Author Topic: Neolemmings replay bug  (Read 3332 times)

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Offline MASTER-88

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Neolemmings replay bug
« on: July 26, 2023, 11:45:45 AM »
Okay i´ll show video, because its extremely hard explain with my bad english.

How ever that sometimes happen. When you run replay, you will completed level, but you will not pick up completed mark or talisman. So only way avoid this is stop replay right before level end. Just usually used release rate drop. Its will break this bug. Sometimes releaserate is locked, so i have to stop replays and make last skill myself which create completion mark

Video about this
https://www.youtube.com/watch?v=vjrNAvqUndE&ab_channel=metroidmaster88
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Offline IchoTolot

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Re: Neolemmings replay bug
« Reply #1 on: July 26, 2023, 12:29:16 PM »
Moved this topic to the correct board. :)

Offline Armani

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Re: Neolemmings replay bug
« Reply #2 on: July 26, 2023, 05:53:05 PM »
You will get the green marker(and the talisman accordingly) only when the username of the Neolemmix and the replay file are identical.


When you first install and run Neolemmix, you are asked to set you user name.(default is "Anonymous") If you solve a level and save the replay, the replay is assigned the username of the NL.(Open any replay file and look at the first line of the file. You will notice that every replay files have User names assigned to them) So if you run a replay of other users, you won't get a green marker even if the replay is valid and complete the level.

I watched the video and I noticed that you have a lot of different version of Neolemmix installed in your PC and it's possible that you accidently set the username differently on them. That's also a possiblity.

Quote
So only way avoid this is stop replay right before level end. Just usually used release rate drop.
Any inputs while you're running a replay will immediately stop the replay. From there on, you can do whatever you want and  you will get the green marker when you complete the level.(and new replay file with your name on it if autosave option is activated) Changing the release rate is just one way of doing so
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Offline namida

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Re: Neolemmings replay bug
« Reply #3 on: July 27, 2023, 02:51:29 AM »
By design, it will not mark the level as solved when using someone else's replay. If you can confirm these are your own replays and you haven't changed your name in NL's settings since you created them, we have a bug. Otherwise NL is behaving as intended.
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Offline MASTER-88

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Re: Neolemmings replay bug
« Reply #4 on: July 27, 2023, 02:07:48 PM »
Okay thanks guys. Yes i have some several files when i´ll crash some things, ihave to load neolemmings again and moved packs again. Yes that seems are reason with this.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0