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NeoLemmix Main / Re: Future of NeoLemmix development
« on: March 07, 2024, 05:34:45 AM »
Neolemmix is the most popular and widely-played engine at the moment. That's true. But there was no official community consensus on "adopting" a certain engine as a community standard.(correct me if I'm wrong) There are several other engines out there but the reason why NL is considered the community standard is that NL has the largest user base. NL has attracted most people and that's it. If there emerge a superior engine that attracts more people, it will naturally take over Neolemmix's position and considered the next community standard. People are enjoying whichever engine they like the most and the it's the natural selection which decide the community standard as it always has been.
Also,
I'm honestly not fond of both options. Let just leave Neolemmix as it is(outside of the already planned end-of-gameplay change). And if you have some features you'd like to impletement you can do it for your own fork, superlemmix in your case. I also have my own modified version of Neolemmix although I'm don't have any plans of public release. I put in some joke skills(like the bubbler I showcased in the discord sever eariler) and tuned some of the QOL features to my taste.
Also,
If his wish is still for NL development to discontinue with the final version, then that leaves us with 2 options:was there any community consensus on this?
1) Start a “Community Edition” fork which will essentially pick up where the final version of NL leaves off.
2) Adopt a new engine as the community standard. We need something that’s actively maintained and open for business or people will basically just lose interest.
I'm honestly not fond of both options. Let just leave Neolemmix as it is(outside of the already planned end-of-gameplay change). And if you have some features you'd like to impletement you can do it for your own fork, superlemmix in your case. I also have my own modified version of Neolemmix although I'm don't have any plans of public release. I put in some joke skills(like the bubbler I showcased in the discord sever eariler) and tuned some of the QOL features to my taste.