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Messages - Armani

#1
General Discussion / Re: General Comings and Goings
February 04, 2026, 08:26:48 AM
I'm going on a month-long trip. I probably won't be checking PMs while I'm away. I should still be able to check the LF Discord server/DM though. ;)
#2
I gave the pack a try and I had a lot of fun playing through it! :santa:
My favorite levels are Sweet6 and Sour6.
Sweet6 gives me a mobile Lemmings game vibe: the portals on the wall and the 1:1.6 screen resolution! Using a locked exit to give the pioneer lemming time to build a path is very clever. :thumbsup:
#3
@Guigui

Yes, you're definitely on the right track. In fact it seems like you already know how to send a lemming to the middle level - the clue is in your own words:
in your words literally
by shimmier hanging under the bridge ;P
#4
@kaywhyn

Your solutions for R1 and R2 match my intended solutions perfectly. R3 is also acceptable. :thumbsup:

R1 – I love your logical deduction on this level. This is exactly how I imagine an expert player would approach the solution gradually eliminating possibilities one by one. 8-)

R2 – Also intended! This level is all about properly setting up the splatform so the lemming can survive the fall after performing digger+builder.

R3 – You collected all the correct pick-ups and took the intended route. You used the miner in a slightly different way but that's a minor difference and completely acceptable. ;)
#5
@IchoTolot @JawaJuice
You both found the intended solution! Well done :thumbsup:
#6
NeoLemmix Levels / Re: List of all NeoLemmix Level Packs
December 15, 2025, 01:06:39 PM
@JawaJuice

Technically, converting old level packs so they can be played in the latest version of NeoLemmix is not a huge job. Though up to now, level packs created in old formats have usually been converted to NXLV and maintained when there was a user who was willing to do so typically for highly regarded packs.

If you want to convert old levels in order to play them yourself in latest NeoLemmix, here are some ways to convert level files from various formats into NXLV files.


nxp → lvl

Drag and drop the nxp file you want to convert onto nxpextract.exe.
(Do not run nxpextract.exe directly, just drag the nxp file onto the nxpextract.exe icon ;) )


ini → lvl

Run NeoLemmix Editor 1.43
Go to Tools → Mass Format Converter
Click Add Files and select the level files you want to convert
Select Style: SuperLemmini and click OK
Click Convert


dat → lvl

Run DatPacker.exe
Go to File → Open and select the dat file you want to convert
Select the contents you want to extract (levels, styles etc..)
Click Extract


lvl → nxlv

Create a folder under NeoLemmix 12.9.4\levels and put the level files you want to convert into it
Run NeoLemmix.exe and press F8
The converted results will appear in the Cleanse folder

If anything is unclear, feel free to ask! ;)
#7
@JawaJuice

QuoteHowever, all this is scuppered by the fact that the builder dies in the splat zone when he's finished building up three bridges and I just can't see a way around this! It HAS to be 3 bridges high otherwise it won't prevent the splat.
Actually you provided the correct explanation of IchoTolot's backroute for the level which I initially overlooked. :forehead:


There's a hint I posted in my response to Crane which I'll repeat here:
Spoiler
First, the two workers must meet on the lower floor and build a bridge together. After that, one of them should go back upstairs to complete his own task.
+
additional hints
Spoiler
Digging through the splat zone to allow the top lemming to fall safely is actually necessary. However, the lemming who digs through the thin floor must not end up on the bottom level, which means you have to prevent him from falling by assigning a builder. But how does he survive the fall after he finishes building? That's where the bridge that the two workers build together comes into play. ;)
#8
@JawaJuice

I didn't notice that you had posted your solution for my r2, sorry! :forehead:

Spoiler
Unfortunately your solution is a backroute. You're right that I'm trying to force the player to use both exits though. It's required by the rule!  ;)
#9
r2 v2->v3
added a steel block
#10
@IchoTolot
Your solutions to R1 & R3 are intended  :santa:  :thumbsup:
R2 could use an update though..
#11
NeoLemmix Levels / Re: Holiday Lemmings 2024
December 03, 2025, 07:38:13 AM
Thank you very much for playing our pack and for the detailed feedback! :thumbsup:
I can confirm that all of your solutions (at least for my levels ;P ) are either intended or perfectly acceptable. In particular I would call your solution to The Bear Necessities a "clever alternative," while all the others are exactly as intended. Mobiethian and I had great fun making this pack so I'm really happy to hear that you also enjoyed playing it!

