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Messages - IchoTolot

#1
Contests / Re: Level of the Year: 2025!
Today at 01:22:37 PM
I just contacted all authors for the compilation pack for the playing phase of LOTY 2025.

When I got everything together and created the pack, I will start the playing phase.  :)

I aim to get this done in around 2 weeks from now and keep the playing phase up for around a month.
#2
Lemmings Main / Re: Lemmings plush toy
May 07, 2026, 03:26:21 PM
We had a topic about that plush toy: https://www.lemmingsforums.net/index.php?topic=2084.0

Sadly it seems to be out of stock now.

Maybe there is still another place that sells them.  ???
#3
Contests / Re: Level of the Year: 2025!
April 22, 2026, 06:50:52 PM
Another quick reminder to think about your nomination lists until May 8th!  :)
#4
NeoLemmix Levels / Re: NotaLems Level pack
April 18, 2026, 08:50:15 PM
Seems like I have to give this pack a try soon.  ;)

I'll be away the next two weekends, but in the meantime it looks like some patching will be done and then I can see if I find some backroutes the others have missed.  :)
#5
General Discussion / Re: General Comings and Goings
April 03, 2026, 09:47:57 PM
I will be away at my hometown over the next few days during easter.  :)
#6
Contests / Re: Level of the Year: 2025!
March 15, 2026, 08:42:54 PM
Be sure to remember working on you nomination list!  :)
#7
Here are my replays for V2 of this pack.

Great levels in here and by far not all easy pushovers!  :thumbsup:

I had the most problems with Tense 08 "Risky Business" and found it much harder than the repeat. Don't know if it's a backroute though.

My solutions are attached to this post as usual.  :)

#8
NeoLemmix Levels / Re: Oh Wow! More New Worlds
March 03, 2026, 03:38:36 PM
First, congratulations on the release!  :thumbsup:

I have one question regarding the downloads:
Are the custom sound effects optional and overwrite the standard ones?  ???
If they are indeed replacements for the standard ones I would place a hint in the first post to backup the files you going to overwrite so you have the option to switch back.
#9
QuoteWould people be up for this in NeoLemmix as well? If so, we could either add it to the 'default' style, have it replace the default pickup, or add it to the 'special' style. If not, a red version of the above pickup is always available from 'willlem_lemminas', and I could add the blue one to 'willlem_lemminas_special' (in fact, I'll go ahead and do that anyway).

As many levels do rely on the pickup size and maybe even incorperate it into their design: How about making a second pickup_large object for the default style (if indeed a style can hold 2 pickup object types here)? Having the option would be a good thing and a net gain in all cases.
#10
In Development / Re: Ah yes, PimoreLems!
March 02, 2026, 03:22:38 PM
QuoteI've tried it and the digger does indeed turn around even if you don't see the Lemming become a blocker. All that matters is you block in the right spot. Maybe you're referring to the original engines, eg, Dos? At least, no matter how much I try, the basher/blocker obscure trick doesn't work on CustLemmix, so maybe that's what you meant by how diggers don't turn either when blocking with a Lemming inside the pit and he immediately gets released on an engine like CustLemmix?

Hm, I have memories of trying to do the trick, but failing because the blocker got immediatly released. Maybe my memory was indeed wrong or there is something else that's important here like the Lem-ID.

Anyway, no need to derail the topic.

Glad to hear that we have the same favorites in the calm rank.  :thumbsup:
#11
In Development / Re: Ah yes, PimoreLems!
March 01, 2026, 06:41:38 PM
Here are my solutions.

All talismans cleared and in a few cases a little bit extra like 20/20 on "20 _Spring_Break".  8-)

I really like the new takes!  :thumbsup:

"19_Iron_Industry" looked a bit intimidating at first but once you structure the level in your head it becomes much easier.

The biggest challange was "12_Ancient_Crash_Site" alongside setting up the 1 miner solution to "16_Voltaic Mosaics" and "11_Minimal_Design".

My favorite level is "09_The_Strange_Relics_of_Lemnos"!  :thumbsup:

I attached my solutions!  :)
#12
In Development / Re: Ah yes, PimoreLems!
February 27, 2026, 03:24:19 PM
Quote from: JawaJuice on February 27, 2026, 02:59:28 PM
Quote from: Pieuw on February 27, 2026, 01:47:11 PMRegarding the basher/blocker trick, doesn't it work similarly to the digger/blocker one? The blocker being canceled right away, making the worker turn around immediately.

Yeah, that's true. Unlike the basher, it's not visually obvious that the digger has changed directions, but you're right, he has. I suppose it does make sense then! It's odd then that no-one has an issue with the digger-blocker trick, but everyone dislikes basher-blocker.


I would say the main gripe here is that the basher-blocker behavior is pixel precise and a real hassel to reproduce and it is not that logical that the basher removes terrain under the blocker while he should already be turned (or the blocker turns the basher when he should already be freed).

