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Messages - IchoTolot

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3361
Lemmings Main / Re: December 2015 Level Collaboration
« on: December 20, 2015, 05:49:21 PM »
Edit: Removed one more digger  (now 1 instead of 2) as I saw it wasn't nessesary :-[          Attachment updated!

3362
Lemmings Main / Re: December 2015 Level Collaboration
« on: December 20, 2015, 05:31:42 PM »
The goal of my turn was to create a 1.0 version of an interesting solution + getting the decoration in there. So that it could theoretical be a release worthy level by now and prob could be used in a pack.

I mostly left the initial level terrain setup as it is. I just did the following things:

- adding steel to the edges to prevent backroutes
- editing the steel in the middle to make the solution in my mind possible
- lowering the water by 4 pixels

To implement the solution I edited the skill panel drastically:

- Walker      10--->4
- Blocker        0--->2
- Basher      10--->4
- Digger         0--->1
- Climber       stays at 1
- Platformer 10--->1
- Miner         10--->2
- Cloner         0--->2

I couldn't resist to add the decoration (remove it if it's too much or you need the space!).
Also a proposal for a title has been added as well as a custom music track.

I think I did a little too much in this step as I read over this again :-[, but when I am on to sth I have problems leaving it in an unfinished/unpolished state. Well remove stuff as you like to gain room for more changes :)

3363
As I reached 100 levels today, let's celebrate with some screenshots! ;)

Also you might notice that I also decided to rename the pack from Lemmings Reunion 2 to Lemmings United.
I have the feeling that this pack is going to be so much better overall than Reunion in levels, music, artstyle etc that simply it beeing "pack number 2" is not enough to give it justice. But what to call it? I went with Lemmings United, because after the great Reunion lemmingkind has been United again and facing more dangerous challenges than ever before (if that makes some sense) :P

So here are the promised screenshots + rank names:


Rank 1: Pacifism

Symphony of the Night



Here we've got some beginner friendly puzzles, X of everything levels and even 2-3 levels that try to introduce you to all the skills. Basic tricks will be teached and at the end of the rank, you might even get some first challenges.

Rank 2: Neutrality

Another One Bites The Dust!



Harder puzzles more advanced tricks and more and more skill combinations...what's more to say?

Rank 3: Tension

Construct Additional Pylons!



Things might get hairy now, so grap your thinking cap and puzzle your way through!

Rank 4: War

Eternally Revolving



Puzzles tend to get really complicated and confusing now and you 100% need to know exactly how skills and lemmings behave under all circumstances.

Rank 5: Genocide

Deviate!



Good luck dear NeoLemmix player as you now reach the pure organised chaos I prepared for the final rank. Expect mind-blowingly hard puzzles (with at least a few breathers ;)) that will try to get you into a mental hospital. :devil:

Rank 6: Extra

Apocalypse Maintenant



Here I've got some extra content for you! It's basically all contest, collaboration and extra stuff that I've done over the time roughly ordered by difficulty.


So I hope that I've got you a little bit hyped for the pack and stay tuned for further updates! ;)

3364
NeoLemmix Levels / [NeoLemmix] PimoLems [Difficulty: Medium]
« on: December 20, 2015, 03:07:29 PM »
1.) Download Link:

NeoLemmix player: https://www.neolemmix.com/

PimoLems NeoLemmix (V 3.8  ~ 226 KB): PimoLems V 3.8
Contains the game itself.

PimoLems Music (~ 5.1 MB) : PimoLems Music
Contains the music tracks! Extract all the tracks into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.

Outdated Old formats version (before NeoLemmix 12.0.1):
PimoLems NeoLemmix (V 2.3  ~ 5.3 MB): PimoLems V 2.3
Contains the game itself.

2.) Installation:

1. Get a NeoLemmix player from: https://www.neolemmix.com/  and extract it into a folder of your choice (if you already have an up-to-date player you can skip this step)
    Also make sure you got all the styles as well and extracted them into your player's "styles" folder.
2. Unzip "PimoLems.zip" into the main folder of your Neolemmix player.  ../levels/PimoLems should exist now.
3. Extract all the music files from "PimoLems_music.zip" into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.
4. Run "NeoLemmix.exe" and press F2 in the main menu so you can access the pack through the level browser.
5. Inform yourself about the basics, new NeoLemmix features and hotkeys with the manual: https://www.lemmingsforums.net/index.php?topic=4081.0
6. Enjoy!


