Author Topic: [SUG] Level top and sides  (Read 373 times)

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Offline WillLem

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Re: [SUG] Level top and sides
« Reply #15 on: May 17, 2023, 05:18:57 AM »
clear physics mode was added in response to artistic but difficult-to-interpret terrain and backgrounds, not primarily as a weapon against bad level design.

it's just too darn useful ... is also verging on necessary for some levels

That's what was meant by these comments; I originally elaborated on this to specifically mention its usefulness for unfamiliar terrain/objects/backgrounds, but must've edited it out without thinking.