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Messages - Armani

#46
Sorry WillLem! My English is not as good as I would like and looks like I didn't use the idiom in appropriate context. :crylaugh:

What I meant was:
That particular tweak you suggested(1entry per designer) was based on good intention(encourage people to participate in contests) but would possibly end up getting something not good to what is more important.(reduced opportunity of level designing)

Though awarding 3rd place is not hard to do(if we decide to do so, the mixed round with 3levels becomes the final and that's it) and an easy way to let more designers get appearance in the high rounds.
Always letting 3 different designers to progress into the final round needs more refined and extra rules, and probably more works to do for the contest organizers, but still something we could try.
#47
The whole point(or the most important point) of Level Design Contest imo is enjoying the process of creating the levels itself under particular restrictions. The challenge comes from making a level that meets all the given conditions and that's the fun part. So for me, only allowing 1 entry per designer per contest is just reducing the opportunity of having that fun and seems like the tail is wagging the dog. Also, it's worth mentioning that people were overwhelmingly in favor of allowing entering all 3 entries instead of 2(The poll ended 7:1):
https://www.lemmingsforums.net/index.php?topic=4573.msg79097#msg79097


Other than that, I'm not particularly against anything here.

Quote:lemming: There were 7 contests in which a 3rd place wasn't awarded. Awarding Gold (1st), Silver (2nd) and Bronze (3rd) ought to be standard in every contest - this alone would ensure that more designers get to see their name in the top 3 slots.

:lemming: In the case that 2 of the same designer's levels make it into the top 3, either choose only the one that got the most votes or (probably better) count them as a joint award for that slot, and award the next slot to the designer with the next highest amount of votes. Or, to put it another way, we're awarding the designer rather than the individual levels in this particular case, and so we can place equal recognition on both levels. Example:
Especially I think these two are worth a try.
#48
Thank you for playing the pack and all the detailed feedbacks! :thumbsup: :thumbsup:
I'm really happy to hear that you had fun playing through it!

I think it took about 4 months or so to make this pack(June~September 2023)
Whenever I came up with a cool idea for a Lemmings level, I took a note of it and I tried to make it into an actual level out of it when I had time. You found two backroutes(festival10,12) and all the other solutions are intended ;)
I'm not going to do any backroute-fix updates to this pack so feel free to watch the official solutions to them if you want!

Festival13 is from a recent contest.(LDC#28 - depiciting an animal rule) Yeah, it's a bit tricky one. If you need any hints, feel free to ask me! or you can find the solution here and there.(my official solutions in the main post, kaywhyn&IchoTolot uploaded their solutions on their YT channels.)

comments on the individual levels

Festival1 GL HF - Intended! :thumbsup: The title is simply an abbreviation of Good Luck and Have Fun!
Festival2 Such a Free Win! - You were spot on about the fact that one lemmings from the left hatch have to save all from the right hatch. It's funny that you can save one less than the save requirement by doing nothing, and all your works are there to meet the one extra save requirement by sacrificing everyone who otherwise had been saved. :crylaugh: :crylaugh:
Festival3 Can't Find My Way Home - Yeah! The two lemming had to prepare the way to the exit for each other.
Festival4 Inferno of Blood - It's all about realizing that land spot for the glider!
Festival5 Catallena - Exactly intended! This level alone is made by my gf.
Festival6 Hero Call - Thanks for all the compliments! Glad you liked it! :thumbsup:
Festival7 Trick or Treat - This level has several different approaches, but yours is identical to mine.
Festival8 Zero Acceleration - I deliberately made the save requirement lenient, but still your solution saves the most lemmings(my solution saves 3 more and yours save 7 more!) You swapped the use of the platformer and the builder and that's it! So I count your solution as intended.
Festival9 Haunted Mansion - True. It became tedious quickly. :crylaugh: You have to drop the bombs here and there to flatten(?) the terrains for the crowd.
Festival10 Flesh, Blood and No Bones - Yeah this is the first backroute. :( The intended solution have some kind of interactions between the two group. Maybe.. I can fix the level by making it impossible to cross the water gap to the left exit with one builder, but still enough for the swimmer, glider to reach the exit on their own...
Festival11 Nothing Shady is Happening - Well done! Once you realize the climber lemming has to take multiple rounds to the ceiling route, it's not so hard to figure out the rest.
Festival12 Ride Together, Die Together - Yeah this is the second(and also the last) backroute. The intended solution is much more clean. Your solution is very similar to kaywhyn's one which I'm not going to fix anyway, so feel free to look at my solution! :laugh:


