Author Topic: Lemmings SNES all levels max pointed (videos up) Update 10.9.2023.  (Read 53275 times)

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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #120 on: January 16, 2020, 11:14:33 PM »
Okay i got AVI recorder working again. Four last videos

Quote
It is one pixel more to the left compared to the Lemmix replay, to compensate for basher difference.  I also attached a picture of what the dent made by basher (that the 30th lemming's building eventually seals up to trigger sliding) should look like on SNES, the dent circled in light blue.  Those two things are different in your video.

This your picture seems its dig two pixel more left compared lemmix. But however i test both not make correct sliding.
Digger/Basher one pixel left than lemmix;
https://www.youtube.com/watch?v=xscvntn1xRo
Sliding attempt to same setup
https://www.youtube.com/watch?v=rU7g8ytR7cw

Digger/Basher two pixel left compared lemmix
https://www.youtube.com/watch?v=P9BKYKTbc1E
Slidin attempt to same setup (2 pixel left) Its seem stuck sliding lemmings into metal.
https://www.youtube.com/watch?v=dtaGC2GTSsc
« Last Edit: January 16, 2020, 11:21:46 PM by MASTER-88 »
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Offline ccexplore

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #121 on: January 16, 2020, 11:27:42 PM »
Okay this digger picture actually show you dig 2 pixel behind than lemmix.

If that's what it looks like for you, I wonder if maybe you are not looking at the correct level or replay in Lemmix.  You need to be looking at the 0304.lvl level, which amongst other things has an animated waving flag object added to the right of the level (to help distinguish from the original), and you also need to use the replay whose filename has "SNESTest" in it, instead of the original one I posted for the 13-skill DOS record.  You must use F4 in the main menu to go to the settings menu that allows you to toggle "look for LVL files", in order to make Lemmix load the level from that file instead of using the original official version from DOS.

If you don't see the added waving flag object in the level, then you are using the wrong level to play back the replay with.  I wouldn't expect the solution to play out correctly in that case though, so I don't know what to say.  Did you actually verify that the replay successfully saved everyone?  You can press Spacebar key a few times in Lemmix to skip forward to the end and see how many % saved.  If it doesn't say 100%, then your setup in Lemmix is incorrect.

Make sure you performed the two release rate changes:  from 50 to 54 after 8th lemming comes out, and from 54 to 56 after 32nd lemming comes out (which is also around the time you assign builder to 30th lemming).

If you end up with 1 lemming stuck into metal, that means lemming arrived too soon.  If that lemming is the 34th lemming out, maybe you can try and see what happens if you skip the 54->56 release rate change, which would put him 1 step behind.

Hope you can fix the problem with video recording soon.

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #122 on: January 16, 2020, 11:45:17 PM »
Quote
If you don't see the added waving flag object in the level, then you are using the wrong level to play back the replay with.

Yeah i am loading correct level. Just flag object rightside.

Quote
Hope you can fix the problem with video recording soon.

Yes its fixed. Its seems some mystery problem have to reupload emulator again and then its not going crash that much. Make 4 videos upper.

Quote
If you end up with 1 lemming stuck into metal, that means lemming arrived too soon.  If that lemming is the 34th lemming out, maybe you can try and see what happens if you skip the 54->56 release rate change, which would put him 1 step behind.

So this are close one. Its happen video where i command digger & basher two more pixel left than lemmix replay
https://www.youtube.com/watch?v=dtaGC2GTSsc

I´ll test that next. Just keep releaserate 54 whole level after 8th lemmings come out. Its really look that was just 34 lemmings which got stuck. So this look its come really close one.;P
« Last Edit: January 16, 2020, 11:55:47 PM by MASTER-88 »
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Offline ccexplore

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #123 on: January 17, 2020, 12:07:14 AM »
In your second video (not the one you just posted, the second one of two in your earlier post), you stopped the basher one frame too soon.  As I explained, you need to stop it one frame later so that the dent created is 2 pixels tall rather than just 1 pixel.  Everything else in that video looks good I think.

