Hello kaywhyn, thanks for playing my levels!
The most updated version of my pack is this v5 after patching namida's backroute to Winter Solstice in the beginning of July 2014.
The up-to-date pack should be on the Lemmings Level Database, and it seems first 3 versions are attached to the starter post of this topic, containing backroutes. 
Like I mentioned in our Discord conversations, Lemmings custom level gaming steered towards NeoLemmix in the 2010s and this pack of mine with levels relying on original game mechanics wasn't played that much perhaps after this last update in 2014. Checking from my forum personal messages I see that 2015 IchoTolot, Simon and geoo collaborately (I guess) solved all 10 levels from my pack. Turrican revealed on Discord solving my pack (though I haven't seen all of their solutions) and now you did it and you're the first person to post the solutions on YouTube, and it's somehow a bit weird but fun to see them finally on public like that!
I remember being quite eager keeping the intended solutions in secret in the beginning, but now it's over 10 years since my pack has been released.
Spoilery comments of my levels:
The up-to-date pack should be on the Lemmings Level Database, and it seems first 3 versions are attached to the starter post of this topic, containing backroutes. 
Like I mentioned in our Discord conversations, Lemmings custom level gaming steered towards NeoLemmix in the 2010s and this pack of mine with levels relying on original game mechanics wasn't played that much perhaps after this last update in 2014. Checking from my forum personal messages I see that 2015 IchoTolot, Simon and geoo collaborately (I guess) solved all 10 levels from my pack. Turrican revealed on Discord solving my pack (though I haven't seen all of their solutions) and now you did it and you're the first person to post the solutions on YouTube, and it's somehow a bit weird but fun to see them finally on public like that!

I remember being quite eager keeping the intended solutions in secret in the beginning, but now it's over 10 years since my pack has been released.
Spoilery comments of my levels:Spoiler
Looking at my levels nowadays, lots of them require maybe excessive release rate tweaking, that might create unnecessary-ish artificial difficulty. When creating these levels, I thought I wanted to hide the solutions pretty well with those RR tweaks, so that no solution would be encountered by accident. But as said, release rate regulation makes the levels harder in lots of these cases, maybe harder than needed in the end.
Sparkle & Glitter I saw in a dream when I was a child and it's surprising to see how well it kind of works as a level, having few little tricks in a very minimalistic landscape. Early backroutes happened due to time limit being too lenient for unwanted approaches.
The Glade of Disbelief is built around that trick, about which Simon/IchoTolot even drew a concept art of how the builder check works.
For Mr. Dodochacalo and Mr. Pieuw is the only level I didn't try to hide the solution at all and alongside Crysilis and Zygoptera these levels that are still the only ones that aren't backrouted in any version of the pack. After all, it is a tribute level.
I didn't know that Winter Solstice is in Revenge of the Lemmings or even has a NeoLemmix version.
Obviously, the miner shouldn't work on the left hatch area what it does in the NeoLemmix version now when watching kaywhyn's solution from YouTube.
Also, this level has a visual quirk: the water pool on the right was designed to have 4 layers of ice on the surface, but it seems than only played in Lemmix those appear as intended (the lowest object is on the front and the highest on the background). In these other versions there's those mud layers instead of ice surfaces, it doesn't look as nice as I mentioned it to be.
I guess it's possible to be fixed, though.
Feel the Pressure is the first level I ever released, it was in a Lemming level contest with a rule to design an 1-of-everything level. It revolved around the idea of merging Lemmings from two hatches in a digger pit with a RR of 87. Again, I don't think I have taken much part of the Lix/Lemmini/NeoLemmix versions of this level, but the save 47 solutions I've seen are ok for me.
Why do you all look the same? had earlier title "Why do you all look so similar?" if someone wonders if there's replays going around with that name, for example. The main trick is the main thing here, but as said, release rate fiddling makes things a bit hard.
In the Core is the only level with a clear glitch but as mentioned in my starter post of the topic it can be quite obvious to find out in the end. My solution actually involves releasing both crowds from below, I didn't even remember this before looking at my old replay.
IchoTolot's solution is similar to kaywhyn's.
IchoTolot found a ridiculous backroute solution for Pedantic Lemmings in 2015 and I haven't bothered to fix it...
others have found that intended solution of re-using the climber. I made the pack with all of 9 original tilesets from the games (excluding Xmas), and I chose my favourite tileset, Brick, to be the one used in two levels.
Crysilis was made in a level designing jam with a rule of making a builderless level. The title refers to the Crysilis planet level in Jazz Jackrabbit game. This is the most open-ended level in my pack and is pretty much any solution is fine type level. Yes, the right hatch area is pretty much filling compared to the two hatches area.
I can't remember exactly if Zygoptera was first a visual idea before deciding the main solution there, most probably it was. A fun fact: I wanted to use the cooler sounding name Zygoptera (damselflies) instead of Anisoptera (true dragonflies), even though the visual appearance of the level is maybe closer to Anisoptera.
Also as I studied biology in the university it was nice to have something related to that in my level pack. In the solution my bomber and digger assignments are vice versa to kaywhyn's in their YouTube video and it's completely fine.
Crysilis and Zygoptera are the two levels I initially meant in my original post saying "I'm a bit worried if two certain levels resemble each other too much." referring to the usage of basher mechanics.
Sparkle & Glitter I saw in a dream when I was a child and it's surprising to see how well it kind of works as a level, having few little tricks in a very minimalistic landscape. Early backroutes happened due to time limit being too lenient for unwanted approaches.
The Glade of Disbelief is built around that trick, about which Simon/IchoTolot even drew a concept art of how the builder check works.

