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Messages - IchoTolot

#1
I did a topic in the past where I tried to outline what makes levels difficult.

Of course difficulty can also be highly subjective and a level that's a major roadblock for one can be quckly solved by another person.

But the main things I want to point out are the following (at least for puzzle-centric content):

A) The usage of unusual skill combinations - or rather tricks.
B) The amount of possible actions that you can make to progress inside the level in a meaingful way. Or as I called it back then: Entropy.

These are usually the things that make a puzzle centric level hard.
If you need to discover a new trick, or have so many possible ways to proceed then things get difficult.

You mentioned: "2: Sharp timings"

I would argue that this something you want to avoid as much as you can in puzzle-centric content. This contributes more to execution-centric content.
Of course you cannot always avoid it and having everything to fall into place at the perfect time can be very satisfying, but this is very difficult to achive without it just getting plain frustraiting to play.
Most likely you just end up with annoying stff like:

- The time limit is barely enough to complete the level (even when using the intended method!) and you need to readjust a few skills / turn up the RR earlier to get these exttra seconds, so you nearly need to make a TAS.
- Tight timings depending on multiple lemmings and you need a long time to get them right even though you clearly see what needs to be done here.

Just very rarely are these implemented in such a way that they feel good without testing patience.
They also get worse the longer the level goes!

The main goal is still to make even the hardest level somewhat fun!

Of course you cannot prevent these completely at some point.

I try to reduce these instances in my levels and when I need them I try to give the extra seconds that won't open backroutes, try to make timings forgiving or ensure things fall into place automatically when the correct way is found.
Still sometimes they cannot be completely avoided.
#2
Contests / Re: Level Design Contest #34
October 19, 2026, 07:05:45 AM
Quote from: lemmkeev20 on October 18, 2026, 08:57:53 PM
Quote from: IchoTolot on October 18, 2026, 07:58:53 PMmake a dedicated style for your extra terrain pieces.

well im working in a style named "doodleive" but its not out yet...

If it's ready, please name it "lemmkeev20_doodleive".
This way everyone can connect it to the author.
The general naming scheme for styles is "author_stylename".
#3
Contests / Re: Level Design Contest #34
October 18, 2026, 07:58:53 PM
No, problem - you are not the first to make a mistake here!  :)

Again, you can still submit your level, just follow the described steps and make a dedicated style for your extra terrain pieces.

If you need help with something you can also pm me and we can sort everything out.  ;)
#4
Contests / Re: Level Design Contest #34
October 18, 2026, 07:43:03 PM
Quote from: lemmkeev20 on October 18, 2026, 04:40:06 PMwell here's my submittion  8-)

(note that the birthday cake/turt is not in any styles, you must download the cake/turt and move it in any terrain folder of any style folder)

(same with the music, only that the music has to, after being downloaded, be specifically moved to the music folder)

Please read the first post carefully on how to submit a level!

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1  for Rule 3  Version 1 of the level

Furthermore, please make a new special style for your extra terrain pieces. Something like "lemmkeev20_special"!

I won't put single pngs in random other styles.
You can simply mimic the structure from other styles to achieve this and create your own where you can also put any future special pieces from you.

If you follow these steps and pm me the level with a dedicated style for your special terrain piece then I will accept the submission.
#5
Here is my new replay collection with my solutions to the 2 new ranks included.  :)
#6
You mean the track name of the song inside the pack? That would be "Reunion_28.it".

For next time to figure it out on your own: Open the text file of a level with that track and look in the "Level Info" section for the "MUSIC" line. There the track name is displayed.
#7
Quotefrom what i can understand... lemmings reunion has HD versions of outdoor, so ichotolot or anyone if you see this...

Mine where just a copy from a Lemmini tracklist back then.

I don't have high quality version of every track right now.

I would recommed the DOS AdLib versions though if you would ask me about my favorite renditions of the Lemmings 2 tunes.  ;)

Here would be a nice YouTube playlist of those tunes: https://www.youtube.com/watch?v=UDIy8ECe6q0&list=PL42DE6673108928A6&index=1

You could get the tracks from there yourself.
#8
Sadly I was away at that Sunday, but I found some time and watched the vod ob Twitch now!  :)

Great job at the event!  :thumbsup:

I link the vod here for everyone: https://m.twitch.tv/videos/2891496470

It should be around the 4-5 hour mark.
#9
Contests / Re: Level Design Contest #34
September 27, 2026, 07:22:47 PM
I am open for a possible collab contest like contest#3.

