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Topics - LJLPM

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1
Hi,
Is it possible to launch SuperLemmini using a command line which would include a (custom-)level file's full path as an input arg, please ?
Thanks! :)

2
Tech & Research / NeoLemmix: technical doc
« on: February 07, 2021, 10:56:54 AM »
Hi,

Next friday, I'll have a full day available to work on my Lemmings-like game for Android.
I would like to load NeoLemmix levels with the best possible compatibility.

Is there somewhere where I could find recent (up-to-date?) technical documentation about levels' structure in NeoLemmix? (I think about the keywords which are used in level files, or Objects' flags, etc...)
I would also be interested in getting documentation about NeoLemmix's tilesets (pieces of info about tilesets' structure + downloading up-to-date tilesets and spritesheets, in order to perform relevant tests).

Next friday, I won't be able to do all the things I would like to do of course, but I hope to do the most I can.

Thank you very much!

3
NeoLemmix Main / looking for levels using experimental skills
« on: January 25, 2021, 06:52:25 PM »
I'm watching IchoTolot's YouTube videos about new experimental skills (btw great new skills and videos!), and I would like to know if it's possible to download these levels somewhere?
Actually, I would like to use them as test levels in my Android game, too. It would be a nice test! (level loading, collisions, new skills...)
Currently, new skills are not available yet, but I'm working on it :)
Thank you!

4
Tech & Research / Hitboxes in Lemmings and NeoLemmix
« on: January 17, 2021, 10:00:27 AM »
Hi,

Yesterday, I got back to work on my Lemmings-like game for Android :)
The work has been on hold for 2 years :( and, unfortunately, I won't be able to work regularly on the game, but I'll try to work on it the more I can!!
The good news is the game still works like a charm on my newer smartphone (nothing broke between different devices and different Android versions)
Another good news is playing the game after this long pause allowed me to see things I want to improve :)
One of those things could be to simplify the code which deals with Lemmings' hitboxes...

In Lemmings/SuperLemmini and/or NeoLemmix, where are -(at 'pixel' level)- :
- 1) the hitboxes which trigger a fall from a wall's edge, from stairs, etc... ? (if pixel at Lemming's back foot (see "scheme.nxmi") is empty?)
- 2) the hitboxes which trigger a fall when hitting a roof ? (at Lemming's head?)
- 3) the hitboxes which trigger a turn around when hitting a wall or a Blocker ? (at Lemming's back foot? head? body?)
- 4) any other hitbox(es) I may miss?

Thank you for your help!

5
NeoLemmix Main / about tiles' names in NeoLemmix...
« on: April 22, 2018, 10:52:06 PM »
Hi, I'm interested in adding the ability to load NeoLemmix's Lemmings1-compliant levels (.nxlv files) in jLeveBuilder (the level-editor I code for my Android game).
In order to do that, I would like to know if someone has a text file/an Excel file/... which shows tiles' old names vs tiles' new names. ("dirt_42" vs "bridge_04", for example)
I don't know yet if this feature will actually exist in jLB, but I would like to give it a try, and perform some tests...
Thank you!

6
Tech & Research / How does NeoLemmix handle fast-rewind?
« on: February 17, 2018, 08:49:34 AM »
Hi,
I found a bug in my Android game's fast-rewind option, and levels may not be well saved/restored :(
How does NeoLemmix handle fast-rewind/saved "snapshots" in RAM? How does NeoLemmix keep tracks of level modifications, during the game?
Maybe I could use the same method in the Android game?
Thank you for your help!
 

7
Level Design / up/down-facing 1-way walls
« on: July 28, 2017, 10:43:31 PM »
Are "up/down-facing 1-way walls" popular among level-designers? Do you use them? (...often?)
I have hesitation in bringing these 2 Objects into the Android game...
And what are the skills which are allowed to dig into these specific walls?
Thanks!

8
NeoLemmix Main / a topic to list'em all
« on: September 17, 2016, 11:52:27 AM »
I would find convenient to have a sticky topic which would simply show/list all the NeoLemmix1.47/1.43-compatible level-packs (along with their download links).
Something similar to NeoLemmix Versions of (Semi-)Official Games, but with even more contents.

Because there will be more and more level packs created for NeoLemmix, browsing a single up-to-date list (showing download links + pack versions) would be more convenient than browsing the forum's pages, when searching for packs (current search = "NeoLemmix" board + "Other Projects" board).

What do you think?

 ---------

Lemmings Level Database / Lemmings Level Packs:
http://lemmings-db.camanis.net/levelpack/list

9
There are a lot of new cool levels which popup these days, and I would like to take some time to play Lemmings in NeoLemmix.
What are your favorite keyboard shortcuts, please? (the ones that every NeoLemmix player should know!)
Thanks! :)

10
Level Design / level-edition tools for original Lemmings 1 & 2 games?
« on: June 12, 2016, 08:29:34 PM »
Hi,
thinking about the good old Lemmings 1&2 games, I'm wondering if some of you are aware about the tools, or the level-editors DMA Design used for creating the games' levels on the various gaming platforms (8-bit and 16-bit computers)?
I would be interested in seeing some screenshots of these pieces of software :) Thanks!

11
Tech & Research / about builders...
« on: January 20, 2015, 09:01:35 PM »
a quick question about Lemmings1's builders here...
I'm not sure: when building + hitting a wall, do builders make a U-turn and :
- 1)stop building
- or 2)do they continue their work? (in the opposite direction, of course)

=> and what if the builder is also a climber?

Thanks. (back to work on the Android game now...)

12
Lemmings Main / Replay archive ?
« on: January 05, 2015, 05:44:35 PM »
Does a replay archive exist in this board or somewhere else on the net?
(a place where links to download level replays/solutions are gathered).
Thanks!

13
Other Projects / Everything by LJLPM
« on: January 02, 2015, 05:14:32 PM »
*** Android game: Lemmings 1 clone *** (release expected this year)
- a work-in-progress project I started in november 2013 (free-time project)
- topic: http://www.lemmingsforums.net/index.php?topic=1758.0





*** jLevelBuilder *** (released on october 2013)
- a Java-coded level-editor I've created for my Android game, but jLevelBuilder is also suitable for creating Lemmings1 levels for Lemmini (.ini and .lvl level-formats are fully supported). Of course, created levels are fully compatible with (Neo)Lemmix Editor, and (Super)Lemmini.
- topic: http://www.lemmingsforums.net/index.php?topic=1609.msg40958#msg40958






*** jLevelBrowser *** (released on september 2014)
- a Java-coded software designed to quickly browse Lemmings levels (.lvl and .ini files) in folders
- topic: http://www.lemmingsforums.net/index.php?topic=1852.0


14
Lemmings Main / when playing a new level, is your 1st action...
« on: December 01, 2014, 05:39:35 PM »
... pausing the game? (to quietly take a look at the level, and think about your strategy)
Personally, yes. I like to have an overview of a level before tackling it.

15
Tech & Research / extracting L1's Terrain images/tiles
« on: October 20, 2014, 05:48:43 PM »
Hello,
I have a technical question here:
what is the best (easiest? quickest?) way for extracting (as ".gif") the individual Terrain gfx from Lemmings1's .dat files, please? (DOS' Lemmings1)
Thanks!

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