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Messages - WillLem

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1
So it does! It's because I have percentages displayed in SL. I calculated 66% of 21 as 13.86... I figured that since you can't save 0.86 of a lemming, I must have saved 13.

This is the problem with using percentages in this game! I've opted to "Never show percentages" now, so this doesn't happen again :lemcat:

2
Thanks for letting me know, Eric.

The decision to move Battle At Midway to the bonus rank rather than the 2P rank was due it actually being a bonus level from the Amiga demo; it wasn't an official 2P level from Lemmings. Also, it brings the Bonus rank to an even 10 levels :lemcat:

Here's the levelpack.ini fix (I've re-uploaded the OP download as well).

For those who already have this pack, simply copy the attached levelpack.ini file to levels/DMA Lemmings (Remastered) V1.01 and choose to replace.

3
Well done, guys! Result added 8-)

I always wondered why those other skills were there... :forehead:

EDIT: Tried this one again. Best I could manage was 14...

4
Uploaded the initial records for the first 10 Fun levels! :lemcat:

Note that, since I'm the only player who's contributed so far, I have only indicated my name for records that are either possible to beat, or otherwise non-trivial.

For unbeatable, trivial results (such as 100% on a level that requires 100%), I've indicated the Player Name with a (*), since it's highly likely that others have achieved this same result.

For unbeatable, non-trivial results (such as 100% on a level that requires <100% and involves a fairly tricky solution to achieve 100%), I've indicated my name for now, but will change it to (*) when others have confirmed that they have also achieved this result.



(The following has also been added to the OP):

Since SuperLemmini does not show time elapsed upon level completion, time records do not require a replay for verification (although it may be prudent to include a replay if you're certain it's the one which created the time record, and it's a particularly interesting or surprising result). Otherwise, a simple screen shot of your records from the levels menu will do.

Having said that - and since this is mostly all about getting involved and enjoying sharing your results with others - replays, videos, screenshots, or anything else you can share along with your result are heartily encouraged, should you wish to include them :lemcat:



Again, a quick reminder that if you want to get involved but also wish to remain anonymous, please PM me your result and I'll add it to the OP table unnamed. Thanks! 8-)

5
V1.01 Update Released

See the OP for the fresh download.

Please note that this is to be considered a critical update; if you already have this pack, it's strongly recommended that you replace it with V1.01. It's also very likely to be the final update to this pack :lemcat:

Here's what's fixed:

:lemming: All steel areas set to "autosteel" with "no overwrite" disabled - the steel on certain levels in the previous version did not function properly because it was set to "no overwrite", this has now been corrected.

:lemming: All levels have now been renamed with the following format - "000 Title Of Level" (I've removed the dashes).

:lemming: Some levels that still had missing decorative terrain have now had this restored.

:lemming: "#Version 1.01" added to levelpack.ini for easy version recognition.

I'm 99.9% confident that this pack will be the final version; everything has been checked over thoroughly and is up to standards. In the unlikely event that I've missed something again, please let me know.

N.B. If you have already played this pack, your previous replays should still work. Let me know if you have any issues regarding this.

Enjoy the updated pack! :lemcat:



I have also performed a similar update for The Complete Reverse Lemmings.

6
V1.02 Update Released

See the OP for the fresh download.

Please note that this is to be considered a critical update; if you already have this pack, it's strongly recommended that you replace it with V1.02. It's also very likely to be the final update to this pack :lemcat:

Here's what's fixed:

:lemming: All steel areas set to "autosteel" with "no overwrite" disabled - the steel on certain levels in the previous version did not function properly because it was set to "no overwrite", this has now been corrected.

:lemming: All levels have now been renamed with the following format - "000 Title Of Level" (I've removed the dashes).

:lemming: Some levels that still had missing decorative terrain have now had this restored.

:lemming: "#Version 1.02" added to levelpack.ini for easy version recognition.

I'm 99.9% confident that this pack will be the final version; everything has been checked over thoroughly and is up to standards. In the unlikely event that I've missed something again, please let me know.

N.B. If you have already played this pack, your previous replays should still work. Let me know if you have any issues regarding this.

Enjoy the updated pack! :lemcat:



I have also performed a similar update for DMA Lemmings & Oh No More Lemmings (Remastered).

7
Contests / Re: [NeoLemmix] Save-'em-up Contest #1 (Lemmings Redux)
« on: January 22, 2021, 02:41:02 AM »
Are we submitting results as simple figures or should we include replays?

8
I gave terrain resizing a whirl. Looks good.

:thumbsup:

9
New Skills / Re: [DISC][PLAYER] Laserer - Naming, visuals, etc
« on: January 22, 2021, 02:33:30 AM »
I actually quite like Zapper, but Blaster is probably the best suggestion so far.

Also, check out what comes up as the top spot for "laser gun" synonyms here... (as also confirmed by Strato's Dad :))

10
I voted for option 3, but 2 would be equally good.

Just to clarify something: does this mean the thrower would start walking immediately upon impact/disappearance of the projectile, or would there be some time (even 1 frame) to repeat-assign?

11
SuperLemmini / Re: Physics differences between SuperLemmini and NeoLemmix
« on: January 21, 2021, 05:10:43 AM »
Thanks for uploading these, Turrican. I've added this one to the OP.

P.S. I know you're pushed for time, so pictures and a description are more than sufficient :thumbsup:

12
Lemmings Main / Re: Another old fan comes along
« on: January 21, 2021, 01:51:27 AM »
Ah, you apparently forgot that there's now an option to disable skill shadows. And you're the one who suggested it! :P

Say whaaat? I didn't even mention Skill Shadows! :crylaugh: NeoLemmix has a veritable swiss army knife of player-assists; in this case, I'm referring to all of them ;P

13
Challenges / Re: [NeoLemmix] Fastest Time Records
« on: January 21, 2021, 01:49:13 AM »
Maybe I should go between the NL years and do LPIII?

+1 for this: current custom packs need a bit more love.

14
New Skills / Re: [DISC][PLAYER] Grenader - size and shape of destruction?
« on: January 21, 2021, 01:12:50 AM »

15
New Skills / Re: [DISC][PLAYER] Laserer - Naming, visuals, etc
« on: January 21, 2021, 12:24:08 AM »
+1 for keeping it as a laser, and I've always generally preferred "Laserblaster" over "Laserer" as a name, but I'm not set on it.

I quite like the beam as it is in all honesty, although I'm open to other ideas. Maybe a pulsating beam with a ripple effect might look cool, or it could even "twist" - really, the possibilities are endless for this. Making the laser beam customisable is something I'd strongly be in favour of, since then people could modify it to be a water cannon (or basically any other idea they wish), for custom sprite sets.

I had a play with the sprite a couple of weeks ago in the EXP, dressed the lem in a dark purple outfit, and made the laser cannon itself purple & silver. This is so it would be more easily identifiable on the panel (since no other skill currently has a purple motif); just messing around with the possibilities, I'm not suggesting that this be the final version by any means:



Very intrigued to hear other people's ideas! :lemcat:

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