Sorry, I haven’t really had time to process everything you’re up to with this huge endeavour of creating an entire new fork of NeoLemmix. But if the things you list as “done” here are indeed things you’ve already dealt with on the coding side, huge props to you!

You either must be learning really fast, or you’ve already spent a lot of time over the past years learning to code all these things, and are now finally ready to put them into practice.
One question that came to my mind reading your list here:
If you say Grenader support will be added, is the same also true for the Spearer? I assume both explosive and creative projectiles rely on the same mechanics for the throwing itself. So having one skill but not the other would make all the effort of re-implementing the Grenader less efficient than if you implemented both the Grenader and the Spearer.
I don’t remember how much you personally liked the Spearer, back when it was being tested for NeoLemmix. I liked both the Spearer and Grenader (as the memory line under my profile picture still says to this day

). But of course, I’m not the one dealing with the effort of coding these skills back into NeoLemmix / into the new fork SuperLemmix. So if you can only add the Grenader, that will still be a win either way, of course.