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Topics - WillLem

#281
I'm hoping to get some feedback on NeoLemmix's high-resolution (hr) graphics feature, which has now been available since V12.8.

Please indicate whether or not you use this feature by responding to the above poll, and it would be great if you could expand on this by providing some reasons, thoughts and opinions regarding your choice.

If you do use high-res, please explain what you like about it, to perhaps encourage other users to try it out if they haven't already done so.

If you don't use high-res, please be as specific as you can as to the reasons for this choice.

Thanks! :lemcat:
#282
Further to the recent implementation of independent skill panel zoom (awesome :thumbsup:), I'd also suggest allowing the panel to be displayed in a different resolution, if the user's window size and/or screen resolution do not allow the panel to be displayed at its fullest.

My recommendation would be that this simply be an automatic thing in the first instance. So, if a user has engaged a certain configuration of settings (such as for the skill panel to be zoomed, and high-res mode enabled), then the panel will display in whatever resolution allows it to appear largest in that particular setup.

Of course, users should also be able to manually configure this as well, should they wish to do so.
#283
Lemmini / [RetroLemmini] Level Packs Index
December 13, 2020, 11:39:17 PM
RetroLemmini Level Packs Index

Complete list of level packs currently available for RetroLemmini, listed by author.

N.B. Most of these packs were compiled for previous versions of Lemmini (Lemmini/SuperLemmini/SuperLemminiToo), but will work just fine in RetroLemmini: if any of them don't, for any reason, let me know and we'll roll out a fix ASAP.

This post is for packs only. For the individual level sharing topic, please click here.

Please note that this list will be checked periodically, and any packs that aren't fully working will be removed.



Original DMA Games Remastered
A full remaster of Lemmings and Oh No! More Lemmings, enhanced and optimised for RetroLemmini
(remastered and converted by WillLem from the original LVL files)

Lemmings Forums Collaboration Pack
Revenge Of The Lemmings (originally compiled by mobius, converted by ericderkovits)

Colorful Arty

Deceit
Deceit's Lemmings (converted by kaywhyn)

Dodochacolos
Cachapack/Dodopack (converted by ericderkovits)
DoveLems (converted by ericderkovits)
FranLems (converted by ericderkovits)

Geoffster
GeoffLems (converted by ericderkovits)

IchoTolot
Lemmings Reunion (converted by ericderkovits)

Mobius
MobiLems V6 (converted by ericderkovits)

namida
Lemmings Plus I (converted by WillLem)

Nepster
NepsterLems (converted by WillLem and ericderkovits)

Pacguy765
Pacguy765's Challenge Pack (converted by ericderkovits)

Pieuw
PimoLems (converted by ericderkovits)

Ron Stard

Turrican

WillLem

Zanzindorf



[RetroLemmini ] Individual Level Sharing Topic
#284
Lemmini / [RetroLemmini ] Random Levels for RetroLemmini
December 13, 2020, 11:37:12 PM
Random Levels For RetroLemmini

Welcome, RetroLemmini users! Please feel free to use this topic to share random levels, such as those that don't belong to packs or that you've just made as a one-off and want to share, or want to get playtested, etc.

Just to be clear, it is of course totally fine to create your own topic for just your own random levels, as Turrican has done. If you wish, I can add it to this list as well.

Here is a handy list of current topics which contain random levels. These were made for (Super)Lemmini, but should remain fully playable in RetroLemmini:

Turrican's SuperLemmini Projects
WillLem's "Missing Repeat" Levels
SuperLemmini Level Pack(s) and Levels
#285
Do any SL users by any chance know how to engage the Xmas lemmings mod for just one level within a pack, rather than the whole pack?
#286
I'm wondering if there may be a way to associate a replay (.nxrp) file with NeoLemmix such that, when clicking the .rpl, it opens the player, loads the relevant level, and plays the replay.

