Author Topic: Level Design Contest #22 - Playing Phase (Discussion Topic)  (Read 37464 times)

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Offline ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #15 on: February 09, 2021, 05:24:33 AM »
ok , Solved Dulstar's rule 1 Interception

Offline Flopsy

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #16 on: February 09, 2021, 05:36:36 AM »
Flopsy's The Cooler Side Of Hell

These are all great levels; the last two are sweet, simple and solvable, and the first two showcase some particularly excellent mapmaking :lemcat:

Thanks for being the first person to submit a replay for any of my levels and thanks for the kind remarks.
Your solution is perfectly acceptable, this is pretty much an any solution is acceptable level. The skillset is strict enough to guard against the solutions I do not want to see on this level :thumbsup:

Quote from: Armani
Spoiler (click to show/hide)

Let's Play Some Games was a major back route sadly, had to be very careful how to fix this without violating the rule though.

Random Acts of Nastiness is a nice alternative solution which I've allowed because you did use all of the skills and I really liked your creative solution, I wouldn't dream of blocking that amazing solution out.

I'm happy to hear the Casino Night and Star Light tilesets agree with you. I tried to make Casino Night as bright and flashy as possible. Star Light I went for a less flashy appearance but still some animations.
More of the same in Gotta Go Fast in a couple of months time ;P
« Last Edit: February 09, 2021, 06:05:58 AM by Flopsy »

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #17 on: February 09, 2021, 07:32:20 AM »
@Armani Thanks for playing! :thumbsup: Your solution to my R3 is the biggest backroute I've seen, while your solution to my R2 is a slight backroute. Indeed, if there was anyone I expected to backroute levels, it's you :P And this is after I have done my own extensive backroute testing (spent several hours in both making my first lemmings levels ever AND my own backroute testing!) before the playing phase began :XD: You're the only person who has played both my R2 and R3, and so your solutions are the only ones to them that I have seen so far.

Anyway, I have uploaded V2 of both my R2 and R3. Let's see how they hold up now :P Again, thanks for playing and the replays :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #18 on: February 09, 2021, 07:35:09 AM »
I've given Immortal a slight overhaul now that I'm thinking with more clarity and able to see the backroutes... and fix the one already round.

Offline ericderkovits

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #19 on: February 09, 2021, 09:48:23 AM »
Ok, Solved Gronkling's Iron-Age Forge



Offline IchoTolot

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #21 on: February 09, 2021, 11:23:15 AM »
@Armani   Both solutions to my R2 and R3 levels are intended! Good job! :thumbsup:

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #22 on: February 09, 2021, 04:42:47 PM »
Completed "Come Home Lemmings".

Spoiler (click to show/hide)

To be a little bit pendantic, the yellow arrows don't belong to the Brick tileset.
« Last Edit: February 09, 2021, 05:22:48 PM by Crane »

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #23 on: February 09, 2021, 04:52:22 PM »
Completed "All your bees are belong to us!" - nice little 2-of-everything puzzle.

Offline WillLem

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #24 on: February 09, 2021, 06:10:46 PM »
Played the R2 levels and only solved Roundy's Purple Pit Of Peril. This was a great fun level to play :thumbsup:

I will come back and have more attempts at the others.

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #25 on: February 09, 2021, 06:36:42 PM »
Played the R2 levels and only solved Roundy's Purple Pit Of Peril.

I will come back and have more attempts at the others.

Hey WillLem, honestly I think out of all my contest entries my R2 is the easiest one, while my R3 is likely the hardest one. At least it should be, depending on if I've managed to patch up Armani's horrendous backroute correctly with V2. Mind you, I have never made any levels before this contest, and I've always had this thought that I'm no good at level making and hence I can't make hard levels and therefore can't make contest worthy levels. So, I'm surprised to hear that you haven't been able to solve my R2 yet. However, good to know that my R2 isn't overly trivial! :P At the same time, my R1 has been played the most out of my other two entries, by two people (there might had been more than that, and if there is it either hasn't been solved yet or it has but I don't know for sure since no further replays of it have been posted), while my R2 and R3 have only been played by Armani so far, and other than one person who has said my R1 is hard, I have yet to hear about the difficulty of my levels. Eric hasn't said anything about the difficulty of my R1, but that's because he found a very severe backroute in my V1 of it, and I don't know if he's reattempted it since. Both my V2 and V3 of it should block it off completely, so it should be appropriately challenging now.

I haven't attempted any of the contest levels yet, but I will in about a week or so after the updates, if need be, come in! ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Gronkling

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #26 on: February 09, 2021, 07:04:13 PM »
Here's my replays to all the R1 V1 levels, except for IchoTolot's which I haven't beaten yet

My personal scoring is under spoiler
Spoiler (click to show/hide)

Offline kaywhyn

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #27 on: February 09, 2021, 07:25:08 PM »
@gronkling As already mentioned on Discord, you played an older version of my R1, as your solution doesn't work on the most current version, which is V3. I imagine it's the exact same severe backroute that eric found. Also, I pretested Icho's contest levels, and I agree that his R1 is difficult, so no, it's not just you that's finding it hard. It did go through a couple of versions, and in the its current iteration he said that I got "95% of the intended solution." I'm sure you'll eventually be able to solve it, though.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #28 on: February 09, 2021, 11:57:38 PM »
@Gronkling
Well done!
There're slight differences to what I have in mind but your solution is good enough so I will consider it acceptable! :thumbsup:
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Crane

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Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« Reply #29 on: February 10, 2021, 12:39:31 AM »
That's a backroute unfortunately - uploading a fix to hopefully boost my scores!