Author Topic: [SLX][Editor] Updates to the Editor  (Read 156 times)

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Offline Will

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[SLX][Editor] Updates to the Editor
« on: February 26, 2023, 05:56:28 PM »
Editor updates which will be required:

:lemming: Grenader support (done)

:lemming: Timebomber support (done)

:lemming: Activate Superlemming / Frenzy / Karoshi

Plus, if I have time:

:lemming: Set Auto-Start to automatically uncheck if the user edits the screen start values.

:lemming: Make "Lemminas" another type of lemming (like Zombies, Neutrals) which can be added to levels alongside regular Lemmings.
« Last Edit: March 19, 2023, 09:25:28 PM by WillLem »

Offline Strato Incendus

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Re: [SuperLemmix][Editor] Updates to the Editor
« Reply #1 on: February 28, 2023, 01:05:17 PM »
Sorry, I haven’t really had time to process everything you’re up to with this huge endeavour of creating an entire new fork of NeoLemmix. But if the things you list as “done” here are indeed things you’ve already dealt with on the coding side, huge props to you! :thumbsup: You either must be learning really fast, or you’ve already spent a lot of time over the past years learning to code all these things, and are now finally ready to put them into practice.

One question that came to my mind reading your list here:
If you say Grenader support will be added, is the same also true for the Spearer?

I assume both explosive and creative projectiles rely on the same mechanics for the throwing itself. So having one skill but not the other would make all the effort of re-implementing the Grenader less efficient than if you implemented both the Grenader and the Spearer.

I don’t remember how much you personally liked the Spearer, back when it was being tested for NeoLemmix. I liked both the Spearer and Grenader (as the memory line under my profile picture still says to this day :crylaugh: ). But of course, I’m not the one dealing with the effort of coding these skills back into NeoLemmix / into the new fork SuperLemmix. So if you can only add the Grenader, that will still be a win either way, of course.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Will

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Re: [SuperLemmix][Editor] Updates to the Editor
« Reply #2 on: February 28, 2023, 08:57:28 PM »
If you say Grenader support will be added, is the same also true for the Spearer?

Yeah, both are in and supported player and editor-side. It was a lot of work systematically getting all the code back in the right places, but it was worth it :lemcat:

I learned a lot about how skills work in NL, so there's potential for more to be added in the future, or for existing ones to be revised! ;P

Offline Strato Incendus

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Re: [SLX][Editor] Updates to the Editor
« Reply #3 on: March 26, 2023, 06:18:17 PM »
Great job, Will! :thumbsup: I’ll need to have a look at this soon.

Is there any way of converting levels or entire packs from NeoLemmix (irrespective which version number) to SuperLemmix? I’m not saying I would convert a pack like my in-development Lemmings: Hall of Fame, but the chance of having Spearer and Grenader at my disposal would at least make this an option worth considering.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels