Author Topic: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)  (Read 33180 times)

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Offline Crane

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #90 on: September 06, 2016, 05:38:41 PM »
Well, I'm working on V16 to help with that issue, so you can't go through the floor.  Not sure how to deal with Minim's backroute though - pondering.

Offline Simon

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #91 on: September 06, 2016, 05:43:06 PM »
Quote
Well, I'm working on V16 to help with that issue, so you can't go through the floor.

Awesome. 8-) Maybe RR = 99 too, because missing RR 1 -> 99 loses several seconds. Depends on how precise the time limit is, and how much scope for errors is left in the intended route.

Here's another backroute for v15. I believe this comes from the digger removal, but I haven't tried in v13. Needs the stable physics agin, not exp.

-- Simon
« Last Edit: September 06, 2016, 05:54:32 PM by Simon »

Offline bulletride

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #92 on: September 06, 2016, 06:14:15 PM »
One easy to fix back route and one possibly intended solution.

Spoiler (click to show/hide)

Offline Crane

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #93 on: September 06, 2016, 07:28:44 PM »
Second replay is more or less intended - well done.  As for Minim's backroute... I don't know where to begin.  Fixing it may require a fundamental redesign of the level, although I'll try working on something on the side.

Offline Minim

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #94 on: September 06, 2016, 08:28:13 PM »
At the moment I'm comparing my backroute with Bulletride's possibly intended solution, and also thinking of ideas to prevent mine and Simon's backroutes. Spoilering it just in case:

Spoiler (click to show/hide)
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Crane

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #95 on: September 06, 2016, 08:34:47 PM »
Well, see how version 16 currently compares.  The trouble is, you can jiggle the timings a lot so the Climber always lands on the top step in time, and you can use the miner or a builder (or both) to turn the Climber.

Offline Minim

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #96 on: September 06, 2016, 08:42:02 PM »
I still managed to backroute it with my method. However, I've just thought of an even better idea:

Spoiler (click to show/hide)

Hope this helps.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Crane

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #97 on: September 07, 2016, 05:39:56 AM »
That would work, but I think you can still make it work using the miner instead of a builder, and the leftover basher to cut the climber's bridge short if necessary.  Admittedly I'm quite an old-school level designer and favour the classic eight tools only.  If it means a patched level though, then I may submit to the new!

It's funny... "The Wishing Well" was something I took a lot of pride in building, and it's been ripped to shreds in many different ways.  Hmmm!

Offline IchoTolot

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #98 on: September 10, 2016, 02:58:43 PM »
Made a quick video with the solutions to my levels:    https://www.youtube.com/watch?v=Xp6A0zOo52A

Offline namida

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #99 on: September 12, 2016, 05:59:00 PM »
If there's any last-minute updates / late submissions, there's about 6 hours left to get them in. After this, late entries / updates will close, and a few days later, voting will open. Public replay sharing / discussion is still allowed until voting begins.

If any more updates / submissions do come, the update phase will remain open until we've had 72 hours without any further updates / submissions.
« Last Edit: September 12, 2016, 06:15:25 PM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Nepster

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #100 on: September 12, 2016, 06:07:06 PM »
Here the intended solution to my level.

Offline Crane

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #101 on: September 12, 2016, 10:07:03 PM »
I would have made updates to "The Wishing Well", but given my on-going computer problems (my laptop's hard drive is rapidly failing) and the way people have torn the level asunder, I'll be leaving it for now.  I'll patch it up and all when it comes to releasing it for my own pack one day, maybe.  I'll have to try to post my intended solutions too.

Offline Proxima

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #102 on: September 12, 2016, 10:08:35 PM »
I'm not going to be able to make the level I wanted to contribute. I have an idea for one, but I just haven't had time to build it. Sorry :(

Offline geoo

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #103 on: September 12, 2016, 11:48:08 PM »
I had a go at all the NeoLemmix levels now as well. After talking to Icho it seems like the latest released nxp doesn't have the latest versions of the styles, making the exit in zanzindorf's level not work and the traps in the dune tileset hard to spot.

I'm one skill short of solving BulletRide's complications, and I didn't save a replay after gathering everyone in front of the exit in Bird Knight, but I have replays for all other levels.
Comments:

 [V6] BulletRide's "Complications" (NeoLemmix)
Spoiler (click to show/hide)
[V16] Crane's "The Wishing Well" (NeoLemmix)
Spoiler (click to show/hide)
[V1] Gronkling's "Future Temple" (NeoLemmix)
Spoiler (click to show/hide)
[V3] IchoTolot's "The Machine" (NeoLemmix)
Spoiler (click to show/hide)

[V3] Colorful Arty's "Lego my lemmings!" (NeoLemmix)
Spoiler (click to show/hide)
[V3] Crane's "Heaven and Earth" (NeoLemmix)
Spoiler (click to show/hide)

[V5] Colorful Arty's "Hailfire Peaks" (NeoLemmix)
Spoiler (click to show/hide)
[V1] Gronkling's "Ursa Miner? Ursa MAJOR!" (NeoLemmix)
Spoiler (click to show/hide)
[V2] IchoTolot's "Harkonnen Force" (NeoLemmix)
Spoiler (click to show/hide)
[V3] zanzindorf's "Bird Knight" (NeoLemmix)
Spoiler (click to show/hide)


Offline namida

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Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
« Reply #104 on: September 15, 2016, 05:02:49 AM »
I'll open the voting at some point (most likely earlier rather than later) on the 17th, UTC. (Don't want to give an exact time, as that relies on me being able to do so at whatever the exact time is.)

If you want to get in any last-minute discussion, do so now. :)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)