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Messages - IchoTolot

#1
Contests / Re: Level Design Contest #33
November 04, 2025, 09:39:34 PM
Only 10 days left, so finish up your entries!  :)

I will be away until Sunday, but will read your pms when I'm back again.
#2
General Discussion / Re: General Comings and Goings
November 04, 2025, 09:38:06 PM
I will be away from Wednesday to Sunday.  :)
#3
Contests / Re: Level Design Contest #33
October 12, 2025, 08:30:38 PM
Around 1 month left to create your levels. Keep working on them! :)
#4
General Discussion / Re: General Comings and Goings
October 02, 2025, 09:28:19 PM
I will be away during the long weekend here in germany until sunday evening.
#5
Quote from: Guigui on September 29, 2025, 09:23:34 PMI dont have much time to play the game those days, but this thread had me wanting to try this pack by IchoTolot who helped me a lot with mine.

I must say the remixed original music are a pleasure to hear !

Here is a slightly different solution for Disturbance In The Matrix. Still uses the climber turns away if a single pixel bumps its head thing, but it saves a climber on intended. No need to make that many climb at the beginning I guess  ;)

That is an acceptable alternative solution!  :)

Great job.  :thumbsup:
#6
Quote from: whoever on September 28, 2025, 06:35:36 PMI wanted to follow kaywhyns Video tutorial on Lemmings Reunion. But apparently he uses an older version of the levels -- e. g. Level 1.30 was substantially changed and seems now much harder to solve (if it is at all solvable). Has someone still the older version of the Levels available (for NeoLemmix)?

I can assure you that the level is still solvable.  ;)

I attached a replay of the intended solution working on the newest version if you want to have a guide.
#7
Quotecan I ask how you manage to assign the climber to the correct lem with low ID at the end ?

I use NL's highlight lemming function - the lem gets marked with an arrow. Then with a simple right-click on the skill I can assign it directly to the highlighted lemming.
#8
Just posting an update of my replay collection.  :)
#9
My replay for Neo_1 broke so I had to find a new solution which fulfils the talisman + does not use 3 of the skills. Probably another backroute. :evil: 
#10
Contests / Re: Level Design Contest #33
September 07, 2025, 01:17:41 PM
Quote from: Flopsy on September 07, 2025, 01:03:47 PMI have further questions about Rule 1 and Rule 2

Rule 1: Do all of the Classic skills have to be used in the solution?

Rule 2: Can the trapdoors be next to each other?
Can the Exits be next to each other?

Rule 1: I would say yes unless kaywhyn says otherwise.
This also differenciates the sub-rule a bit from R3's "classic skills only" and 100% captures "1 of everything".

Rule 2: I would say here as long as the trapdoors/exits clearly function as 2 different trapdoors/exits and not basically the same trapdoor/exit the distance does not matter and I think exact distance measures are counterproductive.
So don't try to game the rule and stay within the spirit of it!
#11
Here are my updated solutions after the beta test.  :)

I can confirm that there are some really good levels in here!  :thumbsup:

@Guigui: You might want to add the approximate difficulty of the pack in the topic's title like the other packs. I would suggest around Medium or Medium-Hard.
#12
NeoLemmix Levels / Re: Lock and Key [Difficulty: Hard]
September 06, 2025, 07:48:27 PM
I got the resolves here!  :)

Looks a lot better this time!  :thumbsup:
#13
NeoLemmix Levels / Re: Lock and Key [Difficulty: Hard]
September 05, 2025, 02:31:06 PM
I played through the pack and I am really impressed about the variety and quality of 1-lemming puzzles in here (even if there are some neutral/zombies/cloners here and there)!  :thumbsup:

A couple of solutions seem slightly backrouty, but that's up to you to decide.  ;)

Difficulty wise I would say it is slightly easier than Lem Runner, but not by much. Still a hard pack for sure!

I attached my solutions.  :)

#14
Contests / Re: Level Design Contest #33
September 05, 2025, 06:09:16 AM
Quote from: Flopsy on September 04, 2025, 09:34:19 PMI have queries about the rules for Lix level creators, I have laid out the rules the way I have read them above and those marked with ? are the ones I'm unsure about.

Rule 1
-1 of everything classic skills
-any tileset just no mixing
? should we be using the entrance/exit labeled as the tileset we are using, or as close as in the case of a tileset without a specific entrance/exit.
? are steam flingers/springs/launchers/t-beams allowed?


Rule 2 (no queries here)
-2 entrances
-2 exits (both must be used)
-2 lixes
-2/2 save requirement
-no climbers, floaters, runners
-must be some working together in some way

Rule 3
-raymanni_lab tileset
-classic skills only
-10 lixes must come out of the hatch
? again like above, only objects with lab prefix in the filename are allowed? I ask because all of the objects in Lix are bundled together in one menu (except for entrances and exits).

R1:

Restricted to classic objects only - that also excludes steam flingers/springs/launchers/t-beams.

R1+R3:

I would say use the entrance/exit labeled as the tileset you are using (lab in the R3 case).

For R3 you forgot that all 10 lixes also need to be saved.
#15
Help & Guides / Re: Missing styles
September 03, 2025, 05:49:46 PM
Hi and welcome to the forums!  :)

If you have the NL online features enabled inside the option menu you can download missing styles over the "Style Manager" in there.
It should even give you the option to download it on the fly if you encounter a missing one in this case. 
All styles from the standard library can be added this way.

Otherwise https://www.neolemmix.com/?page=neolemmix has the complete style collection linked as well and just extract it inside you NL folder.

Hope this helps.  :)