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QuoteWould people be up for this in NeoLemmix as well? If so, we could either add it to the 'default' style, have it replace the default pickup, or add it to the 'special' style. If not, a red version of the above pickup is always available from 'willlem_lemminas', and I could add the blue one to 'willlem_lemminas_special' (in fact, I'll go ahead and do that anyway).
QuoteI've tried it and the digger does indeed turn around even if you don't see the Lemming become a blocker. All that matters is you block in the right spot. Maybe you're referring to the original engines, eg, Dos? At least, no matter how much I try, the basher/blocker obscure trick doesn't work on CustLemmix, so maybe that's what you meant by how diggers don't turn either when blocking with a Lemming inside the pit and he immediately gets released on an engine like CustLemmix?
Quote from: JawaJuice on February 27, 2026, 02:59:28 PMQuote from: Pieuw on February 27, 2026, 01:47:11 PMRegarding the basher/blocker trick, doesn't it work similarly to the digger/blocker one? The blocker being canceled right away, making the worker turn around immediately.
Yeah, that's true. Unlike the basher, it's not visually obvious that the digger has changed directions, but you're right, he has. I suppose it does make sense then! It's odd then that no-one has an issue with the digger-blocker trick, but everyone dislikes basher-blocker.

QuoteThank you, IchoTolot! (Does your username mean something? Languages always interest me.)
QuoteI do have one further question which may well be possible but I've found only one crude way to do it. I'd like to randomize a walking string of Lixies to go either up/down or left/right (and pseudorandomized is fine). The one way I've found to do this is let a string of Lixes into a moderately wide pit. They begin walking back and forth, moving either east or west depending on the last wall they bumped off.
QuoteEven if it limited me to one entrance hatch, is there a way to pre-assign skills?
QuoteIf the intention is to allow users access to the physics for modding, where do we stop? If we'd rather not allow access for the sake of simplicity, then the gfx/mask files shouldn't exist in the directory.