Author Topic: Level Design Contest #22 - Playing Phase (Discussion Topic)  (Read 37466 times)

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Offline WillLem

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #30 on: February 10, 2021, 01:41:07 AM »
I'm surprised to hear that you haven't been able to solve my R2 yet. However, good to know that my R2 isn't overly trivial!

Well, to be fair I didn't even attempt yours because of the graphics bug. However, now that it's been fixed I did manage to get a solution together!

This may be a backroute because
Spoiler (click to show/hide)
... neat little level though! :thumbsup:

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #31 on: February 10, 2021, 01:46:39 AM »
@ericderkovits - I thought my solution to your R1 level was intended, but I would be careful if you plan on making it intended, because it's incredibly precise and fiddly to get right; the Basher stops prematurely more often than not.  Maybe look to making a talisman solution for it instead?

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #32 on: February 10, 2021, 02:00:29 AM »
Well, to be fair I didn't even attempt yours because of the graphics bug. However, now that it's been fixed I did manage to get a solution together!

Thanks for playing! :thumbsup: The solution was to play it in low-res :P Also, you seemed to have played the old version of my R2. Your replay does not work in the latest version of the level. Unless you sent me the wrong replay, no skills get assigned at all. It sounds like you found the exact same backroute as Armani did in V1 of it. Hopefully my V2 enforces using all skills now :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline WillLem

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #33 on: February 10, 2021, 02:17:34 AM »
The solution was to play it in low-res :P

No thanks ;P

Updated your level and tried it again; indeed, the backroute no longer works so the fix is successful! :)


Offline ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #34 on: February 10, 2021, 02:31:23 AM »
@crane
 Thanks for the info on my Rule 1 level. I didn't realise your solution was fiddly, because mine wasn't. I'll wait to see what Armani says about the level. If it turns out too many people say it's fiddly then I'll go back and put it back with the skillset I had. As long as it's solved this way then I'm fine with it.

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #35 on: February 10, 2021, 02:33:38 AM »
The solution was to play it in low-res :P

No thanks ;P

Yes, I know how much you love your high-res :P

Quote
Updated your level and tried it again; indeed, the backroute no longer works so the fix is successful! :)

Ok, now I just need to see your new solution when you're able to solve it :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #36 on: February 10, 2021, 03:04:38 AM »
Solved rule1 levels!

High Rise Hijinks (click to show/hide)
Interception (click to show/hide)
Come Home Lemmings (click to show/hide)
The Cooler Side of Hell (click to show/hide)
Iron-Age Forge (click to show/hide)
Down The Gutter (click to show/hide)
Bubble Trouble (click to show/hide)
A Rock And A Hard Place (click to show/hide)
Take A Hike (click to show/hide)
Warmth (click to show/hide)
Climb the Water Tower (click to show/hide)
Building Bridges (click to show/hide)
Spheres N' Cubes (click to show/hide)
See You On The Other Side (click to show/hide)

And I also resolved updated levels :
All for 4 and 4 for All
Lemmings Touchdown in a Colorful World
Immotal
Drown those Zombies!
The Love-Hate Triangle
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #37 on: February 10, 2021, 03:27:02 AM »
ok wow, Intended solution is pretty much there for my Rule 1 level. No real backroutes this time, just Armani always finds a way to save skills. But i'm happy with his solution as it's 99% intended. so It seems I'll leave the level as is even if one doesn't  use all the skills, since other people may and I don't want to give Talismans since I don't like them.

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #38 on: February 10, 2021, 04:01:26 AM »
@Armani - Nice work on the talisman - shame it's a backroute!  Updated both levels.

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #39 on: February 10, 2021, 04:28:45 AM »
I possibly didn't fix "High Rise Hijinks" properly - oh well, I'll wait for the next batch of replays in case another backroute shows up.

Offline Armani

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #40 on: February 10, 2021, 04:43:07 AM »
Resolved following levels :
   High Rise Hijinks
   Immortal
   Let's Play Some Game

Hope these are better!
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #41 on: February 10, 2021, 05:10:59 AM »
- Immortal is almost intended.  I'll just have to think about it a bit, or make a talisman out of the intended solution. *ponders*
- Your High Rise Hijinks replay runs out of time for me.

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #42 on: February 10, 2021, 05:19:33 AM »
@Armani Your solutions to both my R1 and R2 are intended! :thumbsup:

Spoiler (click to show/hide)

You are correct in that your solution to my R3 is still a backroute. I have uploaded a V3 of it. Let's see if this stops your backrouting now :P Also hopefully it's now just as hard as my R1 or possibly even harder, as IMO my R3 is the hardest of all my contest entries.

Also I just wanted to comment on your solution to Icho's R1, as I pretested his contest entries. We have the same solution, I simply used the skills in a different order. Icho said that my solution was "95% intended." And yes, I agree with you that his R1 is hard.

Thanks again for playing my levels, Armani! :thumbsup: I have definitely learned a lot in the process. 
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Gronkling

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #43 on: February 10, 2021, 09:14:08 AM »
@armani

Spoiler (click to show/hide)

Offline NieSch

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #44 on: February 10, 2021, 09:39:52 AM »
All your solutions to Take A Hike are good ones! It will be a Fun rank level in my upcoming level pack.
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft