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Recreating levels from Lemmings 2: The Tribes for NeoLemmix

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Strato Incendus:
While trying to make my levels for my next pack, Lemmings: Hall of Fame, as true to Lemmings 2: The Tribes as possible, I sometimes start out by re-building an actual Lemmings 2: The Tribes level in NeoLemmix as closely as possible, and then modifying it from there.

However, just like WillLem has recently made an attempt to recreate original Amiga Lemmings in NeoLemmix, I thought: Why not make this another community challenge?

Which levels from Lemmings 2: The Tribes can be re-created in (and thus "ported to") NeoLemmix?

I actually love the variety of skills available in Lemmings 2, and the tilesets and music tracks as well. The main thing that really bothers me about it is the horrendous execution difficulty, be it with regards to the fan, the switching between "pause selected / fast-forward selected / fan selected / skill selected", the knockback effects of certain explosive skills, or even just the hassle of restarting the level (the Amiga version doesn't contain the option to simply press ESC, you have to nuke every time you want to restart - and I'm using the Amiga version as a .bat file for the original levels, so that I can simultaneously keep kieranmillar's levels in the folder of my DOS version of Lemmings 2).

But if there's one thing that NeoLemmix can abolish easily, it's precisely this execution difficulty! ;)

So maybe we can increase the fun of playing L2 a little by making levels from it available for NeoLemmix. My first example is a manually recreated version of Beach level 07, "SAND IN YER SARNIES". I could easily replace the Stomper with a Digger. The Runner isn't available in NeoLemmix, but it doesn't add anything apart from increasing execution speed (we have the space bar for that :P ). Also, I didn't add a timelimit, because most of them don't seem to serve a purpose in L2. Everything else is as in L2.



I'm sure the options for "porting levels from L2 over to NeoLemmix" will increase drastically if we do indeed end up getting all new four skills (Laserer, Slider, Spearer, and Grenader) introduced! :thumbsup:

Dullstar:
It should go without saying that now that we have the L2 classic style, it should be possible to port the entire tribe perfectly without the differences between orig_pillar and L2 classic getting in the way.

I've done the first two levels. As far as terrain and object placements go, they match the original as closely as I could, even down to making sure the wood grain matches. However, the time limits are missing (because realistically they were just kinda there), and the spawn intervals are a guess. It will play a song with the filename l2_classic if one exists, although at this time you will have to provide your own.

Once I have all the levels completed, I'll probably make two releases: one that ports all the stats including the time limits, and one that removes both the time limits and the unusable bombers from the skill panel.

Kingshadow3:
I've got one as well. This one is Shadow Level 7 "Fritbatter Frolics!".

I replaced the Scooper with the Miner and the Rock Climber with the regular climber. I decided to cut the Shimmier from the level entirely as Neolemmix's Shimmier works differently to the L2 Shimmier as L2's Shimmier also acts as a Jumper and there is no real use of it in that level. (Most of Lemmings 2's skills in levels are generally red herrings).

One major change about this level is the addition of an updraft as Lemmings 2's Splat distance is much greater than in Neolemmix (except for classic tribe).

Strato Incendus:
Great, thanks for chiming in on this, guys! :thumbsup:

GigaLem:
Personally this was an Idea I wanted to suggested to the community as to recreate and mod each level from Lemmings 2 and mod the solutions to fit NeoLemmix and arrange their order based on difficulty.

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