Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Armani

#1
@Guigui

Hey, thanks for playing this pack! :thumbsup:  This pack and my very first pack consist of some of my earliest creations, so I'm not very proud of the quality of those levels. Still, I'm happy to hear that you had a great time playing them anyway! I also had fun looking through my old levels and your replays! ;)

Your solutions are all intended solutions or slight variations. Since you mentioned that you've seen a screenshot of Swerdis's playthrough of this pack, I confirmed that Swerdis's solutions are all intended, so you can check them if you feel like some of your solutions seem fishy or unintended.(Or there's my own replay pack in the main topic! 8-) )

It looks like the ray_snow graphic set got some physics updates but wasn't included in the NL style library. So I had to download the style manually to check your solutions.(My replay pack I mentioned above should only work with the ray_snow graphic you can download via the style manager.)

I could update some levels using that style to fix the issue, but then people using the style manager to download the style would run into issues instead. It'd just be the other way around. So I'll leave the levels as they are unless the updated style gets included in the NL style library.

Here are some comments on individual replays!
Spoiler
Avant-Garde 2 – While having a conversation with Namida on Discord in the past, I realized that Christmas comes during summer in the Southern Hemisphere, so there's no snow, which I'd never thought about before. (Namida is from New Zealand. ;) ) I found that funny, so I made a level called "Meanwhile in Namidaland" without any snow pieces, using only green terrain pieces!

Avant-Garde 9 – Slightly different from my own solution, but your solution has the core idea: extending the fencer with several well-placed stackers.

Avant-Garde 10 – I'm pretty sure everybody's first skill assignment on their first attempt at this level is filling the gap with a stoner! :devil:

Avant-Garde 12 – I generally tried to add pick-up skills only if they serve as a puzzle element in the level usually by making them expensive to reach or by providing multiple ways to get them so you have to make a choice. Sometimes getting them is bait from the start, like in this level. :devil:

Bonus 1 – Yeah, intended! The pick-up skills are there for symmetry, you don't actually need to collect them all to solve the level!

Bonus 2 – As long as you make separate paths for both groups, your solution is perfectly fine!
#3
I've had a lot going on in real life lately and I've also got some big news.

My girlfriend is expecting, so we're kind of rushing to plan a wedding... probably before the end of the year (she's about two months in now)
Definitely not something I had in my roadmap for this stage of life but hey, it is what it is. :evil:  It looks like I've unlocked a new life quest too soon. :crylaugh:

So... I'll probably be less active this year and maybe next year too. That said, the original release date by the end of 2026 doesn't look realistic anymore. This project is still happening 100%. I'm planning to finish it for myself and for everyone who's been waiting. Things are pretty hectic for me right now, but once everything settles down, I'll be back at it, hopefully with better time management stats. ;)
As most of you know already, I'm really passionate about making and playing custom lemmings levels, so there's no way I'm abandoning this level pack! 8-)

I'll let you know if anything new about this level pack comes up 8-)
#4
NeoLemmix Levels / Re: Oh Wow! More New Worlds
March 07, 2026, 08:23:31 AM
Thank you very much for playing our pack! :thumbsup:  I'll attach my own solutions to my levels, including the talisman solutions, so you can compare them with yours if you want! I also updated one of my level. :forehead: (Down the Rabbit Hole)

@Dexter
Spoiler
Mesmerizing
Intended! :laugh:

Mirror World
There's a minor difference between my solution and yours, but yours is perfectly acceptable too. ;)

In the Rear with the Gear
Intended! :laugh:

Down the Rabbit Hole
This one I may call a backroute. :(

Terrarium
Acceptable solution! I'll attach my talisman solution below!

The Chosen One
Perfect solution! Yeah, the skillset is a bit unusual. When I made the level, I first chose several skills and limited myself to using only those, and then tried to find interesting interactions between skill types that don't normally interact much. :santa:

@Guigui
Spoiler
Mirror World
I'd consider both your solution and Dexter's acceptable. ;)  The main idea I had in mind for this level was figuring out how to make a splatform with two builders so that the crowds from both sides can land safely. I'll attach my solution below.

The trigger areas of exits(and most other objects) have fixed relative positions. Because of that, rotating/flipping/inverting them can sometimes make the trigger areas look visually odd. That's why people usually avoid things like inverted traps or water except for aesthetic purposes, at least not in ways where the unusual trigger areas affect the solution. :XD:

That said, if someone asked me "Should a shimmiering lemming be able to use an exit attached to the ceiling he's shimmiering along?" my answer would be yes becuase it looks so natural! And in the same way, a shimmiering lemming can press a button attached to the ceiling. ;)

The Chosen One
Good luck with this level! Let me know if you'd like a hint. 8-)
#5
In Development / Re: Ah yes, PimoreLems!
March 06, 2026, 04:34:19 PM
Oh, I'm never passing up a chance to play Pieuw's levels! :laugh:  Here are some comments for the individual levels:

Spoiler
01_The_Bad_Beginning
It's an auto-level, just like the original first level of Pimolem. The path the lemmings take forming the letters 'L', 'E', 'M' is a nice little touch! :thumbsup:

04_Emerald_Cave
Something tells me the intended solution involves sending one climber over the exit area to build the bridge from the other side. That way, you can solve the level with 10 skills, which perfectly meets the talisman condition. And it's much more interesting than just building non-stop! 8-)

09_The_Strange_Relics_of_Lemnos
Simple skill set, yet the level has a very clever solution. :thumbsup:

11_Minimal_Design
Possibly the hardest talisman in the Calm rank ???

