Author Topic: [NeoLemmix] Minimum total skills  (Read 323 times)

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Offline Proxima

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[NeoLemmix] Minimum total skills
« on: November 15, 2020, 12:51:36 am »
Another import of an old challenge to NeoLemmix :P This one asks for the minimum number of total skills to complete each level; which skills doesn't matter, nor does how they are distributed, but only the total number. As usual with challenges that don't specify otherwise, the aim is simply to pass the level, and you are limited to the actual skillset and time limit (if any).


Lemmings Redux

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|Rating | 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Total |
|-------|------------------------------------------------------------------------------------------------------|
|Gentle | 1  1  3 11  3  2  2  4  2  1  5  2  2  4  5  7  2  3  5  3  9  5  9  4  7  8  3 22  4  2  6 12  169  |
|Quirky | 5  3 10  3  8  3  7  7  6 12  5  6  3 10  5 10  7 10  3  3  5 15  7 10  5  5  7  4  8  8 12 15  227  |
|Zany   | 5 10  9  8  5  4  1  6  3  1  5  7  8  8  7 11 11 10  5  5 11  8  9  3  9  7  7  4  8  3  7 14  219  |
|Manic  | 5  5 10  8 11  4  5  9 19 13 16  3  7  6  8 12  2  7 11  6  5  6  8  5  6 13  8 12  3  7  7 13  260  |
|Lunatic| 4 12  8  7  7  6 12 10  7 13  8             16             17                   16       12 11       |
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« Last Edit: November 28, 2020, 11:58:39 pm by Proxima »

Offline namida

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Re: [NeoLemmix] Minimum total skills
« Reply #1 on: November 15, 2020, 01:04:19 am »
Here are my replays from this session.

Gentle 9 "Get a little extra help" - 2 skills
Gentle 12 "A Block From Home" - 2 skills
Gentle 15 "Darkness of the royal family" - 5 skills
Gentle 17 "You Live and Lem" - 2 skills
Gentle 24 "Rainbow Island" - 4 skills (This beats the DOS record; but I have checked and it cannot be reproduced on DOS.)
Gentle 25 "The Crankshaft" - 7 skills
Gentle 31 "Doomsday" - 6 skills

This does not include 12 skills on Gentle 32, which is also one of my solutions but is just my no climbers + 2 floaters replay from Skills You Can't Live Without.

Offline Minim

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Re: [NeoLemmix] Minimum total skills
« Reply #2 on: November 15, 2020, 07:02:59 pm »
Oh wow. I literally worked on all of this back in July/August privately while waiting for a finalised version of Redux. I kept a nice full table of results in my document. I won't list them all here though, but I will list some of my more difficult results, with replays attached in a zip file. (I can see some of mine have been beaten already)

Gentle
10: 1
11: 5
15: 5
21: 9
22: 6
24: 5
25: 7

Quirky
1: 5
6: 3
8: 7
10: 14
11: 5
12: 6
14: 10
15: 5
23: 7
27: 7
31: 12
32: 17

Zany
2: 10
3: 9
5: 5
6: 4
7: 1
8: 6
16: 11
17: 11
18: 11
19: 5
20: 5
21: 12
22: 8
23: 9
24: 3
28: 4
30: 3
31: 8

Manic
2: 5
3: 11
12: 3
13: 7
16: 12
22: 6
23: 9
32: 13

Lunatic
2: 13
5: 7
7: 12
8: 10
16: 16
21: 17
28: 16
31: 12
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Proxima

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Re: [NeoLemmix] Minimum total skills
« Reply #3 on: November 18, 2020, 02:20:29 am »
WillLem and I filled in a bit more of Quirky today. Notable results:

4 "Go for it!" - 4 skills
10 "The Needs of the Many" - 12 skills (not possible on DOS)
19 "Tunnel vision" - 3 skills
21 "The Long Way Around" - 6 skills
22 "The Far Side" - 15 skills

Offline Proxima

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Re: [NeoLemmix] Minimum total skills
« Reply #4 on: November 19, 2020, 02:22:36 am »
Results up to Zany 12 filled in. The most noteworthy ones are:

* Quirky 32 "And then there were four", 15 skills. I haven't watched Minim's 17, but I guess he used unnecessary crowd control for the lower entrances -- the RR is so slow, spread among four entrances, that you can do without crowd control and still save enough.

* Zany 12 "Twins", 7 skills. This is the builders-only solution I did for SYCLW, but looking at the SYCLW topic, I posted a replay for 4 builders, but not one for builders-only, so here it is.

Offline namida

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Re: [NeoLemmix] Minimum total skills
« Reply #5 on: November 24, 2020, 06:53:40 am »
A few improvements for Quirky. I haven't checked the levels beyond 21 yet.

4 and 17 are interesting, 13 was an oversight. 21 is one of those bat-shit-crazy RR manipulation ones, although there is also an interesting trick in there too.

EDIT: Done the rest now. Quirky 29 was the only additional improvement - suspect this too was a "overlooked that the level doesn't require 100%" case.
« Last Edit: November 25, 2020, 06:46:50 am by namida »

Offline namida

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Re: [NeoLemmix] Minimum total skills
« Reply #6 on: November 26, 2020, 02:47:26 am »
My improvements (or filling-in-the-gaps) for Zany. Zany 18 also turned out to be possible (and an improvement) on DOS.

Offline namida

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Re: [NeoLemmix] Minimum total skills
« Reply #7 on: November 26, 2020, 07:24:38 am »
My improvements for Manic 1 to 15.

Offline namida

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Re: [NeoLemmix] Minimum total skills
« Reply #8 on: November 26, 2020, 08:37:58 pm »
Replays of interest up to Manic 26.

Additionally, for Manic 25, see my 2-builder replay from SYCLW, which gives a result of 6 skills.

Offline namida

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Re: [NeoLemmix] Minimum total skills
« Reply #9 on: November 28, 2020, 05:03:16 am »
And the rest of Manic, just two more improvements.

Offline namida

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Re: [NeoLemmix] Minimum total skills
« Reply #10 on: November 28, 2020, 10:33:53 pm »
Some replays for Lunatic 1 to 10. Lunatic 2 is interesting, but I advise (for your sanity's sake) against trying to reproduce the other two. :P