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Messages - IchoTolot

#1
I agree with Guigui here that having everything in a single-mode can be very confusing for newer players and even seasonded ones at times.

As this seems to be a more advanced thing anyway and as dumb as it sounds:

I think having the 'Replay-single-mode' as an optional setting could be the best thing here - maybe as a sub-option to "click air to stop the replay".

Advanced players can choose to activate it.

It won't confuse newer players at first and at later stages when they get more familiar with the program they can choose to opt in.


I would regard the new player issue higher as the advantage to experienced players here.
#2
LOTY 2025 has finally ended and the winners are:

kaywhyn's "It's Crazy Sports Day!"

&

92Dexter11's "Epilogue"

Congratulations to kaywhyn and 92Dexter11! I will contact you soon regarding the price of 10 USD.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Third place goes to: IchoTolot's "Industrial Incident"

See you soon in LOTY 2026!
#3
QuoteWould you mind always having to airclick to cancel the replay? (i.e. the proposed 'single replay mode' would no longer cut the global future on lem assigments or RR changes).

Note that airclick-to-cancel is staying, and will be default behaviour (just to be clear).

That is a very though question that I cannot answer with certainty.

I am used to also canceling the replay by assigning stuff and use it automatically by now as an LMB alternatve. I can see me adapting, but do not know the final impact and if it gets on my nerves.

The biggest problem I see is conveying the information better on that you are in replay mode and how to get out of it.
It existed before, but the issue was smaller as a result due to more ways of exiting it.

On the "advance gameplay by 1 frame whilst paused" side: I use the LMB for that frequently and mostly only switch to the dedicated key when I am frame stepping inside the red "R".
I never had the LMB clash negatively impacted my gameplay so far.

#4
Lemmings Main / Re: Hi, my name is …
July 22, 2026, 08:42:38 PM
Welcome from me, too!  :)

Also, german here as well.  ;) 
#5
I have no energy to read everything here as I think the current system is fine, but here is my usecase reagarding the last question:

- I always click air to stop the replay. If this isn't the standard I would become confused and frustrated. I can see the option of turning it of useful though.
- For shorter and medium sections: I often rather just replay the section than using the blue "R" as I tend to play faster than I editing the history by now.
- For longer sections I do use the blue "R", which is only a minority of levels though.
#6
Don't forget to vote!  :)
#7
Finals are up!
#8
I watched all the videos and great job on trying to speedrun the levels and also explaining as much as humanly possible, that is no easy task!  :thumbsup:

I think you got a good variety of of levels as well! Some more focussed on certain mechanics and other more pure gameplay wise.  :)

In the nuke+lem-id part I would've highlighted out the details a bit more, but while also playing the level I think that's extremely difficult and most people will get what happens here.

My own step-by-step explanation would be:

- The nuke assigns the timers frame after frame starting with the lemming that spawned first out of the hatch and continues in order.
- Therefore we want the first lemming's bomb to go off to create the passage to the exit as this is the very first nuke explosion.
- The large climber crowd can exit while their timers are still running.
- This creates a window of around ~25-30 frames where no lemming explodes from the nuke after the first lemming explodes.
- In this timeframe the main crowd needs to drop through the hole from the nuked first lemming into the exit to avoid further casualties.

This method in general turns the nuke into a legitimate skill to use in some levels!
#9
QuoteYes your solution is not intented, but is sure accetable and impossible to patch so congrats about it.

Oh, then I misunderstood you, but still glad to see that it is acceptable.  :)

As you already mentioned it I attached my soltion to level 9.
#10
Here are my solutions for "Step 5 Level 15 Scorching Terminal" and "Step 5 Level 16 Gloomy Night".  :)

The level 15 solution is not 100% intentional, but still acceptable, while level 16 is fully intended as I was informed.

So far level 16 was the hardest for me due to all the possible routes you can take here.
#11
Vote is up!

Let's try to determine the top 3!  :)
#13
We've reached the final phase and got 4 levels as candidates for LOTY 2025!

We will vote them down from 4 to the top 3 in the first round (ensured by tiebreakers if nessesary).

After that I plan only a single round with 1 vote like in the normal contest to determine the final placement.



If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2025 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2025.
#14
Do not forget to vote!  :)
#15
Great to see your progress and good luck further on the road!  :thumbsup:

So far everything has been intended or acceptable variantions of the solution.  :)