I'm also half-aware that this has been discussed previously, but my memory of said discussion is very fluffy. I tried doing a search to see if I'd already suggested this, and couldn't find anything, so... apologies if I have done, please feel free to delete this topic if that's the case.
#287
Occasionally, even though a topic has been closed, it's desirable to go in and modify your existing posts within that topic.

An obvious example would be to fix broken links, but there may be other reasons as well.
#288
Lemmini / [SuperLemmini] Custom Cursor
December 10, 2020, 03:31:04 AM
I've made a much easier to see cursor graphic for SL because the default is currently very small and difficult to quickly locate (even when you disable the "Classic Cursor" option). This modification is slightly thicker and a brighter shade of green, which makes it stand out better against SL's dark backgrounds.

I tried simply resizing it to 200% but this causes an error message when you open SL, so the clearer graphic will have to do for now.

The highlight box is fine btw, it's only the cursor that is affected. Not sure if it's to do with OS scaling or anything like that, but it is definitely an issue. Anyway, here's the custom graphic in case anyone else would prefer this. Place it in Resources/gfx/misc.

You can, of course, customise it to your own liking/colours etc if you have a suitable PNG editor.

Enjoy!
#289
I'm not sure if this is a bug as such, but Kaywhyn has reported that, whilst LPing Lemminas, he decided to switch back to low-res mode (after switching to high-res mode at my request) simply because the skill panel appears bigger in low-res.

If you compare how the skill panel appears in this video (high res) and this video (low res), you can clearly see the difference in size.

I would assume that Kaywhyn kept the NeoLemmix window the same size (or possibly even recorded fullscreen) for each resolution, but I could be wrong about this.
#290
In the Records section of the F2 Menu, it would be super handy for the Max Saved record to show XX/YY, rather than just XX. This would make it easier to compile records for the Max Saved topic.
#291
SL levels and levelpacks were recently moved to "Levels for other engines." However, I'm guessing that SL users are far more likely to go to dedicated SuperLemmini board in the first instance for finding new packs.

Granted, namida has pinned this post to the board, informing users of the move, but I still think it would make more sense for them to be grouped with all other SL-related forum posts.

I'd be happy to make a post listing the available packs (and of course providing links), and perhaps that could be pinned instead of (or, as well as) namida's post, depending on Forum consensus as to where they ought to be listed. I'll wait until a decision is reached before doing this, though.
#292




10 Levels at SUPERLEMMING SPEED!



Challenge Rules

:lemming: Do not press pause - Exception: you may pause the level at the beginning to plan your strat, but once play commences the pause button cannot be used for any reason
:lemming: You may use Direction Select and any of the other QOL tools that SuperLemmini offers, but bonus points are awarded for non-use of these
:lemming: Replays are not permitted at all - if the level restarts due to a failed attempt, play must also restart

Level List

1 - Brick - SUPERLEMMING Retuns - Beginner
2 - Bubble - THE BUBBLE RUN - Novice
3 - Rock - SUPERLEMMING vs. The Space Lizards - Novice
4 - Snow - IcE PoPs! - Expert
5 - Crystal - Cristiano Lemnaldo - Novice
6 - Dirt - The SUPERLEMMING Lovers - Expert
7 - Fire - Scary Poppins' Land - Master
8 - Marble - Mind The Soup(ERLEMMING) - Master
9 - Pillar - GERONIMO!!! - Hero
10 - (Bonus Level) - Re-Inroducing SUPERLEMMING

The pack includes:

:lemming: Levels
:lemming: Custom Cursor
:lemming: Logo Graphic

See also WillLem's SUPERLEMMINAS

These levels are intended to be played without using the pause button!




