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Messages - LJLPM

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Other Projects / Re: [Android] Lemmings-like game (WIP)
« on: April 28, 2018, 03:00:03 am »
I'm working on the possibility to load NeoLemmix's Lemmings1-compliant levels in jLevelBuilder, and I've just succeeded in making it work with the "Pillar" tileset :)
(it will also work for the other tilesets soon, but I still have to translate some ".nxlv" files' data into Lemmini's format).

Do not expect instant 100%-accurate compatibility, though, because NeoLemmix's tilesets have been customized (reworked sizes for tiles, Exit+ExitTops are now merged, ...), therefore some tweakings may be needed before playing your NeoLemmix's L1-levels in the Android game. (but initial results should be good enough to quickly play your levels on Android!)

For example, in the level below, I just tweaked the Exit (slighly relocated on the Y axis + added the exit's top). That's all.
The level used in the example is "Lemmings_Now_Looked_Up" from "DeceitLemmings".

- I loaded the ".nxlv" level in jLevelBuilder,
- I tweaked the Exit
- I saved the level in the Android format (an extended version of a Lemmini's level file)
- I copied/pasted the exported level onto the Android device.

I'll keep you updated with news when I'll be able to load even more tilesets (should be soon ;))

- 1) top screen: "Lemmings_Now_Looked_Up" loaded in jLevelBuilder and NeoLemmix's Level Editor
- 2) middle screen: level's intro screen in the Android game
- 3) bottom screen: playing "Lemmings_Now_Looked_Up" on smartphone.

the other tilesets from Lemmings1/Oh No More Lemmings work, too. :)
- below: 2 more "Lemmings/Oh No More Lemmings"-compliant levels for NeoLemmix, playable on Android. (levels from "DeceitLemmings")

... and, of course, one can zoom in :)
(=> the zoom factor on the screenshot below is not the maximum zoom: one can zoom-in much, much more)

Please remember, the Android game doesn't read NeoLemmix's level ".nxlv" files natively.
NeoLemmix's levels are read in jLevelBuilder and, then, exported/saved in Android game's native file format (looks like Lemmini's file format).

One more thing:
if you can provide a NeoLemmix's ".nxtt" translation file for your own custom tilesets (that's easy), as well as your graphics in Lemmini's format (and that's easy, too), then you should be able to play your NeoLemmix's L1-compliant levels on your Android device ;)
=> since you can load your own tilesets (in Lemmini format) in the Android game, therefore there's no restriction about using classic tilesets only ;)

NeoLemmix Main / Re: about tiles' names in NeoLemmix...
« on: April 25, 2018, 10:05:30 pm »
Thank you: I was searching for these .nxtt translation files. I'll try to perform some tests soon. Thanks!

NeoLemmix Main / about tiles' names in NeoLemmix...
« on: April 22, 2018, 10:52:06 pm »
Hi, I'm interested in adding the ability to load NeoLemmix's Lemmings1-compliant levels (.nxlv files) in jLeveBuilder (the level-editor I code for my Android game).
In order to do that, I would like to know if someone has a text file/an Excel file/... which shows tiles' old names vs tiles' new names. ("dirt_42" vs "bridge_04", for example)
I don't know yet if this feature will actually exist in jLB, but I would like to give it a try, and perform some tests...
Thank you!

Lemmings Main / Re: The Lemmings The Ports Book
« on: April 17, 2018, 07:17:30 pm »
Thank you very much for the updated book! :thumbsup:

For the next revision of the book, I'll provide you with (MUCH!) better, more recent, and more accurate, screenshots of the Android game (page 287).
I can also confirm that the game works well on Android tablets and smartphones (interesting thing: initially, the main target devices were tablets ; but, now I better enjoy playing the game on smartphones' smaller screens :)). And I can confirm there will be no multiplayer option. With these pieces of info, you'll be able to update the game's description.
I work on the game + the level-editor, almost every week.

- is it possible to buy the physical version of your Amiga book? If yes, where? Thank you.

Other Projects / Re: [Android] Lemmings-like game (WIP)
« on: March 18, 2018, 09:55:10 am »
Thank you! :)
Making this game is a slowww process, but I work on it whenever I can.

