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Messages - Akseli

#1
Hello kaywhyn, thanks for playing my levels!  :thumbsup:  The most updated version of my pack is this v5 after patching namida's backroute to Winter Solstice in the beginning of July 2014. :D The up-to-date pack should be on the Lemmings Level Database, and it seems first 3 versions are attached to the starter post of this topic, containing backroutes. :P

Like I mentioned in our Discord conversations, Lemmings custom level gaming steered towards NeoLemmix in the 2010s and this pack of mine with levels relying on original game mechanics wasn't played that much perhaps after this last update in 2014. Checking from my forum personal messages I see that 2015 IchoTolot, Simon and geoo collaborately (I guess) solved all 10 levels from my pack. Turrican revealed on Discord solving my pack (though I haven't seen all of their solutions) and now you did it and you're the first person to post the solutions on YouTube, and it's somehow a bit weird but fun to see them finally on public like that! :D

I remember being quite eager keeping the intended solutions in secret in the beginning, but now it's over 10 years since my pack has been released. :P Spoilery comments of my levels:

Spoiler
Looking at my levels nowadays, lots of them require maybe excessive release rate tweaking, that might create unnecessary-ish artificial difficulty. When creating these levels, I thought I wanted to hide the solutions pretty well with those RR tweaks, so that no solution would be encountered by accident. But as said, release rate regulation makes the levels harder in lots of these cases, maybe harder than needed in the end.

Sparkle & Glitter I saw in a dream when I was a child and it's surprising to see how well it kind of works as a level, having few little tricks in a very minimalistic landscape. Early backroutes happened due to time limit being too lenient for unwanted approaches.

The Glade of Disbelief is built around that trick, about which Simon/IchoTolot even drew a concept art of how the builder check works. :P

For Mr. Dodochacalo and Mr. Pieuw is the only level I didn't try to hide the solution at all and alongside Crysilis and Zygoptera these levels that are still the only ones that aren't backrouted in any version of the pack. After all, it is a tribute level. :P

I didn't know that Winter Solstice is in Revenge of the Lemmings or even has a NeoLemmix version. :P Obviously, the miner shouldn't work on the left hatch area what it does in the NeoLemmix version now when watching kaywhyn's solution from YouTube. :D Also, this level has a visual quirk: the water pool on the right was designed to have 4 layers of ice on the surface, but it seems than only played in Lemmix those appear as intended (the lowest object is on the front and the highest on the background). In these other versions there's those mud layers instead of ice surfaces, it doesn't look as nice as I mentioned it to be. :P I guess it's possible to be fixed, though.

Feel the Pressure is the first level I ever released, it was in a Lemming level contest with a rule to design an 1-of-everything level. It revolved around the idea of merging Lemmings from two hatches in a digger pit with a RR of 87. Again, I don't think I have taken much part of the Lix/Lemmini/NeoLemmix versions of this level, but the save 47 solutions I've seen are ok for me. :)

Why do you all look the same? had earlier title "Why do you all look so similar?" if someone wonders if there's replays going around with that name, for example. The main trick is the main thing here, but as said, release rate fiddling makes things a bit hard.

In the Core is the only level with a clear glitch but as mentioned in my starter post of the topic it can be quite obvious to find out in the end. My solution actually involves releasing both crowds from below, I didn't even remember this before looking at my old replay. :D IchoTolot's solution is similar to kaywhyn's.

IchoTolot found a ridiculous backroute solution for Pedantic Lemmings in 2015 and I haven't bothered to fix it... :D others have found that intended solution of re-using the climber. I made the pack with all of 9 original tilesets from the games (excluding Xmas), and I chose my favourite tileset, Brick, to be the one used in two levels.

Crysilis was made in a level designing jam with a rule of making a builderless level. The title refers to the Crysilis planet level in Jazz Jackrabbit game. This is the most open-ended level in my pack and is pretty much any solution is fine type level. Yes, the right hatch area is pretty much filling compared to the two hatches area. :P

I can't remember exactly if Zygoptera was first a visual idea before deciding the main solution there, most probably it was. A fun fact: I wanted to use the cooler sounding name Zygoptera (damselflies) instead of Anisoptera (true dragonflies), even though the visual appearance of the level is maybe closer to Anisoptera. :P Also as I studied biology in the university it was nice to have something related to that in my level pack. In the solution my bomber and digger assignments are vice versa to kaywhyn's in their YouTube video and it's completely fine. :P Crysilis and Zygoptera are the two levels I initially meant in my original post saying "I'm a bit worried if two certain levels resemble each other too much." referring to the usage of basher mechanics.
#2
Reviews / Re: Proxima's Reviews
July 01, 2020, 10:46:06 PM
Hey Proxima, this is an awesome thread, this is really close to what I've been hoping myself to do from like 2015 already, but I haven't got very far yet. :) My initial thought was to create a "Top 10 best levelsets" topic where I post a review of one levelset per day, and I've written notes down of everything I've played, but I haven't polished them in a review form yet. Your list of aspects is delightfully comprehensive, I myself had in mind something like this (namida's Lemmings Plus I as an example):

