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Topics - LJLPM

#1
Hi,

Recently, I thought about a feature that I would find "useful" : I would be interested in having a "Screensaver Mode".

- when selecting the "Screensaver mode" , SuperLemmix would just play random replays indefinitely, until one quits this mode.
(with the possibility to have 100% no sound while the "Screensaver mode" is active, of course.)

Sounds interesting or not ?

Thanks! :)

PS: for the Screensaver/Replay mode, I would like to load random replays for SuperLemmix among ALL the available replays found on the computer (in any level pack thus, mixing Classic Lemmings levels and fan-made levels)
#2
Hi,
Is it possible to launch SuperLemmini using a command line which would include a (custom-)level file's full path as an input arg, please ?
Thanks! :)
#3
Tech & Research / NeoLemmix: technical doc
February 07, 2021, 10:56:54 AM
Hi,

Next friday, I'll have a full day available to work on my Lemmings-like game for Android.
I would like to load NeoLemmix levels with the best possible compatibility.

Is there somewhere where I could find recent (up-to-date?) technical documentation about levels' structure in NeoLemmix? (I think about the keywords which are used in level files, or Objects' flags, etc...)
I would also be interested in getting documentation about NeoLemmix's tilesets (pieces of info about tilesets' structure + downloading up-to-date tilesets and spritesheets, in order to perform relevant tests).

Next friday, I won't be able to do all the things I would like to do of course, but I hope to do the most I can.

Thank you very much!
#4
I'm watching IchoTolot's YouTube videos about new experimental skills (btw great new skills and videos!), and I would like to know if it's possible to download these levels somewhere?
Actually, I would like to use them as test levels in my Android game, too. It would be a nice test! (level loading, collisions, new skills...)
Currently, new skills are not available yet, but I'm working on it :)
Thank you!
#5
Tech & Research / Hitboxes in Lemmings and NeoLemmix
January 17, 2021, 10:00:27 AM
Hi,

Yesterday, I got back to work on my Lemmings-like game for Android :)
The work has been on hold for 2 years :( and, unfortunately, I won't be able to work regularly on the game, but I'll try to work on it the more I can!!
The good news is the game still works like a charm on my newer smartphone (nothing broke between different devices and different Android versions)
Another good news is playing the game after this long pause allowed me to see things I want to improve :)
One of those things could be to simplify the code which deals with Lemmings' hitboxes...

In Lemmings/SuperLemmini and/or NeoLemmix, where are -(at 'pixel' level)- :
- 1) the hitboxes which trigger a fall from a wall's edge, from stairs, etc... ? (if pixel at Lemming's back foot (see "scheme.nxmi") is empty?)
- 2) the hitboxes which trigger a fall when hitting a roof ? (at Lemming's head?)
- 3) the hitboxes which trigger a turn around when hitting a wall or a Blocker ? (at Lemming's back foot? head? body?)
- 4) any other hitbox(es) I may miss?

Thank you for your help!
#6
NeoLemmix Main / about tiles' names in NeoLemmix...
April 22, 2018, 10:52:06 PM
Hi, I'm interested in adding the ability to load NeoLemmix's Lemmings1-compliant levels (.nxlv files) in jLeveBuilder (the level-editor I code for my Android game).
In order to do that, I would like to know if someone has a text file/an Excel file/... which shows tiles' old names vs tiles' new names. ("dirt_42" vs "bridge_04", for example)
I don't know yet if this feature will actually exist in jLB, but I would like to give it a try, and perform some tests...
Thank you!
#7
Tech & Research / How does NeoLemmix handle fast-rewind?
February 17, 2018, 08:49:34 AM
Hi,
I found a bug in my Android game's fast-rewind option, and levels may not be well saved/restored :(
How does NeoLemmix handle fast-rewind/saved "snapshots" in RAM? How does NeoLemmix keep tracks of level modifications, during the game?
Maybe I could use the same method in the Android game?
Thank you for your help!
#8
Level Design / up/down-facing 1-way walls
July 28, 2017, 10:43:31 PM
Are "up/down-facing 1-way walls" popular among level-designers? Do you use them? (...often?)
I have hesitation in bringing these 2 Objects into the Android game...
And what are the skills which are allowed to dig into these specific walls?
Thanks!
#9
NeoLemmix Main / a topic to list'em all
September 17, 2016, 11:52:27 AM
I would find convenient to have a sticky topic which would simply show/list all the NeoLemmix1.47/1.43-compatible level-packs (along with their download links).
Something similar to NeoLemmix Versions of (Semi-)Official Games, but with even more contents.