Please note that this pack was written for SuperLemmini. If playing in SuperLemminiToo, it is strongly recommended that you disable the Timed Bomber option!
#293
Completed

NeoLemmix

Lemmings by DMA Design
Oh No! More Lemmings by DMA Design
Xmas Lemmings by DMA Design
Holiday Lemmings by DMA Design
Lemmings Redux by The Lemmings Forums Community
Reverse Lemmings by Colorful Arty
GeoffLems by Geoffster
Sammings by Mantha16
TeleLems by Mantha16
Lemmings Plus I by namida
Yippee! More Lemmings by NieSch
TMChallenge by Proxima
Rodents by Ron Stard

Plus my own packs:

Lemminas
Lemmings DD
MiniLems
Lemmings Recurring
Reverse Lemmings (Classic Edition)
Oh No! More Reverse Lemmings
Tame Gone Wild!
Xmas Lemmings 2019

Amiga

Lemmings by DMA Design
Oh No! More Lemmings by DMA Design
Xmas Lemmings by DMA Design
Holiday Lemmings by DMA Design

SuperLemmini

Lemmings by DMA Design
Oh No! More Lemmings by DMA Design
Xmas Lemmings by DMA Design
Holiday Lemmings by DMA Design
Reverse Lemmings by Colorful Arty
Lemmings Plus I by namida
Zemmings Vol. 1 by zanzindorf

Plus my own packs:

Lemmings, But With Lemminas
Reverse Lemmings (Classic Edition)
Oh No! More Reverse Lemmings
SUPERLEMMINGS & Xmas SUPERLEMMINGS

Windows

Lemmings (For Windows 95) by DMA Design
Oh No! More Lemmings (For Windows 95) by DMA Design


Currently Playing

NeoLemmix

All The Styles by Mantha16
Casualemmings by nin10doadict
Doomsday Lemmings by namida
DoveLems by Dodochacalo/IchoTolot
Gotta Go Fast by Flopsy
Sammings 2 by Mantha16
Lemmings Migration by Nessy
Lemmings Destination by Nessy
Lemmings Plus II by namida
Lemmings Plus III by namida
Lemmings Plus VI by namida
NepsterLems by Nepster
PimoLems by Pieuw/IchoTolot
SEBLems by Flopsy
Ski Sloping Lemmings by grams88
Zemmings Complete by Zanzindorf

Amiga

Lemmings 2 by DMA Design
All New World Of Lemmings by DMA Design

SuperLemmini

SubLems by Colorful Arty
Revenge Of The Lemmings by Mobius/The Lemmings Community
NepsterLems by Nepster

Windows

Lemmings Revolution by DMA Design




Would Like To Play Eventually

NeoLemmix

Lemmings Uncharted by Armani
Lemmings United by IchoTolot
Mike's Lemmings
Insane Steve's World by InsaneSteve (compiled by mobius & Wafflem)
Long Live Lemmings by NieSch
Integral Lemmings by ∫tan x dx
#294
Here are the levels in SuperLemmini format, click here for Lemmini versions

Well, it's been a loooooong time since I made any levels for SuperLemmini!

Proxima pointed out to me in the Repeat Levels topic that Fun 3 Tailor-made For Blockers is the only level in Fun without a repeat. And that Tricky 14 MENACING!! marks the "middle point" of all the repeat levels in the game (i.e. every pair of repeats has a level before and after Tricky 14). I realised that, with this being the case, Tricky 1 This Should Be A Doddle! is another level appearing in the first "half" of the game which also doesn't feature a repeat.

So! It's a joy to share with you my "Missing Repeat" versions of these levels. They'll work in SuperLemmini, but I recommend playing them in Lemmini if you want the intended "Timed Bomber" experience - see this post for the Lemmini versions. They're still fun to play in SuperLemmini, of course, and present quite a challenge particularly when played Pause-free (as they would have been on the Amiga).

Enjoy Lemmingaid Zero and Mind The Gap! :lemcat:
#295
Thought it would be useful to make a record of any and all packs which contain repeat levels. Note that, in this case, a "repeat level" is defined as any which uses the exact same terrain/object map, but makes changes to the skillset, time limit, lem count, save requirement, and/or release rate. It does not include remix levels which make any terrain or object changes, however small.