Lemmings Plus I
[images of some of the levels]
Author: namida
Release date: November 26th 2009
Main platform: Lemmix, NeoLemmix
Rankings and levels: Mild/Wimpy/Medi/Danger/PSYCHO; 30/30/30/30/30, total 150
Graphic sets: Dos Original Lemmings and Dos Oh No! More Lemmings
Custom music: yes in Lemmix ?? no in NeoLemmix ??
No talismans, no features, etc.
Link to the pack
[The review itself that contains historical context, difficulty evaluation and everything else about the levelset]


Keep up the good work, this thread is nice to read! I'm really hoping to get enough inspiration to write my own reviews some time soon. :)
#3
General Discussion / Re: General Comings and Goings
July 01, 2020, 10:20:29 PM
Hey all, I haven't been that active for a while, I see the last time I've really solved levels and posted on the forums is from last Summer.

Since Spring-Summer 2019 I have had most challenging times with my real life stuff and I really have tried to do lots of things to uphold my mental health. Lemmings is and probably will always be one such thing that gives me joy. I haven't really played anything else regarding to video games, either, after completing Celeste in January 2019.

But I haven't played even Lemmings for almost a year now, and there's another reason for that, that my laptop is already 6 years old and getting slower and slower. I noticed that even NeoLemmix got a bit strenuous to use. Also, I realized a while ago that people moved from irc to Discord, and Discord is a pretty heavy software for my computer and it lags too much to be used pleasantly for me. Another thing about Discord that I've mentioned many times earlier is that it asks captcha from me always when logging in and sending logging confirmation to my e-mail, which makes Discord even slower to use for me (I am using the desktop app and a USB modem).

Yeah, I should be getting a new PC sooner or later for sure. For now I'm a bit worried about my Microsoft Office license that I got from my university to this computer, and I've already graduated so I can't move that license to a new computer anymore. :P But that's a minor thing, or at least it should be.

I'm reading the forums every day still! But I can't keep up with the Discord discussion, nowadays I am not reading them practically at all, there's too much going on there. :P And all in all, a new PC should fix most of the problems. I am a person that doesn't easily throw old stuff away before they're really broken, sooo I'm not sure when that's going to happen. :P

It's good to see that the forums seem to do very well and we have lots of activity here! I'm really hoping to jump along some time in the future. :)
#4
Quote from: IchoTolot on February 20, 2020, 03:01:27 PM
Quotethink of that - finding a backroute to an IchoTolot level!
To be clear: These are no IchoTolot levels! They are just maintained by me and they were originally created by Pieuw.

Created by Dodochacalo, not Pieuw. :)
#5
Re-solved some of the updated levels!

Spoiler
Mutilation 10: Twisted Track -  This is somehow a hard level for me. A digger and a blocker saved, so not intended I guess?
Mutilation 14: Started From The Bottom... - Similar than my previous solution, but now I needed to use the bomber.
Decimation 2: The Winning Edge - This feels intended. The structures on the right did matter after all!
Decimation 10: Across The Sky - Okay, now I had to juggle with three of the cloners. One bomber and thus an extra guy saved.
Decimation 12: A Lot Of Lemming Going On Here - My solution barely works, basher+platformer+builder placement is pixel precise in its height, and the time limit is just enough with this crowd cycle. An extra lemming saved.
Obliteration 3: Lemming On A Prayer - Okay, this I had spoiled myself because I solved it already via backroute and then read the hint. :p
#6
The pack is getting tough now! I haven't read the hints yet, except for the levels I've solved.

Spoilery comments:

Spoiler

Obliteration 4: White Noise - I am not even close on this one yet. :P I thought my best attempt was crossing the digger and basher but I don't have the means to turn the worker lemming around at the right side of the level to build a bridge over the water for the crowd.
Obliteration 9: Aquadynamics - Skipped at first and solved after Obliteration 10-12, when I realized that I could actually take both lemmings over the one-way wall at the right.
Obliteration 10: Dirty Joke - The one-way stacker was the key element in the middle of the level. :P
Obliteration 11: Bending the Rules - This is most probably a backroute.
Obliteration 12: The Golden Rule of Lem - A ferocious looking level, but really fun to play! It's always a good feeling when one plays a level that seems huge but it turns out to be a lot more accessible than one would think at first.
#7
Sega set levels are giving me troubles in Obliteration. Here's Obliteration 5-8 attached, they were all great levels!
#8
Here's attempt solutions for Decimation 11 and 15, also I solved three first Obliteration levels. I'm utilising the new attachment restrictions here. :P

Spoiler

Decimation 11: Caving Under Pressure -  My approach is brute-forceish so I really think there's another route which is intended. I didn't work on my way with the crowd control yet before finding the correct digger-builder placement for the blocker release in that mound (I tried it from the both sides of the blocker, both the worker lemming and a crowd lemming, both digger facing at the blocker or away from blocker).
Decimation 15: The Longest Minute - This is a failure by one frame, that one guy eagerly goes to the void. :P I'd think that my skill placements are correct. I also did this level so that the last entering lemming was already hopping to the exit but the timer went to zero.
Obliteration 1: A Severe Case of Lemmingitis - A breather here, a really straightforward level.
Obliteration 2: Good Lemmings Die Young - A good and well-placed level.
Obliteration 3: Lemming On A Prayer - This one I suspect backrouting.
#9
Hey, I started to play this pack and solved the first two ratings except Decimation 11: Caving Under Pressure and Decimation 15: The Longest Minute. I haven't looked at any of the hints yet or the Obliteration rating.

