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Messages - IchoTolot

#1
QuoteIf the intention is to allow users access to the physics for modding, where do we stop? If we'd rather not allow access for the sake of simplicity, then the gfx/mask files shouldn't exist in the directory.

I agree there. Having fully customisable physics would result in confusion.

So, gfx/mask files shouldn't exist in the directory and should go in the exe.
#2
QuoteIcho's position is interesting. What do you think about externalizing even more physics? E.g., create a physics configuration text file. Let people set custom splat height in it. Warn nonintrusively about custom physics when it contains anything else than 63 safe, 64 dead.

Yeah you are right, I think at that point it would create more confusing stuff than do any good. I would be against that.
I rather would agree to put the masks in the exe instead of externalizing even more physics.

I just like really like having files visible instead of big data-blobs hiding them from me. Flashbacks to old games where I wanted to listen to the soundtrack only to see that all tracks where hidden in data-blobs. Sad times!  :'(

I do not have a strong opinion about it, when you wanna hide them for CE, do it. I just remembered why we actually went away from the big exe blob and I feel like that could be a frist step back to it.

Just be careful!
#3
Looked inside the folder and I can maybe see somebody wanting to swap the highliter or countdown.

But yeah the other stuff would break physics and I understand the reasoning behind this, but all the files are there and visible so everything could easily be swapped out or modified if desired.

But what if somebody accidentally deletes/edits them? Well, what if somedody deletes/edits files in system32? Here just re-download the NL files and fixed.

I also really like to see where the actual files are instead of just big data blops, but that's preference.

This would seem like going a step backwards to me.
#4
Finals are up in this topic!  :)
#5
Reminder to vote.  :)
#6
I've set up the tiebreker round in the rule 2 and 3 voting topic.  :)
#7
I will be on a buisness trip until thursday evening, so it could be that the new rounds only starts on friday. :)

#8
I have confirmation that the results do not show up after a vote has been cast .... except in my case. 

As the poll's creator it seems like the current result is displayed for me after I vote. 

I have the ability to view the results before my vote anyway with a button but only after I press it and I can simply not do that. I would prefer this would not force it on me after I vote.
#9
Planned:

Rule 1 -- 3 entries (~33% survival rate)
Rule 2 -- 4 entries (~25% survival rate)
Rule 3 -- 3 entries (~33% survival rate)

Rule 1

Armani's "Underroot" (5 votes)
IchoTolot's "No Way In Hell!" (1 vote)
kaywhyn's "It's Crazy Sports Day!" (6 votes)

____________________________________________________________________________________________________________________________________________________________


Rule 2

Armani's "Rusty Ruin Zone" (1 vote)
Crane's "Redneck Redemption" (6 votes)
IchoTolot's "Social Distancing" (1 vote)
kaywhyn's "Help Me, Help Dune" (6 votes)

Tiebreaker

Crane's "Redneck Redemption" (2 votes)
kaywhyn's "Help Me, Help Dune" (5 votes)
____________________________________________________________________________________________________________________________________________________________


Rule 3

Armani's "Benzene" (2 votes)
IchoTolot's "Lem In The Box" (5 votes)
kaywhyn's "We Got Mad Lemmings 3 Lab Skills!" (5 votes)

Tiebreaker

IchoTolot's "Lem In The Box" (2 votes)
kaywhyn's "We Got Mad Lemmings 3 Lab Skills!" (5 votes)
____________________________________________________________________________________________________________________________________________________________


Finals

kaywhyn's "It's Crazy Sports Day!"
kaywhyn's "Help Me, Help Dune"
kaywhyn's "We Got Mad Lemmings 3 Lab Skills!"
#10
In each voting round, you're allowed to vote for up to a certain number of levels. Vote for the levels that you want to stay in the contest, not for levels you want eliminated. You may vote for fewer levels than the permitted maximum. You may vote for your own levels.

It's not allowed to discuss the levels publicly on the forums during the voting phase, even if the level is not in the current round, or even between rounds.

You may discuss any level in private messages. You may discuss publicly off-site, e.g., you may post Youtube videos of your playthroughs, or discuss in IRC/discord chat. Eliminated levels may be discussed anywhere, even publicly on the forums.

- Voting takes place for all 3 rules at the same time. Topic links:
  Rule 1 voting topic
  Rule 2 voting topic
  Rule 3 voting topic

- Only the level with the most votes in each rule moves on.
- For each rule each person gets votes depending on the number of levels inside the rule (floor(log2 n)):
    At 1 level, it's 0 votes because that's the only one that could possibly go through.
    At 2 and 3 levels, it's 1 vote.
    At 4 to 7 levels, it's 2 votes.
    At 8 to 15 levels, it's 3 votes.
    And so on and so forth.
- Dertermining the top level in a rule might result in a tiebreaker. (Edge case: A tiebreaker between tied levels results in another tie where nobody is eliminated -> All move on.)
- The top 3 then consists of the top level of reach rule. The placement is then determined in a single voting round. Each person only gets 1 vote. A tie here simply results in a tied 1st or 2nd place.

Prize:

- The "choosing the rules for the next contest" prize will be the only one you can get.
- The authors of the top three levels will each get to choose a rule. If an author got multiple levels in the top three they get to choose multiple rules accordingly.
- If people choose (near) identical rules we will sort things out through pm communication so that the rules are different.

So... let the voting begin! Each round will be open for voting for 3 days, except the final which will be 4 days.

All levels are still avialable in the discussion topic: https://www.lemmingsforums.net/index.php?topic=7261.0
#11
Oh, I just saw this is Lemmini and not NeoLemmix.  :-[

I do not remember if the up arrow walker select works in Lemmini - it's been a long time since I played on that engine.  :P

#12
In order to help you in the future with these kind of selections:

There is a hotkey that forces the game to select a walker. It should be the "up" arrow by default.

This can even be combined with the "right" or "left" arrow key in order to select a walker facing right or left.

The force walker select is also very helpful for selecting non-digger lemmings in a digger pit.  :)
#13
The solutions to my levels are all intended!  :thumbsup:

Most of the extra pick ups on my R3 serve the purpose that you are able to solve the level for both exits, but yeah a few of those are just not viable to get.
#14
They both seem fine to me now.  :)

ohno_rock vine will be a tricky case though.
#15
Here are my solutions for V6.  :)

I don't see any major backroutes on first sight.