Because there will be more and more level packs created for NeoLemmix, browsing a single up-to-date list (showing download links + pack versions) would be more convenient than browsing the forum's pages, when searching for packs (current search = "NeoLemmix" board + "Other Projects" board).

What do you think?

---------

Lemmings Level Database / Lemmings Level Packs:
http://lemmings-db.camanis.net/levelpack/list
#10
There are a lot of new cool levels which popup these days, and I would like to take some time to play Lemmings in NeoLemmix.
What are your favorite keyboard shortcuts, please? (the ones that every NeoLemmix player should know!)
Thanks! :)
#11
Hi,
thinking about the good old Lemmings 1&2 games, I'm wondering if some of you are aware about the tools, or the level-editors DMA Design used for creating the games' levels on the various gaming platforms (8-bit and 16-bit computers)?
I would be interested in seeing some screenshots of these pieces of software :) Thanks!
#12
Tech & Research / about builders...
January 20, 2015, 09:01:35 PM
a quick question about Lemmings1's builders here...
I'm not sure: when building + hitting a wall, do builders make a U-turn and :
- 1)stop building
- or 2)do they continue their work? (in the opposite direction, of course)

=> and what if the builder is also a climber?

Thanks. (back to work on the Android game now...)
#13
Lemmings Main / Replay archive ?
January 05, 2015, 05:44:35 PM
Does a replay archive exist in this board or somewhere else on the net?
(a place where links to download level replays/solutions are gathered).
Thanks!
#14
Other Projects / Everything by LJLPM
January 02, 2015, 05:14:32 PM
*** Android game: Lemmings 1 clone *** (release expected this year)
- a work-in-progress project I started in november 2013 (free-time project)
- topic: http://www.lemmingsforums.net/index.php?topic=1758.0





*** jLevelBuilder *** (released on october 2013)
- a Java-coded level-editor I've created for my Android game, but jLevelBuilder is also suitable for creating Lemmings1 levels for Lemmini (.ini and .lvl level-formats are fully supported). Of course, created levels are fully compatible with (Neo)Lemmix Editor, and (Super)Lemmini.
- topic: http://www.lemmingsforums.net/index.php?topic=1609.msg40958#msg40958






*** jLevelBrowser *** (released on september 2014)
- a Java-coded software designed to quickly browse Lemmings levels (.lvl and .ini files) in folders
- topic: http://www.lemmingsforums.net/index.php?topic=1852.0

#15
... pausing the game? (to quietly take a look at the level, and think about your strategy)
Personally, yes. I like to have an overview of a level before tackling it.
#16
Tech & Research / extracting L1's Terrain images/tiles
October 20, 2014, 05:48:43 PM
Hello,
I have a technical question here:
what is the best (easiest? quickest?) way for extracting (as ".gif") the individual Terrain gfx from Lemmings1's .dat files, please? (DOS' Lemmings1)
Thanks!
#17
Help & Guides / computing score
September 13, 2014, 04:39:44 PM
Hello,
the Android game I'm coding doesn't handle scores (but, of course, I do handle and save the following level stats: % saved, nbSkills, and time).
I would like to know if you would like to see scores in the game, and if yes, what would be an efficient algorithm to compute scores.
Thank you!
#18
Hello,
level rankings are based on 1) % of saved Lemmings, 2) number of skills used, and then 3) the time used for completing the level.
About the 2) "number of skills used", should "Nuke" be taken in account? (because one may use "Nuke" instead of "Bomber(s)" for handling last blocker(s)). What do you think about that?
#19
Other Projects / jLevelBrowser
September 02, 2014, 09:10:26 PM
jLevelBrowser has been released http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

