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Messages - IchoTolot

#3331
Removed the finished animations from the job list :)
#3332
V 1.4 is out which fixes a lot of trigger area errors for the Lemmini conversions (Shadow/Egyptian/Sports)! (traps + water + exits only trigger on ground area now and not further below + water triggers a bit higher)

Also pickup-skill trigger areas for all moved one pixel to the left!

+ added Gronklings animations for Shadow + Outdoor :)

Lemmini conversions download: https://www.dropbox.com/s/zymfeei9yuowxyz/Lemmini%20Conversions.zip?dl=1


Be sure to safety- check your levels!

NL-Website-link will soon be updated.

#3333
Version 1.8 is out!

Contains the updated Lemmini tilesets + Gronklings animatons aswell as the following changes:

- 1 11 snow blower slightly moved
- 2 02 snow blower slightly moved
- 3 22 snow blower slightly moved
- 5 17 snow blower slightly moved
- 5 19 little fix for the new sport trap trigger area
#3334
NeoLemmix Levels / Re: NeoLemmix release of PimoLems
April 13, 2016, 05:09:03 PM
Version 1.4 is out!

Contains the new version of the "Castle" tileset as well as following changes:

- 1 13 Direct drop prevention removed
- 1 18 Traps are more visible now
- 2 01 a Water tile moved slightly lower + Direct drop prevention removed
- 3 05 backroute fixed
- 8 15 backroute fixed
#3335
Quote from: namida on April 13, 2016, 08:43:45 AM
I had a look at Rubix's Lix level, but I get the feeling that - outside of perhaps...

Spoiler
...a VERY difficult-to-execute solution via the nuke...

...it's going to rely on knowing Lix much better than I do in order to notice the solution.

Nuke stuff? What are you thinking?    Think more about the 42! 

Personally the solution came to me only by thinking about what I want to do and Rubix had told me what 42 was meant to tell you afterwards, but it makes 100% sense and is a great help if you think about it ;)
Again as I commented: The solution is 100% logical and no glitch stuff involved.
#3336
All solution are intended! :)

Spoiler
R2 could have been solved in a slightly easier way, so that you would have a walker spare for the builder ----> you can build into the terrain to ease the miner precision

I also noticed 2 or 3 minor terrain errors in R3 that don't really affect the level gameplay itself, so that I won't put another contest update out for them, but nevertheless I will fix them after the contest for the Community Pack :)
#3337
NeoLemmix Levels / Re: NepsterLems - Release thread
April 11, 2016, 08:15:20 PM
Everything is currently solved except for   BH 14 + BH 21    :)

Replays attached!
#3338
As this is still undecided due to Nepsters post in the Experimental topic, I still want to vote for Option 2.

This won't restrict the player as with Option 1 (which would be my 2nd choice here)
+ It won't mess up a huge amount of stuff as Option 3 (which I consider a 100% no-go  :devil:)
#3339
Nothing new has broken, everything is as before for me.

Tested: Reunion + PimoLems + Every single level from me that uses teleporters
#3340
Q1:  I personally play it in the standard window mode.

Q2: An acending curve might be better here. Start with the easy stuff and get more difficult over the time. Quite a few ranks have a curve of their own.
#3341
NeoLemmix Levels / Re: NepsterLems - Release thread
April 10, 2016, 08:33:37 PM
Ok next next bunch of replays :)

Included is everything up to Black Hole 13 + BH 20
#3342
Lemmini / Re: SuperLemmini 0.102a
April 09, 2016, 02:04:43 PM
Actually I have another thing to report, too:

As I downloaded the last SuperLemmini version together with "Prince Jamie Super Challenge Pack" (link: http://sta.sh/0200tf2xesh), everything worked fine. The pack adds a few objects to certain tilesets and places these into the dedicated mod folder.
After the recent update, SuperLemmini tells me that the rest of the tiles and objects were missing via an error message and it seems that it expects the whole tilesets to be in the mod folder rather than just adding the new objects. For now I could fix this on my own by copying the Lemmini tilsets into the mod folder aswell, but now some replays are not working anymore due to different trap trigger areas.
This seems like a new bug to me that SuperLemmini doesn't count the mod files as a simple addition to the standard tilsets anymore.
#3343
Yes, this makes perfect sense and I am surprised that this isn't currently the standard.
#3344
I crossed out the animations that already have been done, so everybody is better informed over the overall process.
#3345
Lemmings Main / Re: What should Colorful Arty play?
April 07, 2016, 10:19:15 PM
If you already gone through PimoLems, my NeoLemmix conversion should be a good pick as it should fix some backroutes and other problems.
Also the feedback would be much appreciated! Finding some more backroutes and mistakes is always good.
+ I added 2 more special levels from Lemmings Reunion in the Special rank. Reunion itself should be too hard for now ;)

Generally to get into NeoLemmix the "NeoLemmix Introduction Pack"  is also a very good pick!