Author Topic: Zanzindorf Cloud Style  (Read 356 times)

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Offline zanzindorf

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Zanzindorf Cloud Style
« on: October 12, 2021, 04:29:49 PM »

Zanzindorf Cloud Style Contents:


111 Terrain pieces
9 Custom objects
Includes buttons and locking doors
3 Backgrounds


v1.1 Downloads:


Google Drive: https://drive.google.com/file/d/1mjoq_UvGYjhJCcpnRLPWqbj1lOJOOOvY/view?usp=sharing


About:


This style is based on the vibe of one of my favorite picture books: "I Spy Fantasy". It has a cloud themed scene which I've always really liked. The clouds were generated using a program called KumoWorks. Everything else was drawn in Asesprite. If you notice any issues, feel free to post below!


Examples:


















Examples from: https://www.lemmingsforums.net/index.php?topic=5207.msg87248#msg87248
« Last Edit: October 14, 2021, 10:19:38 PM by zanzindorf »

Offline WillLem

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Re: Zanzindorf Cloud Style
« Reply #1 on: October 13, 2021, 12:13:17 AM »
This is astonishing stuff, absolutely love it :thumbsup:

Offline IchoTolot

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Re: Zanzindorf Cloud Style
« Reply #2 on: October 13, 2021, 07:17:58 PM »
The tileset looks amazing as always! Great job! :thumbsup::thumbsup:

Quote
If you notice any issues, feel free to post below!

I have 3 little remarks:

- The trigger area of the water should go 1 pixel lower than the graphic. If you would put the water exactly on ground level and let lemmings walk on said ground level they would be able to walk right through it. Consider extending it 1 pixel lower.

- Consider adding a little "IN" and "OUT" sign on the teleporter/receiver graphic. I noticed the animation hints at which being which, but it is not crystal clear.

- I would mabye add another yellow row to the zapper trap (towards the trap middle) just as a little extra indication (maybe even 2 rows). 1 pixel can be a bit thin expecially if uneven terrain covers up parts of it. Maybe the 2nd row can also be slightly shorter than the first to create a little pedestal, but I would choose what looks best here.

Offline zanzindorf

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Re: Zanzindorf Cloud Style
« Reply #3 on: October 14, 2021, 08:02:07 PM »
I have 3 little remarks:

Thanks for the feedback! How does this look for the teleports and the trap indicator? (See attached video and image)

For the teleports, I added a little bouncing arrow that points in and out. Thought about adding the text "In/Out" but I thought arrows might be more universal. For the trap, I added more verticality to the animation. Now it kinda pulses and arcs outwards.

Offline Apjjm

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Re: Zanzindorf Cloud Style
« Reply #4 on: October 14, 2021, 08:13:26 PM »
Having played through the levels I have to say this is a very pretty style while still being very readable without clear physics. I think the combination of clouds + castley peices look like they could have a of flexibility with how they could be used too.

I like the new animation on the lightning trap!

Offline Kingshadow3

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Re: Zanzindorf Cloud Style
« Reply #5 on: October 14, 2021, 08:47:24 PM »
Very gorgeous tileset. I'm definitely considering using it in my future levels. :thumbsup:

Offline IchoTolot

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Re: Zanzindorf Cloud Style
« Reply #6 on: October 14, 2021, 08:48:08 PM »
That looks great! :thumbsup:

I especially like the pulsating trap!

Now only to extend the water trigger area downwards by a pixel and everything should be good to go for the update. ;)

Offline zanzindorf

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Re: Zanzindorf Cloud Style
« Reply #7 on: October 14, 2021, 10:25:40 PM »
Thanks everyone :) Can't wait to see what everyone does with it.


Version 1.1 Now Available


Changes:

* Teleports now have indicator arrows to make their use more clear.
* Water collision box extended down by 1 px.
* Trap animation adjusted to make it stand out more.

Download in top post :thumbsup: