I made this suggestion to WillLem in discord, but I'm reposting it here so that it becomes part of the public discussion.
The desire for more skills in the panel has made the panel wider than NeoLemmix's, so the width:height ratio is becoming a problem. To counter this, WillLem has suggested 4x zoom for the level and 3x zoom for the panel (as the default; users would still be able to set their own preferences). That doesn't work nicely for hi-res, so the proposal is to make a new hi-res panel that's 50% larger than before (i.e. 1332 x 120).
But then we have different window proportions in hi-res and low-res.
So, my suggestion is that
both the hi-res and low-res panels should be 50% larger than before. In other words:
* The low-res panel is now 666 x 60. That means there is a lot more space available for the text.
* The level would have a minimum of 2x zoom, in other words, old 2x becomes the new 1x. That means the level area can be the same in low-res and hi-res, so we don't have to worry about making things work nicely in two different modes any more.
* The minimum level area is 666 x 320, slightly wider than the 640 x 320 "one-screen level" such as "Quote: That's a good level".
* The minimum overall window is 666 x 380, slightly
smaller than a 16:9 ratio (which would be 676 x 380). Or we could bump it up to 676 x 380 by making the minimap slightly larger.
* Users with a 1366 x 768 screen can (just) fit the window at 2x zoom, if we're okay with only leaving 8 pixels for the title bar.
Also, since you seem to have an issue with the minimap, how about swapping it for a good old fashioned "Pan Screen" slider?
While a nice suggestion, that doesn't work for vertical scrolling levels.