Maybe as a special round or a seperate contest from the regular one so that the normal prize does not get lost.
#10
Contests / Re: Level Design Contest #34
September 27, 2026, 06:48:17 PM
Quoteso i feel like i wanna host one of these...

but how do i do it?

You can host your own contest if you want, but I would suggest you try and enter one first.  ;)

That way you can experience what is needed to host one before. My first tipp would be that level creation takes time, so contestants need a longer timeframe to enter.
Also if you would start one right now you would run a contest parallel to this one which might result in next to no entries.

So as you are creating new levels right now anyway - try to make one that satisfies one of the rules here and submit it as described above in the first post!  :)
#11
Contests / Re: Level Design Contest #34
September 27, 2026, 03:22:58 PM
Just as my first entry reached testing - a little bump for the topic to remind you to keep on working on your entries.  ;)
#12
In Development / Re: so you actually made it here huh?
September 12, 2026, 07:06:48 PM
I see you are making multiple new topics just to post one or 2 levels.

I would ask you to make a topic "Levels by lemmkeev20" where you can gather them all in one topic instead of making a new one for each level. Or if you plan to tie them together in a pack at some point a dedicated pack topic.

As another option you might want to post them here in the "Random level sharing topic": https://www.lemmingsforums.net/index.php?topic=3743.0


#13
Quote from: Guigui on September 11, 2026, 06:04:34 PMLemmings Plus Alpha by namida, Obliteration rank level 8. This level requires you to
Spoiler
turn a blocker into a stoner.


This is a nice trick and good level for sure, but I did not know this was possible. Did the NL Introduction Pack teach me this in one its level and I just forgot it ?

No, that one isn't featured in here.

It is rarely required as to fabricate a situation where this is 100% needed is quite hard - I experienced it myself when creating a level with that trick in mind.

As it's rare and I won't cover every niesch trick in the introduction pack, I've decided to skip it and focus on the more common ones.

#14
Contests / Re: Level Design Contest #34
September 06, 2026, 09:39:04 AM
Quote from: namida on September 06, 2026, 08:36:17 AM
QuoteRC/experimental NL builds aren't allowed, only the stable version of NL!

Not sure that this note is needed anymore. ;)

Well, WillLem sometimes has experimental versions of the Community edition.
This should not change physics, but in the case something is unintentionally broken there, this note still covers that edge case.  ;)
But in the vast majority of cases it should not matter anymore.
#15
Contests / Level Design Contest #34
September 05, 2026, 12:27:50 PM
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by kaywhyn.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use NeoLemmix, or Lix.

RC/experimental NL builds aren't allowed, only the stable version of NL!

If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1 (kaywhyn) - Object minimalism:

*  Make a level with the only objects allowed are the entrance and exit. No limit on either and the rest is anything goes.

Rule 2 (kaywhyn) - Happy 35th Birthday, Lemmings!:

* Make a level depicting a birthday cake and 35 Lemmings (as a way to represent the candles, putting in the candles themselves is optional).
* Pre-placed Lemmings and cloners are allowed and count in the total, as long as the total is 35 exactly.
* Save requirement is anything goes.
* The solution needs to involve the cake in some meaningful way.

Rule 3 (kaywhyn) - Multiple rulesets fulfilled!:

* Pick one of the previous contests with 3 rules and make a level that satisfies all 3 of them. There are contest for which this is impossible.
  * If picking LDC #24, for satisfying 24R3, only contests prior to LDC #24 just like before and as the rule for it says are allowed. No contests after #24 allowed for this!
* No mixing between different contests, so stick to the same contest for the ruleset.
* If a rule states "use a new object/skill" simply take an object/skill that was new in the context of that specific contest.
* You can use Proxima's topic for previuos contest's design rules as an rough overview - it goes up to contest #30 right now. For the exact rule details, please look into that contest's topic though.

To make it clear from which contest you took the ruleset, please name your level the following (with XX being the contest number): "User1_Levelname_LDCXX_R3V1".


Submission phase ends November 14th 2026 at 00:00 UTC.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1  for Rule 3  Version 1 of the level

Prize selection:

- Pick next contest's rules (the author of each level in the top 3 gets to select a rule)

Entries so far: 15

- JRT (1)
- Ichotolot (3)
- Crane (2)
- GigaLems (3)
- Flopsy (3)
- Kingshadow (3)

Rule distribution:

Rule 1 - 6
Rule 2 - 4
Rule 3 - 5