More than one year ago, I decided to code a Lemmings-like game.
It's my currently-running Android game project: http://www.lemmingsforums.com/index.php?topic=963.0;all

And before actually digging into this game development, I created a level-editor that suited my needs:
It's jLevelBuilder: http://www.lemmingsforums.com/index.php?topic=794.msg17498#msg17498" class="bbc_link" target="_blank">http://www.lemmingsforums.com/index.php?topic=794.msg17498#msg17498, which you can also use to design levels for Lemmings.
(as a matter of fact, for storing levels, my Lemmings-like game uses a Lemmini-compliant file format)

Now that the Android game dev is pretty much finished, I can focus on making the game's graphics and levels.
And, in order to easily list and sort my future levels, I wanted a convenient tool which could quickly browse my level directory: it's jLevelBrowser.

For every level found in the browsed directory, this little Java app (20ko) displays thumbnails of your levels, as well as levels' main info.

jLevelBrowser is compliant with ".lvl" and ".ini" levels!
But, for each tileset, this app does require a configuration file: it's just the Lemmini's "brick.ini", "dirt.ini", "snow.ini", etc... config files that you have in your Lemmini's tileset directories.
Why is this file required? Because in this config file, the app will find the number of frames of each animated Object, and therefore it will be able to determine the size of the 1st frame to be displayed!

So, how does this level browser work? It's dead easy actually.
- click on the .jar file
- choose your Lemmini's Style/Tileset root directory (the directory that contains all your Lemmini tilesets: bubble, rock, pillar, snow, etc ...)
- then, choose your Level directory (the directory that contains the .lvl/.ini levels to list)
- and voilà!
Each time you select a Level directory, if there are new levels to scan, then the display is refreshed.

Please note: to perform fast browsing, thumbnails are approximations of the actual levels: upside-down pieces are inverted, but Eraser pieces are just not drawn, and NoOverwrite and OnlyOnTerrain properties are not handled, too. However the results are accurate enough to help you locate, remind, and get infos about specific levels among your stock of levels http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

You can save ALL! the thumbnails as .png images, using the "File > Write output images" option.
The output images will be written in the directory jLevelBrowser is in (so don't put this program directly on your home/desktop directory http://www.lemmingsforums.com/Smileys/lemmings/sick.gif" alt=":sick:" title="Sick" class="smiley" />, but create a specific dir for it instead).

One more thing: data text is red for .lvl files, while data text is white for .ini files (so it's easy to see the format of a given level).

That's it.

I find this software to be convenient ; maybe you will find it too.

You can freely download jLevelBrowser by clicking on the following link:
http://www.lesjeuxlesplusmieux.com/webtools/downloadfile_jLevelBrowser.php" class="bbc_link" target="_blank">http://www.lesjeuxlesplusmieux.com/webtools/downloadfile_jLevelBrowser.php

ps:
using custom tilesets is obviously possible: 1) just create a dir named after your custom tileset, and 2) put in this dir your complete custom tileset + a config file (tilesetname.ini) for your animated Objects (in this config file, the only required info is "frames_" actually).

http://s28.postimg.org/ligxq0ehp/j_Level_Browser_01_small.png" alt="" class="bbc_img" />
#20
Help & Guides / Just Dig!
August 30, 2014, 04:24:41 PM
Hello,

what is the easiest way to get the .lvl or .ini file of the "Just Dig!" level, please? Thanks!
By the way, while I was playing with bitmap-generation code, I created the funny images below (levels over levels) http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />
http://s14.postimg.org/5s77jtx2p/Image_2969b.jpg" alt="" class="bbc_img" />
http://s22.postimg.org/8rsuwg3xd/Image_5269b.jpg" alt="" class="bbc_img" />