It makes a lot more sense had there not been annoying exposed graphics from the hangman trap obscuring the actual land pixels near that area.  The land shape is wrong if you stopped the basher one frame too early, you'll see a dent but it is not coming off of a tall enough step.  On the next frame the dent will become 2 pixels tall, and more importantly will have a tall enough step leading up to it.

[edit: just to be crystal clear, this is the video I'm talking about https://www.youtube.com/watch?v=dtaGC2GTSsc)

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #124 on: January 17, 2020, 07:57:19 AM »
Quote
In your second video (not the one you just posted, the second one of two in your earlier post), you stopped the basher one frame too soon.  As I explained, you need to stop it one frame later so that the dent created is 2 pixels tall rather than just 1 pixel.  Everything else in that video looks good I think.

It makes a lot more sense had there not been annoying exposed graphics from the hangman trap obscuring the actual land pixels near that area.  The land shape is wrong if you stopped the basher one frame too early, you'll see a dent but it is not coming off of a tall enough step.  On the next frame the dent will become 2 pixels tall, and more importantly will have a tall enough step leading up to it.

[edit: just to be crystal clear, this is the video I'm talking about https://www.youtube.com/watch?v=dtaGC2GTSsc)

Few hours a today just spending try testing pixels using this video setup which look like most correctly. Not even know am i just noob or unlucky, but any earlie basher cancel not are helping me sliding

But this setup consistent locking 34 lemmings through the metal, so i also test different releaserating, but no one are making slidin succesfully. This show and look i did most of the things like i have to do and "crystalclear" setup is used too. Also different timing cancel bashing is test out too.

Well have to keep going attempts. I think its have to very close if this are possible.
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #125 on: January 17, 2020, 09:30:22 AM »
Few more videos about basher cancel only.There is only one setup where you can lock one. My emulator still love crash when i recorded so i´ll keep videos short. Just alla focus basher cancel, because its seems its going wrong yesterdays.

Locking but not sliding
https://www.youtube.com/watch?v=n2-McTIxH7g

One pixel later
https://www.youtube.com/watch?v=CSL_LMRTtzI

Two pixel later
https://www.youtube.com/watch?v=2x4sd7vTkac
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Offline ccexplore

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #126 on: January 17, 2020, 10:07:03 AM »
Your videos are too blurry, I cannot really see the pixel-level details.  I actually can't really tell the difference between the first two videos for example (ie. the "locking..." and "one pixel later" videos), in terms of what the basher ends up making when you stopped him with assigning builder.  The blurriness might be youtube's fault though, I don't know.  You said your emulator uses AVI recorder, so usually that means it should preserve individual pixels and not blur anything out.

If you put the emulator AVI video files into ZIP files, maybe they are then small enough to attach here?  Maybe if I play the AVI video files directly on my computer instead of viewing them on youtube, I can then see the individual pixels without any blurriness.

Or you can make screenshots to show what the basher makes for each of your above 3 attempts, so I can compare with how it looks in the Lemmix replay.  Your previous screenshots (a few posts back) have no blurriness, they just didn't show the important things I wanted to look at.

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #127 on: January 17, 2020, 10:45:17 AM »
I did take my pictures my camera. Thats emulator doesn´t allow me take pictures rightnow. But i got very qualitys pictures my camera.

Just three next pixel

Picture 1:
This is right setup cancel basher and make 34th lemming through into steel (you can see it videos too) however 34 lemmings stay into steel and not start sliding.

Picutre 2 Show setup One pixel later and basher cancel can,t make slide happen
Picture 3  Show next pixel setup and also nothings slide happen when i cancel basher.

Show setup 1 seems only working looking pixel but you told me yesterday:

Quote
you stopped the basher one frame too soon.  As I explained, you need to stop it one frame later so that the dent created is 2 pixels tall rather than just 1 pixel.  Everything else in that video looks good I think.

So those pictures 2 & 3 show next pixels and sliding still can´t happen.