12_Ancient_Crash_Site
It's very clear where to use all three bashers, and having only one miner to deal with multiple gem obstacles narrows down the solution. It took me several attempts to perfectly execute the builder-miner combo.

14_Pagoda_St
A great level where you have to be creative with diggers and miners to compensate for the lack of bashers. I think I might have bypassed the second half of the level by building over the second pagoda structure though! ;P

15_Standard_Test_Chamber
This level reminds me of playing Portal for the first time. :laugh:  The companion cubes, the buttons, the guide lines showing which object is connected to which button. It's all there!(well except for the portals themselves ;P )

19_Iron_Industry
Probably my favorite level of this batch. I love the logic behind it, figuring out the sequence for collecting pick-up skills and how many lemmings to dispatch for them. Not to mention, the level layout looks fantastic. :laugh:

https://youtu.be/lhHfWl9ZTnI?si=4iDggUQzGkV9T7jR

The fact that this is just a demo of the first rank makes me really look forward to seeing how the rest of the pack turns out! :D
#6
General Discussion / Re: General Comings and Goings
February 04, 2026, 08:26:48 AM
I'm going on a month-long trip. I probably won't be checking PMs while I'm away. I should still be able to check the LF Discord server/DM though. ;)
#7
I gave the pack a try and I had a lot of fun playing through it! :santa:
My favorite levels are Sweet6 and Sour6.
Sweet6 gives me a mobile Lemmings game vibe: the portals on the wall and the 1:1.6 screen resolution! Using a locked exit to give the pioneer lemming time to build a path is very clever. :thumbsup:
#8
@Guigui

Yes, you're definitely on the right track. In fact it seems like you already know how to send a lemming to the middle level - the clue is in your own words:
in your words literally
by shimmier hanging under the bridge ;P
#9
@kaywhyn

Your solutions for R1 and R2 match my intended solutions perfectly. R3 is also acceptable. :thumbsup:

R1 – I love your logical deduction on this level. This is exactly how I imagine an expert player would approach the solution gradually eliminating possibilities one by one. 8-)

R2 – Also intended! This level is all about properly setting up the splatform so the lemming can survive the fall after performing digger+builder.

R3 – You collected all the correct pick-ups and took the intended route. You used the miner in a slightly different way but that's a minor difference and completely acceptable. ;)
#10
@IchoTolot @JawaJuice
You both found the intended solution! Well done :thumbsup:
#11
NeoLemmix Levels / Re: List of all NeoLemmix Level Packs
December 15, 2025, 01:06:39 PM
@JawaJuice

Technically, converting old level packs so they can be played in the latest version of NeoLemmix is not a huge job. Though up to now, level packs created in old formats have usually been converted to NXLV and maintained when there was a user who was willing to do so typically for highly regarded packs.

If you want to convert old levels in order to play them yourself in latest NeoLemmix, here are some ways to convert level files from various formats into NXLV files.


nxp → lvl

Drag and drop the nxp file you want to convert onto nxpextract.exe.
(Do not run nxpextract.exe directly, just drag the nxp file onto the nxpextract.exe icon ;) )


ini → lvl

Run NeoLemmix Editor 1.43
Go to Tools → Mass Format Converter
Click Add Files and select the level files you want to convert
Select Style: SuperLemmini and click OK
Click Convert


dat → lvl

Run DatPacker.exe
Go to File → Open and select the dat file you want to convert
Select the contents you want to extract (levels, styles etc..)
Click Extract


lvl → nxlv

Create a folder under NeoLemmix 12.9.4\levels and put the level files you want to convert into it
Run NeoLemmix.exe and press F8
The converted results will appear in the Cleanse folder

If anything is unclear, feel free to ask! ;)
#12
@JawaJuice

QuoteHowever, all this is scuppered by the fact that the builder dies in the splat zone when he's finished building up three bridges and I just can't see a way around this! It HAS to be 3 bridges high otherwise it won't prevent the splat.
Actually you provided the correct explanation of IchoTolot's backroute for the level which I initially overlooked. :forehead:


There's a hint I posted in my response to Crane which I'll repeat here:
Spoiler
First, the two workers must meet on the lower floor and build a bridge together. After that, one of them should go back upstairs to complete his own task.
+
additional hints
Spoiler
Digging through the splat zone to allow the top lemming to fall safely is actually necessary. However, the lemming who digs through the thin floor must not end up on the bottom level, which means you have to prevent him from falling by assigning a builder. But how does he survive the fall after he finishes building? That's where the bridge that the two workers build together comes into play. ;)
#13
@JawaJuice

I didn't notice that you had posted your solution for my r2, sorry! :forehead:

Spoiler
Unfortunately your solution is a backroute. You're right that I'm trying to force the player to use both exits though. It's required by the rule!  ;)
#14
r2 v2->v3
added a steel block
#15
@IchoTolot
Your solutions to R1 & R3 are intended  :santa:  :thumbsup:
R2 could use an update though..