edit: *** currently available tilesets (work in progress) ***
1/ dirt
2/ marble
3/ brick
4/ pillar
5/ rock
6/ colors
7/ tech
8/ sci-fi

+ early WIP:
ice:

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Hi,
I'm coding a Lemmings-like game for Android (free-time project), and dev is going well. Well enough to say that I passed the critical "
I hope to finish this project" stage: I've now coded too much on this project to let it down!
I create this topic to report (probably not-frequent, sorry) updates about the project, and for you to write game ideas you would find interesting to see in a Lemmings-like game (gameplay mechanics). I'm handling the Lemmings's actions now, so if you have gameplay ideas, the time is right.
Some news about the current wip version of the game:
- in the very-early stage of the game development (nov. 2013), it turned to be a "2-player vs" game, but it's no more, and now the game has a classic Lemmings1's 1-player-only style.
- I have the title screen + the level-selection screen + the level-briefing screen working (but the gfx are not final and have to be polished/re-designed).
- the actual game works pretty well, too (I use a dozen of levels for my tests): level-loading is ok, you can select your Lemmings, assign tasks to them, dig what's not a Steel piece, zoom/pan the level, pause the game, ... (but some Lemmings' actions have yet to be coded, such as builders, for example)
- the map, with Lemmings' real-time positions, is also there
- the game seems pretty memory-stable on my Nexus7
What's missing (a lot of things actually):
- saving the player's game progression (locked/unlocked levels)
- the success/failure screen after finishing a level
- the traps aren't handled yet, as well as the collision with the exit door (yes, you can't finish the levels atm...)
- many, many level's graphics have to be done (I won't use copyrighted gfx from Lemmings), as well as designing levels, of course
Please remember this is a hobbyist project, and there's no estimated release date yet.
- below: 2 early screenshots with gfx/GUI design not final: 