3.) Ratings:

Well as Pieuw described them point on the Lemmini version I will just repeat his words here ;)

1 – Calm

Beginning with the calm rating, you'll find kind levels in terms of difficulty, time and % of Lemmings to save. Don't get used to it though.
Difficulty ~ Fun / Tricky.


Calm 07 - Lemstones
Even if these levels are easy, you won't have to ''Just Dig!''

2 – Windy

The wind is rising, making your hair raising. A sign that puzzling levels are coming ! They are very gentle ones, though you may lose some hair if you don't apprehend them correctly.
Difficulty ~ Tricky to Taxing.



Windy 06 – Diggers Mania
Be warned that strange architectures may occur. Do not let them distress you.

3 - Stormy

There's a storm coming, and it's a serious one. Puzzles are getting tougher, bombers suddenly like to walk and even a few glitches slipped into some levels (see below for more information about glitches).
Difficulty ~ Taxing to Mayhem.



Stormy 15 – So Logical
Some of the Stormy levels may try to make you believe they are piece of cake. Don't trust them.


4 - Hurricane

Abandon all hope ye who enter here. And grab something solid if you don't want to fly away in the wind. We're dealing with harsh levels demanding serious thinking, precision, and they're quite tight on time (Icho edit: Well at least where the timer is nessecary ;)).
Difficulty ~ Mayhem and beyond.



Hurricane 10 – How To Prevent a Mass Suicide
Well, I'm sure you'll find a way to show them the way. Anyway.

5 - Pickaxe

We're not in the standard ratings anymore. This one is all about miners, miners, miners. Because yes, I love miners. This skill offers so many possibilities and craziness ! So, here are levels where you'll have to execute various tricks involving pickaxe manipulation.
Difficulty ~ Tricky to beyond Mayhem.



Pickaxe 18 – Lemmings on the Road to Ruin
Don't let this one ruin your day, cross your fingers and you'll be on the high road.

6 - One

Another non-standard rating that only contains one-minute-levels. Who likes to be rushed by the clock ? I don't, but I made 20 of these levels anyway.
Difficulty ~ Tricky to beyond Mayhem.



One 08 – Baptised With a Perfect Name
Well, I think it's pretty obvious that you have to HURRY UP here.

7 - Special

This special rating only contains 3 5 (Icho has now also put 2 of his one in here :)) levels I made with the Castle tileset (from the game Nicky Boum) that I created years ago. There may be more of them to come in the future.
Difficulty ~ Tricky / Taxing.



Special 03 – Marble Gallery
Will you be able to get past the marble ?

8 - Extra

Here's the additional rating, containing levels that did not make it into the ''real'' ones. Most of them had too many backroutes or were too lame to fit anywhere else. I included them in this pack anyway as bonus levels, because the more the better !
Difficulty ~ Fun to Mayhem.



Extra 10 – Backward Train
Don't even ask about the title.


4.) Some words about the general conversion:

I generally tried to stay very close to the original, but quite some changes were needed due to the NeoLemix physics. There are also some levels which need to have NL features like pick-ups to fix backroutes or to get around some Lemmini glitches.
I've also removed quite a lot of the timers which I thought were not needed and would just annoy the player (of course "time crunchers" and the One rating still have them).
Furthermore I tried to make all traps as visible as possible (without looking stupidly out of place) and esspecially the "Iron Industry" level was changed towards a little puzzle challenge rather than a guessing the path type of level.

5.) Special thanks:

Well of course to Pieuw for giving the ok and making the levels in the first place! :)

As well to:

namida                                    for creating the NeoLemmix engine
GigaLem                                  for making the mainmenu logo for me
Simon, DynaLem and möbius  for testing
Vurez                                      for one of the music tracks (Medival Arrengement)
                                               Youtube: https://www.youtube.com/channel/UCy6yLi_53JfvJxSwNtdalWA

6.) CONTACT INFO:

Via email you can reach me at: ScavengerW@gmx.de

Youtube (IchoTolot): https://www.youtube.com/channel/UC4Elfo3E1jTl-SHlOy97kwA
Youtube (Pieuw)     : https://www.youtube.com/channel/UCxvPCXx9v2Bx1iC_Jc8FVpQ



3365
Lemmings Main / Re: December 2015 Level Collaboration
« on: December 16, 2015, 07:55:58 PM »
As I see it now, well möbius you can put me at position 6 ;)   
I think I'm joining in :)

