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The "S Value" and "L Value", which are NeoLemmix-exclusive, set specific properties on certian types of objects. The S Value can range from 0 to 15, while the L value can range from 0 to 255. (These originally stood for "Skill value" and "Level value", based on their function on the first types of object that used them, but could perhaps be better remembered as "Small value" and "Large value".)
Window - The L value determines what permanent skills the lemmings will spawn with. 1 = Climber, 2 = Swimmer, 4 = Floater, 8 = Glider, 16 = Mechanic, 64 = Zombie. These can be combined by adding the numbers together; and Zombie will only function if the level has the Zombie gimmick enabled. The S value does nothing.
Pre-Placed Lemming - The same as with Window, with one additional value that can be used; 32 = Blocker.
Pickup Skill - The S value determines which skill is used. The dropdown box to the right can also be used to quickly select a skill rather than having to know the values. In order from 0 to 15, the values correspond to Climber, Floater, Bomber, Blocker, Builder, Basher, Miner, Digger, Walker, Swimmer, Glider, Mechanic, Stoner, Platformer, Stacker, Cloner.
Secret Level Trigger - The S value determines the rank of the secret level, while the L value determines the level number. Setting the rank to 0 results in the current rank, while setting the level to 0 results in the first level in the target rank that's designated as a secret level.
Teleporter / Receiver / Two-Way Teleporter - These will only link to corresponding objects with the same S value.
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There has to be a better way to set these options. Right now you are forced to read this article to even know what these settings (for each specific situation) do. (I even found it just about right now
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-For Pick-ups for example I ALWAYS used the dropdown box so this could be simplified.
-Rather than numbers for each pre-set skill there should be a way to use sth like another dropbox with the skills WRITTEN in there + also keeping the possibility to combine pre-set skills.
Asking for further input-ideas here about how to possibly improve this and make it more accessable!