Here're some comments on individual levels ;)
Spoiler
Lems Are Playing Freeze Tag – I hoped this level would help you get used to the slider mechanic for the upcoming more difficult slider level.(Watch your step... :evil: )

Lighter Than a Snowflake – Looking back now this level might be a bit too difficult for where it is placed. I've received similar feedback from several people. :XD:

23:58:30 12/24 – The idea behind this level was: can you make a level with a single hatch and n exits, with a time limit that only allows a solution if you go for all n exits? The answer turned out to be a relatively easy "yes". ;P

Lost and Found – I wanted to give some spotlight to one of the least-used skills: the stoner. You can create terrain mid-air without any starting point for constructive skills and that's a unique feature of the stoner!

Claustrophobia 2 – A spiritual successor to my level Claustrophobia from the previous Xmas pack. The urgency created by the tight timer is completely intentional! :evil:

Happy New Year! – Just for your information, several levels were co-authored. The general rule is: the first author listed creates the terrain/objects and the second author creates the solution. ;)

Living in a Fairy Tale – This is my favorite tileset. :thumbsup:

The Bear Necessities – Not exactly intended, but your solution is actually better than my original one! :lem-shocked:

Walking Bearfoot in the Snow – Yes, I didn't want to add too many extra elements beyond the main idea of the sacrificial jumper.

Sky Shield – I think you could have solved this level even without the hints!

Watch Your Step! – The theme I had in mind was that all skills must be provided as pickups similar to rule #3 in the current level design contest. :laugh:

Warm Cozy Basement – I'm glad you liked this one. It's my personal favorite level in the pack! :)

Constructus Interruptus – Yes, this level stands out a bit in terms of difficulty. I could have removed some tricks to make it easier but ultimately I ended up liking them too much and kept everything as-is. :evil:

Where Angels Dare – Yes, this one is more of a visual level. I drew the scenery first and the solution came afterward!

And They Lived Happily Ever After – If this level made you laugh, then it achieved exactly what it was meant to do. :laugh:  I didn't have any particular reference in mind when choosing the title.
#12
NeoLemmix Levels / Re: List of all NeoLemmix Level Packs
November 29, 2025, 11:27:05 AM
@JawaJuice done! 8-)
I wanted to respect the advertised difficulty given by the authors.
Though if we are to assign difficulties to packs that don't come with one by the authors, kaywhyn's extensive experience would be very helpful. And yes, Lemmings Stampede is quite a hard nut to crack!
#13
Quote from: WillLem on November 27, 2025, 02:44:31 PMHow would this differ from the platform we already have (i.e the Forum)?

The idea I had in mind was something like this: for the NeoLemmix Levels board(and a few similar boards whose purpose is specifically to publish levels), the post form itself could have a dedicated section for uploading the level pack file(+ other elements). A repository would then store the uploaded level pack and automatically link it with the thread title + authors could optionally upload other elements such as pack-exclusive styles, replays, custom music etc. These optional files would be managed together with the level pack they belong to.

Ideally players who have online features enabled could access level-pack data in a way similar to the style manager: they'd be able to browse available packs and download whichever packs and whichever optional extras they want. :laugh:

Personally, I like organizing things so that everything is easy to access. Keeping all previous contest levels together in a single pack(LDC Compilation Pack), or maintaining a list of all level packs that have been published so far(List of all NeoLemmix Level Packs) is part of that same effort. (And you just reminded me that I still need to add a couple of newly released packs to the list! 8-) )
#14
In Development / Re: Levels by Crane
November 28, 2025, 08:00:37 AM
@JawaJuice  ;)


Plus, here are some of the replays I uploaded to Discord before that are probably worth keeping
#15
In Development / Re: Levels by Crane
November 27, 2025, 07:28:27 PM
Quote from: JawaJuice on November 26, 2025, 01:03:48 AMWell, in that case, I'm afraid Outside the Box Part 2 has got me beat. Much like The Oubliette, I just can't see what you want the player to do with this one. I'll be interested to see if someone else can do it!
Quote from: Crane on November 26, 2025, 01:27:27 AMThink outside the box... *grins*
The title literally describes the intended solution in a sense ;P


also Last Lemming Standing is one of the most enjoyable open-ended & infinite skills levels I've played so far. :laugh: (especially time crunch talisman!)