I had a go at all the NeoLemmix levels now as well. After talking to Icho it seems like the latest released nxp doesn't have the latest versions of the styles, making the exit in zanzindorf's level not work and the traps in the dune tileset hard to spot.
I'm one skill short of solving BulletRide's complications, and I didn't save a replay after gathering everyone in front of the exit in Bird Knight, but I have replays for all other levels.
Comments:
[V6] BulletRide's "Complications" (NeoLemmix)
Very tough one, and the start is still not clear to me. But really nice interaction between the swimmer and the climber as far as I can see. I'll try it again at some point.
[V16] Crane's "The Wishing Well" (NeoLemmix)
This was quite fun. Some of the terrain is a bit strange and the skill placements feel unnatural (like the builder at the top), but I guess that's a side-effect of backroute fixing, as other parts of the level look very nice. The cross at the right is a bit misleading as it looks like it'd turn the climber around, the level could make that a bit clearer here. But overall I enjoyed figuring this one out. Time limit was a bit tight at the end; is it needed for backroute prevention?
[V1] Gronkling's "Future Temple" (NeoLemmix)
I like how simplistic this one is with just 5 skills. Still it takes a little while to figure out, I was having a lot of fun with this one. Only gripe is that depending on exact placement of the basher/blocker, the blocker sometimes goes into the traps. Oh, and I feel like the traps aren't as visible as they could be, but that's an issue with the tile set.
[V3] IchoTolot's "The Machine" (NeoLemmix)
Really fun this one. I didn't realize that by platforming at the top, you create a safe fall due to the updraft. Then the level was more straightforward than expected. But it still has the nice timing falling into place at the end which is very satisfying.
[V3] Colorful Arty's "Lego my lemmings!" (NeoLemmix)
This was one of the easier ones, but still fun to play.
[V3] Crane's "Heaven and Earth" (NeoLemmix)
Definitely one of my favourites. At the beginning it seems like there are almost no options at all, but then there are surprisingly many things to try out. Took me a while, and I was thoroughly enjoying it. I'm glad Simon made me aware of the time limit from the start, still once or twice I had the level end abruptly because the timer ran out. Not a big fan of that happening.
[V5] Colorful Arty's "Hailfire Peaks" (NeoLemmix)
I feel like the terrain looks a bit messy in this one. The level itself really it built around the terrain, but there are not many options for the skill placements. I took a little while to realize the basher trick, even though I had used it in a level of my own before. The miner placements together with the blocker are a bit annoying to get right.
[V1] Gronkling's "Ursa Miner? Ursa MAJOR!" (NeoLemmix)
Really cute level. Looked impossible for a moment, but once I saw the main trick it didn't take long to piece it together. I really like how compact the level is.
[V2] IchoTolot's "Harkonnen Force" (NeoLemmix)
The level isn't bad itself, but it caused me a lot of frustration which is mostly the tileset's fault. The version from the first post still doesn't have the markings for the trap, so it looks like terrain. That messed up my plans. Then the teleporter destinations look almost like the teleporters, so I thought they were two-way and was planning a solution around that. That messed up my plans again. Then it also wasn't quite clear where the trigger area of the fire is, whether you can actually dig down off-center. Once I actually saw the level as it was it wasn't so hard. Nothing completely novel and the middle felt a bit like filler, but an ok level.
[V3] zanzindorf's "Bird Knight" (NeoLemmix)
I like the visuals of this one, and the level itself plays nicely too. It looks like you have plenty of skills, but you need at least a little bit of planning to make sure you don't run out.