OK, had a chance to sleep on this and have another look at the poll results and comments so far. There's also been discussion
here around the default window size, which currently needs to be horizontally stretched t0 at least 1776px to fit the panel at 2x zoom. Clearly, something needs to give.
Of the 7 votes, only 1 of them explicitly favours the minimap, and another 2 soft-prefer it at the expense of function buttons. We have 4 votes favouring skills and function buttons over minimap functionality, so... maybe it's time to see if we can live without it.
If 1600px width is the standerd we need to be aiming for, that allows 400px for the panel area at 2x zoom (to also account for hi-res). At the moment, the panel is a whopping 444px wide, so we need to lose 44px somewhere.
If we go for buttons, these and the colourful squiggle cost 16px each, so we'd need to lose 3 of them. We could drop FF, Restart and the Squiggle; this would allow us to keep 14 skills, -/+ RR, Paws and Nuke, and the minimap at its current SuperLemmix size (it could even be 4px wider).
However, I'm not sure if I like the idea of dropping panel buttons for the sake of a feature which is arguably becoming more and more obsolete. As well as taking up valuable panel space, the minimap is also a huge drain on graphical resources, being partly responsible for lag on the FF speed (and the proposed upcoming Superlemming speed). Fast edge scrolling is a thing, as it zooming in and out of a level quickly in order to jump to a different area, and if we fix
this bug, it'll probably be the final push as far as the minimap is concerned.
So, for the next update I'll comment out the minimap code (so it can easily be brought back if needs be) and we'll see how it goes without it for a bit. I'm not sure exactly how big it is at the moment, but if dropping it adds space for an extra button or two then I'll either bring back an extra skill or add another function button.
EDIT: Dullstar spoted in Discord with some number crunching which showed that we can have a double-stacked panel + level fit neatly into a 16:9 aspect.
The stacked panel was originally what I wanted to do weeks ago but I abandoned the idea when I realised how difficult it would be to try to crowbar it into the existing code. @Dullstar, if you're happy to help me with this side of things, we can absolutely look at making this happen and giving it a test run. There will eventually be 24 skills, so your mockup on Discord more than allows for every single skill to be on the panel at once (along with 12 full-sized function buttons).
MONSTER LEVELS!