Thank you very much for playing our pack and for the detailed feedback!
I can confirm that all of your solutions (at least for my levels
) are either intended or perfectly acceptable. In particular I would call your solution to The Bear Necessities a "clever alternative," while all the others are exactly as intended. Mobiethian and I had great fun making this pack so I'm really happy to hear that you also enjoyed playing it!
Here're some comments on individual levels
I can confirm that all of your solutions (at least for my levels
) are either intended or perfectly acceptable. In particular I would call your solution to The Bear Necessities a "clever alternative," while all the others are exactly as intended. Mobiethian and I had great fun making this pack so I'm really happy to hear that you also enjoyed playing it!Here're some comments on individual levels
Spoiler
Lems Are Playing Freeze Tag – I hoped this level would help you get used to the slider mechanic for the upcoming more difficult slider level.(Watch your step...
)
Lighter Than a Snowflake – Looking back now this level might be a bit too difficult for where it is placed. I've received similar feedback from several people.
23:58:30 12/24 – The idea behind this level was: can you make a level with a single hatch and n exits, with a time limit that only allows a solution if you go for all n exits? The answer turned out to be a relatively easy "yes".
Lost and Found – I wanted to give some spotlight to one of the least-used skills: the stoner. You can create terrain mid-air without any starting point for constructive skills and that's a unique feature of the stoner!
Claustrophobia 2 – A spiritual successor to my level Claustrophobia from the previous Xmas pack. The urgency created by the tight timer is completely intentional!
Happy New Year! – Just for your information, several levels were co-authored. The general rule is: the first author listed creates the terrain/objects and the second author creates the solution.
Living in a Fairy Tale – This is my favorite tileset.
The Bear Necessities – Not exactly intended, but your solution is actually better than my original one!
Walking Bearfoot in the Snow – Yes, I didn't want to add too many extra elements beyond the main idea of the sacrificial jumper.
Sky Shield – I think you could have solved this level even without the hints!
Watch Your Step! – The theme I had in mind was that all skills must be provided as pickups similar to rule #3 in the current level design contest.
Warm Cozy Basement – I'm glad you liked this one. It's my personal favorite level in the pack!
Constructus Interruptus – Yes, this level stands out a bit in terms of difficulty. I could have removed some tricks to make it easier but ultimately I ended up liking them too much and kept everything as-is.
Where Angels Dare – Yes, this one is more of a visual level. I drew the scenery first and the solution came afterward!
And They Lived Happily Ever After – If this level made you laugh, then it achieved exactly what it was meant to do.
I didn't have any particular reference in mind when choosing the title.
)Lighter Than a Snowflake – Looking back now this level might be a bit too difficult for where it is placed. I've received similar feedback from several people.
23:58:30 12/24 – The idea behind this level was: can you make a level with a single hatch and n exits, with a time limit that only allows a solution if you go for all n exits? The answer turned out to be a relatively easy "yes".
Lost and Found – I wanted to give some spotlight to one of the least-used skills: the stoner. You can create terrain mid-air without any starting point for constructive skills and that's a unique feature of the stoner!
Claustrophobia 2 – A spiritual successor to my level Claustrophobia from the previous Xmas pack. The urgency created by the tight timer is completely intentional!
Happy New Year! – Just for your information, several levels were co-authored. The general rule is: the first author listed creates the terrain/objects and the second author creates the solution.
Living in a Fairy Tale – This is my favorite tileset.
The Bear Necessities – Not exactly intended, but your solution is actually better than my original one!
Walking Bearfoot in the Snow – Yes, I didn't want to add too many extra elements beyond the main idea of the sacrificial jumper.
Sky Shield – I think you could have solved this level even without the hints!
Watch Your Step! – The theme I had in mind was that all skills must be provided as pickups similar to rule #3 in the current level design contest.
Warm Cozy Basement – I'm glad you liked this one. It's my personal favorite level in the pack!
Constructus Interruptus – Yes, this level stands out a bit in terms of difficulty. I could have removed some tricks to make it easier but ultimately I ended up liking them too much and kept everything as-is.
Where Angels Dare – Yes, this one is more of a visual level. I drew the scenery first and the solution came afterward!
And They Lived Happily Ever After – If this level made you laugh, then it achieved exactly what it was meant to do.
I didn't have any particular reference in mind when choosing the title.