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SuperLemmix Bugs & Suggestions / Re: [SUG] Visual SFX
« on: Today at 07:27:48 PM »
Well, I love a good spreadsheet so here's what we can possibly do for each of the sound cues :
N/A means Not Applicable - we won't use a Visual SFX cue here.
TBA means To Be Announced - we either won't use a Visual SFX cue here, or we need to decide on one.
N/A means Not Applicable - we won't use a Visual SFX cue here.
TBA means To Be Announced - we either won't use a Visual SFX cue here, or we need to decide on one.
Sound Cue | Text VSFX | Symbol VSFX | Panel Message (off-screen events only) |
Level Start | "LET'S GO!" (above entrances/pre-placed lems) | TBA | N/A (off-screen level start areas shouldn't be formally supported) |
Zombie Level Start | "BRAAAINS!" (above zombie entrances/pre-placed zombies) | TBA | N/A |
Builder/Stacker/Platformer Warning | "CHINK" (above working lems) | Frustration lines (above working lems) | <- Bricks are running out! -> |
(Time)Bomber 'Oh No' State | "OH-NO!" (above lem) | N/A | N/A |
(Time)Bomber/Freezer Explosion / Balloon Pop | "POP" (above lem) | N/A | N/A |
Hit Steel/OWW | "BONK" | TBA | <- Action interrupted -> |
Lemming Death | "YIKES!" | N/A | <- Lemming lost -> |
Time Up | "TIME UP" (above exits) | Clock (above exits) | Time is up! |
All Collectibles Gathered | "WELL DONE" | Star (above lem) | N/A |
Button Click | "CLICK" | N/A | <- Button Pressed -> |
Exit Unlocked | TBA | TBA | <- Exit Unlocked -> |
Lemming Exit | "YIPPEE!" | N/A | N/A |