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Offline ccexplore

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #128 on: January 17, 2020, 11:28:04 AM »
Ok, with the pictures, I also see that your 30th lemming started building one pixel left of the correct location.  Below's what it looks like in Lemmix, with lines added to show lemming's location by lining up with the pattern of pixels in the ground below.  (Click on the picture below so it's zoomed in and you can better see the lines I added.)  If you compare that with your "picture 2", you will see that your picture 2 has that same builder one pixel more to the left compared to Lemmix.  This means in your "picture 2", that lemming should've walked 1 pixel more before being assigned builder to start building, in order to match Lemmix.

So try "picture 2" again but fix where your 30th lemming is building, leave the release rates changes the same (54 after 8th, 56 after 32nd).  See if that works.

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #129 on: January 17, 2020, 12:52:49 PM »
I am sorry, but this is probably first time to say i want really give up this. Just seems nothing works make sliding on SNES. I fixed some situations like those pictures and looking frames one by one, but its little bit show this level design is little bit different than lemmix and i personally cannot make anythings fixed that trouble. I am probably just noob or too stupid. No idea.

I just got 34 lemmings just go only stuck and i really can´t explain that any better. I really want proof and confirmed this on SNES but rightnow its seems thats simply too complicated and hard for me. Im not even sure might this even working on SNES. Did anyone completed this sliding on real SNES version? Or am i first who attempted it?

I personally did it correctly in lemmix flag marked level, but no hope make it on SNES emulator. Somereason this end goes more or less wrong.

I probably can´t confirm this. Probably ccexplore could make it correct. But rightnow im just fucking piss off whole level.:evil:
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #130 on: January 18, 2020, 10:08:18 AM »
Have to keep break attempted taxing 4 sliding because i burn out myself with this and no luck make this.

But i just confirmed Mayhem 2 100% & 20 skills solutions on SNES. Its 2 points/2 skills improve my console record.
But i make it just emulator. That might really hard task make on console. I just have to look all correct frames with builders and wavers (lemmix called shruggers). This level contains just 4 waver/shrugger animations. This first one is just  quick continue build. But 2, 3 & 4 have to be take correct frame like DOS video. Here is same frame rules on SNES, but just some steps going differents in level. So its requires some matching.

Its seems nearly impossible make those timings correct on console, but i got find pretty good mnemonic which might can uses on console attempts:
Just don´t watch shrugger lemming. Just look at exit when flame eyes flashing (there is just 6 different flash animation one per each frame). That mnemonic might make it on console possible without tool assist, how ever its still will be insanely hard push all frames correct without tool assists. But its might still worth trying. Its use same frame rules as DOS, but flashes going different time than lemming walking on SNES.

Here is emu proof picture 20 skills mayhem 2 10045 points. Let see can i make this crazy effort on console in future.  I think i have to redo my consistent yet.


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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #131 on: January 21, 2020, 02:33:39 PM »
Mayhem 2 The Boiler Room 10046 points on console condition.
100% saved & 19 skills used

3 points improvement my previous console record and this also beat my TAS record with one point. I really not think aim 19 skills solution on console im not even know its possible but that accidentally happen when i attempted 20 skills around 8 hours.

This was HELL FUCKING HARD! I really have to count frames on console condition. I keep all focus watch eyes of the exit. Its will flash once per every frame and one round contains 6 different animation and waver animation is 7 frames long. Its keep help count lenghts of the waver/shruggers animations. Otherwise this solution is nearly impossible make on console condition.

https://www.youtube.com/watch?v=A5ZXRqSIUho

This is definitely my best record on Lemmings. I have to also bit luck. Its just really hard keep perfect focus and make this all done in one sitting. Its nearly 9 minutes long level and then you really can see what happen when you attempt sliding. That was just skills and luck both and a lot patient.
« Last Edit: January 21, 2020, 03:16:27 PM by MASTER-88 »
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #132 on: January 22, 2020, 08:03:30 AM »
Mayhem 2 18 skills attempts. I think i come close. I look DOS builder video little bit better. I see i can compress better than my 19 skills video, making starting lock with little bit different steps. But how ever its going little bit wrong.
https://www.youtube.com/watch?v=atJ52Z2ZbnU

Yeah and this happen when attempt sliding 99 lemmings. One pixel error and 98 sliding up.
https://www.youtube.com/watch?v=ze6gDeuc5qs

DOS version steps little bit confused me, because this coming different way than SNES (Snes have take builders one pixel behind). With this save file i cannot compress better, so probably have to look starting over again.