Comments (contain spoilers):

Spoiler

Mutilation 4: Jump Scene - Basher saved. Also this is clearly the easiest level in the pack.
Mutilation 14: Started From The Bottom - Climber and bomber saved.

Decimation 3: Lemming Semantics - A nice map, solved immediately though, so should be in the first half of Mutilation probably.
Decimation 4: Oh Blast... - Same here, though again this nice trick of yours from Dead is the New Black and Odyssey. :D

Decimation levels 1, 3, 4 and 6 are solved as fast as Mutilation levels, so there's no apparent difficulty gap there in my opinion. Mutilation has a nice difficulty curve, though especially levels 13 and 15 are harder than this first half of Decimation, probably on purpose.

Decimation 8: Mission: Difficult - The good old stepover turnaround saved me after trying the super annoying pixel precise fatal fall for non-glider climber, grr!
Decimation 10: Across The Sky - I didn't use cloners (for other than reaching the save requirement).
Decimation 12: A Lot Of Lemming Going On Here - Floater and extra lemming saved.

My solutions for both Decimation 11: Caving Under Pressure and Decimation 15: The Longest Minute fail by single pixel or frame, even in different attempts, so I'm now quite worn out by these two...
#10
Heyaa, dare I ask what's the situation with this upcoming pack? :) :) :) :) :) Absolutely no rush at all, I'm just pretty curious.
#11
Thanks for converting this pack to new formats, I've been longing for this for some time! :thumbsup:

I saved my solutions for all 120 levels and they're attached to this post. This was my second playthrough of this pack, the first was in February 2015 for vanilla Lemmix engine.

Some new levels and redesigns of old levels were nice, they also can be seen in GeoffLems Minipack in the level database.
And if namida (or someone else) wondered about the intended solutions, Geoffster himself made a YouTube playlist of them, starting from Tricky rating.
#12
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
April 20, 2019, 10:45:53 PM
Heyaa, my Pacifism solutions are attached! I played v3.5 so only 1-28 is maybe not working or so (?).

Pacifism could be the hardest starter rating in any pack that has this many ratings in an ascending difficulty order, so yeah, I'm not going to try to clear most of the pack before posting my solutions and comments so far. And considering how other people have done, the last rating of Lemmings Reunion might be at the same level of difficulty as maybe something like the third rating in United? :P Yeah, well see then, maybe Tension rating is the ultimate rating in this pack I (and maybe many other people) dare to tackle, who knows?! :D Anyway, this pack feels very ambitious in its scope, and I kind of like it!

Levels I don't know if I solved acceptably: Pacifism 27: Dr. Do-Ping's Hideout and 29: Bring in the Siege Engineer!

Levels I consider original or creative: Pacifism 13: Village Of Winds, 17: More Resistance!, 20: Silent Partner, 26: The Circular Lemming Reactor, 31: Slipstream

Pacifism 41: As Far As Peace Can Go - No idea what's the tileset but the liquid here looks fantastic in motion! Also the song is nice in that ending part.
#13
NeoLemmix Levels / Re: Doomsday Lemmings
April 01, 2019, 07:03:18 AM
Like Holiday LP, I played Doomsday Lemmings in the beginning of this year, solving 19/21 and not yet beating Apocalypse 5: Garden Of Trauma and 7: Release The Horde! I'll make sure that my solutions are safe here in the forums via attaching them to this post. :P

My initial run of Doomsday Lemmings is here. I think there were only 5 levels per rank back then, whereas  there's 7 levels per rank these days. This is a rare namida NeoLemmix pack that isn't a part of Lemmings Plus series, and thus this little pack has its own topic in the forums. :P

Many of my solutions are similar than in my initial playthrough. The overall difficulty is somewhat high, yes. Pretty sure I again backrouted Apocalypse 3: The Longest Way Home, and I'm not quite sure about Apocalypse 1: Research Center. Outbreak 7: Undead Dipper, Plague 5: Care Package and Apocalypse 4: A Strange Facility were tougher new levels.
#14
NeoLemmix Levels / Re: Lemmings Plus Series
April 01, 2019, 06:41:44 AM
I played a side entry in Lemmings Plus series, Holiday Lemmings Plus, in one evening in the beginning of this year. Again, I don't think I've posted my solutions for these earlier, even though I remember having played this pack and getting stuck in Arctic 4: Miracle Drop few years ago. My solutions for all 12 levels are attached.

Arctic 5: Dream Parade - The hardest level and solved as last, indeed some of the skill assignments are precise, great level nevertheless!
Arctic 6: A World Between Us - Another nice one, maybe a bit open-ended having many solutins.
#15
Heyaa, my solutions for updated levels in v06 except for the Ultimate Quest levels for now. My solution for Brickin' 'eck was the same, but the namida-backroute fix broke my replay so I recorded a new one.