Editor updates:The SuperLemmix Editor is based on the NeoLemmix Editor, and uses the same codebase. It's mostly the same, but here's a list of everything that's changed so far:
Custom Piece Move: Pressing Alt+Arrows now allows pieces to be moved a custom amount, which users can set to their liking in the F10 Settings menu
Horizontal and Vertical Drag: Pressing Ctrl+Shift then dragging pieces allows them to be dragged Vertically (along the Y-axis only). Pressing Ctrl+Alt then dragging pieces allows them to be dragged Horizontally (along the X-axis only)
Cleanse Levels feature added - this batch-saves all files in a specified folder in order to check compatibility and ensure all levels are up to date
Status Bar added which shows if a level has missing pieces - no more infinite popups!
Save As Image option added, which saves a .png of the currently-open level. It's also possible to save with or without backgrounds, terrain, objects, etc by toggling these on and off as usual
Freezer, Grenader, Spearer and Timebomber added to skillsets
Kill All Zombies talisman added
Wider theme/styles dropdowns for easier reading
Some of the fields, buttons and labels have been re-named slightly (their functionality remains the same)
"Clear Backgrounds" button has been moved to the piece selection area
"Tools" and "Options" menus have been condensed into one (labelled "Options"), so Snap-To-Grid now appears here
Play Level and Validate Level have been moved to the File menu, and Validate Level now has its own hotkey (Ctrl+F12)
Stoner support removed
Auto Screen Start is now unchecked by default - the plan is eventually to set this back to checked by default, and automatically uncheck it if the user edits the screen start values
Wish list for the future:
"NeoLemmix Mode" - this will check for the presence of NeoLemmix.exe in the root directory and, if found, hide all SuperLemmix-specific features
Customisable hotkeys