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Messages - WillLem

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Contests / Re: Level Design Contest #21 - Playing Phase (Update Topic)
« on: October 14, 2020, 10:02:15 pm »
This isn't an update so much as it is a completely different level! It's also probably (I'm guessing) way too late to submit levels, so this is not an official entry but it does satisfy rule 1, so consider it a bit of fun :lemcat:

EDIT: If acceptable, I would prefer to submit this as my entry rather than The Diving Area, which is turning out to be not as simple as I wanted it to be. Let me know if that's OK.

Level titles are easier to remember. If you reference Taxing 6, I have absolutely no idea what level that is unless I go look it up. If you ask me about Compression Method 1, however, I know exactly what level you're talking about. The level titles are also probably less likely to change than rank and position

Massively agreed :thumbsup:

I have a strong preference for the current system, for ease of collating challenge replays by rank

I agree that this is a concern, and is the only reason I hesitated before voting. To be fair though, there's no reason it couldn't still do this; as Dullstar suggested, it could simply save the replay as, for example:


I'd go as far as to suggest that this is the best option of all, long filenames notwithstanding.

Very exciting update! I've made a quick level and tested the following features:

1 > Added support for copying/pasting terrain groups between editor instances - Tested this with some grouped terrain, works a treat. Great feature!
2 > Added support for editing (not merely preserving) the direction and speed of moving background objects - Not tested (not entirely sure what this one means)
3 > Added support for opening levels via command line / drag-and-drop (this also allows configuring Open With with the editor) - Works brilliantly. I did a happy dance, and then spent the next few minutes opening levels just by clicking them, or by drag-dropping into an open Editor instance, just because we now can! :lemcat:
4 > Grid status indicator added in lower-right of level area - Works for selected terrain, objects, and sketches, but doesn't show cursor location when nothing is selected (which I'm guessing is the correct, intended behaviour). Do the co-ordinates refer to the top left corner of the piece?
5 > Quantity of normal, zombie and neutral lemmings is now displayed next to the lemming count input box - Tested: I made a level with 3 hatches and 4 lems. Whichever hatch is drawn first will spawn the extra lem, so order is important for this feature
6 > "Snap to grid" option added to menu bar - Not tested; I don't use the grid, so this feature is probably best tested by someone who uses it extensively
7 > Fixed a bug where backgrounds would sometimes not display correctly - Not tested
8 > Fixed a bug where the group / ungroup piece options in the Edit menu were non-functional - Tested; works fine
9 > Fixed a bug where trigger areas were shown for object types with no trigger effect - Tested; works fine
10> Fixed bugs that caused piece locations to "jump" when selecting them if the grid is enabled - Not tested (see item 6)
12> Fixed a graphical bug with nine-sliced objects - Not tested; I haven't yet had a chance to play with nine-slicing properly, but I no doubt will very soon
13> Fixed the bug where the color of the Jumper skill count input box doesn't change like the others do based on skill count - Oh yeah! I'd never noticed that before :P

And I got my videos up!

Thanks for uploading, these are a great watch as usual. :thumbsup:

The solution to The Diving Area is not intended; the timer is there to help enforce the intended solution, but I might try and find a way to do it without the timer seeing as it doesn't actually prevent somewhat messy alternatives.

+1 for zoom to cursor. EDIT: It seems to do this anyway if no piece is selected... ???

Engine Bugs / Suggestions / Re: [BUG][PLAYER] Error message
« on: October 06, 2020, 11:10:38 pm »
I can't seem to make it happen at all now. If the message comes up again, I will try turning off the update check.

NeoLemmix Graphic Sets / Re: L2 Classic Style for NeoLemmix
« on: October 06, 2020, 11:05:50 pm »
Interesting tileset. I made a very quick level using it, and I'd say that without direct side-by-side comparison, it's mostly identical to orig_pillar. The most obvious differences are the water, the wider variety of steel pieces, and the more-diagonally-slanted staircases.

One thing I noticed is that in the Editor, under "Theme", it's listed as "l2_classic", whereas all the other L2 tilesets are listed as "L2 Whatever". I'm not sure how to change this, but it might be good for them all to be grouped together.

NeoLemmix Main / NeoLemmix is Awesome
« on: October 06, 2020, 10:28:12 pm »
I've been away from Lemmings for a little while, and upon coming back to it I'm struck by just how good NeoLemmix actually is. As fans of the game, we're lucky to have such a well-maintained platform whose creator responds directly to community feedback.

Since becoming a member of this community, I've watched it grow and develop and it's now a fairly comprehensive Lemmings creation platform, as well as a great engine for finding alternative solutions, doing challenges, and sharing results.

So yeah. Just felt like sending a bit of love NeoLemmix's way. Share your own thoughts on why it's ace, if you like :lemcat:

I'm getting the error message "cannot terminate an externally created thread" pretty much every time I load a level form the menu. Restarting NeoLemmix usually helps. Also, the message doesn't seem to be appearing between levels (i.e. once the game has successfully loaded)

Wrong place, WillLem ;) That should go in the updates topic. Your post is fine, the file is in the wrong place.

Sorted it, thanks.

Contests / Re: Level Design Contest #21 - Playing Phase (Update Topic)
« on: October 03, 2020, 05:37:59 am »
EDIT: OK... already revised it! It's much neater now.

EDIT 2: Revised it again following a backroute solution by ericderkovits, this one should be the final version. Should be... ;P

EDIT 3: Uploaded again without the time limit, which is actually not needed to fix the backroute. It's exactly the same otherwise.

Revision following kaywhyn and ericderkovits's backroutes. I've put the time limit back in and locked the release rate (the latter is something I don't like doing if I can avoid it, so if I think of another way to fix the level I'll make another revision).

Both kaywhyn and ericderkovits's solutions are in fact backroutes... maybe the time limit is justified after all! The following revision breaks both replays, so hopefully this will do it. I'm generally not a fan of locked RR but, in this case, needs must.

Lemmings Main / Re: discord video/audio chat
« on: October 03, 2020, 05:21:20 am »
I've abandoned that idea for now since it's only possible to add 10 people to the group. I was originally going to add everyone on LF Discord (with the idea being that people could simply leave if they wanted to, but everyone was invited to begin with, rather than having an "exclusive" group) but when it got to 10 people I realised I couldn't add any more.

That being the case, it probably does make more sense to see who would be interested in taking part in a video chat at some point, and then either scheduling it or simply adding those people to the group and calling them when everyone's online at the same time.

General Discussion / Re: Simon blogs
« on: October 03, 2020, 05:17:40 am »
Zendo is a tabletop game... The player who correctly states the secret rule wins

maybe other websites will let you download the game

This game looks amazing, I'll definitely have to try this out sometime. In theory, you could apply the principle to any game pieces, but the little colourful shapes make it particularly appealing. There's a set on eBay, I might get it to play at Christmas.

Even this European notation is still middle-endian, i.e., the most-often changing figure is neither at the front nor the back. The most-often changing figure is the ones digit of the day. It's in second position. The One True Date Format (ISO-8601) is year-month-day, and it should be used wherever possible.

Hmmm. I never thought of it that way! But, it makes total sense. We notate digital time that way (i.e. HH:MM:SSms) so, it does indeed follow that Year-Month-Day-Hour-Minute-Second-Millisecond is the best order for time notation in general.

Forum Games / Re: Corrupt-a-Wish
« on: October 03, 2020, 04:59:27 am »
No problem. Your new chair has been put together, but all your other furniture has been taken apart.

I wish I had a pet ostrich.

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