@Guigui
Hey, thanks for playing this pack!
This pack and my very first pack consist of some of my earliest creations, so I'm not very proud of the quality of those levels. Still, I'm happy to hear that you had a great time playing them anyway! I also had fun looking through my old levels and your replays!
Your solutions are all intended solutions or slight variations. Since you mentioned that you've seen a screenshot of Swerdis's playthrough of this pack, I confirmed that Swerdis's solutions are all intended, so you can check them if you feel like some of your solutions seem fishy or unintended.(Or there's my own replay pack in the main topic!
)
It looks like the ray_snow graphic set got some physics updates but wasn't included in the NL style library. So I had to download the style manually to check your solutions.(My replay pack I mentioned above should only work with the ray_snow graphic you can download via the style manager.)
I could update some levels using that style to fix the issue, but then people using the style manager to download the style would run into issues instead. It'd just be the other way around. So I'll leave the levels as they are unless the updated style gets included in the NL style library.
Here are some comments on individual replays!
Hey, thanks for playing this pack!
Your solutions are all intended solutions or slight variations. Since you mentioned that you've seen a screenshot of Swerdis's playthrough of this pack, I confirmed that Swerdis's solutions are all intended, so you can check them if you feel like some of your solutions seem fishy or unintended.(Or there's my own replay pack in the main topic!
)It looks like the ray_snow graphic set got some physics updates but wasn't included in the NL style library. So I had to download the style manually to check your solutions.(My replay pack I mentioned above should only work with the ray_snow graphic you can download via the style manager.)
I could update some levels using that style to fix the issue, but then people using the style manager to download the style would run into issues instead. It'd just be the other way around. So I'll leave the levels as they are unless the updated style gets included in the NL style library.
Here are some comments on individual replays!
Spoiler
Avant-Garde 2 – While having a conversation with Namida on Discord in the past, I realized that Christmas comes during summer in the Southern Hemisphere, so there's no snow, which I'd never thought about before. (Namida is from New Zealand.
) I found that funny, so I made a level called "Meanwhile in Namidaland" without any snow pieces, using only green terrain pieces!
Avant-Garde 9 – Slightly different from my own solution, but your solution has the core idea: extending the fencer with several well-placed stackers.
Avant-Garde 10 – I'm pretty sure everybody's first skill assignment on their first attempt at this level is filling the gap with a stoner!
Avant-Garde 12 – I generally tried to add pick-up skills only if they serve as a puzzle element in the level usually by making them expensive to reach or by providing multiple ways to get them so you have to make a choice. Sometimes getting them is bait from the start, like in this level.
Bonus 1 – Yeah, intended! The pick-up skills are there for symmetry, you don't actually need to collect them all to solve the level!
Bonus 2 – As long as you make separate paths for both groups, your solution is perfectly fine!
) I found that funny, so I made a level called "Meanwhile in Namidaland" without any snow pieces, using only green terrain pieces!Avant-Garde 9 – Slightly different from my own solution, but your solution has the core idea: extending the fencer with several well-placed stackers.
Avant-Garde 10 – I'm pretty sure everybody's first skill assignment on their first attempt at this level is filling the gap with a stoner!
Avant-Garde 12 – I generally tried to add pick-up skills only if they serve as a puzzle element in the level usually by making them expensive to reach or by providing multiple ways to get them so you have to make a choice. Sometimes getting them is bait from the start, like in this level.
Bonus 1 – Yeah, intended! The pick-up skills are there for symmetry, you don't actually need to collect them all to solve the level!
Bonus 2 – As long as you make separate paths for both groups, your solution is perfectly fine!
It looks like I've unlocked a new life quest too soon.
(Down the Rabbit Hole)