While we don't know what was intended, the solution to Follow the Leader I always used as a kid was to use bombers to make a hole to trap the crowd.Ah, that's interesting. Yeah, than 90% would seem much more appropriate.
Hi 607I am playing the DOS version, actually. I prefer playing at a pc, and I'm used to the DOS version, because it's what I played as a kid. Also, my Lemmings diskette for Atari ST is seemingly a bit faulty, and I need to take it out and put it back in during loading, as otherwise it will start making scary sounds and not work, for some reason.
How are you getting on with the Mayhem levels or have you completed the lemmings? I bet it was the atari st lemmings you were playing which is the same one I played.
There's actually a really evil trick on Steel Works, which was probably not intended.Haha, that's interesting! I actually tried that in some other places, but never at the start, as I had already established that what I did there worked, and both times I tried it in another place, it didn't work. So I guess those falls are higher.Spoiler (click to show/hide)
Interesting Solution there 607 for the boiler room level. The level tests you to see if you remember the (Call in the bomb squad) level.
Yes, blockers will be released if you remove the terrain they're standing on. In the screenshot position, you could mine further to the left so the crowd go under the blocker, then have a lemming build to turn round so he comes up the terrain directly under the blocker, then use a miner to remove it.That's what I was trying to do, but I couldn't use any skills to Lemmings close to the blocker. I ended up placing the blocker on the ball arc, which meant I could assign a Basher to a Lemming far away from the blocker, so I didn't have this issue.
Alternatively, in DOS Lemmings you can hold down the right mouse button and then click with the left button to assign in "priority inversion mode". Roughly speaking this will let you assign skill to the non-prioritized lemming instead, in situations where the cursor covers multiple lemmings and one is prioritized like the blocker. In certain other ports like the Mac you would hold down some key like Alt to activate this mode instead of holding down right mouse button. Not sure if this kind of option exists in Windows Lemmings.Woah, I didn't know there were any advanced selection options in the original Lemmings!
Why did you change the title, Simon? ???
to share whatever I [= 607] want to share in one, nice, topic
only be used for the original Lemmings and perhaps ONML discussion
You defined what this topic is about:All of that makes perfect sense, it just feels rather unnecessary. :P I'm not offended by it or anything, but it feels unusual having my topic suddenly under a different title.Quoteto share whatever I [= 607] want to share in one, nice, topic
only be used for the original Lemmings and perhaps ONML discussion
Accordingly, the topic title should be precise. Help your readers infer what the topic is not about. :thumbsup:-- Simon
- "607" is more robust than "My". For example, neither the forum's list of recently updated topics nor the IRC bots print the name of original poster. These announcers print only topic title and the name of the last poster.
- You plan to post about original Lemmings and perhaps ONML whereas "Lemmings" could mean all games within the trademark.
- Every topic contains a discussion. Every topic is a topic. Thus "discussion topic" can be safely cut to declutter.
Alternatively, in DOS Lemmings you can hold down the right mouse button and then click with the left button to assign in "priority inversion mode". Roughly speaking this will let you assign skill to the non-prioritized lemming instead, in situations where the cursor covers multiple lemmings and one is prioritized like the blocker. In certain other ports like the Mac you would hold down some key like Alt to activate this mode instead of holding down right mouse button. Not sure if this kind of option exists in Windows Lemmings.
The help file of Winlemm says the ctrl button is for assign to walker. Though I can't say if right click has the same effect.Ah, thanks! I couldn't find a help file, any help button I clicked opened Edge or gave an error.
Winlemm has directional select with the arrow keys, too.
However, there's one particular solution that's extremely elegant, so that I've always thought it was probably what the designer intended. If you want a hint towards finding this solution... it's not so very different, but the second builder should be in a different place.Ah, right, of course! Yes, that's very nice. :)
It's a nice solution. There are a few different ways to solve that level. That's actually a really good level as I feel it has a puzzle element attached to it.I was waiting for your response! :D
With the (Curse of the Pharaoh) level I sometimes use some of the builders in the middle of the level before bashing the pyramid I build back over so that it gives the lemmings a massive walk before they get back to the pyramid so that there are not loads of lemmings when it comes to building to the exit as you could end up building the wrong way otherwise. Actually thinking about it that might be more of a unique solution well maybe not. :)
Go for it 607, you are doing good. :thumbsup::thumbsup:
and there would be a lot of precision required to let the climber first climb past the unfinished bridge and then land on top of it.
Just out of curiosity: Are your assignments as well a frame delayed in Winlemm 95?I have not noticed that. If you assign a skill while the game is paused, it will only happen one frame later, but I have not noticed this during unpaused gameplay. That doesn't mean it doesn't happen, though, as I haven't paid close attention.
In my Winlemm playthrough I encountered that the game performs assignments one frame delayed, which made some maps harder. And I'm interested if others encounter that as well.
At this rate, I'm not sure if I'll ever finish the game. ;P
I would like to say that I don't understand the level order here. Why does a marble tileset, 50 Lemmings, 100%, 5 minutes, reused level layout, follow a marble tileset, 50 Lemmings, 100%, 5 minutes, reused level layout?
Yup. The Amiga version is the original, so the DOS version relaxed the requirements on several levels.
It's either a coincidence, or maybe the designer who made the hardest levels just favoured the marble tileset, and these happen to be grouped together in Mayhem because they're hard. Now that you've mentioned this, I have a feeling that all of the difficult marble levels were made by the same designer. Further study of those levels may reveal stylistic consistencies...Plausible!
Hmm! I didn't realise this. Another reason to think of the Amiga version as definitive, perhaps? ;POr a reason to think of the DOS version as definitive. :P Although it doesn't have the 2 player mode or the intro.
Hmm! I didn't realise this. Another reason to think of the Amiga version as definitive, perhaps? ;POr a reason to think of the DOS version as definitive. :P Although it doesn't have the 2 player mode or the intro.
The Amiga version will always be the one I think of as definitive, anyway. All other contemporary ports seem to be in some way watered down, missing levels, or - as you've mentioned - missing the 2-player mode. Even the Mac version, which has better graphics and a fast-forward button, messes up some of the levels so that they become prohibitively difficult.
Why, if it deviates from the original?
Japan got the Sharp X68000 version though
perhaps one could argue that there is no real definitive edition.