How ever this might be also releaserate error. Im not sure how SNES version will register releaserates when im unpaused. Rightnow i can´t see way compress better than upper video.  How ever 18 skills solution is extremely close in theory.  Sliding glitch is just extremely unforgiving. Also its might be are too brutal throw 99 lemming sliding on real console. That was just extremely painful make 98 lemmings jump correct. So i´ll happy 19 skils solution on console.
« Last Edit: January 22, 2020, 09:05:40 AM by MASTER-88 »
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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #133 on: January 22, 2020, 12:34:23 PM »
New find on SNES. Fun 29 & Mayhem 9 staircase clip with 2 skills is confirmed on SNES version. Its just different than DOS. DOS method already tested on SNES and its doesn´t work. But Here is different way i got working on SNES. So we probably can improve two more records on SNES.

Quote
This is also mine and I'll fix the post to re-attach any missing replays [edit: nothing to fix].  It is a glitch-free solution but because it uses miners, I can't rule out being surprised unpleasantly by SNES, though in this case it seems very unlikely that the miner differences in SNES would actually affect the solution.  So while it needs to be tested, I think it will work out.  In the spoilers below I've listed out all the skills and roughly where they are used.

[edit: finally tested on SNES.  So of course the SNES miner ruins things again. >:( Also, the part that uses the basher staircase trick apparently also fails due to the SNES basher taking out more pixels than DOS. :(]

Here is two skills. Just basher and builder. Its bit different way bash, but just 2 skills is enought,

https://www.youtube.com/watch?v=Bwvqk1s8BuU

I have to test that how its working in actual levels. But for sure its confirmed now.
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Re: Lemmings SNES all levels max pointed (videos up) Update 16.1.2020.
« Reply #134 on: January 22, 2020, 02:45:53 PM »
Quote
Here is two skills. Just basher and builder. Its bit different way bash, but just 2 skills is enought,

https://www.youtube.com/watch?v=Bwvqk1s8BuU

I have to test that how its working in actual levels. But for sure its confirmed now.

SNES Staircase clip is succesfully used Mayhem 9 and its make 13 skills 100% solution possible:
Mayhem 9 10026 points (13 skills 100% saved)
https://www.youtube.com/watch?v=ZsCF6BZ44c8

This similar strategy could be used fun 29 too. I already did 13 skills fun version used very different strategy. Staircase clip not was founded then. I quickly check out DOS fun 29 solution and this use miner cancel trick. Im pretty sure this trick doesn´t work on SNES version. I already tested that without luck. I test again and its not seems work any better than first time. I think i have to still look it again more carefully or i have try find another method which use 12 skills. I think we can make 13 skills solution with several differents ways in Fun 29.

This was my orginal way before staircase clip was founded on SNES.
https://www.youtube.com/watch?v=ldfr9xGcFQ8&list=PL-Cn2MW-VOj2iavqxLhsm1cPpoklWfqch&index=29

EDIT:
I probably have test can miner cancel used basher. Actually never are tested this. See if this could work.???
EDIT: 2
Tested basher and miner both. But you can only cancel miner using digger or builder on SNES version. So rightnow i cannot see 12 skills solution fun 29 possible. But I´ll back this if i go figured out something which could work. Otherwise staircase clip was just very useful find mayhem 9 only. But that was still nice find.;)
« Last Edit: January 22, 2020, 03:43:29 PM by MASTER-88 »
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My SNES Lemmings MAX Points Project
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