Author Topic: Level Design Contest #22 - Playing Phase (Discussion Topic)  (Read 11385 times)

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Offline IchoTolot

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Level Design Contest #22 - Playing Phase (Discussion Topic)
« on: February 08, 2021, 11:51:29 AM »
All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/s/5zt27r40sg1jreq/Contest_22.zip?dl=1

Music: https://www.dropbox.com/s/09x4rcngaciyq2v/Contest_22_Music.zip?dl=1

Styles: https://www.dropbox.com/s/oixqfrn0vh3ui8v/Contest_22_Styles.zip?dl=1

Rule 1 Levels

Armani's "Childhood Dreams" (V3)
Crane's "High Rise Hijinks" (V18)
Dullstar's "Interception" (V3)
Ericderkovits's "Come Home Lemmings" (V5)
Flopsy's "The Cooler Side of Hell" (V1)
Gronkling's "Iron-Age Forge" (V2)
IchoTolot's "Down The Gutter" (V1)
Kaywhyn's "Bubble Trouble" (V6)
Nessy's "A Rock And A Hard Place" (V3)
NieSch's "Take A Hike" (V2)
RTW's "Warmth" (V2)
Shmolem's "Climb the Water Tower" (V2)
Silken Healer's "Building Bridges" (V1)
The Tomato Watcher's "Spheres N' Cubes" (V1)
WillLem's "See You On The Other Side" (V3)


Rule 2 Levels

Armani's "The Day After Christmas" (V2)
Ericderkovits's "All for 4 and 4 for All" (V2)
Flopsy's "Let's Play Some Games!" (V3)
IchoTolot's "Lab Lesson: Bean Machine (V1)
Kaywhyn's "Lemmings Touchdown in a Colorful World" (V3)
Proxima's "All Your Bees Are Belong to Us" (V1)
RTW's "Purple Pit of Peril" (V1)
WillLem's "Lemminas im Kraftwerk" (V1)


Rule 3 Levels

Armani's "The Good, The Bad and The Weird" (V8)
Crane's "Immortal" (V19)
Dullstar's "The Chamber of Mummies" (V2)
Ericderkovits's "Drown those Zombies!" (V3)
Flopsy's "Random Acts of Nastiness" (V1)
IchoTolot's "Trinity Of The Crypt" (V1)
Kaywhyn's "The Love-Hate Triangle" (V9)
RTW's "Crazy Eights" (V3)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=5302.0

Playing Phase will be closed on 31th of March!
Updates will close on 28th of March!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic
« Last Edit: March 28, 2021, 05:37:56 PM by IchoTolot »

Offline ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #1 on: February 08, 2021, 08:55:50 PM »
Ok, here are 6 levels from Rule 1 that I solved so far (probably many backroutes)

1) Cranes': Hi Rise Hijinks (Couldn't get Talisman though)
2) Kaywhyn's: Bubble Trouble
3) Nessy's: A Rock and A Hardplace
4) Scmolem's: Climb the Water Tower
5) Silken Healer's: Building Bridges
6) The Tomato Watcher's: Spheres N' Cubes.

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #2 on: February 08, 2021, 09:31:19 PM »
Yeah, that was a backroute!  Easy enough to fix though.  (I also have to remember to remove the background, since my original design has a subtle twilight sky background, but since the original lemmings didn't have backgrounds beyond the navy blue for the crystal tileset, it can't be included - pity, because it accents the red brickwork extremely well).

Online kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #3 on: February 08, 2021, 09:32:53 PM »
@eric That is one very big backroute to my R1 there. It totally misses all of the intended tricks. Just when I thought I had eliminated all backroutes by my own extensive testing too :XD: At the same time, I acknowledge that you never know, some might remain because someone manages to find a way to.

Anyway, as much as I hate to and wanted to avoid it, some steel should block it off completely. Let's see how this works out.   
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #4 on: February 08, 2021, 11:01:05 PM »
Got the Chamber of the Mummies solved - I quite enjoyed that one, as you can you work out what you have to do and plan ahead quite nicely.

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #5 on: February 08, 2021, 11:08:37 PM »
Spheres N' Cubes solved.  This one feels very traditional, like something you'd see in the original game.  Also, if you want a talisman idea...

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #6 on: February 08, 2021, 11:26:56 PM »
Dr. Robotnik's Mean Bean Machine solved.  Blind faith on where the neutrals will fall goes a long way!

Offline IchoTolot

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #7 on: February 08, 2021, 11:51:51 PM »
Dr. Robotnik's Mean Bean Machine solved.  Blind faith on where the neutrals will fall goes a long way!

Intended, but not blind faith should be your ally here! ;) Math to the rescue: https://en.wikipedia.org/wiki/Bean_machine 

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #8 on: February 08, 2021, 11:56:17 PM »
Hah, I stand corrected.

Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #9 on: February 09, 2021, 01:46:44 AM »
Spheres N' Cubes solved.  This one feels very traditional, like something you'd see in the original game.  Also, if you want a talisman idea...

All those builders can go a long way, it seems. ;)

Online kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #10 on: February 09, 2021, 02:09:05 AM »
@Flopsy Your solution to my R1 is about 95% intended. I've uploaded a V3 that eliminates your slight backroute :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #11 on: February 09, 2021, 02:12:39 AM »
ok solved Niesch's Take A Hike


Offline ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #12 on: February 09, 2021, 03:03:29 AM »
ok Solved RTW's rule 1 level(Warmth)

Offline WillLem

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #13 on: February 09, 2021, 04:47:37 AM »
Played the Rule 1 levels. The only ones I've managed to solve so far are:

Flopsy's The Cooler Side Of Hell
NieSch's Take A Hike
Silken Healer's Building Bridges
The Tomato Watcher's Spheres 'N Cubes

These are all great levels; the last two are sweet, simple and solvable, and the first two showcase some particularly excellent mapmaking :lemcat:

I'll come back and have a go at the others for sure; I came close to solving Nessy's and Roundy's and I'd like to get solutions to these ones :thumbsup:

Offline Armani

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #14 on: February 09, 2021, 05:24:08 AM »
Solved rule2 and rule3 levels.

Ericderkovits (click to show/hide)

Flopsy (click to show/hide)

IchoTolot (click to show/hide)

Kaywhyn (click to show/hide)

Proxima (click to show/hide)

rtw (click to show/hide)

Willem (click to show/hide)

Crane (click to show/hide)

Dullstar (click to show/hide)