Other Projects / Re: [Android] Lemmings-like game (WIP)
« on: March 17, 2018, 04:52:53 pm »
Updates are not frequent, but I'm still working on the game + the level-editor.
I've just added a new Object: "Top-to-Bottom" 1-way arrows, for Miners, Diggers and Bombers :)

[work in progress...]

Lemmings Main / Re: The Lemmings The Ports Book
« on: February 21, 2018, 10:16:44 pm »
already said in the original topic... but I really enjoy reading your book! Excellent job!!!!!!!! :thumbsup:
I would buy a revised version, with no hesitation.

Tech & Research / Re: How does NeoLemmix handle fast-rewind?
« on: February 18, 2018, 11:13:52 am »
Thank you for your reply!
I also save level's bitmaps (actual level's image + level's mask), and I hoped for a less RAM-expensive method, in NL...
In the Android game, I've done tests using up to 3 recyclable saves -as I can't use 100MB in RAM-. Since it's a very convenient feature, it's too bad I can't allow many saves in RAM, for the game (unless I find a lighter, and more reliable, way to save level's bitmaps... As a matter of fact, level modifications only deal with few pixels...)

Tech & Research / How does NeoLemmix handle fast-rewind?
« on: February 17, 2018, 08:49:34 am »
I found a bug in my Android game's fast-rewind option, and levels may not be well saved/restored :(
How does NeoLemmix handle fast-rewind/saved "snapshots" in RAM? How does NeoLemmix keep tracks of level modifications, during the game?
Maybe I could use the same method in the Android game?
Thank you for your help!

Other Projects / Re: [Android] Lemmings-like game (WIP)
« on: February 14, 2018, 07:22:12 pm »
Yes, I thought about it, too, but most people (especially newcomers) wouldn't understand why "Build" skills (for example) are not grouped (Builder + Downbuilder + Platformer + Stacker).
And not having "Floater" and "Glider" skills grouped doesn't seem logical, too...
Gameplay-wise, I think skills with the same "theme" should probably be together.

Other Projects / Re: [Android] Lemmings-like game (WIP)
« on: January 19, 2018, 09:43:14 pm »
Hi, I'm still working on the Android game on a regular basis (level editor + in-game's adjustments, these days), and I would like to know what would be your favorite/most convenient skill order, in the "skill" panel?

Here are the game's 15 available skills, in alphabetical order (all skills are available during the game ; see previous post's screenshot) :
- 1) Basher
- 2) Blocker
- 3) Bomber
- 4) Builder
- 5) Climber
- 6) Digger
- 7) DownBuilder (builds stairs which go down)
- 8) Fencer
- 9) Floater
- 10) Flyer (first, goes up ; then flies horizontally for a short time)
- 11) Glider (diagonal Floater)
- 12) Miner
- 13) Platformer (horizontal Builder)
- 14) Stacker (vertical Builder)
- 15) Walker (eg: make a U-turn, or revert a Blocker to a Walker)


Other Projects / Re: [Android] Lemmings-like game (WIP)
« on: November 12, 2017, 11:52:31 pm »
Yes, to run the game on a PC, you will have to use an Android emulator, but the game will probably run at a slower speed than using an actual Android device (at least, the last time I checked Android emulation, it was slowwwwwww...)
About the release: since I do not have much free time to work on this project, don't expect the game in 2018. The game should be ready in 2019.

[work in progress...]

Other Projects / Re: [Android] Lemmings-like game (WIP)
« on: November 11, 2017, 05:34:23 pm »
I keep on working on the Android game, and today I added another skill: "down Builders"
15 skills are now included in the game, and all of them may be used in a single level.

Level Design / Re: up/down-facing 1-way walls
« on: July 29, 2017, 11:24:53 am »
Thanks! I'll add "Down OWW" in a next update, but I don't think I'll bother adding "Up OWW" (eventhough Fencers are now available in the game)

Level Design / up/down-facing 1-way walls
« on: July 28, 2017, 10:43:31 pm »
Are "up/down-facing 1-way walls" popular among level-designers? Do you use them? (...often?)
I have hesitation in bringing these 2 Objects into the Android game...
And what are the skills which are allowed to dig into these specific walls?

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