Index:

Lemmings (DMA)
Lemmings Redux (DMA / The Lemmings Forums Community)
Lemmings Plus Series (namida)
GeoffLems (Geoffster)
#297
Anyone else noticed how some of the level titles in Oh No! More Lemmings have alternating, or sometimes just random, capital letters in them?

Here's a full list of the titles which feature this phenomenon:

PoP YoR ToP!!!
LeMming ToMato KetchUp fAcilitY
PoP TiL YoU DrOp!
LoTs moRe wHeRe TheY caMe fRom
LOok BeFoRe YoU LeAp!

I have a number of theories about this. First, it's possible that it's used as an identifier, so that the DMA team knew whose levels were whose; for instance, some of the levels have just straight-up FULL CAPITAL LETTERS (such as SNOW JOKE, HIGHLAND FLING and AAAAAARRRRRRGGGGGGHHHHHH!!!!!!). Another theory is that it's just for fun, and there really is no reason for it whatsoever. However, a third and more intriguing theory is that there may be some sort of hidden message in these letters.

So! For the purposes of wild speculation, let's list just the letters that appear in capitals:

PP YR TP
LM TM KU AY
PP TL YU DO
LT R HR TY M R
LO BFR YU LA

And, here they are as a single strand:

PPYRTPLMTMKUAYPPTLYUDOLTRHRTYMRLOBFRYULA

What do we think???
#298
It's in the title. We have loads of Talismans and challenges that are to do with reducing the number of skills used in a level. How about one which encourages the player to think about how every skill can be used as part of a solution?

Since it's a Talisman, troll levels with 99 of everything wouldn't be an issue, since Talismans can be ignored anyway. Plus, it could be so that, if a designer adds an infinite skill to the level, this Talisman does not apply (either at all, or just to that skill) and could be greyed out as an option in the Editor.

Most importantly, it's another way to enforce a solution without (necessarily) disrupting the layout of the level.

---

Full disclosure: I have a feeling I might have suggested this, or something similar, previously. My memory for these things isn't always that great, since I have lots of ideas and don't always keep track of them! Many apologies if that's the case, admins please feel free to move/merge/delete this topic accordingly :lemcat:
#299
Well. 12.10 looks fantastic, thanks to extensive tweaks to the interface by namida and a brand spanking new set of menu cards from zanzindorf. Along with the High Resolution mode (that's now been around since 12.8), NeoLemmix is looking better than ever :lemcat:

But, something got me thinking... when we were pitching ideas for the menu, it surprised me that not a lot of people wanted to come forward with ideas for the actual graphics themselves, not even me! Only zanzindorf really answered that call, and it's his graphics we're using (and for good reason - they're ace!) :thumbsup:

I think one of the reasons I didn't pitch anything is because I figured I could just customise the menu cards myself, to whatever I wanted. And so could everyone else. One of the main reasons I suggested a redesign for the menu is because I think NeoLemmix should have its own look. It's occurred to me since the release of 12.10 that you can pretty much make the menu look however you want it to look, thanks to the continuing ability to create your own graphics and simply drop them in the relevant folder (NeoLemmix/gfx/menu).

The conclusion here is that the perfect NeoLemmix menu is whatever you want it to be, and this is perfectly aligned with its emphasis on custom, user-created content! So, I thought I'd start a topic where we could share custom-made logos, menu cards, backgrounds, fonts and scrollers specifically for NeoLemmix's menu.

EDIT: On seconds thoughts, this can just be a sharing of graphics for any part of NeoLemmix!
#300
I had no idea how much of a reflex it has become to end a level by holding down the space bar. In the past, not an issue, but now it races through the post and preview screens since they now take space bar as an input to advance.

Perhaps make it Enter rather than Space (i.e. to advance)? There's nothing quite like tapping the space bar to advance the level a few frames quickly so I'd really rather not reassign Hotkeys.