Author Topic: Level Design Contest #20 - Playing Phase (Update Topic)  (Read 879 times)

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Offline IchoTolot

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Level Design Contest #20 - Playing Phase (Update Topic)
« on: May 18, 2020, 01:23:55 pm »
Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1   for Rule 3   Version 5 of the level   

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would lead to less confusions and less work for everyone.

Offline Crane

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #1 on: May 19, 2020, 09:13:40 am »
Slightly silly oversight of mine; here is V2 of Wrong-side Failure - some terrain in the lower-left quadrant has been changed, probably a bit messily so.
« Last Edit: May 19, 2020, 09:23:48 am by Crane »

Offline JRT

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #2 on: May 19, 2020, 03:27:35 pm »
With V2 I block off Armarni's backroute of MC Escher. I expect this level will be severely tested and will have many iterations.

With V3 I block off DireKrow's equally cool backroute by rotating the lower-right central OWA.

Icho Edit: Just noticed the update. Please make a new post for a new update and delete the old one, as then exactly this happens and I totally overlook it.
« Last Edit: May 22, 2020, 07:36:16 am by IchoTolot »

Online DireKrow

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #3 on: May 19, 2020, 07:51:13 pm »
V2 of my Rule 1 level "Traipsing About Tombs".

Changed the inner-most staircases, near the middle of the level, to smooth slopes instead.
My NeoLemmix Levels:
The Krow Files (File A v1.2 released 21-Feb-2020)

Online DireKrow

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #4 on: May 21, 2020, 05:10:31 am »
V2 of my Rule 3 level "Cheating at Sports"

Added some steel to the top-right of the top-right quadrant, to block a true disjoint union solution (violating the level rule) found by Armani. It makes the intended solution more obvious, but I'm okay with that in response to feedback on the level's difficulty.
My NeoLemmix Levels:
The Krow Files (File A v1.2 released 21-Feb-2020)

Online mantha16

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #5 on: May 21, 2020, 05:44:25 am »
updated 'the lion sleeps tonight' I've removed the non interactive grass at the bottom as a couple of people have said it makes it hard to tell what is terrain and what isn't no other changes

also included my existing updates to other levels.

Online Proxima

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #6 on: May 23, 2020, 02:30:12 am »
I felt this should be done, so I did it. 8-)

...and we're already on V2. The terrain looks really ugly now with the little steel nubs, but I couldn't think of any other solution.
« Last Edit: May 23, 2020, 03:32:53 am by Proxima »

Offline Armani

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #7 on: May 23, 2020, 03:31:59 am »
Breaking the Cycle
V1-V2 : I move the ledge few pixels higher so now only one stacker is not enough to go upward. Still, intended solution replay is not broken.
V2-V3 : Visual Error Fix

The Gaema Pleatue
V1-V2 : Remove one of the decorative cloud and now the flag is taller so it's definetly impossible to make safe fall with a bomber(or glider+bomber)
Doing my mandatory military service.  :(

Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #8 on: May 23, 2020, 10:35:40 am »
Another update to my R2 level with some added steel.

I also attached my updated R1 again.

Offline NieSch

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #9 on: May 23, 2020, 02:06:25 pm »
V9 for my rule 3 level. I think this must be the final version. ;)

V8 (after Armani's replay): One bomber less and one lemming more to save.
V9 (after IchoTolot's replay): One climber less.

Thanks to everyone who found backroutes and creative solutions!

(Also attached is V2 for my rule 1 level.)
My first level pack: Yippee! More Lemmings
My second pack I'm working on at the moment: Lemmings Unleashed

Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #10 on: May 25, 2020, 08:09:35 am »
Another update to my R2 level with some terrain changes.

I also attached my updated R1 again.

Offline Dullstar

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #11 on: May 27, 2020, 08:45:46 am »
v5 of Athletic Rescue Operation

Also, Tunnel Project still exists and ~hasn't~ been backrouted ~yet~! But only one person submitted a replay. It should be the easier of the two levels, so give it a try if you haven't already.

This is the first version of Athletic Rescue Operation in which the level layout begins breaking down into a myriad of bandage fixes.

I'm not very good at solving, and by extension de-backrouting. It's the most I can do at this point to just patch individual backroutes as they're found, but they seem unending. If this level can't be de-backrouted, I suspect Rule 2's stipulations may render the level straight-up disqualified.

 - Pool table removed and replaced with... well, it's certainly something.



Old Changelogs

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v4 (click to show/hide)

Offline Nessy

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #12 on: May 27, 2020, 04:26:24 pm »
V7 of "Built To Rule The World" in Rule 2!

Made the pillar on the right hand side of the "tower" thicker.

Offline Dullstar

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #13 on: May 30, 2020, 08:50:41 am »
v7 of Athletic Rescue Operation

Also, Tunnel Project still exists and awaits your replays.

I thought the tennis racket was a nice touch with the feeling, but it's been exploited a few too many times so it had to go. I also investigated if this could allow the pool table change to be reverted, but that particular backroute could still be adapted to work.

 - Removed tennis racket and corresponding one-way-wall.



Old Changelogs

v2 (click to show/hide)
v3 (click to show/hide)
v4 (click to show/hide)
v5 (click to show/hide)
v6 (click to show/hide)

Offline Dullstar

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Re: Level Design Contest #20 - Playing Phase (Update Topic)
« Reply #14 on: June 03, 2020, 02:10:11 am »
v9 of Athletic Rescue Operation (backroute fix).

Tunnel Project also still exists and hasn't needed any updates yet.



Athletic Rescue Operation v9

Should fix JRT's backroute. Doesn't break Icho's most recent replay (the one I said was intended).

 - Adjusted the shape of the pylons to make them unclimbable.



Old Changelogs

v2 (click to show/hide)
v3 (click to show/hide)
v4 (click to show/hide)
v5 (click to show/hide)
v6 (click to show/hide)
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v8 (click to show/hide)