Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Armani

Pages: 1 [2] 3 4 ... 37
16
resolved the most recent versions of the levels 8-)

17
@IchoTolot
Everything is intended. :thumbsup: :thumbsup:

18
Contests / Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« on: December 26, 2023, 05:20:05 AM »
For those who want to see the intended solutions to my levels, here it is :D

youtube link

19
Contests / Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« on: December 13, 2023, 09:52:15 AM »
And I played through updated NL levels 8-)

Brick or Treat
A-MAZE-ING Brick House Evacuation
Lemmings vs the Jolly Roger Pirates
Crossing Confusion Cross

20
Contests / Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« on: December 13, 2023, 09:09:17 AM »
@geoo
solved lix entries!
Took me several attemps to save enough lixes on Origami Master.
I love Dangerous Goods. It was an excellent puzzle :thumbsup:

@kaywhyn
That's intended :thumbsup:
Spoiler (click to show/hide)

21
Contests / Re: Level Design Contest #29 - Playing Phase (Update Topic)
« on: December 06, 2023, 02:46:55 PM »
r1 Tensegrity v1->v2
 : added a chain

r2 Got a New Toy v1->v2
 : -1stoner, -1shimmier, +1stoner pick-up

22
Contests / Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« on: December 06, 2023, 02:44:39 PM »
And here're my solutons to NL's r2 and r3 levels as well ;)

Where No Lem Has Gone Before (click to show/hide)
Legacy Of The Waffentraeger (click to show/hide)

Bee Here For You! (click to show/hide)
Crossing Confusion Cross (click to show/hide)
Fun Teleportation Race in Space (click to show/hide)

23
Contests / Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« on: December 06, 2023, 02:23:13 PM »
All the solutions to my r1 and r3 levels are intended. Well done :thumbsup:
I updated the r2 level ;)

Here're my solutions to NL r1 levels ;)
Brick or Treat (click to show/hide)

24
Contests / Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« on: December 04, 2023, 05:18:05 AM »
@zanzindorf
Thanks a lot for the positive feedbacks! :thumbsup: Yes, I often try to do some interesting things with original lemmings styles. That's aestheticall pleasing in a different way from custom styles imo.
Your solution is unfortunately a slight backroute. This update will hopefully block the pixel-perfect backroute and enforce the solution I have in mind! ;)

25
V5.7 is out! ;)

Level fixes:

-5 11 Lost in an Ice Cave - added a steel block


No accepted replays will be broken by this update ;)

And congratulations to joshescue18 for completing the pack :thumbsup:
Thank you very much for playing the pack so far 8-)

26
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Halloween 2023
« on: October 09, 2023, 09:52:33 AM »
Change log (click to show/hide)

27
NeoLemmix Levels / [NeoLemmix] Lemmings Halloween 2023
« on: October 09, 2023, 09:51:05 AM »



1.) Introduction

Here's my 3rd Neolemmix level pack! : Lemmings Halloween 2023 :thumbsup: :thumbsup:

It's a small pack with only 30 levels divided equally into 2 ranks: Festival & Funeral
I personally consider it to be my best level pack so far quality-wise, so I hope you enjoy this pack as much as I had fun making this pack. :thumbsup:


2.) Download Links(Dropbox)

Level Pack: Lemmings Halloween 2023 V1.2
Music: Lemmings Halloween 2023 Music
This pack has all the music files in the subfolder “Halloween2023”. So do not manually move the music files into the main music folder! The only thing you have to do yourself is to extract them into your main NeoLemmix folder.



3.) Rank

There are two ranks: Festival and Funeral. Both ranks have 15 levels each. Funeral rank is entirely consists of zombie levels :evil: while Festival rank is completely zombie-free! Both ranks use same set of tilesets:
    Spooky(ryemanni)
    Beast(gronkling)
    Menacing(gronkling)
    Halloween(dexter)
    Candy(namida)
    Agony(zanzindorf)
all of which were recommended by people on LF discord server :D
The difficulty resets once you enter the second rank so if you are having trouble with later levels of the first rank, I recomend you to jump over to second rank!


4.) Preiview images


Festival2 Such a Free Win! - ...until you realize something...important!


Festival5 Catallena - The small dancing Catellena~~. Special thanks to my girlfriend for making this level for the pack :D


Funeral3 Insulator - There was a group of lemmings believing conspiracy theories related to zombie outbreaks. They believe someone deliberately spread zombie virus for some reason...


Funeral7 Sombody Forgot to Nuke! - Let's revisit the level that is already solved!


5.) Music Credits

List of music (click to show/hide)


6.) Special thanks to

 - Dexter for menu graphics! 8-)
 - Namida for developing and maintaining Neolemmix :thumbsup:
 - Lemmings Forum community for general support :laugh:
 - My girlfriend for making one level for the pack and pre-release testing.
 - All of you for playing my pack. :thumbsup:

28
Level Design / Re: Best way avoid make backroutes?
« on: October 06, 2023, 05:52:10 AM »
From my level designing experience, if you try to make a level which features all the fancy tricks crammed into a single level that doesn't tend to go very well. Even more so if the level is small in size. It would be flooded by backroutes and ends up being a mess with a lot of backroute-fixing OWWs, fires, steel pieces and pick-ups. At worst, you are not going to properly fix the level despite all of these.

So these days I much prefer making logic-based levels.(levels that are centred around the placements and order of skills / decision making) And whenever I want to introduce some advanced tricks, I try not to include any other complicated tricks and focus on the main fancy trick I want to showcase.

My recent levels don't get backroutes as much as my old levels did. My upcoming pack(Lemmings Halloween 2023 :D) hasn't been backrouted so far by my pre-tester and I'm happy with that. (To be fair, she hasn't been able to solve several levels that supposed to be the hardest so there might be some backroutes to be found yet...) My levels were very vunerable to backroutes back in the day when I loved to make levels heavily based on complicated tricks.

As a tester of your levels, you are doing pretty good at backroute proofing your levels. Of course some of them take several versions but majority of them are quite solid from the first version.

29
I resolved all the updated levels + second half of the pack!
I smelled some backroutes here :evil:

30
Here're my solutions to first half of the pack. 8-)

Absolutely love your sense of art. I can see you put in a lot of effort into details to make levels look beautiful :thumbsup: Especially I like the looks and the concept of level2.
Nothing feels too off but I found two different solution to level5 and both of them have some leftover skills. You might want to check them.

Pages: 1 [2] 3 4 ... 37