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Messages - IchoTolot

#1
Contests / Re: Level Design Contest #33
November 12, 2025, 07:11:03 PM
Be sure to get your entries in as I plan to create the pack this weekend.  :)
#2
Eon 2 indeed needed an update.  ;)

I attached my new replay collection.
#3
Contests / Re: Level Design Contest #33
November 04, 2025, 09:39:34 PM
Only 10 days left, so finish up your entries!  :)

I will be away until Sunday, but will read your pms when I'm back again.
#4
General Discussion / Re: General Comings and Goings
November 04, 2025, 09:38:06 PM
I will be away from Wednesday to Sunday.  :)
#5
Contests / Re: Level Design Contest #33
October 12, 2025, 08:30:38 PM
Around 1 month left to create your levels. Keep working on them! :)
#6
General Discussion / Re: General Comings and Goings
October 02, 2025, 09:28:19 PM
I will be away during the long weekend here in germany until sunday evening.
#7
Quote from: Guigui on September 29, 2025, 09:23:34 PMI dont have much time to play the game those days, but this thread had me wanting to try this pack by IchoTolot who helped me a lot with mine.

I must say the remixed original music are a pleasure to hear !

Here is a slightly different solution for Disturbance In The Matrix. Still uses the climber turns away if a single pixel bumps its head thing, but it saves a climber on intended. No need to make that many climb at the beginning I guess  ;)

That is an acceptable alternative solution!  :)

Great job.  :thumbsup:
#8
Quote from: whoever on September 28, 2025, 06:35:36 PMI wanted to follow kaywhyns Video tutorial on Lemmings Reunion. But apparently he uses an older version of the levels -- e. g. Level 1.30 was substantially changed and seems now much harder to solve (if it is at all solvable). Has someone still the older version of the Levels available (for NeoLemmix)?

I can assure you that the level is still solvable.  ;)

I attached a replay of the intended solution working on the newest version if you want to have a guide.
#9
Quotecan I ask how you manage to assign the climber to the correct lem with low ID at the end ?

I use NL's highlight lemming function - the lem gets marked with an arrow. Then with a simple right-click on the skill I can assign it directly to the highlighted lemming.
#10
Just posting an update of my replay collection.  :)
#11
My replay for Neo_1 broke so I had to find a new solution which fulfils the talisman + does not use 3 of the skills. Probably another backroute. :evil: 
#12
Contests / Re: Level Design Contest #33
September 07, 2025, 01:17:41 PM
Quote from: Flopsy on September 07, 2025, 01:03:47 PMI have further questions about Rule 1 and Rule 2

Rule 1: Do all of the Classic skills have to be used in the solution?

Rule 2: Can the trapdoors be next to each other?
Can the Exits be next to each other?

Rule 1: I would say yes unless kaywhyn says otherwise.
This also differenciates the sub-rule a bit from R3's "classic skills only" and 100% captures "1 of everything".

Rule 2: I would say here as long as the trapdoors/exits clearly function as 2 different trapdoors/exits and not basically the same trapdoor/exit the distance does not matter and I think exact distance measures are counterproductive.
So don't try to game the rule and stay within the spirit of it!
#13
Here are my updated solutions after the beta test.  :)

I can confirm that there are some really good levels in here!  :thumbsup:

@Guigui: You might want to add the approximate difficulty of the pack in the topic's title like the other packs. I would suggest around Medium or Medium-Hard.
#14
NeoLemmix Levels / Re: Lock and Key [Difficulty: Hard]
September 06, 2025, 07:48:27 PM
I got the resolves here!  :)

Looks a lot better this time!  :thumbsup:
#15
NeoLemmix Levels / Re: Lock and Key [Difficulty: Hard]
September 05, 2025, 02:31:06 PM
I played through the pack and I am really impressed about the variety and quality of 1-lemming puzzles in here (even if there are some neutral/zombies/cloners here and there)!  :thumbsup:

A couple of solutions seem slightly backrouty, but that's up to you to decide.  ;)

Difficulty wise I would say it is slightly easier than Lem Runner, but not by much. Still a hard pack for sure!

I attached my solutions.  :)