Author Topic: 607 plays Lemmings 1 and ONML  (Read 6545 times)

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Offline Proxima

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Re: 607 plays Lemmings 1 and ONML
« Reply #45 on: November 02, 2018, 08:05:35 pm »
and there would be a lot of precision required to let the climber first climb past the unfinished bridge and then land on top of it.

That's exactly it. Not really all that much precision, since you only need to adjust the timing of one skill, and there's a fairly lenient window.

Offline 607

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Re: 607 plays Lemmings 1 and ONML
« Reply #46 on: November 03, 2018, 05:19:14 pm »
On November 1st I beat a lot of Tricky levels again in Lemmings 95. I then explored the file structure, and did some fun hacks.

Now I'll try another Mayhem level in the original Lemmings. :)
Mayhem 15, The Fast Food Kitchen, was absurdly easy. Even knowing that the Fire style levels are the easiest in the game, I was very surprised by this particular level. Oh well!

I'm now on Just a Minute, and now that I know (very late, as I did IL battles without this knowledge) that you can save seconds by pausing at the start, I'd like to do that every time. ;) It didn't matter, anyway, as I had 4 seconds spare. :) (if it was really a game of seconds, I also should have played on the other graphics mode ;))

Stepping Stones is very precise, but easy to figure out.

And where the Fire levels are the easiest, the Dirt levels are the most intimidating. And then there were four... is certainly very much so!
However, to my surprise, I did do quite well on my first try, saving 87%, with the requirement being 90%! I could have saved that extra few by assigning a blocker to a Lemming in the fourth quadrant, to keep the builder-Lemming-to-be separate from the rest. And I could have done less multi-tasking, as I actually had 4 minutes left at the end. But the multi-tasking does make it more fun! ;)

Offline Forestidia86

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Re: 607 plays Lemmings 1 and ONML
« Reply #47 on: November 04, 2018, 02:14:38 pm »
Just out of curiosity: Are your assignments as well a frame delayed in Winlemm 95?
In my Winlemm playthrough I encountered that the game performs assignments one frame delayed, which made some maps harder. And I'm interested if others encounter that as well.

Offline 607

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Re: 607 plays Lemmings 1 and ONML
« Reply #48 on: November 04, 2018, 07:04:44 pm »
Just out of curiosity: Are your assignments as well a frame delayed in Winlemm 95?
In my Winlemm playthrough I encountered that the game performs assignments one frame delayed, which made some maps harder. And I'm interested if others encounter that as well.
I have not noticed that. If you assign a skill while the game is paused, it will only happen one frame later, but I have not noticed this during unpaused gameplay. That doesn't mean it doesn't happen, though, as I haven't paid close attention.