Author Topic: ArtLems - Development Topic  (Read 3375 times)

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Offline Flopsy

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Re: ArtLems - Development Topic
« Reply #30 on: September 23, 2017, 11:35:57 am »
Speaking for the Let's Play part of the community which seems to consist of me, yourself and IchoTolot mainly.

Seeing as you're playing my first Lemmings pack on YT right this minute, I've just experienced for the first time what it's like to have someone playing your pack and giving great detailed feedback on it as it comes to them. So for that reason, I can see the lure of having things being YT friendly since watching LPs of someone playing your pack is truly a great experience! :)

I feel it's important that the music is royalty free and will not cause issues with YouTube videos.
When choosing the music for SEB Lems, I did use music which will get flagged but it will just mean ads can appear on your videos. Now I'm sure there is no one here who is bothered by that because I don't know anyone on here who monetises their videos and it's not really practical to do so because our Lemmings videos will never hit over 200 views in their lifetime!

Now the ones I avoided like the plagued were songs which could get your video muted, I've been caught out before when doing my Lix videos (mostly by Hatsune Miku tracks which are a new can of worms when it comes to licensing - the tracks are listed on YT in Japanese for starters!).

You need to find a good balance between choosing good music that fits the pack, music that you're happy with but at the same time you're not going to have the perfect choice of music to choose from, some tracks are off limits and you just have to live with it. It's not an easy balance to find.

Regarding your choices, I think 1 and 2 are most important to me. I think go to 3 as a last resort if you fail to fully satisfy 2 to your own satisfaction!
SEB Lems -My level pack RECENTLY RELEASED!
Flopsy's Youtube Channel - Watch Lemmings videos with live commentary
Flopsy's Sonic Graphic Sets - Download Neo Lemmix compatible Sonic tilesets.
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Offline chrisleec728

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Re: ArtLems - Development Topic
« Reply #31 on: September 23, 2017, 01:29:07 pm »
Thanks for the update. Also, you're welcome; with all due respect to your art history teacher, I'm honestly not sure what they were talking about or why they would teach such a thing. It seems like pretty common knowledge to me.

Offline Colorful Arty

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Re: ArtLems - Development Topic
« Reply #32 on: September 23, 2017, 07:56:29 pm »
Thanks for the input Flopsy. I will make sure that no music in the pack causes videos to be muted (SubLems had that problem). I'm not exactly sure how to check if music will get a video muted or not though...
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Flopsy

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Re: ArtLems - Development Topic
« Reply #33 on: September 23, 2017, 08:35:33 pm »
Thanks for the input Flopsy. I will make sure that no music in the pack causes videos to be muted (SubLems had that problem). I'm not exactly sure how to check if music will get a video muted or not though...

Usually if you're unsure, just upload a short video with the track playing clearly in it. It has to be a video file though otherwise YT won't accept it.

Usually after uploading it, you will immediately know what YT has done with it.
SEB Lems -My level pack RECENTLY RELEASED!
Flopsy's Youtube Channel - Watch Lemmings videos with live commentary
Flopsy's Sonic Graphic Sets - Download Neo Lemmix compatible Sonic tilesets.
Flopsy's Sonic Tileset Project - Suggest Sonic tilesets to be created.

Offline Colorful Arty

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Re: ArtLems - Development Topic
« Reply #34 on: September 24, 2017, 07:20:52 pm »
I'm not sure if that will work, because that one SubLems track that got your video partially muted was not muted for my video.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Colorful Arty

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Re: ArtLems - Development Topic
« Reply #35 on: November 20, 2017, 04:30:53 am »
Good news! I had a great burst of creativity the past few weeks, and got ideas for many new levels for the pack! After culling a level or two and adding the new ones, I have broken the 50 level mark, so as of now, the pack is a little over 1/3 of the way complete! :D

Not only that, but there are now lots of levels that I have started making, and when those get finished, I'll be up to over 60 levels.

I'm still debating over whether to release a demo before the pack is completed or not. On one hand, the demo gets people (hopefully) excited about playing the completed pack, but on the other hand, a demo means fewer levels to look forward to come the actual release. Would people like a demo or not?

Alternatively, because I have removed many levels from the pack, I could release a "demo" consisting of the levels that were removed, which are still not bad at all. That would give people an idea of what to expect, without spoiling anything from the actual pack.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Strato Incendus

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Re: ArtLems - Development Topic
« Reply #36 on: November 20, 2017, 01:16:36 pm »
I think the rejected levels you can certainly demo; perhaps some of them might find their way back in? Especially if people come up with more interesting solution than what you might have intended.
My packs so far:
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels
Lemmicks, a pack full of gimmicks, 170 levels - RECENTLY RELEASED

Offline Colorful Arty

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Re: ArtLems - Development Topic
« Reply #37 on: November 20, 2017, 02:29:02 pm »
Maybe, but many of the levels were rejected because their architecture were not reflective enough of the art period they were in, so it will be hard for them to make it back in.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Colorful Arty

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Re: ArtLems - Development Topic
« Reply #38 on: December 04, 2017, 03:19:40 am »
I updated the level preview screenshots (hopefully) for the last time. (See the initial post)

At this point, I have so many ideas for levels (either in terms of architecture or tentative solution) but it's just a matter of getting off of my lazy butt and making them. :-[
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0