Funeral1 Iron Balls of Doom - Intended!
Funeral2 Technically Dead - This is the obligatory builderless(or constructive skill-less in general) level for this pack. :evil:
Funeral3 Insulator - I tried to be creative in this level as much as possible and the level became very gimmicky as a result. :XD: Glad you like this one!
Funeral4 We Are Not Expendable! - Not exactly intended but close enough!
Funeral5 Lemmings Die When They Are Killed - Well done! That stacker+delayed cloner is one of my favorite tricks! :laugh:
Funeral6 Bridge Already Occupied - Yeah that fencer to let the crowd get back up is a bit sneaky..:evil:
Funeral7 Somebody Forgot to Nuke - It takes time to get used to all the slider shinnaigans. But it's very fun to use and make levels with. ;)
Funeral8 Don't Look Back! - My sister once asked me to help with her math homework and the problem was exactly the one you mentioned. I thought it would be a nice Lemmings level..  and here we are! :laugh:
Funeral9 Among Us - Well actually everything that works is fine in this level. This is one of the failed levels where I tried to be creative with the solution but failed to enforce it! The level was originally a bit different but now just a anyway-you want level with tons of powerful skills. :(
Funeral10 They'll be Eaten Anyway - You have to deviate the zombies to the upper snake, he's hungry too! :evil:
Funeral11 Doomsday Report - Yeah I once thought of giving additional laserer so erasing the two stoners is not so precise, but apparently the extra laserer opens up millions of new backroutes. :evil:
Funeral12 Appointment with Your Dentist - I've been constantly making these super jumper-heavy levels for all my packs so far.(Uncharted - Aries7 Easy as MAS101, Gemini20 Never Let You Alone / Xmas2021 - Avantgarde11 This Level has no Time Limit / contest#26 There's a Sniper in the Forest) They play as some breathers. :laugh:
Funeral13 Forbidden Knowledge (Part2) - This level is a spiritual successor of the same level name with (Part1) in Xmas Lemmings 2021. In that level all the pre-placed specialists are normal lemmings but here all the specialists are zombies now! It was much harder to make interesting level while keeping the specialist zombies. :evil: Zombie disarmer can be helpful until he outlived his usefulness, but zombies with non-disarmer permanent skill? They really are not very useful.. and this level was the best I can thought of. :evil:
Funeral14 Cherry Picking - Well done! You seem to breeze through this level. :thumbsup:
Funeral15 Utilitarianism - Yes the solution to this level needs some precise timing to work out. :evil:
#49
At least my bunny doesn't seem interested in playing Lemmings :XD:
#50
NeoLemmix Levels / Re: Dodochacalo's levelpacks
July 14, 2024, 01:41:17 PM
Heh! Thanks for the fun little information :-[
I thought something like; dove is your favorite animal and that's why you named your level pack dovelems. :laugh: :XD:
#51
https://www.neolemmix.com/?page=official

Download Oh No! More Lemmings!: V12.7-B and unzip into the main folder of NeoLemmix
NeoLemmix_V12.12.5/levels/OhNoMoreLemmings

and you're good to go! 8-)
#52
For those who want to see the intended solutions to my levels, here it is :laugh:
youtube link
#53
@Crane


Spoiler
There's slight difference in how you handle the crowd but close enough. :laugh:
#54
resolved Tomb Raiders 8-)
Second solution looks intended
#55
resolved updated levels 8-)
#56
And here're my resolves to the updated levels. 8-)
#57
@Crane Intended :thumbsup: :thumbsup:
Spoiler

QuoteI can switch out a Basher for a Shimmier and have a couple of Bashers fulfil more than one role apiece
That's the main trick I wanted to enforce. Release the crowd, send two worker lemmings to make a turnaround point for the climber with one basher.
I think blocking a Shimmier is relatively common in custom level scene. I have seen quite a lot of levels requiring it and I myself also have two or three levels in my first pack.
#58
and played through r3 levels as well :thumbsup:

Tomb Raiders
The layout really gives me "classic-tribe" vibe like it's an official level from L2. :laugh: I'm not sure whether the level is supposed to be open-ended with a lenient skill set or I just backrouted it.
Neither here nor there
quite clear that two miners crossing each other has to be done. A little bit tricky to actually pull it off. It's always fun to watch the basher sliding down the slope :D
Mr Lemmy Does Not Live Here Anymore
I had a blocker left over. I can see the familiar chunk of terrains from original L2 level here and there :D
The Epic of Gilgamesh
Extremely builder-heavy, I used all but 5 builders :XD:
Always Remember
The first solution should be a backroute. The second solution looks much more intended. The whole contraption at the left side of the exit just takes too much time so taking advantage of the little box at the right side of the exit sounds most reasonable.
#59
resolved all the updated r2 levels 8-)
#60
...and played through the rule2 levels! :laugh:

March of the Neutrals

The level goes with the flow and plays out naturally. I like how you have to be a busy bee to guide the march of the neutrals to the exit :laugh:
Set To Kill!

I got two solutions. I suspect the second solution is intended! It's incredible how you can make such an interesting level with only destructive skills. :lem-mindblown:
Don't Bash It Before You Dig It

I like how the route going the long way around is just red-herring :laugh:
The Incredible Doom Machine

I got two solutions. First one should be a backroute. The second solution might be a backroute as well but at least closer to intended imo because for me, it looks like the intended solution involves some kinds of nuke interaction to compensate the lack of downward destructive tools..