Solved the "mantha" levels - these are great: good fun, not too difficult, but not gimmes either. Plenty of thinking space for different solutions as well, which is always a bonus.
I'm not sure if these solutions are intended, but I managed to solve all of them in under 1 minute which was very satisfying!
My stats for these levels:
mantha 1- 0:51.94 / All 41 Saved
mantha 2 - 0:51.06 / 39 Saved
mantha 3 - 0:57.76 / 30 Saved
One thing I would advise is spending just a little bit of time decorating your levels.
EDIT: Don't worry too much about this btw, some of the best levels are the ones with the simplest layouts!
You clearly have decent puzzle-making skills, so once you have the main structure of the level down, it's worth dipping back into the tiles to add a bit of eye candy (back in the DMA days, Dave Jones always used to tell Gary Timmonds to decorate his levels as well, so you're not alone!)
Also solved the Sammings mini-pack as well. These were great little levels, some neat puzzles in here and, like Proxima, I enjoyed that they were all linked by a similar theme. You could definitely develop this idea, expand on it, and make a full pack of levels like these.
Here are my stats for the Sammings levels (again, all solvable in under 1 minute, and some were solvable in under 30 seconds as well - great fun getting these!):
Sammings 1 - 0:29.06 (36/40 Saved)
Sammings 2 - 0:27.41 (37/40 Saved)
Sammings 3 - 0:39.59 (37/40 Saved)
Sammings 4 (without buttons!) - 0:24.71 (All Saved)
Sammings 4 (with buttons!) - 0:27.00 (All Saved)
Sammings 5 - 0:26.35 (All Saved)
Sammings 6 - 0:26.94 (All Saved)
Sammings 7 - 0:49.59 (All Saved)
Sammings 8 - 0:53.00 (All Saved)
You only need to go for the buttons if there's a locked exit!
I'm sure you already knew that; it's an easy thing to overlook when you're putting a level together.
I havent quite worked out how to increase the size of the playing area yet
In the editor, under the "Globals" tab, next to "Size" change the values for W (Width) and H (Height). The "Start" values determine the start position of the screen (press F5 to see where it's currently set):
just by making minor tweeks to the terrain you can completely change how to solve the level. I think it can still be a fun pack and each 'rank' can be a different tileset.
What do you think?
Definitely, it's a great idea. I'm really looking forward to seeing more of your levels - I'd say the answer to the OP's title question is a resounding YES!