For Mr. Dodochacalo and Mr. Pieuw is the only level I didn't try to hide the solution at all and alongside Crysilis and Zygoptera these levels that are still the only ones that aren't backrouted in any version of the pack. After all, it is a tribute level.

I didn't know that Winter Solstice is in Revenge of the Lemmings or even has a NeoLemmix version.
Obviously, the miner shouldn't work on the left hatch area what it does in the NeoLemmix version now when watching kaywhyn's solution from YouTube.
Also, this level has a visual quirk: the water pool on the right was designed to have 4 layers of ice on the surface, but it seems than only played in Lemmix those appear as intended (the lowest object is on the front and the highest on the background). In these other versions there's those mud layers instead of ice surfaces, it doesn't look as nice as I mentioned it to be.
I guess it's possible to be fixed, though.Feel the Pressure is the first level I ever released, it was in a Lemming level contest with a rule to design an 1-of-everything level. It revolved around the idea of merging Lemmings from two hatches in a digger pit with a RR of 87. Again, I don't think I have taken much part of the Lix/Lemmini/NeoLemmix versions of this level, but the save 47 solutions I've seen are ok for me.

Why do you all look the same? had earlier title "Why do you all look so similar?" if someone wonders if there's replays going around with that name, for example. The main trick is the main thing here, but as said, release rate fiddling makes things a bit hard.
In the Core is the only level with a clear glitch but as mentioned in my starter post of the topic it can be quite obvious to find out in the end. My solution actually involves releasing both crowds from below, I didn't even remember this before looking at my old replay.
IchoTolot's solution is similar to kaywhyn's.IchoTolot found a ridiculous backroute solution for Pedantic Lemmings in 2015 and I haven't bothered to fix it...
others have found that intended solution of re-using the climber. I made the pack with all of 9 original tilesets from the games (excluding Xmas), and I chose my favourite tileset, Brick, to be the one used in two levels.Crysilis was made in a level designing jam with a rule of making a builderless level. The title refers to the Crysilis planet level in Jazz Jackrabbit game. This is the most open-ended level in my pack and is pretty much any solution is fine type level. Yes, the right hatch area is pretty much filling compared to the two hatches area.

I can't remember exactly if Zygoptera was first a visual idea before deciding the main solution there, most probably it was. A fun fact: I wanted to use the cooler sounding name Zygoptera (damselflies) instead of Anisoptera (true dragonflies), even though the visual appearance of the level is maybe closer to Anisoptera.
Also as I studied biology in the university it was nice to have something related to that in my level pack. In the solution my bomber and digger assignments are vice versa to kaywhyn's in their YouTube video and it's completely fine.
Crysilis and Zygoptera are the two levels I initially meant in my original post saying "I'm a bit worried if two certain levels resemble each other too much." referring to the usage of basher mechanics.