me the most trouble. Mayhem 79 was another one that I had trouble with.

Also, I don't know if you ever tried it, but namida developed an engine for L3D and custom packs for the game. It's called Loap, and is essentially like NL in that it's a great alternative to playing L3D on Dos/PS3 and has plenty of the same features as NL, such as framestepping, time skips, rewinding, etc.

You can download it here:

https://www.lemmingsforums.net/index.php?topic=5907.0


Now, I didn't grow up playing L3D. I played the game for the very first time two summers ago on Dos. I struggled a lot with the controls at first, but I eventually got the hang of it and was able to finish the game to the end. I definitely enjoyed it as I played it more ;) To be honest, after giving Loap a try for both Lemmings 3D Winterland and namida's Lemmings Plus 3D pack, it's going to be really difficult to go back to playing the game on Dos.  Loap is great, and namida did an excellent job with developing the engine.

Also, I have an LP of L3D on Dos if you like to check it out and compare your solutions with mine:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJuJwy0hXSuM-vucom5aK78M

I too can agree with the other Lemmings games being great, though to me L2 is so-so. It's not a bad game but it's also not a really good game IMO. I like Lemmings Revolution way more. The only official games I haven't played are L3 and Paintball. I would like to give the former a try sometime, after getting some clarification from Icho about the game, while the latter I might not even bother at all :XD:

10
Best of luck, Simon! Do us all here at the Lemmings Forums proud ;)

Surprised you missed this one considering how very vocal both you and geoo are in your dislike of them: Avoid unnecessary time limits. Standard for levels these days to not have a time limit unless it's for backroute prevention or is the main challenge of the level, eg, "It's hero time" from L1. Levels can still have them even if it's for neither reason, as there are still some diehard traditionalists here, but if a level should have one then usually set it arbitrarily high so it isn't a problem at all. Otherwise, just get rid of it and give infinite time.

Though perhaps you're intending to mention in the podcast that your creation Lix in newer versions got rid of time limits completely and similarly no way to change the spawn interval during Lix play.

Maybe also how there's different types of Lemmings too : neutrals/zombies. Your list is already quite huge though and therefore chances of missing some topics during the podcast is increased. Just throwing some suggestions out here, really, in case you want to discuss them for the podcast ;)

Avoiding unnecessarily sharp time limits ties well into the general high-level advice: Don't make the level restrictive unless you need it to enforce a core idea. I'll see if it finds its place in the podcast.

After all, the custom level culture and game/software design is my personal background, and it's fine if personal backgrounds make it in. It's not supposed to be a purely objective review. But yes, mainly it will be about DOS L1.

-- Simon

Right, these were merely suggestions I threw around :P It's up to you if you want to bring them up and discuss them. It would be cool if you did use at least one suggestion from each person who posted here, though ;) Looking forward to listening to it myself when it's ready!

That reminds me: I still need to fix the problem of not having yet watched all of the 30th anniversary of Lemmings documentary! I started watching it not long after it was released but I only watched like about 20 mins of it. I'm going to try and rectify that this weekend and if not sometime next week or weekend!

11
As mentioned, I'll definitely be watching, as I was one of the pre-testers :thumbsup: I know Strato will be too when he gets the opportunity and is able to. This will probably give him good reason to check my Lemmings: Hall of Fame replays for the final two ranks, as the plan is for me to do a few more rounds of resolving before he releases the pack sometime later in the year. It's nearly been half a year since I PMed my solutions to him, but that's because he's currently in the middle of moving house, which unfortunately means no time to check my solutions for backroutes and hence explains why there hasn't been an update for a while. He should almost be done with the housing stuff, but I've already told him no rush and just whenever he is ready to send me a new version ;)

Anyway, I will be watching your solutions and of course reading your feedback! :thumbsup:

12
NeoLemmix Levels / Re: Casualemmings 2.0
« on: March 17, 2024, 06:04:18 PM »
Congratulations on completing all of what you could! :thumbsup: Also thanks for the credit on my 3 Troll solutions! ;) It's like you said, the Troll rank can pretty much be considered a Bonus rank, one in which the levels were intentionally designed to be really bad. To some, they just aren't worth playing, and for them that's perfectly fine! The only reason I did the entire rank is due to how I'm a completist :laugh: Not to mention I did the whole rank with nin10doadict as my co-commentator, which was a lot of fun and hence I can forgive him for the torture that he puts the player through here! :P

Anyway, see you for Lemmings Open Air, the one I've been for you to get to for a while! :thumbsup:

13
Best of luck, Simon! Do us all here at the Lemmings Forums proud ;)

Surprised you missed this one considering how very vocal both you and geoo are in your dislike of them: Avoid unnecessary time limits. Standard for levels these days to not have a time limit unless it's for backroute prevention or is the main challenge of the level, eg, "It's hero time" from L1. Levels can still have them even if it's for neither reason, as there are still some diehard traditionalists here, but if a level should have one then usually set it arbitrarily high so it isn't a problem at all. Otherwise, just get rid of it and give infinite time.

Though perhaps you're intending to mention in the podcast that your creation Lix in newer versions got rid of time limits completely and similarly no way to change the spawn interval during Lix play.

Maybe also how there's different types of Lemmings too : neutrals/zombies. Your list is already quite huge though and therefore chances of missing some topics during the podcast is increased. Just throwing some suggestions out here, really, in case you want to discuss them for the podcast ;)

14
General Discussion / Re: Birthdays
« on: March 15, 2024, 07:18:52 AM »
A happy belated birthday from me as well. I hope you had a nice celebration. You're officially nine years younger than me now again - until July  ;).

Thank you kindly, @Swerdis sir! :thumbsup: Yikes, you old. Not really :P

The three of us are now 35, we can run for president if we want to.  Interesting that we are around the same age maybe apart from Swerdis who is nine years older than us.  Jkapp76 might indeed be the oldest active member on the forum. 

Yup, I'm 35 like you and Pieuw, and so since Monday earlier this week and for the time being I'm the same age as the both of you until you both turn another year older later this year and then I'll need to catch up to the both of you again next year :laugh:

15
General Discussion / Re: Birthdays
« on: March 14, 2024, 03:23:48 PM »
@Pieuw and @grams88

Thanks a bunch for the birthday wishes, gentlemen! :thumbsup: As of 3 days ago, I can now officially and legally run for office for the USA :laugh: So, if you know some USA history regarding the minimum qualifications to be President, then you'll know my age. However, even better: I believe all 3 of us are the same age again! :lem-shocked: :laugh: :thumbsup:

Pages: [1] 2 3 ... 124