No new levels to report lately - haven't been in a level-making mood the last few days.
I did, however, come up with rank names... but I won't reveal them yet. I did also start on the 3rd graphic set, but again, no details yet...
Also, there's now a level on the "might get cut for being too difficult" list. According to a tester I sent it to, it's "a little bit harder than Swampflower", which was already somewhat pushing (but not quite exceeding) the limits I had in mind. Don't worry, even if it gets cut from LPVI, you'll see this level sooner or later - either as part of an eventual LPO3, or if that's not likely to ever happen, I'll probably just make a bonus pack of some kind with cut levels (and if need be to make it a decent size, some all-new really hard levels). If the level does stay in, expect it to be the 2nd or 3rd to last level (as that's generally where I try to put the hardest level, although in practice it doesn't always work out that way - not doing so was a concious decision in LPIII, but in any other pack where that didn't happen, it was intended to but just didn't work out that way, either due to me misjudging the difficutly of some levels (eg. LPIV, where I overestimated "Overclocked Lemming" and underestimated "Artifically Sweetened"), or due to mechanics changes affecting the difficulty (eg. LPI, where "Death Row" is by far the hardest level now, but that wasn't the case at the time of release)).