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Messages - IchoTolot

#1
Contests / Re: Level of the Year: 2024!
April 23, 2025, 01:51:53 PM
Be sure to get your nominations in! I will contact all authors over the next days.
#2
Quote from: Guigui on April 19, 2025, 04:06:01 PMI got it  Victory Lap cleared :thumbsup:  8-)  :tal-gold:

Required some very precise timing on the tricks, cool. I'm joining the .nxrp file (sorry not that good at uploading videos). Was that the intended way ?
https://drive.google.com/file/d/1pAq1KhdZN1jkh6rxAC6fRTy0tc8eQZO4/view?usp=sharing

I can confirm that this is intended! Great job!   :thumbsup:
#3
The best help I can give you is really to especially remember the tricks introduced in the last few levels and see where you find use for them.

Route hint
I struggle to get to your definition of "path" and how precise you define the term. Let's just say if you mean a completely different way through another map section: I have trouble figuriung out where an alternative route shall go through then. ;P
#4
General Discussion / Re: General Comings and Goings
April 19, 2025, 07:32:03 AM
I will be away during easter until tuesday.  :)
#5
Quote from: Guigui on April 18, 2025, 06:14:54 PMSorry to have derailed the thread with those controls questions. Back on topic I'm now to the last level of advanced training, pretty glad I learned a lot of stuff along the way. Kudos to IchiTolot for the levels and the explanation texts, very well designed and written.

Now hopefully those custom levels will not seem that hard to me.

Thanks for the compliment.  :)

Just be aware that your best weapon against those harder puzzles will be persistance.
Some of them will take time, but as long as you try again and again over time at some point they will be solved.
Come back after a few days and a puzzle can look quite differently as before.
#6
Contests / Re: Level of the Year: 2024!
April 13, 2025, 04:10:51 PM
I extended the deadline for nominations to "April 23th 2025" due to the old date falling into the easter weekend and me being away from staturday on during that timeframe.
So you got a couple of extra days  ;)
#7
I really need to start playing more paacks again when my holiday weeks come around!  :)

Currently my time for lemmings goes in contest management and creating new levels, but this looks really nice and I try to give it a go soon.  :thumbsup:
#8
Contests / Re: Level Design Contest #32
April 12, 2025, 12:21:49 PM
QuoteI assume for rule 1 with exactly the same terrain and objects also means that multiple sets of teleporters cant be re-paired into different sets despite the objects themselves being placed identically.

As long as I don't here anything else from Arty I would say the following:

- Teleporters have to be paired the same way in both levels!

Based on the other point in this rule:

"-  Make 2 levels using the exact same terrain and objects, but with different solutions."
#9
Hi,

which music is being played often depends on the pack/level you are playing.

Some custom packs specify certain tracks for their levels. You can check those out if you go directly into a level textfile.
Those tracks then need to be inside the music folder or the dedicated subfolder in there.

A lot of packs specify no music -> the standard rotation gets played!


What is the standard rotation?

Usually the orig_ and ohno_ tracks.

I assume you have the standard Genesis version tracks serving as those currently -> that's why they get chosen a lot!

You can swap out these tracks for different ones if you fancy another standard rotation. Often peole get one of the ones linked here: https://www.neolemmix.com/?page=music_packs

But you can go totally custom if you want.


A pack can also defy tracks for it's own standard rotation! You can check out if the pack has one of it's own when it has a "music.nxmi" file.
If levels have a certain tracks specified in their level file than those get priority though.
#10
Contests / Re: Level of the Year: 2024!
April 05, 2025, 04:21:55 PM
Roughly 2 weeks left to get your nominations in!  :)
#11
Hello,

I am no wine user, but I might have an idea.

Are you using the high quality minimap?

If it is turned on it could be that fast forward is quite ineffective. Try turning it off in the options and see if this improves it.
#12
Contests / Re: Level Design Contest #32
March 22, 2025, 01:24:08 PM
As I got the first version of my entries ready, a quick reminder to keep thinking/working on your entries.  ;)
#13
NeoLemmix Levels / Re: Holiday Lemmings 2024
March 20, 2025, 04:31:08 PM
Just noticing here:   

I think by accident you also put Lemmings_Redux and the NeoLemmix_Introduction pack in your Download.
Also the music folder seems to have quite a few tracks from the standard music rotation which the download also does not need.

#14
Contests / Re: Level Design Contest #32
March 16, 2025, 10:21:35 AM
Be aware for rule 1 to not simply save your level again under a different name, but also change the level ID so that both iterations have different IDs!
#15
Contests / Re: Level of the Year: 2024!
March 10, 2025, 05:19:19 PM
Just a little bump to remind you to play some levels and work on your nomination list.  ;)