Digger-blocker on the other hand is mechanically consistent and not very precise. Blocker has been placed down -> digger is inside the blockers trigger and gets turned if he is looking in the other direction -> digger releases blocker. Only the visual confirmation is missing as you already mentioned. But otherwise it follows the rule that the blocker turns everything facing the other way in its designated area.
And here the basher-blocker confusion is actually resolved! If you place the blocker right when the digger digs further the blocker gets instantly released and does not turn the digger in the same frame as I recall!
#13
In Development / Re: Ah yes, PimoreLems!
February 23, 2026, 09:15:11 PM
I will try to play through the rank when I find some spare time.  :) 

Great to hear about the pack's progress!  :thumbsup:
#14
Contests / Re: Level of the Year: 2025!
February 08, 2026, 04:22:08 PM
Eligible Level Packs

This is simply a rough list of levels that are eligible. They have not nessecerially been nominated, and the majority probably won't be. Please note that this is probably not a complete list, especially in regard to Lix levels; if you can think of anything that should be added, let me know!

NL and Lix

Level Design Contests: Level Design Contest #32, Level Design Contest #33

GigaLem: Festival Millas 2024 (Released in March 2025) - No older levels from the "Recall" Rank

The Tomato Watcher: The Lemmings Chronicles: The First Ten Levels, Sweet 'N' Sour Lemmings: a bite-size level pack

StokeApe: STOKEAPE JUMBLE: Level Pack

Scotty: Scotty's Lemmings Pack

92Dexter11: Lemmings Faithful (Only levels in the Safe and Treacherous rank!), Lock and Key

Guigui: Save One : do you have what it takes to save one Lem ?

Turrrican: Levels released in 2025 in the "levels by Turrican" thread

Crane: Levels released in 2025 in the "Levels by Crane" thread (https://www.lemmingsforums.net/index.php?topic=7270.0)


Don't forget to check out the Random level sharing topic as well!
        - page 18, V2 of saba's level only!
#15
Contests / Level of the Year 2025: Nominations List
February 08, 2026, 04:20:47 PM
Please see the main LOTY2025 topic for more details on LOTY2025. This topic is merely a list of nominations.

kaywhyn

- "Oh Yes! A Hardcore Molten Problem" (Contest #32 Winner, NeoLemmix)
- "Oh No! Another Hardcore Molten Problem" (Contest #32 Winner, NeoLemmix)
- "kaywhyn's Organic National Park" (Contest #32 2nd place, NeoLemmix)
- "Quick Lab Rush" (Contest #32 3rd place, NeoLemmix)
- "It's Crazy Sports Day!" (Contest #33 Winner, NeoLemmix)
- "Help Me, Help Dune" (Contest #33 2nd place, NeoLemmix)
- "We Got Mad Lemmings 3 Lab Skills!" (Contest #33 3rd place, NeoLemmix)

Armani

- "Underroot" (Contest #33 Entry, NeoLemmix)
- "Speedlunky" (Contest #32 Entry, NeoLemmix)
- "Rusty Ruin Zone" (Contest #33 Entry, NeoLemmix)

Guigui

- "So Many Spikes" (Save One - Neo 02, NeoLemmix)
- "Blues" (Save One - One 05, NeoLemmix)
- "Be Attitude for Save One" (Save One - Eon 01, NeoLemmix)

Crane

- "A Step Down With Difficulty" (Single level, NeoLemmix)

The Tomato Watcher

- "A Puzzle Adventure" (Sweet 'N' Sour Lemmings - Sweet 06, NeoLemmix)

92Dexter11

- "Diamond in the Rough" (Lemmings Faithful - Safe 03, NeoLemmix)
- "Cursed Treasure" (Lemmings Faithful - Safe 08, NeoLemmix)
- "Unstable Egress" (Lemmings Faithful - Safe 09, NeoLemmix)
- "Subjugation" (Lemmings Faithful - Treacherous 08, NeoLemmix)
- "Prologue" (Lock and Key - Solitude 01, NeoLemmix)
- "Building, Fencing" (Lock and Key - Solitude 03, NeoLemmix)
- "Epilogue" (Lock and Key - Solitude 22, NeoLemmix)
- "The Split" (Lock and Key - Solitude 07, NeoLemmix)
- "No Looking Back" (Lock and Key - Solitude 18, NeoLemmix)
- "Ring of Fire" (Lemmings Faithful - Treacherous 10, NeoLemmix)
- "Daybreak" (Lock and Key - Solitude 20, NeoLemmix)

GigaLem

- "Coyote Time" (Festival Millas 2024 - Jamboree 03, NeoLemmix)
- "Palace of Ice" (Festival Millas 2024 - Party 05, NeoLemmix)
- "Re-Enlistment" (Festival Millas 2024 - Party 06, NeoLemmix)
- "Lawful Neutral" (Festival Millas 2024 - Bonanza 04, NeoLemmix)

IchoTolot

- "Tower Of Sacrifice" (Save One - Neo 04, NeoLemmix)
- "Industrial Incident" (Contest #32 Entry, NeoLemmix)

Scotty

- "Down the Upside" (Scottylems - Scottylems 12, NeoLemmix)
- "Square One (ScottyLems - ScottyLems 03, NeoLemmix)

StokeApe

- "Not To Scale" (STOKEAPE JUMBLE - PINEAPPLE 05, NeoLemmix)