3366
In Development / Re: NeoLemmix Conversion of Lemmini levelpacks?
« on: December 12, 2015, 05:59:47 PM »
Ok! With the new NL version release, I try to get it ready for releae until Christmas :)

3367
NeoLemmix Levels / Re: NeoLemmix release of Lemmings Reunion
« on: December 12, 2015, 05:42:02 PM »
Dyna has found one more, but now it should finally be alright :XD:

- 2 03 backroute fixed

3368
NeoLemmix Levels / Re: NeoLemmix release of Lemmings Reunion
« on: December 12, 2015, 04:47:09 PM »
Little hotfix (still the same version number) :):

- 2 03 backroutes fixed (hopefully)      thx to DynaLem for this one!

3369
NeoLemmix Levels / Re: NeoLemmix release of Lemmings Reunion
« on: December 12, 2015, 12:51:28 PM »
1.3 update is out!

Using the newest NeoLemmix player version (V1.36n) with custom hotkeys!

General fixes:
- Unnessesary 0's removed in the skill panel!
- NUMAC was added to the credits!

Level fixes:
- 2 03 backroute fixed!
- 2 14 timer removed!
- 3 18 visual error fixed!
- 4 05 timer removed!
- 4 06 timer removed!
- 5 01 timer removed!
- 5 09 visual error fixed!
- 5 12 visual error fixed!
- 5 13 timer removed + trap is more visable!


 

3370
Contests / Re: Lemmings Forums Level Design Contest #8 (Voting Phase)
« on: December 06, 2015, 11:11:14 AM »
Alright, let's call it a draw and move on.

Winning through a revote would be no statisfaction for me either.

3371
Contests / Re: Lemmings Forums Level Design Contest #8 (Voting Phase)
« on: December 05, 2015, 10:21:27 PM »
Well, I never vote if it is just a choice between two levels, of which one of them is mine. And now I won due to a vote from the creator of the other level in the finals. This feels like a very undeserved winning, so please add a vote of mine for IchoTolot's level :).

PS: I cast a vote for IchoTolot as the High Judge of Contest Levels ;).
Ty for the offer, but I really don't need the vote. I don't care much at all about winning. Creating and playing stuff (with certain rules) is fun and it's particually some free feedback :). It's just a little sad seeing your vote is the only one.

3372
Contests / Re: Lemmings Forums Level Design Contest #8 (Voting Phase)
« on: December 05, 2015, 01:36:12 PM »
Wow, it seems just like only little me with my only vote dertermined the winner!

What's up people? I know that quite some people other than me played the levels! Everyones opinion counts!



Or we can make contests in the future where you make the levels and I alone decide the winners, while I lean back and watch in the making phase :P

3373
Help & Guides / Re: Dovelems..?
« on: November 28, 2015, 12:30:10 AM »
You don't extract the JAR file itself. A JAR file is like an EXE, but specifically for Java.

You need to install Java on your PC; then you can run the JAR file as an application (you don't extract that file itself).

Ah now I understand what Hypotenuse has done ;P

Don't extract the jar file itself.  Just doubleclick on it (like an exe), the program will start and ask where to extract its data and where to find Lem 95.

3374
Help & Guides / Re: Dovelems..?
« on: November 27, 2015, 10:48:24 PM »
The only folders I am seeing in the 'Lemmini' folder are these: Extract, Game, GameUtil, GUI, javax, MEGA-INF, micromod, patch, and tools. After those, I have a bunch of '.PNG' and '.Class' items that my computer is unable to run. Is it one of those, or did I miss a step somewhere? (I extracted the data from Java Application 'Lemmini' into its own folder, but I cannot find a 'levels' folder.)

Never heard of those folders.
1.) And you really have Lemmini and not SuperLemmini?
2.) Do you really have the jar file for a real local installation and not the jnlp webstart version?

Maybe a little redo ;)
Here again the jar version:
http://lemmini.de/lemmini.jar

You also need Lemmings for Win 95 which I linked in the Reunion thread aswell: http://www.lemmingsforums.net/index.php?topic=2101.0
Then try to follow the steps again.


3375
Help & Guides / Re: Dovelems..?
« on: November 27, 2015, 04:43:55 PM »
I'm not sure I understand what you mean by "levels folder." On my computer, Lemmini just appears as a Java application.

Well you could choose the place where the Lemmini java application extracs it's data. In this folder you will find the levels folder.

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